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Jaeld
02-21-2009, 22:15
So there was a neat little moment in the demo where the AI pulled a clever, if minor, move that I'm not sure -I- would've even really thought about for a while. (yes yes, feel free to collectively say "well duh, of COURSE you should do it that way! it's obvious!" once I explain, but it seemed clever to me at the time)

I'd crushed everyone in the land battle except for one last unit of Long Rifles that had been on the other side of the map. They marched half way over, but then took advantage of their defensive perrogative to stand and wait for me over by the town hall.

So I started all my cavalry walking out towards them.

They had been in a standard formation about 4 ranks deep. Now, they respond to my advance by spreading out into a single rank, as wide as possible, and THEN lay stakes at this maximum width. Then they return to a more standard formation, now safely behind a really wide barrier of stakes that also happens to block off almost the entire valley (though I'm still not sure whether they were intentionally standing in the narrowest part, or just happened to be there...until they spanned it with stakes there was still plenty of room to have encircled them anyway)

I must say I was rather pleased. Sloppy AI would've just tossed down some stakes in front of rank 1 of 4, missing out on the opportunity to create a much wider barrier. But instead they very deliberately spread out for the sole purpose of laying a much longer stake line, and then condensed back into the middle of it with their flanks safely stake-protected.

Of course, then I just brought up my artillery and started bombarding them, and they realized that they couldn't just stay there and get torn apart, so they left the protection of their stake line in a desperate attempt to advance on my artillery, and I ran them down with cavalry anyway.

But it would've worked great if not for the cannons. :)

miniwally
02-21-2009, 22:23
:D nice to know they improved the AI and have some solid evidence shame you didn't get screenshot :(. Any units you get given lay down stakes. Also bullets absolutely destroy that horse artilletry that i've seen.

Jaeld
02-21-2009, 22:32
Yeah, I never think to take screenshots, sorry.

The light skirmishing type troops seem to be the ones with stake-laying abilities.

I tried a counter-battery war on the enemy artillery with my artillery once, and I wiped out their accompanying horses pretty quickly but the actual cannons were unscathed. Not sure if it was just the angle I happened to be at or what. Was much more effective to sneak my skirmishers up to the edge of the creek and fire across at the cannon crews. Drove them off pretty quickly.

miniwally
02-21-2009, 22:36
So any of the units you get in the land battles able to lay down stakes?

TB666
02-21-2009, 22:38
So any of the units you get in the land battles able to lay down stakes?
Only the light infantry I think.

miniwally
02-21-2009, 22:43
Only the light infantry I think.

dam i could've used that to help me at least i still won :D Do you know what level of difficulty the battles were on?

Monk
02-21-2009, 22:44
dam i could've used that to help me at least i still won :D Do you know what level of difficulty the battles were on?

They are on normal, but you can edit the script files to make them harder.

edit:

Found the link to the post at Yuku, but I dunno how to change difficulty on Vista. I dont seem to have this directory.


c:\Documents and Settings\**your name **\Application Data\The Creative Assembly\EmpireDemo2\scripts\preferences.empire_script.txt


and change the value:

battle_difficulty

Sheogorath
02-21-2009, 23:32
The AI seems a bit schizophrenic to me.

At one point in a battle I was playing with it, it lined up all of its line infantry to meet my main force advancing on its flank and started marching forward to attack me en masse.

Then suddenly it changed its mind and drew back all but three units, two of which stopped and one more of which advanced on me.

I felt kind of insulted, to be honest. It's like the AI wanted me to know it was going easy on me :blankg:

Psychological warfare, maybe?

ratbarf
02-21-2009, 23:40
Overall I wasn't that pleased with the AI from the battle, though the ambushing Long Rifles where rather cool. They never once moved their artillery to a better position to shoot my troops. Also, I had General Washington suicide charge my Dragoons all on his lonesome...

Gaius Terentius Varro
02-21-2009, 23:53
Scripted historical battle does not mean the AI got better . Take a deep breath and think about it.

quadalpha
02-22-2009, 00:03
In vista, you go to C:\Users\[name]\AppData\Roaming\The Creative Assembly\[etc.] You will need to show hidden folders to see AppData.

The difference between Vista and XP is because Vista tries to control which parts of the hard drive applications can access a lot more and tricks the application into thinking that the "AppData" folder is the old "Application Data" folder.

Sir Beane
02-22-2009, 00:30
Scripted historical battle does not mean the AI got better . Take a deep breath and think about it.

It would be difficult to script responses to everything the player can do. Scripts can handle the initial setting up and initial tactics would would be nigh-useless in a fluid combat situation. You can't script for something you can't predict.

I've played the battle multiple times with multiple different approaches just to see what the AI does. In most situations it handles itself much better than the M2TW or RTW AI would manage. The only problem is that it seems to have a blindness for properly using it's cannon advantage, which might in fact be the result of the scripts that are there working against it.

Megas Methuselah
02-22-2009, 00:36
In the carnage after a charge, I noticed one of my highlanders was skewered in a stake. He was the only one to earn such a fate. Poor bugger. :laugh4:

Sir Beane
02-22-2009, 00:40
In the carnage after a charge, I noticed one of my highlanders was skewered in a stake. He was the only one to earn such a fate. Poor bugger. :laugh4:

Stakes can kill infantry now? Oh God. I still have nightmares from the time when I managed to run both my King, my Heir and a ten star general onto stakes. Not once, but twice. It was horrible.

The worst part is I had won the battle and was chasing down routing men.

The even more worse part was that the stakes were my own. And the enemy didn't even have cavalry. :shame:

Megas Methuselah
02-22-2009, 00:45
Yeah, I accidently killed my King and a hired general with my own stakes in the Carribean once. Not twice, though. :laugh4:

Anyways, it was only one highlander who got run through by a stake out of 2 units that charged. It must have been pure chance.

Sir Beane
02-22-2009, 00:48
Yeah, I accidently killed my King and a hired general with my own stakes in the Carribean once. Not twice, though. :laugh4:

Anyways, it was only one highlander who got run through by a stake out of 2 units that charged. It must have been pure chance.

Poor bloke should have looked where he was going :laugh4:. It's the best way to weed out the useless recruits from the good. Just run 'em at a field of pointy sticks and hire whoever comes out the other end. :2thumbsup:

Daimon
02-22-2009, 00:50
Scripted historical battle does not mean the AI got better . Take a deep breath and think about it.

Look at this:


Brandywine - Main force of AI is under AI control but only held in position, is then released to AI control after different times based on which ford you go to.

Lagos - not scriped at all.

Sir Beane
02-22-2009, 00:53
Look at this:

Interesting :2thumbsup:. That means that the AI you fight is indeed the full game AI (on Normal). Which is reassuring, because it fights rather well. Or atleast well enough to be a mild challenge.

Megas Methuselah
02-22-2009, 00:57
Or atleast well enough to be a mild challenge.

Yes, that's a huge improvement on RTW and M2TW. :laugh4:

ratbarf
02-22-2009, 02:10
"Poor bloke should have looked where he was going . It's the best way to weed out the useless recruits from the good. Just run 'em at a field of pointy sticks and hire whoever comes out the other end."

Actually, quite a few armies in the time period considered a death rate of about 1 in 10 in training ideal. Especially the Prussians.

Edit: Anyone know how to use the ships? I don't know if its just because I suck but I keep getting whooped everytime I play this battle.

My Tactics: I try to rake all of first wave of French ships by getting infront of them or between their formation. I generally ge the first two enemy ships, but then they blow my sails off and get really badly beaten as my units are all clumped together and cannot move...

imperialus
02-22-2009, 03:43
Edit: Anyone know how to use the ships? I don't know if its just because I suck but I keep getting whooped everytime I play this battle.

My Tactics: I try to rake all of first wave of French ships by getting infront of them or between their formation. I generally ge the first two enemy ships, but then they blow my sails off and get really badly beaten as my units are all clumped together and cannot move...

I haven't even touched the land battle yet, but I've played the navel scenario about 4 or 5 times now and I think I have it figured out.

You need to learn the Tao of formation fighting and remember that in a standup fight in this senario you outgun the french by almost 2:1... In other words, force a sandup fight.

One thing to remember, Nelson may have made the whole idea of breaking into a line and performing raking shots famous, but there was a reason he became famous for it. It was not exactly an easy maneuver. More conventional tactics are easier to pull off, and a conventional line of battle works fairly well in this scenario. The goal should be to disrupt your opponents line with minimal risk to your own formation.

What I found worked quite well was to separate my ships into two groups. Group one was the main line, group 2 consisted of the 2 5th rates.

Group 1 went into line astern formation, switched the group to chain shot and angled them so they would be passing the french fleet head on. The chainshot from the entire line shredded the sails of the lead ship (as each ship fired it's broadside I swapped it back to round shot) causing a major traffic jam behind it. The main line marched the rest of the way down the french line as they crashed into each other and screwed up their firing angles to try and avoid each other and pumped cannon shot into them.

Then they turned around to face the second french force while my 5th rates did a pass with round shot sinking all but two of the french ships and they did a pass with grape and boarded.

In the mean time my main line did the exact same thing with the french re-enforcements. Once the formation was disrupted they just circled around and finished them off.

End result, 4 French ships sunk 3 surrendered at the cost of 1 5th rate surrendered.

Thermal
02-22-2009, 04:17
Are you all mad! it was the land battle I struggled on and the sea battle that was mad easy for me!

Basically get your ships into a straight line, as the french come down get your whole line to fire at the nearest boats, as they get closer have boats in groups of 2 huddled together in each direction so you can fire at the enemy all the time, concentrate on one boat at a time so he gets a number disadvantage and use the sail and hull bullets primarily for max damage, being accurate when executing your attack helps to of course. :grin2:

Greyblades
02-22-2009, 04:36
I pretty much had the same ease as ares, allthough I just set out the targets to my fleet at the start and then spent my time micromanaging my 1st rate for the rest of the battle. The surprising thing was I won with no ships lost and minimal damage to all but my admirals ship. CA either did a realy good job on the players naval AI or screwed up the enemy AI when I won a battle without doing anything with 5 out of the 6 ships.

Beskar
02-22-2009, 04:54
Yes, that's a huge improvement on RTW and M2TW. :laugh4:

I thought the AI in R:TW just massed all their units at the City centre except for a group of peasants which charge your horses?

Polemists
02-22-2009, 05:26
For my part RTW and MTW 2 seemed to function similiarily in that if they had ranged units they went up on walls and 1-2 units would guard gate with majority holding the city center. I havn't had a chance to test out the Ai yet so no opinions at the moment.

The Ai does sound more clever then in the past, if anything I would say do not judge the AI postively or negatively bassed on the scripted battle.

The fact the AI seems to pull some tactics once the scripted events ends leads me to believe AI is improved (as do superior tactics videos), the fact the artillery never gets moved I assume is do to a scenario bug as even in mtw2 the Ai moved it's artillery at times.

peacemaker
02-22-2009, 07:05
....hold up. Light infantry can set up stakes? That would explain all my cavalry getting slaughtered....Is there a specific button for this? Or does it go automatically? I'm gonna go on the demo right now to try out this naval battle strategy.....

quadalpha
02-22-2009, 07:20
The artillery definitely moves (there needs to be a sign saying that or something). The Americans redeployed two units of artillery to the farmhouse and kept two facing the other ford when I tried to encircle.

Alexander the Pretty Good
02-22-2009, 07:36
quad, I've noticed the AI doesn't move their arty well.

I usually move my entire army through the second ford (no sense using half measures, I figure). Their arty can continue to harass (but mostly miss) my army the entire way - the batteries are blocked by hills but continue to fire. I've only ever seen it move the arty until after the real fighting by the town hall was effectively over. Then I just mop them up.

Polemists
02-22-2009, 07:43
but isn't sneaking through the ford supposed to be the whole point of scenario?

peacemaker
02-22-2009, 07:49
that's the point but since you can play the scenario over and over, you come out with lots of different ideas since "oh, I've already tried this method so I'll go try something else"

Alexander the Pretty Good
02-22-2009, 07:50
Yes, but at some point the scripts that lock down the AI shut off. The AI almost always gets all their infantry down to the town hall in time to meet the British infantry. If they dragged along even half their artillery they could shoot down the "alley" created by the hills and really hurt the player.

Polemists
02-22-2009, 08:20
Yes but if the Ai dragged those artillery peices along wouldn't you just ride them down with calvary?

Again I don't think this is a "AI" issue, I think this is a historical battle issue.

Alexander the Pretty Good
02-22-2009, 08:52
It might be they get frozen by the script through to the end, but I mean they should deploy them at least behind the line of infantry. Lemme see if I can do this with ascii...


..........VVV<-- where they should put the guns
.....====== <-- US inf |||| <-- this is the court house, which is right on the corner of a foresty ridge, so you can't flank it to the right. The AI puts its line infantry to the left (my left) most of the time, sometimes a little closer to me than the court house.

......====== <-- my inf
......///////// <-- my inf/cav/guns

But their guns stay way off in the corner where they start, so they can't do anything. If they used their dragoons to keep cav from running around their line, they could set up shop and blast away. And it'd be better than what they did last time I played - sit and get shot at by my artillery. I eventually advanced because I felt sorry for the thing.

Polemists
02-22-2009, 08:58
but isn't one of the purposes of this scenario to show you how to use counter artillery fire?

So wouldn't that function cease to work if they were moving there artillery all about?

quadalpha
02-22-2009, 09:05
quad, I've noticed the AI doesn't move their arty well.

I usually move my entire army through the second ford (no sense using half measures, I figure). Their arty can continue to harass (but mostly miss) my army the entire way - the batteries are blocked by hills but continue to fire. I've only ever seen it move the arty until after the real fighting by the town hall was effectively over. Then I just mop them up.
Hehe, I have to admit they only got their arty in position because I was typically slow and cautious.

(BTW, Alex, where in Jersey do you go to college, if you don't mind my asking?)

Beskar
02-22-2009, 09:12
I pretty much had the same ease as ares, allthough I just set out the targets to my fleet at the start and then spent my time micromanaging my 1st rate for the rest of the battle. The surprising thing was I won with no ships lost and minimal damage to all but my admirals ship. CA either did a realy good job on the players naval AI or screwed up the enemy AI when I won a battle without doing anything with 5 out of the 6 ships.

Hahaha, exactly the same as me!

It's weird seeing people say it's hard as I basically do nothing and come out unharmed.

Sisco Americanus
02-22-2009, 09:21
It might be they get frozen by the script through to the end, but I mean they should deploy them at least behind the line of infantry. Lemme see if I can do this with ascii...


..........VVV<-- where they should put the guns
.....====== <-- US inf |||| <-- this is the court house, which is right on the corner of a foresty ridge, so you can't flank it to the right. The AI puts its line infantry to the left (my left) most of the time, sometimes a little closer to me than the court house.

......====== <-- my inf
......///////// <-- my inf/cav/guns

But their guns stay way off in the corner where they start, so they can't do anything. If they used their dragoons to keep cav from running around their line, they could set up shop and blast away. And it'd be better than what they did last time I played - sit and get shot at by my artillery. I eventually advanced because I felt sorry for the thing.

Well, technically their artillery force is vastly superior to yours, so I would think in this situation the AI should feel quite content in engaging in an artillery dual. I mean, they outgun the player in this scenario what... two to one? Three to one? I forget...

Of course, that doesn't excuse the lack of redeployment once the jig is up and it's clear the U.S. position has been comprimised. I wouldn't be surprised if their stuck there due to scripting, though. Other factors may be at play as well; given that they are foot artillery and yours are horse artillery, perhaps the AI is a little more reluctant to put them on the move-- maybe they are slow or something.... I don't know. Also, perhaps I'm wrong, but aren't their pieces all 24-lb. howitzers? Given that howitzers are more or less made for indirect firing, perhaps that would explain why the AI would be content to allow them to sit in position and fire away at targets without a direct line of sight. Perhaps I'm just grasping at straws....


Anyway, I'm looking forward to finding out more when the full game comes out.

Polemists
02-22-2009, 09:21
I think it's different for everyone, it's like talking to someone who plays M MTW2 vs someone who plays VH MTW2.

The VH guy will tell you how easy it is, how they never have losses, yada yada, the M guy will tell you it's fun, but losses, have lost general, etc.

Different people play with different styles. Long as ppl are having fun it's all good :)

Alexander the Pretty Good
02-22-2009, 09:23
but isn't one of the purposes of this scenario to show you how to use counter artillery fire?

So wouldn't that function cease to work if they were moving there artillery all about?
It's supposed to be unscripted after a certain point. And I don't think that's the purpose (or at least not entirely). I think it shows more how important the vertical aspect of terrain is in thinking about artillery. And counter-battery fire should have to take into account moving targets - no reason to keep your artillery where it will do no damage or where it will be blasted by the enemy's superior amount of arty.

I dunno, just seems like the AI has an opportunity to do a lot of damage with artillery that it really isn't using.

Quad - I'm at NJIT. You from the area?

Sisco - I agree I guess. At the start, sure, they could sit around and plug away. But after I move through the unguarded ford, they can't hit me for 90% of the terrain there. And if they're howitzers, they aren't angling high enough to do any damage.

Polemists
02-22-2009, 09:32
I think it is unscripted at a certain point but I think the Ai still has a tactic to use during the script.

I don't know but just reading I don't buy the Ai is just being stupid and refuses to move it's artillery. It moves it in MTW2 and I think it will move it in ETW I think this is just either a bug or a scripting issue.

Just my opinon of course.

Sir Beane
02-22-2009, 11:45
If I might jump into the discissuion guys, I'd like to mention that the Americans will move their artillery eventually.

In a battle I fought against them were I sent my entire force to the second ford, I was advancing very slowly and cautiously. The Americans prededed to move their arty up next to their general. and shell me as soon as I got within range. They seem to only do this if you move very slowly though.

So it is possible for them to redeploy the arty, but they don't often do it fast enough to actually harm the player.

Daevyll
02-22-2009, 11:48
Stakes can kill infantry now? Oh God. I still have nightmares from the time when I managed to run both my King, my Heir and a ten star general onto stakes. Not once, but twice. It was horrible.

The worst part is I had won the battle and was chasing down routing men.

The even more worse part was that the stakes were my own. And the enemy didn't even have cavalry. :shame:

Thank god. I am not alone...

screwtype
02-22-2009, 12:56
Also, I had General Washington suicide charge my Dragoons all on his lonesome...

LMAO, that was a problem with Shogun. All this time and they still haven't fixed it yet :laugh4:

Thermal
02-22-2009, 18:02
Different people play with different styles. Long as ppl are having fun it's all good :)

Well it was so sensitive and laggy, certain parts were more a chore than fun.

ratbarf
02-22-2009, 18:45
REally? All of it was fun, I just thought that George Washington shouldn't have gone down so easily and or realized that he had lost and boot it out of there instead of trying to save the day by chargeing my Grenadiers behind the stakes I set up.... (That actually happened...) And I had already set it to VH in the text thing that was linked to earlier.

As for naval battles, I still can't seem to do anything that makes me win the French just always bugger up my sails then Im toast as my conga line falls all over eachother.

Bob the Insane
02-22-2009, 21:30
They had been in a standard formation about 4 ranks deep. Now, they respond to my advance by spreading out into a single rank, as wide as possible, and THEN lay stakes at this maximum width. Then they return to a more standard formation, now safely behind a really wide barrier of stakes that also happens to block off almost the entire valley (though I'm still not sure whether they were intentionally standing in the narrowest part, or just happened to be there...until they spanned it with stakes there was still plenty of room to have encircled them anyway)



This is not so much a function of the AI being clever rather than a feature of the special ability...


Try with your own light infantry,whatever shape they are in they will exapnad to maximum width before deploying the stakes and then return to their original formation...

quadalpha
02-23-2009, 01:57
I just had a decisive victory (:)) where the Americans decided to come across the ford they were defending, since I was spending a lot of time getting my horse arty to fire properly. I'd split my foot in the way the scenario suggested, and had already beaten off their dragoons and minutemen who were coming for my arty (set up right on the riverbank). They then sent all their foot in column against the Hessians and light infantry that I was protecting from their arty on the reverse slope, so I formed line and was wondering how I could hold off six units of line infantry with three Hessians, when I realised that they were actually going for my arty again. Two of their line inf got to my arty, while the rest was tied up by my skirmishing light inf, Hessians, and dragoons, and were finished off with a bit of help from the hussars. I'd let the ones that went for my arty go, since I'd been having trouble with them all day and decided they weren't worth it (they have a great deal of trouble limbering and unlimbering, and generally not following orders or shooting each other), but I thought I might as well switch to canister and blast away. The surprising thing is, I gave the order when they were already engaged in melee, and not only managed to get volleys off, but also routed the two line inf with two volleys. Anyway, decisive victory achieved mostly without my main foot, which I couldn't be bothered to move from the other ford.

(Alex: I went to college in central Jersey, near a certain battleground. :))

Alexander the Pretty Good
02-23-2009, 02:40
heh, my brother is going there now. You ever see the re-enactment there?

Polemists
02-23-2009, 06:39
There are alot of AI threads but I still prefer this one


So for the land battle.

When I first played it I tried the old ctrl-a attack, and got slaughtered. Enemy put longrifles in tree's, cut off my artillery with his his calvary and cut my men apart with thier cannons, all the while encircling me. I was quite impressed.

Second battle I divided my guys up into 3. Scots and Hessians and Cannons Center. 2 long guards and calavary on right ford. 2 long guards and whatever else go around the long way to the left ford.

The AI made three seperate pushes I was impressed. They sent long rifles against my left ford, 1 unit of minute men against center, and everything else at the majority of my forces at the main ford to the right.

Part 1:
Right Ford:

After lots of bloody fighting in the ford and shotting the americans charged and melee combat began. It was very close as the outnumbered me and one of my units routed. Luckily I had Grenadiers using gernades to keep the americans from advancing to far.


Center:

The one unit of minute men ended up losing out to the scots, and my cannons managed to take out all but one of the american's cannons. With things secure I moved that force to resecure the main force. Sadly the americans saw this and used thier last cannon to take out one of my hessians leaving only 2 units and 1 cannon to reinforce.

I sent the highlanders to reinforce my longuards.



Left Ford:

My longguards, with held of highlanders, beat back the longrifles and cause them to route.



Part 2:

Right Ford:
Reinforcements from Center arrive and we hold the Americans and begin to drive them back. I pull my men out of the melee combat and begin a shooting match again where the brits dominate. Help of my general and are new cannon arrivals the americans begin to get slaughtered. They move a group of minute men up to the hill above the ford to cover the others who try to fall back out of the Ford.


Center:
Moved to right ford


Left Ford:

Judging the battle lost the general, calavry, one unit of minute men and the artillery cannon moves to the left, trying to escape the main battle at the right ford. My long guards are there to cut them off and finish them off.


Part 3:

My long guards finish off the general and my main force takes the hill and wipes out the remaining americans.


VICTORY :)

A very intense very enjoyable battle. Can't wait for full game.

quadalpha
02-23-2009, 06:55
Seems that discussion in this thread is migrating to the "bad AI" thread.

(Oh, I didn't know there were re-enactments.)

Polemists
02-23-2009, 06:58
Actually I just posted how I found the AI clever and how good it did :)

Sir Beane
02-23-2009, 12:18
Seems that discussion in this thread is migrating to the "bad AI" thread.

(Oh, I didn't know there were re-enactments.)

Personally I think the A.I was rather good, after running a few experiments. A lot of people in the 'Bad A.I' thread are complaining about poor A.I after only playing one battle.

The A.I seems to vary from good to bad depending on what tactics the player uses, and I still think it might have something to o with the scripting involved. Especially because it seems loathe to move its cannons from their starting positions.

screwtype
02-23-2009, 18:34
calavry

A lot of folks seem to have trouble with this word. The word is cavalry. Note that the "v" comes before the "l". An easy way to remember the spelling is to think of the abbreviation: cav.

Hope that helps ~:)

Sir Beane
02-23-2009, 18:48
A lot of folks seem to have trouble with this word. The word is cavalry. Note that the "v" comes before the "l". An easy way to remember the spelling is to think of the abbreviation: cav.

Hope that helps ~:)

I imagine it was a typographical error rather than a spelling mistake. Especially because he spells it incorrectly twice in two different ways :tongue:.

Phog_of_War
02-23-2009, 23:18
I posted this in the Poor AI thread because i didnt see this one at the time.



The AI has been ok IMO. I lost the first battle even after reading up on the Brandywine battle.

My second fight I won, hewever it was a Phyrric victory. I used the historical movements of the British army. Both General Howe and Washington were KIA. Howe was killed out of hand from a lucky musket ball and Washington was killed by a well aimed cannon volley.


I won the third fight when I forded the alternate crossing with my entire force. We both set up in the field to the US rear and had a merry firefight. Only thing is that the AI did not move its cannon at the first crossing to engage me. If it had my victory would have been in question.


I tried a full frontal assault on the main American force. Put my cannons on a small ridge to the British right with Dragoons for protection. Everything was going swimmingly until I crossed to the opposite bank. My line inf and Hessians had crossed and made their way forward a bit. My Hussars were following close behind the foot inf. Suddenly, the cannon on the left, and on the ridge to the right, let loose with canister shot at the same time and turned my Hussars and their mounts into finely chopped hamburger. 2 full Cav units knocked down to a 9 and 13 man unit.

After that the US forces pulled back to the house and put up another fight. I did win eventually but took VERY heavy casualties.

I have also had the AI counterattack me from the hill a time or two.


My 2 cents, but I think the AI is much improved from some of the crazy stuff I saw in Med 1, Rome and Med 2. Med2 not so much tho. The best AI of all of them IMO was Shogun. Sometimes I think that CA went a little too fast developing the last few tatical AI, but in the end they are trying to keep up with the demands/requests of their consumers (us) and their Management. On the bright side, I bet they are already working on a patch and with Steam it auto-updates.

Phog_of_War
02-23-2009, 23:30
A lot of folks seem to have trouble with this word. The word is cavalry. Note that the "v" comes before the "l". An easy way to remember the spelling is to think of the abbreviation: cav.

Hope that helps ~:)



OT: I also see that people seem to have a problem with 'rout' and route'.

Rout is the action of a disorginized retreat

Route is the march that the victor took the rout the enemy army. /OT



Anyway, yes the AI is much improved over previous builds, as i stated in my post above. I have already been plesantly suprised a few times by the actions it took. Weather it was laying out stakes to cover that valley they retreat into. Or a counterattack launched from the wooded rise next to the garrisonable building.

Barkhorn1x
02-23-2009, 23:39
The even more worse part was that the stakes were my own. And the enemy didn't even have cavalry. :shame:

Oh man, you must have felt like @#$%. That is too funny. :laugh4:

quadalpha
02-23-2009, 23:59
Bah, uniform spelling is imposed by the capital-owning classes to repress the people!

Strategy
02-24-2009, 00:03
The A.I seems to vary from good to bad depending on what tactics the player uses, and I still think it might have something to o with the scripting involved. Especially because it seems loathe to move its cannons from their starting positions.

I have to say that I don't buy the scripting thing at all.

I'm pretty sure the AI doesn't move its artillery because it actually thinks it can hit units from where it stands (i.e., it has almost no understanding of the terrain at all).

In my first 4 battles, I just ignored the lower ford and took the left hook around the american position. In every one of those battles, the AI moved every one of its artillery batteries - except the leftmost one, which can "hit" (or thinks it can hit) your units almost all over the battlefield from its position. In every one of those battles, the AI redeployed its artillery into new ineffective positions, except once when it deployed its artillery between the houses together with its line infantry (unfortunately, in that instance I had both of my batteries already deployed, and I shot it to pieces long before it managed to position itself and unlimber).

In the 5th and 6th battle, I left the dragoon unit hiding behind the farmhouse close to where the british army deploys to "cover" the ford. Result: only one of the american artillery batteries (the one farthest away) redeploys... all the others stick to their positions bombarding the dragoons. The dragoons spent pretty much the entire battle standing dismounted behind the hill, without suffering a single casaulty to the unit (though I think they did lose 3 horses), being shot at the entire time by 2-4 batteries while the rest of the British army pounded the US infantry to dust.

The artillery (both your own and the AI) auto-targetting also does some very stupid things. In one battle, I had my artillery pivot in their positions to fire roundshot through my hussar unit that was standing next to it, simply because it had decided that the far distant AI battery was a far bigger threat than the much nearer american infantry. The best, though, was one battle where I witnessed the AI artillery sending roundshot through their own stationary dragoon unit in order to try and hit some far distant enemy unit of mine. The dragoons routed, after having 80% of their numbers wiped out.

ratbarf
02-24-2009, 03:40
The best, though, was one battle where I witnessed the AI artillery sending roundshot through their own stationary dragoon unit in order to try and hit some far distant enemy unit of mine. The dragoons routed, after having 80% of their numbers wiped out.

I have never had this happen though I have had the arty redeploy once. Personally I think the dumbest thing the AI does is set up stakes facing away from their units... George Washington died on his own stakes trying to reach my understrength unit of Hessiens.

Polemists
02-24-2009, 06:36
There is a thread called AI Rather poor if you want to critique it. This thread is fine to but at some point we should merge or seperate threads so the repeition ends.

I have seen the AI not only move the artillery when i didn't take the left hook, but also reposition it before I even started battle to better hit my troops. In my games it has always managed to hit my army, and i've never seen it shoot through it's own lines.

In the end, it is what it is, some like, some don't.

I personally like the AI as is. If I wanted something harder I could do VH or H. I like a challenge but still be able to win. The AI provides that for the average player I think.:2thumbsup:

quadalpha
02-24-2009, 07:31
People who never saw the AI move arty: did you use your horse arty for counter-battery? Because I don't think they can move if you took out their horses, and horses are easier to hit than guns, so a battery might still be firing, but can't move.

Smellycat
04-08-2009, 13:27
this post is epic