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View Full Version : Extra difficulties!



guineawolf
02-21-2009, 06:58
i just played a lot of medium/medium dificulties campaign,my army prove unstoppable everytime i get my economy up and running,even with just militia hoplites base infantry army(with 2 to 4 cavalry to take out range units that won't stand and fight,they keep running!!!).

Then i play very hard/very hard campaign after that,with careful planning,it still happen,my army become unstoppable.The AI army prove to be too few to stand in my way.....(AI got plenty of cash,they just dun produce that fast to create enough troops just to defend themself!I even destroyed Brutii with 300,000+ denarii treasury along with them!!!They do recruit mercenaries,but to few available to be recruit....)

So i found out the fastest way to create huge army for AI,that is they will recruit MERCENARIES!
So i decide to create that pool of MERCENARIES to be recruited.

pool Britain
regions Britannia_Inferior Tribus_Silurii Britannia_Superior Hibernia
unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Germany
regions Tribus_Saxones Germania_Inferior Tribus_Chattii Agri_Decumates Germania_Superior
unit merc barbarian infantry, exp 1 cost 800 replenish 0.60 - 4.40 max 40 initial 2
unit merc barbarian cavalry, exp 2 cost 800 replenish 0.06 - 0.19 max 5 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Eastern_Europe
regions Locus_Gepidae Locus_Gothi Pripet, Hyperboria
unit merc horse archers, exp 0 cost 800 replenish 0.02 - 0.08 max 2 initial 0
unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
unit merc barbarian cavalry, exp 0 cost 800 replenish 0.03 - 0.08 max 5 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Steppes
regions Tribus_Sakae Tribus_Alanni Tribus_Sarmatae Maeotis Scythia Bosphorus
unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.1 - 0.15 max 5 initial 0
unit merc horse archers, exp 1 cost 800 replenish 0.12 - 0.38 max 6 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.30 - 0.50 max 10 initial 0
unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Central_Europe
regions Regnum_Marcomannii Boihaemum Tribus_Iazyges Dacia
unit merc illyrian, exp 0 cost 700 replenish 0.25 - 0.38 max 6 initial 1
unit merc bastarnae, exp 0 cost 1700 replenish 0.80 - 1.80 max 20 initial 0
unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.1 - 0.15 max 5 initial 0
unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Gaul
regions Belgica Armorica Central_Gaul Aquitania Lugdinensis Transalpine_Gaul Narbonensis
unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 4.40 max 40 initial 1
unit merc barbarian cavalry, exp 0 cost 450 replenish 0.06 - 0.19 max 5 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Armenia
regions Colchis Atropatene Armenia Pontus Cappadocia
unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.08 - 0.15 max 5 initial 0
unit merc horse archers, exp 0 cost 800 replenish 0.1 - 0.18 max 2 initial 0
unit merc eastern infantry, exp 0 cost 650 replenish 1.50 - 2.50 max 30 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Cisapline_Gaul
regions Cisalpine_Gaul Venetia Noricum
unit merc barbarian cavalry, exp 0 cost 800 replenish 0.06 - 0.15 max 5 initial 0
unit merc barbarian infantry, exp 0 cost 800 replenish 0.50 - 2.50 max 40 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Illyria
regions Illyria Dalmatia Pannonia
unit merc illyrian, exp 1 cost 650 replenish 0.125 - 0.37 max 6 initial 1
unit merc thracian, exp 1 cost 1200 replenish 1.25 - 2.5 max 30 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Thrace
regions Thrace Propontis Tribus_Getae Bithynia
unit merc peltast, exp 1 cost 550 replenish 0.125 - 0.25 max 2 initial 0
unit merc thracian, exp 1 cost 1200 replenish 1.25 - 2.5 max 30 initial 1
unit merc bastarnae, exp 0 cost 1700 replenish 0.50 - 0.80 max 10 initial 0
unit merc greek hoplites, exp 0 cost 850 replenish 0.3 - 0.7 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Spain
regions Gallaecia Celtiberia Taraconenis Lusitania Hispania Baetica
unit merc spanish infantry, exp 0 cost 1125 replenish 1.25 - 2.5 max 30 initial 1
unit merc balearic slingers, exp 0 cost 750 replenish 0.05 - 0.07 max 2 initial 1
unit merc barbarian infantry, exp 0 cost 800 replenish 1.25 - 2.5 max 20 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Liguria
regions Liguria
unit merc barbarian infantry, exp 0 cost 800 replenish 0.50 - 0.80 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Northern_Greece
regions Paionia Macedonia Thessalia
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 2 initial 0
unit merc illyrian, exp 0 cost 650 replenish 0.05 - 0.08 max 2 initial 0
unit merc thracian, exp 0 cost 1200 replenish 0.50 - 0.80 max 10 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.50 - 0.80 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Northern_Italy
regions Etruria Umbria Latium
unit merc samnite, exp 0 cost 1125 replenish 0.3 - 0.5 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Persia
regions Media Elymais
unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Galatia
regions Galatia
unit merc barbarian infantry, exp 2 cost 800 replenish 1.0 - 1.5 max 20 initial 1
unit merc barbarian cavalry, exp 0 cost 800 replenish 0.05 - 0.08 max 5 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Greece
regions Epirus Aetolia Attica Peloponnesus
unit merc peltast, exp 1 cost 600 replenish 0.1 - 0.15 max 4 initial 1
unit merc cretan archers, exp 0 cost 750 replenish 0.05 - 0.08 max 2 initial 0
unit merc greek hoplites, exp 1 cost 850 replenish 1.0 - 1.50 max 20 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Southern_Italy
regions Apulia Campania Bruttium
unit merc samnite, exp 1 cost 1125 replenish 1.0 - 1.5 max 20 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.5 - 0.8 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Syria
regions Assyria Syria Babylonia Coele_Syria Phoenicia Judaea
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 2 initial 0
unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
unit merc arab cavalry, exp 0 cost 750 replenish 0.05 - 0.08 max 5 initial 0
unit merc bedouin, exp 0 cost 700 replenish 0.05 - 0.08 max 5 initial 1
unit merc bedouin archers, exp 0 cost 750 replenish 0.05 - 0.08 max 2 initial 0
unit merc elephants, exp 0 cost 4000 replenish 0.005 - 0.015 max 2 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Cilicia
regions Cilicia Cyprus
unit merc cilician pirate, exp 0 cost 620 replenish 0.5 - 0.8 max 10 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Balearics
regions Baliares
unit merc balearic slingers, exp 2 cost 750 replenish 0.05 - 0.08 max 4 initial 1
unit merc spanish infantry, exp 0 cost 1125 replenish 1.25 - 2.5 max 10 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Sicily
regions Sicilia_Poeni Sicilia_Romanus Sicilia_Graecus Sardinia
unit merc peltast, exp 0 cost 600 replenish 0.1 - 0.15 max 4 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.5 - 0.8 max 10 initial 1
unit merc balearic slingers, exp 0 cost 750 replenish 0.03 - 0.05 max 2 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool North_Africa
regions Mauretania Numidia Gaetulia Sahara
unit merc libyan infantry, exp 0 cost 525 replenish 1.0 - 1.5 max 20 initial 1
unit merc numidian cavalry, exp 1 cost 750 replenish 0.1 - 0.15 max 4 initial 1
unit merc balearic slingers, exp 0 cost 750 replenish 0.03 - 0.05 max 2 initial 0
unit merc elephants, exp 0 cost 4000 replenish 0.005 - 0.015 max 2 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Arabia
regions Regnum_Palmyrae Arabia Nabataea Sinai
unit merc arab cavalry, exp 1 cost 750 replenish 0.1 - 0.15 max 5 initial 1
unit merc bedouin, exp 0 cost 700 replenish 0.1 - 0.15 max 5 initial 0
unit merc bedouin archers, exp 0 cost 750 replenish 0.1 - 0.15 max 2 initial 1
unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Sparta
regions Laconia
unit merc peltast, exp 0 cost 600 replenish 0.1 - 0.15 max 2 initial 0
unit merc greek hoplites, exp 3 cost 950 replenish 0.20 - 0.30 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Libya
regions Africa Tripolitania Cyrenaica Libya Byzacium
unit merc libyan infantry, exp 0 cost 525 replenish 1.25 - 2.5 max 40 initial 1
unit merc numidian cavalry, exp 0 cost 750 replenish 0.06 - 0.125 max 4 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.3 - 0.5 max 10 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Aegean
regions Rhodos Crete Lycia Phrygia Ionia
unit merc peltast, exp 0 cost 600 replenish 0.06 - 0.125 max 4 initial 1
unit merc thracian, exp 0 cost 1200 replenish 0.5 - 1.0 max 10 initial 0
unit merc rhodian slingers, exp 1 cost 750 replenish 0.60 - 1.25 max 40 initial 1
unit merc cretan archers, exp 1 cost 750 replenish 0.07 - 0.15 max 4 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.80 - 1.5 max 20 initial 1
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

pool Egypt
regions Nile_Delta Middle_Egypt Thebais
unit merc libyan infantry, exp 0 cost 525 replenish 0.60 - 1.25 max 20 initial 1
unit merc bedouin, exp 0 cost 700 replenish 0.005 - 0.15 max 5 initial 0
unit merc bedouin archers, exp 0 cost 750 replenish 0.005 - 0.15 max 2 initial 0
unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0



Now,they can threathen my cities and armies from anywhere as long they got a general there to recruit these mercenaries!!
With these mercenaries right now,they are killing me!!I need to supply huge army in both attacking and defending armies....


This is my "greek hoplite militia ii" and "egyptian nubian spearmen i",i edited them to fight like a warband and now the nubian spearmen look more like zulu warrior ......

type greek hoplite militia ii
dictionary greek_hoplite_militia ; Militia Hoplites
category infantry
class light
voice_type Light_1
soldier greek_hoplite_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 120, 40, 60, 300
ownership greek, slave


type egyptian nubian spearmen i
dictionary egyptian_nubian_spearmen ; Nubian Spearmen
category infantry
class light
voice_type Heavy_1
soldier egyptian_nubian_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 280, 120, 40, 50, 280
ownership egypt, slave




TO BE CONTINUED.....

guineawolf
02-21-2009, 07:24
To provide the AI to be more wealthy to recruit these mercenaries,i edited my export_descr_buildings and descr_sm_resources files....
=descr_sm_resources?,i doubled their value to increase the trade income...
=export_descr_buildings,i mod some of their value to worth their cost and time to build them...
here is the details...:


;This file is generated from a spreadsheet
;Please do not modify by hand




hidden_resources sparta rome italy

building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
taxable_income_bonus bonus 1
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
taxable_income_bonus bonus 2
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
taxable_income_bonus bonus 6
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
taxable_income_bonus bonus 12
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
taxable_income_bonus bonus 24
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building defenses
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
{
wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 0
tower_level 1
}
construction 1
cost 400
settlement_min town
upgrades
{
wooden_wall
}
}
wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
stone_wall
}
}
stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
large_stone_wall
}
}
large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 3
tower_level 1
gate_defences 2
gate_strength 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
epic_stone_wall
}
}
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 4
tower_level 2
gate_defences 2
gate_strength 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
levels muster_field militia_barracks city_barracks army_barracks royal_barracks
{
muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "roman city militia" 0 requires factions { roman, }
}
construction 2
cost 600
settlement_min town
upgrades
{
militia_barracks
}
}
militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband axe scythian" 0 requires factions { scythia, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_barracks
}
}
city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 4
cost 2400
settlement_min city
upgrades
{
army_barracks
}
}
army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
royal_barracks
}
}
royal_barracks requires factions { seleucid, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "greek argyraspid" 0 requires factions { seleucid, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables cavalry_barracks hippodrome circus_maximus
{
stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
cavalry_barracks
}
}
cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
hippodrome
}
}
hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 1 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
stage_races 1 requires factions { roman,}
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
circus_maximus
}
}
circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "carthaginian royal cavalry" 0 requires factions { carthage, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, }
recruit "greek elephant cataphract" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 2 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
stage_races 2 requires factions { roman,}
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels practice_field archery_range catapult_range siege_engineer
{
practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
catapult_range
}
}
catapult_range requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
siege_engineer
}
}
siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "carthaginian heavy onager" 0 requires factions { carthage, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "egyptian heavy onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "greek heavy onager" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
recruit "roman heavy onager" 0 requires factions { roman, }
recruit "roman repeating ballista" 0 requires factions { roman, }
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels trader market forum great_forum curia
{
trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
}
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
forum
}
}
forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 4
population_growth_bonus bonus 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
great_forum
}
}
great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 6
population_growth_bonus bonus 2
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
curia
}
}
curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 9
population_growth_bonus bonus 2
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
levels blacksmith smiths_workshop foundry
{
blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 0 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
smiths_workshop
}
}
smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
weapon_missile 1
armour 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
foundry
}
}
foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 2
weapon_bladed 2
weapon_missile 2
armour 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building port_buildings
{
levels port shipwright dockyard
{
port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
trade_fleet 1 ;trade_base_income_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { barbarian, carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
trade_fleet 2 ;trade_base_income_bonus bonus 4
}
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard requires factions { carthage, eastern, parthia, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval quinquiremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval quinquiremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval quinquiremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval quinquiremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
recruit "naval quinquiremes" 0 requires factions { roman, }
trade_fleet 3 ;trade_base_income_bonus bonus 7
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building health
{
levels sewers baths aqueduct city_plumbing
{
sewers requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
population_health_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
baths
}
}
baths requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
population_health_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
aqueduct
}
}
aqueduct requires factions { greek, roman, } and building_present_min_level market forum
{
capability
{
population_health_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
city_plumbing
}
}
city_plumbing requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
population_health_bonus bonus 6
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
levels farms farms+1 farms+2 farms+3 farms+4
{
farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 1
}
construction 2
cost 600
settlement_min town
upgrades
{
farms+1
}
}
farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 2
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
farms+2
}
}
farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 4
}
construction 4
cost 2400
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 6
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
farms+4
}
}
farms+4 requires factions { carthaginian, egyptian, roman, seleucid, }
{
capability
{
farming_level 9
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
road_level 0
}
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads requires factions { carthaginian, egyptian, greek, roman, }
{
capability
{
road_level 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
highways
}
}
highways requires factions { roman, }
{
capability
{
road_level 2
}
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 8
}
construction 2
cost 2000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 14
}
construction 3
cost 3500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels academy scriptorium ludus_magnus
{
academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
}
construction 3
cost 1600
settlement_min city
upgrades
{
scriptorium
}
}
scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum
{
capability
{
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
ludus_magnus
}
}
ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building amphitheatres
{
levels stone_amphitheatre urban_amphitheatre great_amphitheatre
{
stone_amphitheatre requires factions { roman, } and building_present_min_level market market
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
stage_games 1 requires factions { roman,}
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 3
cost 1600
settlement_min city
upgrades
{
urban_amphitheatre
}
}
urban_amphitheatre requires factions { roman, } and building_present_min_level market forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
stage_games 2 requires factions { roman,}
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
great_amphitheatre
}
}
great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
recruit "roman mirmillo gladiator" 0 requires factions { romans_scipii, }
stage_games 3 requires factions { roman,}
happiness_bonus bonus 3
taxable_income_bonus bonus 15
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building theatres
{
levels odeon lyceum theatre
{
odeon requires factions { greek, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 3
cost 1600
settlement_min city
upgrades
{
lyceum
}
}
lyceum requires factions { greek, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
theatre
}
}
theatre requires factions { greek, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building despotic_law
{
levels execution_square secret_police_hq secret_police_network
{
execution_square requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
secret_police_hq
}
}
secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
{
capability
{
law_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
secret_police_network
}
}
secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
{
capability
{
law_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building caravans
{
levels caravan frankincense_rd silk_rd
{
caravan requires factions { eastern, parthia, carthage, seleucid, }
{
capability
{
trade_base_income_bonus bonus 4
}
construction 3
cost 1600
settlement_min city
upgrades
{
frankincense_rd
}
}
frankincense_rd requires factions { eastern, parthia, carthage, seleucid, }
{
capability
{
trade_base_income_bonus bonus 6
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
silk_rd
}
}
silk_rd requires factions { eastern, parthia, carthage, seleucid, }
{
capability
{
trade_base_income_bonus bonus 8
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels tavern bardic_circle
{
tavern requires factions { barbarian, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 2
cost 800
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { barbarian, }
{
capability
{
recruit "barb night raiders german" 0 requires factions { germans, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battle
{
levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon
{
temple_of_battle_shrine requires factions { dacia, thrace, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battle_temple
}
}
temple_of_battle_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 0 requires factions { dacia, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_morale_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battle_large_temple
}
}
temple_of_battle_large_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_morale_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battle_awesome_temple
}
}
temple_of_battle_awesome_temple requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
recruits_morale_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_battle_pantheon
}
}
temple_of_battle_pantheon requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 9
taxable_income_bonus bonus 45
recruits_morale_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battleforge
{
levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple
{
temple_of_battleforge_shrine requires factions { spain, gauls, armenia, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battleforge_temple
}
}
temple_of_battleforge_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 0 requires factions { gauls, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
weapon_simple bonus 1
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battleforge_large_temple
}
}
temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
weapon_simple bonus 1
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battleforge_awesome_temple
}
}
temple_of_battleforge_awesome_temple requires factions { armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
weapon_simple bonus 1
recruits_exp_bonus bonus 2
armour bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_farming
{
levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon
{
temple_of_farming_shrine requires factions { dacia, carthaginian, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
farming_level bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_farming_temple
}
}
temple_of_farming_temple requires factions { dacia, carthaginian, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
farming_level bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_farming_large_temple
}
}
temple_of_farming_large_temple requires factions { dacia, carthaginian, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
farming_level bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_farming_awesome_temple
}
}
temple_of_farming_awesome_temple requires factions { carthaginian, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 25
farming_level bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_farming_pantheon
}
}
temple_of_farming_pantheon requires factions { macedon, seleucid, carthage, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
farming_level bonus 7
law_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fertility
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon
{
temple_of_fertility_shrine requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 1
taxable_income_bonus bonus 5
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fertility_temple
}
}
temple_of_fertility_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fertility_large_temple
}
}
temple_of_fertility_large_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fertility_awesome_temple
}
}
temple_of_fertility_awesome_temple requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
population_growth_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fertility_pantheon
}
}
temple_of_fertility_pantheon requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 9
taxable_income_bonus bonus 45
population_growth_bonus bonus 7
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, greek_cities, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, greek_cities, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
weapon_simple bonus 1
weapon_bladed bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_forge_large_temple
}
}
temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, greek_cities, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_forge_awesome_temple
}
}
temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, greek_cities, }
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 25
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_forge_pantheon
}
}
temple_of_forge_pantheon requires factions { seleucid, romans_scipii, greek_cities, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fun
{
levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon
{
temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fun_temple
}
}
temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 4
taxable_income_bonus bonus 20

}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fun_large_temple
}
}
temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 6
taxable_income_bonus bonus 30
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fun_awesome_temple
}
}
temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 10
taxable_income_bonus bonus 50
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fun_pantheon
}
}
temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 14
taxable_income_bonus bonus 70
population_growth_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_governors
{
levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon
{
temple_of_governors_shrine requires factions { pontus, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 10
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_governors_temple
}
}
temple_of_governors_temple requires factions { pontus, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 20
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_governors_large_temple
}
}
temple_of_governors_large_temple requires factions { pontus, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 30
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_governors_awesome_temple
}
}
temple_of_governors_awesome_temple requires factions { pontus, macedon, seleucid, }
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 50
law_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_governors_pantheon
}
}
temple_of_governors_pantheon requires factions { macedon, seleucid, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 70
law_bonus bonus 7
farming_level bonus 2
recruits_exp_bonus bonus 2
weapon_missile bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_healing
{
levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon
{
temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
population_health_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_healing_temple
}
}
temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
population_health_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_healing_large_temple
}
}
temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
population_health_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_healing_awesome_temple
}
}
temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
population_health_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_healing_pantheon
}
}
temple_of_healing_pantheon requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
population_health_bonus bonus 7
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse
{
levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon
{
temple_of_horse_shrine requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_temple
}
}
temple_of_horse_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_large_temple
}
}
temple_of_horse_large_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_horse_awesome_temple
}
}
temple_of_horse_awesome_temple
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 25
recruits_exp_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_horse_pantheon
}
}
temple_of_horse_pantheon
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
recruits_exp_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_hunting
{
levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon
{
temple_of_hunting_shrine requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
weapon_missile bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_hunting_temple
}
}
temple_of_hunting_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
weapon_missile bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_hunting_large_temple
}
}
temple_of_hunting_large_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
weapon_missile bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_hunting_awesome_temple
}
}
temple_of_hunting_awesome_temple requires factions { macedon, }
{
capability
{
happiness_bonus bonus 6
taxable_income_bonus bonus 30
weapon_missile bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_hunting_pantheon
}
}
temple_of_hunting_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
weapon_missile bonus 3
law_bonus bonus 2
farming_level bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_justice
{
levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon
{
temple_of_justice_shrine requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_justice_temple
}
}
temple_of_justice_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb naked fanatics spain" 0 requires factions { spain, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_justice_large_temple
}
}
temple_of_justice_large_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_justice_awesome_temple
}
}
temple_of_justice_awesome_temple requires factions { carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
law_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_justice_pantheon
}
}
temple_of_justice_pantheon requires factions { egyptian, carthage, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 9
taxable_income_bonus bonus 45
law_bonus bonus 7
population_growth_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_law
{
levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon
{
temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_law_temple
}
}
temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_law_large_temple
}
}
temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_law_awesome_temple
}
}
temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
law_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_law_pantheon
}
}
temple_of_law_pantheon requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
law_bonus bonus 7
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_leadership
{
levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon
{
temple_of_leadership_shrine requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_leadership_temple
}
}
temple_of_leadership_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_leadership_large_temple
}
}
temple_of_leadership_large_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_leadership_awesome_temple
}
}
temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
law_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_leadership_pantheon
}
}
temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 9
taxable_income_bonus bonus 45
law_bonus bonus 7
population_growth_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_love
{
levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon
{
temple_of_love_shrine requires factions { scythia, pontus, greek_cities, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_love_temple
}
}
temple_of_love_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_love_large_temple
}
}
temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_love_awesome_temple
}
}
temple_of_love_awesome_temple requires factions { pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
population_growth_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_love_pantheon
}
}
temple_of_love_pantheon requires factions { greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
population_growth_bonus bonus 7
law_bonus bonus 2
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_naval
{
levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon
{
temple_of_naval_shrine requires factions { romans_scipii, } and building_present_min_level port_buildings port
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_naval_temple
}
}
temple_of_naval_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_naval_large_temple
}
}
temple_of_naval_large_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_naval_awesome_temple
}
}
temple_of_naval_awesome_temple requires factions { romans_scipii, }
{
capability
{
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_naval_pantheon
}
}
temple_of_naval_pantheon requires factions { romans_scipii, }
{
capability
{
recruit "naval deceres" 0 requires factions { roman, }
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
law_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_one_god
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_one_god_temple
}
}
temple_of_one_god_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_one_god_large_temple
}
}
temple_of_one_god_large_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_one_god_awesome_temple
}
}
temple_of_one_god_awesome_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 25
law_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_one_god_pantheon
}
}
temple_of_one_god_pantheon requires factions { parthia, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
law_bonus bonus 7
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_trade
{
levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon
{
temple_of_trade_shrine requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
trade_base_income_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_trade_temple
}
}
temple_of_trade_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
trade_base_income_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_trade_large_temple
}
}
temple_of_trade_large_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
trade_base_income_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_trade_awesome_temple
}
}
temple_of_trade_awesome_temple requires factions { carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 5
taxable_income_bonus bonus 25
trade_base_income_bonus bonus 5
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_trade_pantheon
}
}
temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, carthage, }
{
capability
{
happiness_bonus bonus 7
taxable_income_bonus bonus 35
trade_base_income_bonus bonus 7
population_health_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_victory
{
levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon
{
temple_of_victory_shrine requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_victory_temple
}
}
temple_of_victory_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
recruit "warband hurler briton" 0 requires factions { britons, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_victory_large_temple
}
}
temple_of_victory_large_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_victory_awesome_temple
}
}
temple_of_victory_awesome_temple requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_victory_pantheon
}
}
temple_of_victory_pantheon requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
recruits_exp_bonus 3
population_growth_bonus bonus 2
law_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_violence
{
levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon
{
temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_violence_temple
}
}
temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_violence_large_temple
}
}
temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_violence_awesome_temple
}
}
temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 5
taxable_income_bonus bonus 25
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_violence_pantheon
}
}
temple_of_violence_pantheon requires factions { macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 7
taxable_income_bonus bonus 35
recruits_exp_bonus bonus 3
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_viking
{
levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple
{
temple_of_viking_shrine requires factions { germans, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_viking_temple
}
}
temple_of_viking_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_viking_large_temple
}
}
temple_of_viking_large_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
recruit "barb gothic cavalry german" 0 requires factions { germans, }
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse_2
{
levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple
{
temple_of_horse_2_shrine requires factions { scythia, }
{
capability
{
happiness_bonus bonus 1
taxable_income_bonus bonus 5
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_2_temple
}
}
temple_of_horse_2_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 2
taxable_income_bonus bonus 10
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_2_large_temple
}
}
temple_of_horse_2_large_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 3
taxable_income_bonus bonus 15
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}


TO BE CONTINUED.....

guineawolf
02-21-2009, 07:33
i think i will share my export_descr_unit file too,i mod this file to increase the numbers of militia and regulars(except elite like Spartans and etc) to create larger battlefield,here is it:


;
; RTW Unit Details spreadsheet-generated unit descriptions
;

;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some
;default attributes and for determining where units go in formation amongst other things
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
; officer Name of officer model. There may be up to 0-3 officer lines per unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of non ridden on animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
; sea_faring = can board ships
; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
; can_run_amok = Unit may go out of control when riders lose control of animals
; general_unit = The unit can be used for a named character's bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to nearby units
; mercenary_unit = The unit is s mercenary unit available to all factions
;
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those behind
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears. Phalanx capable units only
; prec = Missile weapon is only thrown just before charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or imperuous. Impetuous units may charge without orders
; training determines how tidy the unit's formation is
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_ownership List of factions and cultures that may have this unit



type barb peasant briton
dictionary barb_peasant_briton ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership britons


type barb peasant dacian
dictionary barb_peasant_dacian ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership dacia


type barb peasant gaul
dictionary barb_peasant_gaul ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership gauls


type barb peasant german
dictionary barb_peasant_german ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership germans


type barb peasant scythian
dictionary barb_peasant_scythian ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership scythia


type barb peasant slave
dictionary barb_peasant_slave ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership slave


type barb peltast gaul
dictionary barb_peltast_gaul ; Skirmisher Warband
category infantry
class missile
voice_type Light_1
soldier barb_peltast_gaul, 40, 0, 0.9
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 130, 30, 40, 220
ownership gauls


type barb peltast german
dictionary barb_peltast_german ; Skirmisher Warband
category infantry
class missile
voice_type Light_1
soldier barb_peltast_german, 40, 0, 0.9
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 130, 30, 40, 220
ownership germans


type barb slinger briton
dictionary barb_slinger_briton ; Slingers
category infantry
class missile
voice_type Light_1
soldier barb_slinger, 40, 0, 0.9
attributes sea_faring, hide_improved_forest
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 150, 20, 30, 150
ownership britons


type barb archer dacian
dictionary barb_archer_dacian ; Archer Warband
category infantry
class missile
voice_type Light_1
soldier barb_archer, 40, 0, 0.9
attributes sea_faring, hide_improved_forest
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership dacia


type barb archer scythian
dictionary barb_archer_scythian ; Archer Warband
category infantry
class missile
voice_type Light_1
soldier barb_archer, 40, 0, 0.9
attributes sea_faring, hide_improved_forest
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership scythia


type barb archer slave
dictionary barb_archer_slave ; Archer Warband
category infantry
class missile
voice_type Light_1
soldier barb_archer, 40, 0, 0.9
attributes sea_faring, hide_improved_forest
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership slave


type warband archer dacian
dictionary warband_archer_dacian ; Chosen Archer Warband
category infantry
class missile
voice_type Medium_1
soldier warband_archer, 40, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 180, 70, 110, 700
ownership dacia


type warband archer german
dictionary warband_archer_german ; Chosen Archer Warband
category infantry
class missile
voice_type Medium_1
soldier warband_archer, 40, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 180, 70, 110, 700
ownership germans


type warband archer scythian
dictionary warband_archer_scythian ; Chosen Archer Warband
category infantry
class missile
voice_type Medium_1
soldier warband_archer, 40, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 180, 70, 110, 700
ownership scythia


type warband huntsman gaul
dictionary warband_huntsman_gaul ; Forester Warband
category infantry
class missile
voice_type Light_1
soldier warband_huntsman, 40, 0, 1.2
attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 11, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_sec_attr light_spear, spear_bonus_4
stat_pri_armour 3, 4, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 960, 200, 100, 150, 960
ownership gauls


type warband hurler briton
dictionary warband_hurler_briton ; Head Hurlers
category infantry
class missile
voice_type Heavy_1
soldier warband_hurler, 40, 0, 1.2
attributes sea_faring, hide_improved_forest, warcry
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 17, 5, head, 40, 6, thrown, archery, fire, none, 25 ,1
stat_pri_attr thrown ap
stat_sec 12, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 3, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 130, 40, 60, 400
ownership britons


type barb infantry briton
dictionary barb_infantry_briton ; Warband
category infantry
class light
voice_type Light_1
soldier barb_infantry_longshield_briton, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 200, 50, 70, 420
ownership britons


type barb infantry dacian
dictionary barb_infantry_dacian ; Warband
category infantry
class light
voice_type Light_1
soldier barb_infantry_longshield, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 200, 50, 70, 420
ownership dacia


type barb infantry gaul
dictionary barb_infantry_gaul ; Warband
category infantry
class light
voice_type Light_1
soldier barb_infantry_longshield, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 200, 50, 70, 420
ownership gauls


type barb infantry slave
dictionary barb_infantry_slave ; Warband
category infantry
class light
voice_type Light_1
soldier barb_infantry, 60, 0, 1.2
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 200, 50, 70, 420
ownership slave


type warband spear german
dictionary warband_spear_german ; Spear Warband
category infantry
class spearmen
voice_type Light_1
soldier warband_spearman_german, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 200, 60, 80, 520
ownership germans


type warband sword briton
dictionary warband_sword_briton ; Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier warband_sword_briton, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 250, 60, 80, 680
ownership britons


type warband sword gaul
dictionary warband_sword_gaul ; Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier warband_sword_gaul, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 250, 60, 80, 680
ownership gauls


type warband axe german
dictionary warband_axe_german ; Axemen
category infantry
class heavy
voice_type Light_1
soldier warband_axe, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 250, 60, 80, 670
ownership germans


type warband axe german i
dictionary warband_axe_german ; Axemen
category infantry
class heavy
voice_type Light_1
soldier warband_axe, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 660, 250, 60, 80, 660
ownership germans


type warband axe scythian
dictionary warband_axe_scythian ; Axemen
category infantry
class heavy
voice_type Light_1
soldier warband_axe_scythia, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 250, 60, 80, 670
ownership scythia


type warband axe scythian i
dictionary warband_axe_scythian ; Axemen
category infantry
class heavy
voice_type Light_1
soldier warband_axe_scythia, 60, 0, 1.2
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 660, 250, 60, 80, 660
ownership scythia


type warband falx dacian
dictionary warband_falx_dacian ; Falxmen
category infantry
class heavy
voice_type Heavy_1
soldier warband_falx, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 170, 50, 80, 500
ownership dacia


type warband falx thracian
dictionary warband_falx_thracian ; Falxmen
category infantry
class heavy
voice_type Heavy_1
soldier warband_falx, 40, 0, 1.5
officer greek_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 170, 50, 80, 500
ownership thrace


type warband dhaxe german
dictionary warband_dhaxe_german ; Chosen Axemen
category infantry
class heavy
voice_type Heavy_1
soldier warband_dhaxe, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 18, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,0.87
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 6, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 200, 60, 90, 580
ownership germans


type barb warguard briton
dictionary barb_warguard_briton ; Chosen Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier barb_warguard, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 2, -2, 3, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 210, 70, 110, 680
ownership britons


type barb warguard dacian
dictionary barb_warguard_dacian ; Chosen Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier barb_warguard, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 2, -2, 3, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 210, 70, 110, 680
ownership dacia


type barb warguard gaul
dictionary barb_warguard_gaul ; Chosen Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier barb_warguard, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 2, -2, 3, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 210, 70, 110, 680
ownership gauls


type warband woad briton
dictionary warband_woad_briton ; Woad Warriors
category infantry
class heavy
voice_type Heavy_1
soldier warband_woad, 60, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 560, 190, 50, 70, 560
ownership britons


type barb naked fanatics dacian
dictionary naked_fanatics_dacian ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 40, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 430, 130, 50, 70, 430
ownership dacia


type barb naked fanatics gauls
dictionary naked_fanatics_gaul ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 40, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 430, 130, 50, 70, 430
ownership gauls


type barb naked fanatics german
dictionary naked_fanatics_german ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 40, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 430, 130, 50, 70, 430
ownership germans


type barb naked fanatics german i
dictionary naked_fanatics_german ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 60, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 630, 190, 60, 80, 630
ownership germans


type barb naked fanatics slave
dictionary naked_fanatics_slave ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 40, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 430, 130, 50, 70, 430
ownership slave


type barb naked fanatics spain
dictionary naked_fanatics_spain ; Naked Fanatics
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatic, 40, 0, 1.5
attributes sea_faring, hide_improved_forest, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 430, 130, 50, 70, 430
ownership spain


type barb druids briton
dictionary druids_briton ; Druids
category infantry
class light
voice_type Light_1
soldier barb_druid, 16, 0, 1.2
attributes sea_faring, hide_improved_forest, very_hardy, druid
formation 1.2, 1.2, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 12, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 480, 90, 50, 80, 480
ownership britons


type barb druids gaul
dictionary druids_gaul ; Druids
category infantry
class light
voice_type Light_1
soldier barb_druid, 16, 0, 1.2
attributes sea_faring, hide_improved_forest, very_hardy, druid
formation 1.2, 1.2, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 480, 90, 50, 80, 480
ownership gauls


type barb druids slave
dictionary druids_slave ; Druids
category infantry
class light
voice_type Light_1
soldier barb_druid, 16, 0, 1.2
attributes sea_faring, hide_improved_forest, very_hardy, druid
formation 1.2, 1.2, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 480, 90, 50, 80, 480
ownership slave


type barb night raiders german
dictionary night_raiders_german ; Night Raiders
category infantry
class heavy
voice_type Medium_1
soldier barb_night_raider, 40, 0, 1.2
attributes sea_faring, hide_forest, frighten_foot, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 540, 130, 60, 90, 540
ownership germans


type barb night raiders german i
dictionary night_raiders_german ; Night Raiders
category infantry
class heavy
voice_type Medium_1
soldier barb_night_raider, 60, 0, 1.2
attributes sea_faring, hide_forest, frighten_foot, hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 800, 190, 70, 100, 800
ownership germans


type barb berserker german
dictionary barb_berserker_german ; Berserkers
category infantry
class light
voice_type Heavy_1
soldier barb_berserker, 12, 0, 1.5
attributes sea_faring, hide_forest, frighten_foot, very_hardy, warcry
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 2, 0
stat_pri 19, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 16, berserker, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 930, 120, 100, 140, 930
ownership germans


type barb screeching women german
dictionary screeching_women_german ; Screeching Women
category infantry
class light
voice_type Female_1
soldier barb_screeching_woman, 40, 0, 0.7
attributes sea_faring, hide_improved_forest, screeching_women
formation 1.2, 1.2, 2.4, 2.4, 5, horde
stat_health 1, 0
stat_pri 11, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 10, low, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 320, 130, 40, 50, 320
ownership germans


type barb wardogs briton
dictionary barb_wardogs_briton ; Warhounds
category handler
class heavy
voice_type Light_1
soldier barb_handler, 12, 36, 1.2
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 2, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 610, 40, 60, 80, 510
ownership britons


type barb wardogs dacian
dictionary barb_wardogs_dacian ; Warhounds
category handler
class heavy
voice_type Light_1
soldier barb_handler, 12, 36, 1.2
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 2, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 610, 40, 60, 80, 510
ownership dacia


type barb wardogs gaul
dictionary barb_wardogs_gaul ; Warhounds
category handler
class heavy
voice_type Light_1
soldier barb_handler, 12, 36, 1.2
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 2, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 610, 40, 60, 80, 510
ownership gauls


type barb wardogs german
dictionary barb_wardogs_german ; Warhounds
category handler
class heavy
voice_type Light_1
soldier barb_handler, 20, 40, 1.2
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 2, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 720, 60, 60, 90, 600
ownership germans


type barb wardogs scythian
dictionary barb_wardogs_scythian ; Warhounds
category handler
class heavy
voice_type Light_1
soldier barb_handler, 20, 40, 1.2
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 2, 1, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 720, 60, 60, 90, 600
ownership scythia


type barb cavalry dacian
dictionary barb_cavalry_dacian ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership dacia


type barb cavalry gaul
dictionary barb_cavalry_gaul ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership gauls


type barb cavalry german
dictionary barb_cavalry_german ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership germans


type barb cavalry scythian
dictionary barb_cavalry_scythian ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership scythia


type barb cavalry slave
dictionary barb_cavalry_slave ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership slave


type barb noble cavalry dacian
dictionary barb_noble_cavalry_dacian ; Barbarian Noble Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier barb_noble_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 160, 60, 90, 600
ownership dacia


type barb noble cavalry gaul
dictionary barb_noble_cavalry_gaul ; Barbarian Noble Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier barb_noble_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 160, 60, 90, 600
ownership gauls


type barb noble cavalry german
dictionary barb_noble_cavalry_german ; Barbarian Noble Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier barb_noble_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 160, 60, 90, 600
ownership germans


type barb noble cavalry slave
dictionary barb_noble_cavalry_slave ; Barbarian Noble Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier barb_noble_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 160, 60, 90, 600
ownership slave


type barb gothic cavalry german
dictionary gothic_cavalry_german ; Gothic Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier barb_gothic_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 790, 190, 80, 120, 790
ownership germans


type barb chariot light briton
dictionary barb_chariot_light_briton ; British Light Chariots
category cavalry
class missile
voice_type Medium_1
soldier barb_chariot_archer, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 10, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 170, 50, 80, 500
ownership britons


type barb chariot heavy briton
dictionary barb_chariot_heavy_briton ; British Heavy Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier barb_crew_heavy, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot
formation 7, 9, 15, 15, 2, square
stat_health 1, 3
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 13, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 580, 190, 60, 90, 580
ownership britons


type barb chariot heavy slave
dictionary barb_chariot_heavy_slave ; British Heavy Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier barb_crew_heavy, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot
formation 7, 9, 15, 15, 2, square
stat_health 1, 3
stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 13, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 580, 190, 60, 90, 580
ownership slave


type barb horse archers scythian
dictionary barb_horse_archers_scythian ; Scythian Horse Archers
category cavalry
class missile
voice_type Medium_1
soldier barb_horse_archer, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 110, 60, 90, 540
ownership scythia


type barb horse archers slave
dictionary barb_horse_archers_slave ; Scythian Horse Archers
category cavalry
class missile
voice_type Medium_1
soldier barb_horse_archer, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 110, 60, 90, 540
ownership slave


type barb noble horse archers scythian
dictionary barb_noble_horse_archers_scythian ; Scythian Noble Archers
category cavalry
class missile
voice_type Medium_1
soldier barb_scythian_noble_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 0
stat_pri 8, 4, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 3, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 900, 170, 90, 140, 900
ownership scythia


type barb head hunting maidens scythian
dictionary head_hunting_maidens_scythian ; Head Hunting Maidens
category cavalry
class light
voice_type Female_1
soldier barb_headhunting_maiden, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 600, 140, 60, 90, 600
ownership scythia


type barb scythian nobles scythian
dictionary scythian_nobles_scythian ; Scythian Nobles
category cavalry
class heavy
voice_type Medium_1
soldier barb_scythian_lancer, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 630, 170, 70, 100, 630
ownership scythia


type barb scythian noblewomen scythian
dictionary scythian_noble_women_scythian ; Scythian Noble Women
category cavalry
class missile
voice_type Female_1
soldier barb_scythian_noblewoman, 18, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 8, 4, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 7, 5, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 660, 130, 70, 100, 660
ownership scythia


type barb ballista dacian
dictionary barb_ballistas_dacian ; Ballistas
category siege
class missile
voice_type Light_1
soldier barb_crew, 12, 2, 0.9
engine ballista
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
stat_sec_attr ap, bp, launching
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 230, 100, 30, 40, 230
ownership dacia


type barb onager dacian
dictionary barb_onagers_dacian ; Onagers
category siege
class missile
voice_type Light_1
soldier barb_crew, 16, 2, 0.9
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 110, 80, 110, 730
ownership dacia


type barb onager scythian
dictionary barb_onagers_scythian ; Onagers
category siege
class missile
voice_type Light_1
soldier barb_crew, 16, 2, 0.9
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 110, 80, 110, 730
ownership scythia


type barb chieftain cavalry early dacian
dictionary barb_chieftain_cavalry_early_dacian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership dacia


type barb chieftain cavalry early gaul
dictionary barb_chieftain_cavalry_early_gaul ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership gauls


type barb chieftain cavalry early german
dictionary barb_chieftain_cavalry_early_german ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership germans


type barb chieftain cavalry early scythian
dictionary barb_chieftain_cavalry_early_scythian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership scythia


type barb chieftain cavalry early slave
dictionary barb_chieftain_cavalry_early_slave ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership slave


type barb chieftain cavalry dacian
dictionary barb_chieftain_cavalry_dacian ; Barbarian Chosen Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 7, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership dacia


type barb chieftain cavalry gaul
dictionary barb_chieftain_cavalry_gaul ; Barbarian Chosen Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 7, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership gauls


type barb chieftain cavalry german
dictionary barb_chieftain_cavalry_german ; Barbarian Chosen Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 7, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership germans


type barb british general briton
dictionary barb_british_general_briton ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_crew_heavy, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, frighten_foot, general_unit, hardy
formation 7, 9, 15, 15, 2, square
stat_health 2, 5
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1010, 140, 110, 160, 1010
ownership britons


type barb scythian general scythian
dictionary barb_scythian_chieftain_cavalry_scythian ; Barbarian Chosen Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_scythian_lancer, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 980, 110, 100, 150, 980
ownership scythia


type carthaginian peasant
dictionary carthaginian_peasant ; Peasants
category infantry
class light
voice_type Light_1
soldier carthaginian_peasant, 60, 0, 0.7
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 120, 100, 20, 20, 120
ownership carthage, spain, numidia, slave


type carthaginian peltast
dictionary carthaginian_peltast ; Skirmishers
category infantry
class missile
voice_type Light_1
soldier carthaginian_peltast, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 180, 130, 20, 30, 180
ownership carthage, spain, slave


type carthaginian slinger
dictionary carthaginian_slinger ; Slingers
category infantry
class missile
voice_type Light_1
soldier carthaginian_slinger, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 150, 20, 30, 150
ownership carthage, spain, numidia


type carthaginian archer
dictionary carthaginian_archer ; Archers
category infantry
class missile
voice_type Light_1
soldier carthaginian_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership numidia


type carthaginian archer i
dictionary carthaginian_archer ; Archers
category infantry
class missile
voice_type Light_1
soldier carthaginian_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 170, 20, 30, 250
ownership carthage


type carthaginian city militia
dictionary carthaginian_city_militia ; Town Militia
category infantry
class light
voice_type Light_1
soldier carthage_town_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 2, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 140, 30, 40, 220
ownership carthage, spain, slave


type carthaginian city militia i
dictionary carthaginian_city_militia ; Town Militia
category infantry
class light
voice_type Light_1
soldier carthage_town_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 2, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 140, 30, 40, 220
ownership carthage, spain, slave


type carthaginian infantry
dictionary carthaginian_infantry ; Iberian Infantry
category infantry
class light
voice_type Light_1
soldier carthaginian_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 200, 40, 50, 350
ownership carthage, spain, slave


type carthaginian infantry i
dictionary carthaginian_infantry ; Iberian Infantry
category infantry
class light
voice_type Light_1
soldier carthaginian_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 200, 40, 50, 350
ownership carthage, spain, slave


type carthaginian medium infantry
dictionary carthaginian_medium_infantry ; Libyan Spearmen
category infantry
class spearmen
voice_type Medium_1
soldier carthaginian_medium_infantry, 60, 0, 1
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 590, 250, 50, 70, 590
ownership carthage


type carthaginian medium infantry i
dictionary carthaginian_medium_infantry ; Libyan Spearmen
category infantry
class spearmen
voice_type Medium_1
soldier carthaginian_medium_infantry, 60, 0, 1
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 250, 60, 90, 640
ownership carthage


type carthaginian heavy infantry
dictionary carthaginian_heavy_infantry ; Poeni Infantry
category infantry
class spearmen
voice_type Heavy_1
soldier carthaginian_heavy_infantry, 40, 0, 1.3
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 210, 60, 90, 540
ownership carthage


type carthaginian heavy infantry i
dictionary carthaginian_heavy_infantry ; Poeni Infantry
category infantry
class spearmen
voice_type Heavy_1
soldier carthaginian_heavy_infantry, 60, 0, 1.3
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 250, 80, 110, 700
ownership carthage


type carthaginian sacred band infantry
dictionary carthaginian_sacred_band ; Sacred Band
category infantry
class spearmen
voice_type Heavy_1
soldier greek_armoured_hoplite, 40, 0, 1.3
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 12, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 8, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 710, 270, 80, 110, 710
ownership carthage


type spanish scutarii
dictionary scutarii ; Scutarii
category infantry
class light
voice_type Heavy_1
soldier carthage_scutarius, 60, 0, 1
officer carthaginian_standard
attributes sea_faring, hide_improved_forest
formation 1, 2, 2, 3, 8, square
stat_health 1, 0
stat_pri 13, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 1, 0, -1
stat_mental 5, impetuous, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 250, 60, 80, 640
ownership spain


type spanish scutarii i
dictionary scutarii ; Scutarii
category infantry
class light
voice_type Heavy_1
soldier carthage_scutarius, 60, 0, 1
officer carthaginian_standard
attributes sea_faring, hide_improved_forest
formation 1, 2, 2, 3, 8, square
stat_health 1, 0
stat_pri 13, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 1, 0, -1
stat_mental 5, impetuous, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 250, 70, 90, 640
ownership carthage


type spanish bull warriors
dictionary bull_warriors ; Bull Warriors
category infantry
class heavy
voice_type Medium_1
soldier carthage_bull_warrior, 40, 0, 1.3
officer carthaginian_standard
attributes sea_faring, hide_improved_forest, hardy
formation 1, 2, 2, 3, 3, square
stat_health 2, 0
stat_pri 17, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 5, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1150, 200, 120, 180, 1150
ownership spain


type numidian javelinmen
dictionary numidian_javelinmen ; Numidian Javelinmen
category infantry
class missile
voice_type Light_1
soldier carthage_numidian_javelinman, 60, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 260, 190, 30, 40, 260
ownership numidia, slave


type numidian javelinmen i
dictionary numidian_javelinmen ; Numidian Javelinmen
category infantry
class missile
voice_type Light_1
soldier carthage_numidian_javelinman, 60, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 260, 180, 30, 40, 260
ownership numidia, slave


type numidian desert warriors
dictionary numidian_desert_warriors ; Desert Infantry
category infantry
class spearmen
voice_type Medium_1
soldier desert_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 290, 50, 70, 570
ownership numidia


type numidian desert warriors i
dictionary numidian_desert_warriors ; Desert Infantry
category infantry
class spearmen
voice_type Medium_1
soldier desert_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 290, 50, 70, 570
ownership numidia


type numidian legionaries
dictionary numidian_legionaries ; Numidian Legionaries
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_i, 40, 0, 1.3
officer carthaginian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 500, 220, 50, 80, 500
ownership numidia


type carthaginian cavalry
dictionary carthaginian_cavalry ; Round Shield Cavalry
category cavalry
class light
voice_type Medium_1
soldier carthaginian_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 110, 40, 50, 330
ownership carthage, spain, slave


type carthaginian medium cavalry
dictionary carthaginian_medium_cavalry ; Long Shield Cavalry
category cavalry
class light
voice_type Medium_1
soldier carthaginian_medium_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 6, 4, leather
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 510, 140, 60, 80, 510
ownership carthage, spain, numidia, slave


type carthaginian general's cavalry early
dictionary carthaginian_generals_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 7, 4, leather
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 790, 80, 80, 120, 790
ownership carthage, spain, numidia, slave


type carthaginian general's cavalry
dictionary carthaginian_generals_cavalry ; General's Armoured Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_royal_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 14, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 8, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 80, 110, 160, 1040
ownership carthage, spain, numidia


type carthaginian royal cavalry
dictionary carthaginian_royal_cavalry ; Sacred Band Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier carthaginian_royal_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 780, 340, 80, 120, 780
ownership carthage


type numidian cavalry
dictionary numidian_cavalry ; Numidian Cavalry
category cavalry
class missile
voice_type Heavy_1
soldier carthage_numidian_cavalry, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 4, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 130, 50, 70, 420
ownership numidia, slave


type numidian camel riders
dictionary numidian_camel_riders ; Numidian Camel Riders
category cavalry
class light
voice_type Medium_1
soldier numidian_camel_rider, 27, 0, 1
mount camel
mount_effect elephant -8, horse +2
attributes sea_faring, hide_forest, hardy
formation 3, 4, 5, 5, 4, square
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 140, 60, 80, 520
ownership numidia


type carthaginian warhounds
dictionary carthaginian_warhounds ; Warhounds
category handler
class heavy
voice_type Light_1
soldier carthaginian_handler, 12, 36, 1
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 10, 2, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 2, 1, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 520, 50, 50, 70, 440
ownership spain


type carthaginian elephant forest
dictionary carthaginian_elephant_forest ; Elephants
category cavalry
class heavy
voice_type Light_1
soldier carthaginian_elephant_crew, 6, 6, 1
mount elephant forest
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 9, 13,13, 1, square
stat_health 1, 10
stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_pri_attr no
stat_sec 5, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, ap, launching
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 10, 2, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1300, 280, 130, 200, 1300
ownership carthage


type carthaginian elephant african
dictionary carthaginian_elephant_african ; War Elephants
category cavalry
class heavy
voice_type Medium_1
soldier carthaginian_elephant_crew, 18, 6, 1
mount elephant african
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 13, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2520, 490, 260, 380, 2520
ownership carthage


type carthaginian elephant african cataphract
dictionary carthaginian_elephant_african_cataphract ; Armoured Elephants
category cavalry
class heavy
voice_type Heavy_1
soldier carthaginian_big_elephant_crew, 18, 6, 1
mount elephant african cataphract
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 16, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2780, 590, 280, 420, 2780
ownership carthage


type carthaginian onager
dictionary carthaginian_onagers ; Onagers
category siege
class missile
voice_type Light_1
soldier carthaginian_crew, 16, 2, 0.8
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 720, 110, 80, 110, 720
ownership carthage, spain, numidia


type carthaginian heavy onager
dictionary carthaginian_heavy_onagers ; Heavy Onagers
category siege
class missile
voice_type Medium_1
soldier carthaginian_crew, 16, 2, 0.8
engine heavy_onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 930, 110, 100, 140, 930
ownership carthage


type east peasant
dictionary east_peasant ; Peasants
category infantry
class light
voice_type Light_1
soldier east_peasant, 60, 0, 0.7
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 120, 100, 20, 20, 120
ownership eastern, slave


type east peltast
dictionary east_peltast ; Peltasts
category infantry
class missile
voice_type Light_1
soldier persian_javelineer, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 180, 130, 20, 30, 180
ownership pontus, armenia


type east slinger
dictionary east_slinger ; Slingers
category infantry
class missile
voice_type Light_1
soldier persian_slinger, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 150, 20, 30, 150
ownership parthia


type east archer
dictionary east_archer ; Archers
category infantry
class missile
voice_type Light_1
soldier persian_elite_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership eastern, slave


type east hillmen
dictionary east_hillmen ; Hillmen
category infantry
class light
voice_type Light_1
soldier east_hillmen, 60, 0, 1
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 430, 220, 40, 60, 430
ownership eastern


type east hillmen i
dictionary east_hillmen ; Hillmen
category infantry
class light
voice_type Light_1
soldier east_hillmen, 60, 0, 1
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 210, 40, 60, 420
ownership eastern


type east infantry
dictionary east_infantry ; Eastern Infantry
category infantry
class spearmen
voice_type Light_1
soldier persian_sparabara, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 2, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 150, 40, 50, 330
ownership eastern, slave


type east heavy infantry
dictionary east_heavy_infantry ; Heavy Spearmen
category infantry
class spearmen
voice_type Medium_1
soldier east_heavy_infantry, 40, 0, 1
officer east_heavy_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 460, 170, 50, 70, 460
ownership armenia


type east heavy infantry i
dictionary east_heavy_infantry ; Heavy Spearmen
category infantry
class spearmen
voice_type Medium_1
soldier east_heavy_infantry, 60, 0, 1
officer east_heavy_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 250, 70, 90, 680
ownership armenia


type east hoplite
dictionary east_hoplite ; Phalanx Pikemen
category infantry
class spearmen
voice_type Heavy_1
soldier greek_pike_phalanx, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 1, 0, -1
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 170, 50, 70, 470
ownership pontus


type east hoplite brazen shield
dictionary bronze_shield ; Bronze Shields
category infantry
class spearmen
voice_type Heavy_1
soldier greek_bronxe_shield, 60, 0, 1
officer east_heavy_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 8, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 690, 360, 70, 110, 690
ownership pontus


type east legionary
dictionary armenian_legionaries ; Armenian Legionaries
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_i, 40, 0, 1.3
officer east_heavy_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 1, 0, -1
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 500, 220, 50, 80, 500
ownership armenia


type east cavalry
dictionary east_cavalry ; Pontic Light Cavalry
category cavalry
class missile
voice_type Light_1
soldier east_cavalry, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 4, flesh
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 370, 110, 40, 60, 370
ownership pontus


type east heavy cavalry
dictionary east_heavy_cavalry ; Pontic Heavy Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 0
stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 4, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 630, 160, 70, 100, 630
ownership pontus, slave


type east heavy cataphract
dictionary east_heavy_cataphract ; Cataphracts
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cataphract, 27, 0, 1
mount horse cataphract
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.2, 4, 2.4, 6, 3, square, wedge
stat_health 1, 0
stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 940, 190, 100, 150, 940
ownership parthia, armenia, seleucid


type east cappodocian cavalry
dictionary east_cappodocian_cavalry ; Cappadocian Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier east_cappodocian_cavalry, 27, 0, 1
mount horse cataphract
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 14, 5, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 870, 190, 90, 130, 870
ownership pontus


type east persian cavalry
dictionary eat_persian_cavalry ; Persian Cavalry
category cavalry
class missile
voice_type Medium_1
soldier east_cataphract_archer, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 0
stat_pri 7, 3, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 790, 140, 80, 120, 790
ownership parthia


type east cataphract archer
dictionary east_cataphract_archer ; Cataphract Archers
category cavalry
class missile
voice_type Heavy_1
soldier east_cataphract_archer, 27, 0, 1
mount horse cataphract
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 0
stat_pri 7, 3, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 18, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1230, 190, 130, 190, 1230
ownership armenia


type east horse archer
dictionary east_horse_archer ; Horse Archers
category cavalry
class missile
voice_type Medium_1
soldier east_horse_archer, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 110, 50, 70, 440
ownership parthia, armenia, slave


type east camel cataphract
dictionary east_camel_cataphract ; Cataphract Camels
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cataphract, 27, 0, 1
mount camel cataphract
mount_effect elephant -8, horse +2
attributes sea_faring, hide_forest
formation 3, 4, 5, 5, 3, square, wedge
stat_health 1, 0
stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 2,-6,-2
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 940, 140, 100, 150, 940
ownership parthia


type east elephant
dictionary east_elephant_african ; War Elephants
category cavalry
class heavy
voice_type Medium_1
soldier east_elephant_archer, 18, 6, 1
mount elephant african
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 13, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2520, 490, 260, 380, 2520
ownership parthia


type east scythed chariot
dictionary east_chariot ; Scythed Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier east_scythed_chariot_crew, 9, 9, 1
mount scythed chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, can_run_amok
formation 7, 9, 15, 15, 1, square
stat_health 1, 4
stat_pri 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr ap, launching
stat_pri_armour 18, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 920, 210, 100, 140, 920
ownership pontus


type east chariot archer
dictionary east_chariot_archer ; Chariot Archers
category cavalry
class missile
voice_type Medium_1
soldier east_chariot_archer, 27, 9, 1
mount heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 650, 330, 70, 100, 650
ownership pontus


type east generals cavalry early
dictionary east_generals_cavalry_early ; Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 960, 80, 100, 150, 960
ownership eastern


type east generals cavalry
dictionary east_generals_cavalry ; Armoured Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cataphract, 12, 0, 1
mount horse cataphract
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.2, 4, 2.4, 6, 3, square
stat_health 2, 0
stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 11, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1400, 90, 140, 210, 1400
ownership parthia, armenia


type east pontic general
dictionary east_pontic_generals ; Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_cappodocian_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 14, 6, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 80, 110, 160, 1020
ownership pontus


type east onager
dictionary east_onager ; Onagers
category siege
class missile
voice_type Light_1
soldier east_crew, 16, 2, 0.8
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 2, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 740, 120, 80, 120, 740
ownership eastern


type egyptian peasant
dictionary egyptian_peasant ; Peasants
category infantry
class light
voice_type Light_1
soldier egyptian_peasant, 60, 0, 0.7
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 120, 100, 20, 20, 120
ownership egypt, slave


type egyptian peltast
dictionary egyptian_peltast ; Skirmishers
category infantry
class missile
voice_type Light_1
soldier egyptian_peltast, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 180, 130, 20, 30, 180
ownership egypt, slave


type egyptian peltast i
dictionary egyptian_peltast ; Skirmishers
category infantry
class missile
voice_type Light_1
soldier egyptian_peltast, 60, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 260, 190, 30, 40, 260
ownership egypt, slave


type egyptian slingers
dictionary egyptian_slingers ; Slingers
category infantry
class missile
voice_type Light_1
soldier egyptian_slinger, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 150, 20, 30, 150
ownership egypt


type egyptian archer
dictionary egyptian_archer ; Bowmen
category infantry
class missile
voice_type Light_1
soldier egyptian_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership egypt, slave


type egyptian archer elite
dictionary egyptian_archer_elite ; Pharaoh's Bowmen
category infantry
class missile
voice_type Heavy_1
soldier egyptian_archer_elite_new, 40, 0, 1
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 10, 3, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 2, -2, -2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 680, 230, 70, 110, 680
ownership egypt


type egyptian nubian spearmen
dictionary egyptian_nubian_spearmen ; Nubian Spearmen
category infantry
class spearmen
voice_type Heavy_1
soldier egyptian_nubian_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 150, 40, 50, 340
ownership egypt


type egyptian nubian spearmen i
dictionary egyptian_nubian_spearmen ; Nubian Spearmen
category infantry
class light
voice_type Heavy_1
soldier egyptian_nubian_infantry, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 280, 120, 40, 50, 280
ownership egypt, slave


type egyptian nile infantry
dictionary egyptian_nile_infantry ; Nile Spearmen
category infantry
class spearmen
voice_type Light_1
soldier egyptian_spearman, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 360, 170, 40, 60, 360
ownership egypt


type egyptian nile infantry i
dictionary egyptian_nile_infantry ; Nile Spearmen
category infantry
class spearmen
voice_type Light_1
soldier egyptian_spearman, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 530, 250, 60, 90, 530
ownership egypt


type egyptian infantry
dictionary egyptian_infantry ; Desert Axemen
category infantry
class heavy
voice_type Light_1
soldier egyptian_infantry, 40, 0, 1
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 4, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 370, 200, 40, 60, 370
ownership egypt


type egyptian infantry i
dictionary egyptian_infantry ; Desert Axemen
category infantry
class heavy
voice_type Light_1
soldier egyptian_infantry, 60, 0, 1
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 6, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 550, 290, 60, 90, 550
ownership egypt


type egyptian elite guards
dictionary egyptian_elite_guards ; Pharaoh's Guards
category infantry
class spearmen
voice_type Heavy_1
soldier egyptian_elite_guards_new, 40, 0, 1
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 12, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 8, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 2, -2, -2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 600, 230, 60, 90, 600
ownership egypt


type egyptian cavalry
dictionary egyptian_cavalry ; Desert Cavalry
category cavalry
class light
voice_type Light_1
soldier egyptian_cavalry, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 5, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 110, 50, 70, 420
ownership egypt


type egyptian nubian cavalry
dictionary egyptian_nile_cavalry ; Nubian Cavalry
category cavalry
class light
voice_type Medium_1
soldier egyptian_nubian_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 6, 4, flesh
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 8, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 140, 50, 70, 420
ownership egypt


type egyptian cleruch
dictionary egyptian_cleruch ; Nile Cavalry
category cavalry
class heavy
voice_type Light_1
soldier egyptian_cleruch, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 2
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 2,-6,-2
stat_mental 8, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 570, 190, 60, 90, 570
ownership egypt


type egyptian bedouin
dictionary egyptian_camel_archers ; Camel Archers
category cavalry
class missile
voice_type Medium_1
soldier egyptian_camel_archer, 27, 0, 1
mount camel
mount_effect elephant -8, horse +2
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 3, 4, 5, 5, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 110, 50, 70, 420
ownership egypt


type egyptian chariot
dictionary egyptian_chariot ; Egyptian Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier egyptian_chariot_crew, 27, 9, 1
mount egyptian chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot
formation 7, 9, 15, 15, 2, square
stat_health 1, 3
stat_pri 13, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 12, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 10, disciplined, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 660, 330, 70, 100, 660
ownership egypt, slave


type egyptian chariot archer
dictionary egyptian_chariot_archer ; Egyptian Chariot Archers
category cavalry
class missile
voice_type Medium_1
soldier egyptian_chariot_archer, 27, 9, 1
mount egyptian chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 10, disciplined, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 330, 70, 100, 650
ownership egypt


type egyptian onager
dictionary egyptian_onagers ; Onagers
category siege
class missile
voice_type Light_1
soldier egyptian_crew, 16, 2, 0.8
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 720, 110, 80, 110, 720
ownership egypt


type egyptian heavy onager
dictionary egyptian_heavy_onagers ; Heavy Onagers
category siege
class missile
voice_type Medium_1
soldier egyptian_crew, 16, 2, 0.8
engine heavy_onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 930, 110, 100, 140, 930
ownership egypt


type egyptian general's bodyguard early
dictionary egyptian_general_early ; Egyptian Chariot General
category cavalry
class heavy
voice_type General_1
soldier egyptian_chariot_archer, 12, 6, 0.8
mount egyptian chariot
mount_effect elephant -8, camel -4
attributes sea_faring, frighten_foot, general_unit, hardy
formation 7, 9, 15, 15, 2, square
stat_health 2, 5
stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 12, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 990, 130, 100, 150, 990
ownership egypt, slave


type egyptian general's bodyguard
dictionary egyptian_generals_bodyguard ; Egyptian Cavalry General
category cavalry
class heavy
voice_type General_1
soldier egyptian_cleruch, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 830, 80, 90, 130, 830
ownership egypt


type greek peasant
dictionary greek_peasant ; Peasants
category infantry
class light
voice_type Light_1
soldier greek_peasant, 60, 0, 0.7
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 100, 20, 30, 100
ownership greek, slave


type greek peltast
dictionary greek_peltast ; Peltasts
category infantry
class missile
voice_type Light_1
soldier greek_peltast, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 180, 130, 20, 30, 180
ownership greek, slave


type greek archer
dictionary greek_archer ; Archers
category infantry
class missile
voice_type Light_1
soldier greek_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership greek


type greek heavy peltast
dictionary greek_heavy_peltast ; Heavy Peltasts
category infantry
class missile
voice_type Heavy_1
soldier greek_heavy_peltast, 40, 0, 1
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 170, 40, 60, 350
ownership greek_cities, slave


type greek heavy peltast i
dictionary greek_heavy_peltast ; Heavy Peltasts
category infantry
class missile
voice_type Heavy_1
soldier greek_heavy_peltast, 60, 0, 1
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 510, 240, 50, 70, 510
ownership greek_cities, slave


type greek hoplite militia
dictionary greek_hoplite_militia ; Militia Hoplites
category infantry
class spearmen
voice_type Light_1
soldier greek_hoplite_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 6, square, phalanx
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 150, 40, 50, 340
ownership greek, slave


type greek hoplite militia i
dictionary greek_hoplite_militia ; Militia Hoplites
category infantry
class spearmen
voice_type Light_1
soldier greek_hoplite_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 150, 40, 60, 340
ownership greek, slave


type greek hoplite militia ii
dictionary greek_hoplite_militia ; Militia Hoplites
category infantry
class light
voice_type Light_1
soldier greek_hoplite_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 120, 40, 60, 300
ownership greek, slave


type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave


type greek hoplite i
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 250, 70, 90, 650
ownership greek_cities


type greek hoplite elite
dictionary greek_hoplite_elite ; Armoured Hoplites
category infantry
class spearmen
voice_type Heavy_1
soldier greek_armoured_hoplite, 40, 0, 1.3
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 210, 70, 100, 640
ownership greek_cities


type greek hoplite spartan
dictionary greek_hoplite_spartan ; Spartan Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite_spartan_pylos, 40, 0, 1.3
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 2, 0
stat_pri 16, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 9, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1190, 460, 120, 180, 1190
ownership greek_cities


type greek levy pikemen
dictionary greek_levy_pikemen ; Levy Pikemen
category infantry
class spearmen
voice_type Light_1
soldier greek_levy_pikeman, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 310, 150, 40, 50, 310
ownership macedon, seleucid


type greek pikemen
dictionary greek_pikemen ; Phalanx Pikemen
category infantry
class spearmen
voice_type Medium_1
soldier greek_pike_phalanx, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 250, 60, 90, 580
ownership macedon, seleucid, thrace


type greek royal pikemen
dictionary greek_royal_pikemen ; Royal Pikemen
category infantry
class spearmen
voice_type Medium_1
soldier greek_hypaspist, 60, 0, 1
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 8, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 740, 360, 80, 120, 740
ownership macedon


type greek royal pikemen i
dictionary greek_royal_pikemen ; Royal Pikemen
category infantry
class spearmen
voice_type Medium_1
soldier greek_hypaspist, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 270, 80, 120, 640
ownership macedon, seleucid, thrace


type greek silver shield pikemen
dictionary greek_silver_shields ; Silver Shield Pikemen
category infantry
class spearmen
voice_type Heavy_1
soldier greek_argyraspid, 60, 0, 1
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 8, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 730, 360, 80, 110, 730
ownership seleucid


type greek argyraspid
dictionary greek_legionary ; Silver Shield Legionaries
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_ii, 40, 0, 1.3
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 4, square, testudo
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 8, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 710, 260, 80, 110, 710
ownership seleucid


type greek bastarnae
dictionary greek_bastarnae ; Bastarnae
category infantry
class heavy
voice_type Medium_1
soldier greek_thracoan, 40, 0, 1.2
attributes sea_faring, hide_improved_forest
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 790, 130, 80, 120, 790
ownership thrace


type greek light lancer
dictionary greek-Light_lancer ; Light Lancers
category cavalry
class light
voice_type Light_1
soldier greek_light_lancer, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 5, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 8, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 370, 140, 40, 60, 370
ownership macedon


type greek cavalry
dictionary greek_cavalry ; Militia Cavalry
category cavalry
class missile
voice_type Medium_1
soldier greek_javelin_cavalry, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 6, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 4, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 5, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 110, 40, 60, 340
ownership greek_cities, seleucid, thrace, slave


type greek medium cavalry
dictionary greek_medium_cavalry ; Greek Cavalry
category cavalry
class light
voice_type Medium_1
soldier greek_medium_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 5, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 5, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 120, 40, 50, 330
ownership greek, slave


type greek heavy cavalry
dictionary greek_heavy_cavalry ; Macedonian Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier greek_heavy_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 8, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 160, 70, 110, 690
ownership macedon, greek_cities


type greek royal cavalry
dictionary greek_royal_cavalry ; Companion Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier greek_royal_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 760, 240, 80, 120, 760
ownership macedon, seleucid


type greek general's guard cavalry early
dictionary greek_generals_guard_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 130, 70, 110, 690
ownership greek_cities, seleucid, macedon, slave


type greek general's guard cavalry
dictionary greek_generals_guard_cavalry ; General's Armoured Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_royal_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 14, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 130, 110, 160, 1020
ownership greek_cities, seleucid, macedon


type thracian bodyguard early
dictionary thracian_generals_guard_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 80, 70, 110, 690
ownership thrace


type thracian bodyguard
dictionary thracian_generals_guard_cavalry ; General's Armoured Bodyguard
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 7, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 80, 110, 160, 1020
ownership thrace


type greek elephant small
dictionary greek_elephant_small ; Elephants
category cavalry
class heavy
voice_type Light_1
soldier greek_elephant_archer, 6, 6, 1
mount elephant forest
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 9, 13,13, 1, square
stat_health 1, 10
stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_pri_attr no
stat_sec 3, 7, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, ap, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 10, 2, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1320, 270, 140, 200, 1320
ownership seleucid


type greek elephant african
dictionary greek_elephant_african ; War Elephants
category cavalry
class heavy
voice_type Medium_1
soldier greek_elephant_archer, 18, 6, 1
mount elephant african
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 13, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2690, 490, 270, 410, 2690
ownership seleucid


type greek elephant cataphract
dictionary greek_elephant_armoured ; Armoured Elephants
category cavalry
class heavy
voice_type Heavy_1
soldier greek_big_elephant_archer, 18, 6, 1
mount elephant african cataphract
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 16, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2970, 590, 300, 450, 2970
ownership seleucid


type greek incendiary pigs
dictionary greek_pigs ; Incendiary Pigs
category handler
class heavy
voice_type Light_1
soldier greek_handler, 12, 36, 1
animal pigs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 7, 2, no, 0, 0, melee, other, fire, none, 25 ,1
stat_sec_attr fire
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 140, 50, 20, 20, 110
ownership greek_cities


type greek ballista
dictionary greek_ballistas ; Ballistas
category siege
class missile
voice_type Light_1
soldier greek_crew, 12, 2, 0.8
engine ballista
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
stat_sec_attr ap, bp, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 100, 30, 40, 220
ownership greek_cities, macedon


type greek onager
dictionary greek_onagers ; Onagers
category siege
class missile
voice_type Light_1
soldier greek_crew, 16, 2, 0.8
engine onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 720, 110, 80, 110, 720
ownership greek


type greek heavy onager
dictionary greek_heavy_onagers ; Heavy Onagers
category siege
class missile
voice_type Medium_1
soldier greek_crew, 16, 2, 0.8
engine heavy_onager
attributes sea_faring
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 0, 3, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 930, 110, 100, 140, 930
ownership greek_cities, macedon


type greek chariot scythed
dictionary greek_scythed_chariots ; Scythed Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier east_scythed_chariot_crew, 9, 9, 1
mount scythed chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, can_run_amok
formation 7, 9, 15, 15, 1, square
stat_health 1, 4
stat_pri 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr ap, launching
stat_pri_armour 18, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 10, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 980, 160, 100, 150, 980
ownership seleucid


type roman peasant
dictionary roman_peasant ; Peasants
category infantry
class light
voice_type Light_1
soldier roman_peasant, 60, 0, 0.7
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 100, 20, 30, 100
ownership roman


type roman archer
dictionary roman_archer ; Roman Archers
category infantry
class missile
voice_type Light_1
soldier roman_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman archer auxillia
dictionary roman_archer_auxillia ; Archer Auxilia
category infantry
class missile
voice_type Medium_1
soldier roman_archer_auxillia, 40, 0, 0.8
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 1, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 5, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 170, 40, 60, 400
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman velite
dictionary roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier roman_velite, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 150, 30, 40, 270
ownership roman


type roman light infantry auxillia
dictionary roman_light_infantry ; Light Auxilia
category infantry
class missile
voice_type Light_1
soldier roman_light_infantry, 40, 0, 0.8
officer roman_centurion
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 6, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 290, 160, 30, 50, 290
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman city militia
dictionary roman_city_militia ; Town Watch
category infantry
class light
voice_type Light_1
soldier roman_city_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 140, 30, 40, 220
ownership roman


type roman city militia i
dictionary roman_city_militia ; Town Watch
category infantry
class light
voice_type Light_1
soldier roman_city_militia, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 140, 30, 40, 220
ownership roman


type roman hastati
dictionary roman_hastati ; Hastati
category infantry
class light
voice_type Light_1
soldier roman_hastati, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership roman


type roman princeps
dictionary roman_principes ; Principes
category infantry
class heavy
voice_type Heavy_1
soldier roman_principes, 40, 0, 1.3
officer roman_early_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 170, 50, 80, 490
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman triarii
dictionary roman_triarii ; Triarii
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii, 40, 0, 1
officer roman_early_centurion
officer roman_early_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 210, 50, 80, 500
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman triarii i
dictionary roman_triarii ; Triarii
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii, 60, 0, 1
officer roman_early_centurion
officer roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 250, 70, 100, 750
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman infantry auxillia
dictionary roman_infantry_auxillia ; Auxilia
category infantry
class light
voice_type Medium_1
soldier roman_infantry_auxillia, 60, 0, 1
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 3, 0
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 250, 60, 80, 640
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman infantry auxillia i
dictionary roman_infantry_auxillia ; Auxilia
category infantry
class light
voice_type Medium_1
soldier roman_infantry_auxillia, 60, 0, 1
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 3, 0
stat_mental 6, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 630, 240, 60, 80, 630
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman legionary cohort i
dictionary roman_legionary_cohort_i ; Early Legionary Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_i, 40, 0, 1.3
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 610, 210, 70, 100, 610
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman legionary first cohort i
dictionary roman_legionary_first_cohort_i ; Early Legionary First Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_i, 60, 0, 1.3
officer roman_centurion
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy, command
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1010, 310, 110, 160, 1010
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman legionary cohort ii
dictionary roman_legionary_cohort_ii ; Legionary Cohort
category infantry
class heavy
voice_type Medium_1
soldier roman_legionary_cohort_ii, 40, 0, 1.3
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 740, 210, 80, 120, 740
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman legionary first cohort ii
dictionary roman_legionary_first_cohort_ii ; Legionary First Cohort
category infantry
class heavy
voice_type Medium_1
soldier roman_legionary_cohort_ii, 60, 0, 1.3
officer roman_centurion
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy, command
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1220, 310, 130, 190, 1220
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman praetorian cohort i
dictionary roman_praetorian_cohort_i ; Praetorian Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_praetorian_cohort_i, 40, 0, 1.3
officer roman_centurion
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 16, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 810, 320, 90, 130, 810
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman praetorian cohort urban i
dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
category infantry
class heavy
voice_type Medium_1
soldier roman_praetorian_cohort_ii, 40, 0, 1.3
officer roman_centurion
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 7, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 12, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 860, 320, 90, 130, 860
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman arcani
dictionary roman_arcani ; Arcani
category infantry
class heavy
voice_type Light_1
soldier roman_arcani, 16, 0, 1
attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 2, 0
stat_pri 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 6, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 10, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 900, 160, 90, 140, 900
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman wardogs
dictionary roman_wardogs ; Wardogs
category handler
class light
voice_type Light_1
soldier roman_handler, 12, 36, 1
animal wardogs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 10, 2, no, 0, 0, melee, other, piercing, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 2, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 680, 50, 60, 90, 570
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman pigs
dictionary roman_incendiary_pigs ; Incendiary Pigs
category handler
class light
voice_type Light_1
soldier roman_handler, 12, 36, 1
animal pigs
attributes sea_faring, hide_forest
formation 2.2, 2.2, 3, 3, 3, horde
stat_health 1, 1
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 7, 2, no, 0, 0, melee, other, fire, none, 25 ,1
stat_sec_attr fire
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 3, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 260, 50, 20, 30, 200
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman velite gladiator
dictionary roman_velite_gladiator ; Velite Gladiators
category infantry
class light
voice_type Heavy_1
soldier roman_velite_gladiator, 20, 0, 1
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 2, 0
stat_pri 12, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 7, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 14, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 620, 250, 70, 100, 620
ownership romans_brutii, slave


type roman samnite gladiator
dictionary roman_samnite_gladiator ; Samnite Gladiators
category infantry
class heavy
voice_type Heavy_1
soldier roman_samnite_gladiator, 20, 0, 1.3
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 2, 0
stat_pri 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 720, 260, 80, 110, 720
ownership romans_julii, romans_senate, slave


type roman mirmillo gladiator
dictionary roman_mirmillo_gladiator ; Mirmillo Gladiators
category infantry
class heavy
voice_type Heavy_1
soldier roman_mirmillo_gladiator, 20, 0, 1.3
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 2, 0
stat_pri 12, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 700, 260, 70, 110, 700
ownership romans_scipii, slave


type roman light cavalry
dictionary roman_light_cavalry ; Equites
category cavalry
class light
voice_type Light_1
soldier roman_equites, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 4, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 110, 50, 70, 420
ownership roman


type roman cavalry auxillia
dictionary roman_cavalry_auxillia ; Cavalry Auxilia
category cavalry
class missile
voice_type Medium_1
soldier roman_cavalry_auxillia, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, cantabrian_circle
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 4, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 6, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 110, 50, 70, 470
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman medium cavalry
dictionary roman_medium_cavalry ; Roman Cavalry
category cavalry
class heavy
voice_type Medium_1
soldier roman_medium_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 120, 60, 80, 520
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman heavy cavalry
dictionary roman_heavy_cavalry ; Legionary Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier roman_heavy_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 6, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 790, 190, 80, 120, 790
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman praetorian cavalry
dictionary roman_praetorian_cavalry ; Praetorian Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier roman_praetorian_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 840, 240, 90, 130, 840
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman generals guard cavalry early
dictionary roman_generals_guard_cavalry_early ; Roman General
category cavalry
class heavy
voice_type General_1
soldier roman_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 7, 4, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 790, 80, 80, 120, 790
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman generals guard cavalry
dictionary roman_generals_guard_cavalry ; Roman Armoured General
category cavalry
class heavy
voice_type General_1
soldier roman_praetorian_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 8, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1120, 80, 120, 170, 1120
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman ballista
dictionary roman_ballista ; Ballistas
category siege
class missile
voice_type Light_1
soldier roman_crew, 12, 2, 0.8
engine ballista
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
stat_sec_attr ap, bp, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 320, 100, 40, 50, 320
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman scorpion
dictionary roman_scorpion ; Scorpions
category siege
class missile
voice_type Light_1
soldier roman_crew, 12, 2, 0.8
engine scorpion
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 43, 2, scorpion, 250, 40, siege_missile, blade, piercing, none, 25 ,1
stat_sec_attr ap, bp, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 100, 40, 60, 380
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman onager
dictionary roman_onager ; Onagers
category siege
class missile
voice_type Light_1
soldier roman_crew, 16, 2, 0.8
engine onager
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 830, 120, 90, 130, 830
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman heavy onager
dictionary roman_heavy_onager ; Heavy Onagers
category siege
class missile
voice_type Medium_1
soldier roman_crew, 16, 2, 0.8
engine heavy_onager
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1050, 120, 110, 160, 1050
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type roman repeating ballista
dictionary roman_repeating_ballistae ; Repeating Ballistas
category siege
class missile
voice_type Medium_1
soldier roman_crew, 24, 2, 0.8
engine repeating_ballista
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 33, 2, repeating_ballista, 180, 60, siege_missile, blade, piercing, none, 25 ,1
stat_sec_attr ap, bp, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 460, 160, 50, 70, 460
ownership romans_julii,romans_brutii,romans_scipii,romans_senate


type generic rebel general
dictionary generic_rebel_general ; Rebel General
category cavalry
class heavy
voice_type General_1
soldier roman_equites, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 770, 80, 80, 120, 770
ownership slave


type eastern rebel general
dictionary eastern_rebel_generals ; Rebel General
category cavalry
class heavy
voice_type General_1
soldier east_heavy_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 5, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1080, 80, 110, 170, 1080
ownership slave


type barbarian rebel general
dictionary barb_rebel_general ; Rebel General
category cavalry
class heavy
voice_type General_1
soldier barb_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 60, 90, 130, 810
ownership slave


type rebel amazon chariots
dictionary amazon_chariots ; Amazon Chariots
category cavalry
class missile
voice_type Female_1
soldier greek_amazons, 27, 9, 1
mount heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 10, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 11, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 780, 140, 80, 120, 780
ownership slave


type rebel judaean zealots
dictionary judean_zealots ; Judean Zealots
category infantry
class light
voice_type Light_1
soldier desert_infantry, 60, 0, 1
attributes sea_faring, hide_improved_forest, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 200, 50, 80, 490
ownership slave


type merc peltast
dictionary merc_peltast ; Mercenary Peltasts
category infantry
class missile
voice_type Light_1
soldier greek_heavy_peltast_merc, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 4, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 170, 40, 50, 330
ownership slave


type merc illyrian
dictionary merc_illyrian ; Illyrian Mercenaries
category infantry
class missile
voice_type Medium_1
soldier greek_heavy_peltast_merc, 40, 0, 1
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 1, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 130, 40, 60, 380
ownership slave, macedon, thrace


type merc samnite
dictionary merc_samnite ; Samnite Mercenaries
category infantry
class light
voice_type Heavy_1
soldier roman_samnite_warrior, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 3, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 250, 60, 80, 670
ownership slave


type merc samnite i
dictionary merc_samnite ; Samnite Mercenaries
category infantry
class light
voice_type Heavy_1
soldier roman_samnite_warrior, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 3, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 740, 230, 60, 80, 740
ownership carthage


type merc cilician pirate
dictionary merc_cilician_pirate ; Cilician Pirates
category infantry
class light
voice_type Medium_1
soldier greek_cilician_pirate, 40, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 4, horde
stat_health 1, 0
stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 200, 50, 70, 450
ownership slave, pontus


type merc thracian
dictionary merc_thracian ; Thracian Mercenaries
category infantry
class light
voice_type Medium_1
soldier greek_thracoan, 60, 0, 1.2
attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 10, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 6, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 190, 50, 60, 490
ownership slave, pontus


type merc thracian i
dictionary merc_thracian ; Thracian Mercenaries
category infantry
class light
voice_type Medium_1
soldier greek_thracoan, 60, 0, 1.2
attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 10, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 6, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 190, 60, 70, 490
ownership thrace


type merc bastarnae
dictionary merc_bastarnae ; Bastarnae Mercenaries
category infantry
class heavy
voice_type Medium_1
soldier greek_thracoan, 40, 0, 1
attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 930, 170, 100, 140, 930
ownership slave


type merc sarmatian cavalry
dictionary merc_sarmatian_cavalry ; Sarmatian Mercenaries
category cavalry
class heavy
voice_type Heavy_1
soldier barb_scythian_lancer, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, mercenary_unit
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 780, 170, 80, 120, 780
ownership slave, thrace


type merc horse archers
dictionary merc_horse_archers ; Scythian Mercenaries
category cavalry
class missile
voice_type Medium_1
soldier barb_horse_archer_merc, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 5, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 550, 120, 60, 90, 550
ownership slave, dacia


type merc spanish infantry
dictionary merc_spanish_infantry ; Spanish Mercenaries
category infantry
class light
voice_type Light_1
soldier carthage_scutarius, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 250, 60, 80, 680
ownership slave, carthage


type merc spanish infantry i
dictionary merc_spanish_infantry ; Spanish Mercenaries
category infantry
class light
voice_type Light_1
soldier carthage_scutarius, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 8, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 760, 230, 70, 90, 760
ownership carthage


type merc eastern infantry
dictionary merc_eastern_infantry ; Eastern Mercenaries
category infantry
class spearmen
voice_type Light_1
soldier persian_sparabara_merc, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 3, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 150, 30, 50, 300
ownership slave


type merc rhodian slingers
dictionary merc_rhodian_slingers ; Rhodian Slingers
category infantry
class missile
voice_type Light_1
soldier greek_slinger_merc, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 3, bullet, 120, 40, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 4, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 200, 50, 70, 470
ownership slave, greek_cities


type merc cretan archers
dictionary merc_cretan_archers ; Cretan Archers
category infantry
class missile
voice_type Light_1
soldier greek_archer_merc, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 11, 3, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 550, 200, 60, 90, 550
ownership slave, greek_cities, macedon


type merc greek hoplites
dictionary merc_greek_hoplites ; Mercenary Hoplites
category infantry
class spearmen
voice_type Light_1
soldier greek_hoplite_merc, 40, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 550, 170, 60, 90, 550
ownership slave


type merc greek hoplites i
dictionary merc_greek_hoplites ; Mercenary Hoplites
category infantry
class spearmen
voice_type Light_1
soldier greek_hoplite_merc, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1, 1, 2, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 5, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 910, 230, 80, 110, 910
ownership carthage


type merc libyan infantry
dictionary merc_libyan_infantry ; Libyan Mercenaries
category infantry
class missile
voice_type Light_1
soldier egyptian_peltast_merc, 60, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 0
stat_pri 5, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 3, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 240, 140, 20, 30, 240
ownership slave


type merc libyan infantry i
dictionary merc_libyan_infantry ; Libyan Mercenaries
category infantry
class missile
voice_type Light_1
soldier egyptian_peltast_merc, 60, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 0
stat_pri 5, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 3, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 140, 20, 30, 400
ownership carthage


type merc numidian cavalry
dictionary merc_numidian_cavalry ; Numidian Mercenaries
category cavalry
class missile
voice_type Heavy_1
soldier carthage_numidian_cavalry_merc, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
formation 3, 4, 6, 6, 4, square
stat_health 1, 0
stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 4, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 130, 60, 80, 520
ownership slave, carthage


type merc arab cavalry
dictionary merc_arab_cavalry ; Arab Cavalry
category cavalry
class light
voice_type Heavy_1
soldier east_bedouin, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, mercenary_unit
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 480, 120, 50, 80, 480
ownership slave, parthia, armenia, numidia


type merc bedouin
dictionary merc_bedouin ; Bedouin Warriors
category cavalry
class light
voice_type Heavy_1
soldier east_bedouin, 27, 0, 1
mount camel
mount_effect elephant -8, horse +2
attributes sea_faring, hide_forest, hardy, mercenary_unit
formation 3, 4, 5, 5, 4, square, wedge
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 110, 50, 70, 470
ownership slave, parthia, armenia, numidia


type merc bedouin archers
dictionary merc_bedouin_archers ; Bedouin Archers
category cavalry
class missile
voice_type Medium_1
soldier east_bedouin_archer, 27, 0, 1
mount camel
mount_effect elephant -8, horse +2
attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
formation 3, 4, 5, 5, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 110, 70, 100, 650
ownership slave, parthia, armenia, numidia


type merc balearic slingers
dictionary merc_balearic_slingers ; Balearic Slingers
category infantry
class missile
voice_type Light_1
soldier carthaginian_slinger_merc, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 3, bullet, 120, 40, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 4, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 210, 50, 70,500
ownership slave, carthage, spain


type merc barbarian infantry
dictionary merc_barbarian_infantry ; Barbarian Mercenaries
category infantry
class light
voice_type Light_1
soldier barb_infantry_merc, 60, 0, 1.2
attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 480, 200, 50, 80, 480
ownership slave


type merc barbarian infantry i
dictionary merc_barbarian_infantry ; Barbarian Mercenaries
category infantry
class light
voice_type Light_1
soldier barb_infantry_merc, 60, 0, 1.2
attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 530, 180, 50, 80, 530
ownership carthage


type merc barbarian cavalry
dictionary merc_barbarian_cavalry ; Barbarian Cavalry Mercenaries
category cavalry
class light
voice_type Heavy_1
soldier barb_cavalry_merc, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, mercenary_unit
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 5, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 100, 50, 80, 500
ownership slave, britons


type merc elephants
dictionary merc_elephants ; Mercenary War Elephants
category cavalry
class heavy
voice_type Heavy_1
soldier greek_elephant_crew_merc, 18, 6, 1
mount elephant african
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit
formation 7, 11, 13,16, 1, square
stat_health 1, 12
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 13, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2690, 490, 270, 410, 2690
ownership slave, numidia


type cheat oliphants
dictionary cheat_oliphants ; Yubtseb Elephants
category cavalry
class heavy
voice_type Heavy_1
soldier greek_elephant_crew_merc, 26, 2, 1
mount elephant oliphant
mount_effect horse +4, chariot +8, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit, no_custom
formation 20, 25, 30, 35, 1, square
stat_health 1, 30
stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 4, 0, flesh
stat_sec_armour 13, 3, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1890, 530, 190, 290, 1890
ownership slave


type naval biremes
dictionary naval_bireme ; Bireme
category ship
class light
voice_type Medium_1
soldier roman_light_infantry, 20, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 660, 100, 70, 100, 660
ownership roman, greek, carthaginian, eastern, egyptian


type naval triremes
dictionary naval_trireme ; Trireme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 30, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 760, 150, 100, 150, 960
ownership roman, greek, carthaginian, eastern, egyptian


type naval quinquiremes
dictionary naval_quinquireme ; Quinquireme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 50, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1150, 250, 170, 250, 1650
ownership roman, greek, carthaginian, eastern, egyptian


type naval corvus quinquireme
dictionary naval_corvus ; Corvus Quinquireme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 50, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 14, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 4, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1230, 250, 180, 270, 1770
ownership roman, greek, carthaginian, eastern, egyptian


type naval deceres
dictionary naval_decere ; Decere
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 60, 0, 1
ship flagship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 1450, 300, 250, 370, 2430
ownership roman, greek, carthaginian, eastern, egyptian


type naval boats
dictionary naval_boats ; Boats
category ship
class light
voice_type Medium_1
soldier roman_light_infantry, 15, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 1, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 70, 60, 90, 540
ownership barbarian


type naval large boats
dictionary naval_large_boats ; Large Boats
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 30, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 760, 150, 100, 150, 960
ownership barbarian


type naval pirate ships
dictionary naval_pirates ; Pirate Ships
category ship
class light
voice_type Medium_1
soldier roman_light_infantry, 25, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 120, 80, 120, 780
ownership slave


type barbarian civ peasant
dictionary barbarian_civ_peasant ; Barbarian Tribesmen
category non_combatant
class light
voice_type Medium_1
soldier barb_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership barbarian


type barbarian female peasant
dictionary barbarian_female_peasant ; Barbarian Tribesmen
category non_combatant
class light
voice_type Medium_1
soldier barb_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership barbarian


type carthaginian civ peasant
dictionary carthaginian_civ_peasant ; Carthaginian Civilians
category non_combatant
class light
voice_type Medium_1
soldier carthaginian_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership carthage


type carthaginian female peasant
dictionary carthaginian_female_peasant ; Carthaginian Civilians
category non_combatant
class light
voice_type Medium_1
soldier greek_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership carthage


type eastern civ peasant
dictionary eastern_civ_peasant ; Eastern Workers
category non_combatant
class light
voice_type Medium_1
soldier east_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership eastern


type eastern female peasant
dictionary eastern_female_peasant ; Eastern Workers
category non_combatant
class light
voice_type Medium_1
soldier east_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership eastern


type egyptian civ peasant
dictionary egyptian_civ_peasant ; Egyptian Workers
category non_combatant
class light
voice_type Medium_1
soldier egyptian_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership egyptian


type egyptian female peasant
dictionary egyptian_female_peasant ; Egyptian Workers
category non_combatant
class light
voice_type Medium_1
soldier egypt_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership egyptian


type greek civ peasant
dictionary greek_civ_peasant ; Greek Citizens
category non_combatant
class light
voice_type Medium_1
soldier greek_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership greek


type greek female peasant
dictionary greek_female_peasant ; Greek Citizens
category non_combatant
class light
voice_type Medium_1
soldier greek_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership greek


type roman civ peasant
dictionary roman_civ_peasant ; Roman Civilians
category non_combatant
class light
voice_type Medium_1
soldier roman_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership roman


type roman female peasant
dictionary roman_female_peasant ; Roman Civilians
category non_combatant
class light
voice_type Medium_1
soldier roman_female_peasant, 300, 0, 0.7
attributes sea_faring, hide_forest, can_sap, no_custom
formation 1.2, 1.8, 2.4, 2.4, 3, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 510, 30, 40, 250
ownership roman


TO BE CONTINUED.....


plz feel free to give any suggestion and comments so i can improve my game.......:yes:

Omanes Alexandrapolites
02-21-2009, 09:15
Very interesting guineawolf ~:)

Which leads me onto where to put it - I'm not sure whether the Scriptorium would be appropriate, but this forum isn't really for discussion over modding. I'll send it to Mod Discussion and let the mods in that region bounce it around should that not be the correct move :burnout:

You may want to add tags around the long sections of text BTW - they make the thread a little extensive ~:)

SubRosa
02-22-2009, 02:28
Very cool idea. You should release this as a mod. Call it something like Nightmare Difficulty.

Xander77
03-01-2009, 22:10
Dude, you can just attach the freaking file, instead of quoting the whole thing here in a distorted format.