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MikeV
03-22-2009, 01:34
I've been playing just the one campaign game for several days now - enjoying myself in spite of the game crashing every other turn - CTDs mainly.
Every other turn? Masochist. :laugh4: I thought the repeated reloading to work around the pathfinding bugs was tedious enough ... but, you've got me beat! :applause:

MikeV
03-22-2009, 01:36
So don't use the newest drivers!
Keep the old drivers, get crappy performance. Update the drivers, get crashes.
Lovely. :rtwno:

MikeV
03-22-2009, 01:47
If my rakes fail their infiltration attempt, but survive, right-clicking on the target again automatically succeeds in infiltrating the city. Though, the successful infiltration message doesn't show up until the start of the next turn.
I've had that, too, but I'm not sure it's a bug. It doesn't trigger an Infiltration attempt, since the Agent only gets one mission attempt per turn. So, he's just "in" the city (where, by the way, he can be discovered and killed during the opponent's phase :duel:).

As an aside, I find it odd that a single spy only has ~20% to enter a city of hundreds of thousands ... ~:confused:

A Very Super Market
03-22-2009, 01:51
Good god man, hendecuple-post FTW!

Why not make your own thread criticising ETW instead of uh... this?

MikeV
03-22-2009, 01:53
I just had a very strange bug. When a new turn started all my units could no longer move. My cursor changed into a cross, my ships responded that they can only move on water in stead of land. So no movement end of camapign. Sigh.
This happens when one of the start-of-turn informational messages (those icon droppings on the left-hand side) is a dialog box (such as an ally declaring war, or such). It's a "modal dialog" -- you have to dismiss the dialog before anything else in the GUI will respond again.

Dumb design. :wall:

MikeV
03-22-2009, 01:57
1. Two fleets merging = CTD
2. Fleet with troops in it entered a port = CTD
...
Merging fleets is buggy in at least 3 ways:

Can't merge 2 fleets with Admirals (same olde bug, still not fixed)
Can't merge 2 fleets carrying armies
2nd attempt to merge reliably causes CTD
Where was this code QA'd, Redmond? :furious3:

Fleet merging has an (undocumented) upper limit, both trying to merge fleets and (interestingly enough) when it deploys a newly-produced ship outside the port because the port is "full."

My guess :idea2: -- and it's only a guess, since it's not documented anywhere -- is that it limits us to a total manpower count, rather than # of ship units, in a stack.

Maybe someone (with more patience than I have) can experiment and find out what the limit is ...

MikeV
03-22-2009, 01:59
I'm envying you guys lucky enough to get in game bugs.

I installed the game on the 9th and loved it, completed RtI and started a GC with no glitches, no CTDs, nothing at all. Loaded up three seperate times without the hint of a problem. Steam oh so very helpfully updates it for me on the 10th, and now it won't load past the very first splash screen with all the copyright info on. I've left it fo three hours to no avail, and in the end I have to Ctrl-Alt-Del to get out of it.

I have re-installed twice, de-fragged, even attempted to turn off automatic updates and re-install, but it somehow turns them back on again.

Please, this is killing me, thirty-five quid for five hours play and now nothing. Any suggestions?

Shoot :smg: the person who decided to marry this beast to Valve's online Steam infrastructure, because it offers the siren call of "easily" patching the buggy software several times a week ... :rtwno:

aimlesswanderer
03-22-2009, 02:03
I have had some trouble moving agents out of cities/towns/farms etc. When one is in my city, I click on the city, click on the agent tab, click on the agent, then move him out. However, often I end up moving my whole army out instead!! I have found that to be sure that I am moving the agent, I have to click on him several times. Lucky the AI is stupid, since I tried to move an agent out of a town where the enemy was standing within sight, but moved my entire army out by mistake! Thankfully the AI didn't take my defenceless town, and my army returned next turn. Now I tend to move agents out only a short distance in case it's my army I am moving...

MikeV
03-22-2009, 02:05
I get that selecting twice thing too, but not every time.

There seems to be some serious general lag in selecting things, like above, and ordering things... Very annoying in battles when sometimes my attack orders just don't take. It's about 50-50 when I try to order a unit to run by double clicking, just as often they decide to walk instead so I've started using R. Is this just my system? Seems like a pretty big thing. The sounds are sometimes completely disconnected to the actual click too.
Yes, I get the laggy GUI, too. Seems like it's dropping input events routinely. Some that it catches, it does so on the mouse RELEASED event, which is just plain weird design. :wall:

It's almost as though the code has two threads competing for the GUI events, and the one that actually updates the visible widgets has ~50% chance to win the race. :tredmil:

MikeV
03-22-2009, 02:06
Solution = When merging units that will eliminate the smaller unit click on something else and then come back and the process should be completed. This seems to work fine for me.
Or use Ctrl-M to merge. Faster, and no CTD.

MikeV
03-22-2009, 02:10
Holy cow!

Empire has got to be the biggest dog of a game ever, I keep getting ctd's either during battles or just after as France and Prussia, possibly a few others as well, Britain runs smoothly, telling me something perhaps?

Or is it just a hardware issue, which would suck considering I just bought a beast of a PC...

No, it's not your hardware. It really is crappy software. :bigcry:

MikeV
03-22-2009, 02:12
Ummm....maybe I shouldn't have kept loading up the game to figure out what unit or building or whatnot was causing the CTDs, but when I loaded up firefox to get into the org it crashed on memory too....is ETW going to destroy my computer?
No, that last bit is just the moderators trying to prevent your from reporting Yet Another Bug. :laugh4:

MikeV
03-22-2009, 02:16
Overall I have had a good run with ETW just the odd CTD now and again.
However all this changed last night when I was playing a campaign as Britain and got to the year 1790.

I pressed next turn and it went through its thing - the mandatory request from France and then Russia to give them a prime peice of my real estate in return for a bagette and a nice red wine etc then I get CTD. So I reload and try about a dozen times doing different things on the 1790 turn but alas CTD every time. Has anyone else had this? Is it a known bug?

Sorry if this has been raised before but I couldn't find it!

Thanks
Seems like a lot of people are hitting that wall, fairly well into the campaign. We can't figure out if it's a save game corruption bug, the huge (and growing) size of the save game files leading to an out of memory condition when trying to read it, or what ... :stars:

Looks like the QA team wasn't able to get it to run more that a few turns, either, since it obviously wasn't tested past 100 turns into the campaign! :tomato:

MikeV
03-22-2009, 02:24
Good god man, hendecuple-post FTW!

Why not make your own thread criticising ETW instead of uh... this?
Just reporting bugs.

Unofortunately, there's a lot to report. :wall:

MikeV
03-22-2009, 02:27
I have had some trouble moving agents out of cities/towns/farms etc. When one is in my city, I click on the city, click on the agent tab, click on the agent, then move him out. However, often I end up moving my whole army out instead!! I have found that to be sure that I am moving the agent, I have to click on him several times.
Yes, I've had this happen as well. As with the other dropped GUI events, the agent selection event gets missed, too. As with all the other bugs, frustrating. :furious3:

MikeV
03-22-2009, 02:32
Tried moving a fleet past Gibraltar, but the pathfinding algorithm made it bump into the neutral Spanish fleet in Gibraltar's port (yes: in the port!) Got the usual pop-up about the pathfinder being too stupid to go around. ~:doh:

Then, during the next turn start, there's a message about having recruited a new fleet in Gibraltar. Sure enough, my fleet now has a 2nd unit! :dancing:

Looks like somebody messed up their list pointers ... :rolleyes:

Furunculus
03-22-2009, 12:35
Winter 1748
Britain - Long Campaign
Mission - Literally just got the mission accomplished letter for absorbing the 13 colonies.

Every time I press the "end-turn" button it thinks about it for a second then goes back to the game with the button greyed out so it cannot be pressed again.

I tried going back to main menu, then continuing the campaign but the same thing happens.
I tried lcontinueing the campaign, saving the game, reloading the save file, and then clicking end-turn.

all to no avail, my game is stuck in a time warp.

Vlad Tzepes
03-22-2009, 12:38
Quick-save file corrupted, CTD. Auto-save file corrupted, CTD. Reboot, verify cache, nothing. I managed to reach turn 170 as GB, though, so it seems I played a lot more than other people.

I wonder... Is there anybody that managed to reach 1799 in a long campaign? If I knew how to, I would start a poll in the Parliament:

1. Yes, reached 1799, no problems.
2. Yes, reached 1799, some problems.
3. Couldn't do it, quick save and auto save crashed.

Monsieur Alphonse
03-22-2009, 13:26
Winter 1748
Britain - Long Campaign
Mission - Literally just got the mission accomplished letter for absorbing the 13 colonies.

Every time I press the "end-turn" button it thinks about it for a second then goes back to the game with the button greyed out so it cannot be pressed again.

I tried going back to main menu, then continuing the campaign but the same thing happens.
I tried lcontinueing the campaign, saving the game, reloading the save file, and then clicking end-turn.

all to no avail, my game is stuck in a time warp.

It happened two times in my game also. I don't know if have the same problem. Mine occurred because of a unit that was ordered to go to a city, was trying to enter that city but had run out of movement points. In my case the solution was to manually move that unit and hit end turn.

Furunculus
03-22-2009, 13:35
aha, i think you may be right.

when i click end-turn it always focuses the camera on a unit in india.

i will try it out now.

thanks for the idea.

neoiq5719
03-22-2009, 14:02
has anyone had any problems with boarding other vessels? every time i try it just freezes.

Furunculus
03-22-2009, 15:56
It happened two times in my game also. I don't know if have the same problem. Mine occurred because of a unit that was ordered to go to a city, was trying to enter that city but had run out of movement points. In my case the solution was to manually move that unit and hit end turn.

worked a treat, thank you.

MikeV
03-22-2009, 19:34
I've noticed two more (minor) bugs with save games:

It reports file times as GMT, not local. (Looks like somebody forgot to supply the right argument on the library call ... :uhoh2:)
After the end turn cycle, using Ctrl-L to re-load the (previous turn's) "Quick Save" file actually loads the (new turn's) "Auto Save" file. (Looks like either another off-by-one error, or someone mixed up list pointers again ~:rolleyes: ... anyone ever hear of STL? Hello! ~:wave: )

bloodshed
03-23-2009, 00:42
lol. just playing a land battle. way outnumbered and about to win when............ pop up something has caused Empire Total War to stop working. Never had that kind of crash before. Ive had one before and that was the Insufficient Memory thing. Just Super.

Warhammer3025
03-23-2009, 03:06
2 massive annoying bugs.

Phantom casualties. Units unengaged in battles suffering losses for no good reason. Units suffering losses that they quite clearly DID NOT suffer during battle. Happens anytime from small battles to big battles. I tend to notice this bug when i whup the hell out of hte AI winning a decisive victory and i'm like WTF, i lost like 5 guys total why the *$#( am i down 50, or i only lose like 100 and i lost 200+ at the battle stat screen.

Reinforcements spawning at the SAME entry point where NO ONE enters the battle. One battle with UP as France i was hit by a sallying Amsterdam full stack garrison + second full stack adjacent to it, defending was my siege stack plus a nearby reinforcement stack. I was kicking his ass and was pulling out some beat up units for fresh reinforcements when i noticed that despite the reinforcements has arrived message popping up NO REINFORCEMENTS have shown up. I saw that my reinforcements was spawning in on the opposite of the battlefield (saw the green triangle) near where the enemy initial deploy point was. So i zoomed in and a saw my 2nd stacks general bodyguard unit and one of his reinforcement line inf units tangled up stuck there unable to step onto the map. Both units suffered casualties cuz apparently they were duking it out just on the edge of the map but just beyond the red border (so neither was technically on the field). I ignored that and wiped the rest of hte field then focused on the bug (battle not won due to not defeating all the enemy units similar to the fixed arty enemy reinforcements bug). Then i noticed that about 50 UP line inf managed to get into the middle of the map but the unit banner was still stuck at the spawn point. I decided to try something out and tried to engage them hoping to kill them so the rest of the enemy can enter the field but my units wont target nor did the enemy inf fire back. Then i force marched my troops into them and started a melee where my guys won, except a few of them were still left in teh unit stuck at the spawn point thus going back to square one. They cant enter the field (neither did my reinforcements) and i couldnt kill them since they wre beyond the red border. A rather massive bug where i had to speed up time to run out to resolve. I won but it killed both enemy stacks even though i only really killed the 1st stack garrison whereas the 2nd stack just "died."

Murmandamus
03-23-2009, 03:43
Not sure if this is a bug or a feature:

1) Enemy army raids a town and damages a building.

2) I decide I want to change it anyway, so instead of repairing I click the button to destroy it.

3) Enemy army raids the town again, and next turn I still have a damaged building instead of it being destroyed.

Happened 3 turns in a row until I was able to get an army out to get rid of the enemy to stop it raiding the town.

Not sure if this one is a bug, but it really bugs me:

My men, standing their idle for 5-10 minutes, don't see the need to start loading their weapons until the enemy is within firing range. That means if the enemy charges in with a melee unit I'm lucky to get one volley off before they engage.

Aren't these supposed to be trained soldiers? Surely a trained soldier would get himself prepared during the 5-10 minutes he spent watching an enemy army march towards him, rather than waiting until after he could have taken his first shot to start loading his gun.

Playing as Maratha I've taken the Mugals, pirates, Persia, Morocco and Barbary states, so nearly all my battles have been against largely melee armies which has made this "feature" incredibly annoying.

IMO any unit that's idle should immediately load its weapons.

MikeV
03-23-2009, 05:44
Just tripped over this one:

Try to unload fleet onto territory of protectorate, do not yet have military access. This brings up a dialog box with 3 options: declare war, request military access, cancel move. Choose request access. Offer any of the options (default is 5 turns). Diplomacy screen stays up, but no contents or buttons showing. Dismiss dialog. Request is denied.

This returns to the same 3-option dialog box. Choose cancel move.
This returns to the same 3-option dialog box. Choose anything.
This returns to the same 3-option dialog box. Ctrl-Alt-Del to bring up Task Manager and kill the process.

Monsieur Alphonse
03-23-2009, 07:08
Just tripped over this one:

Try to unload fleet onto territory of protectorate, do not yet have military access. This brings up a dialog box with 3 options: declare war, request military access, cancel move. Choose request access. Offer any of the options (default is 5 turns). Diplomacy screen stays up, but no contents or buttons showing. Dismiss dialog. Request is denied.

This returns to the same 3-option dialog box. Choose cancel move.
This returns to the same 3-option dialog box. Choose anything.
This returns to the same 3-option dialog box. Ctrl-Alt-Del to bring up Task Manager and kill the process.

I had the same problem when I attacked France. I was at war with them for over twenty turns, I had captured two south American regions from them but when I landed a Dutch army on French soil, just to by pass neutral Spain I got the same dialog box.

Option 1: Don't declare war monsieur we are already at war..
Option 2: Of course military access is out of the question during a war monsieur.
Option 3: No monsieur we don't want peace because we hate Dutch cheese

End campaign

Heinrich VI
03-23-2009, 12:10
protectorates can declare war on you. happened to me as france with louisiana...

they still happily joined me though after i took the mission provinces. :wall:

Scribble
03-23-2009, 12:13
When I finish the last part of the first USA campaign, as I get the 15th province I get the cut scene movie then the game drops to main game menu and gives me the option of continuing the game, which in turn takes me back to the previous turn. If I play that turn again and take the last required province it goves back to movie, crash to main menu etc etc :wall: meaning that I can't unlock the US as a faction :furious3:.
Have to say I agree with the posts saying that - generally - its a lot less buggy than RTW/MTW/M2TW were at release but theres some very irritating bugs.

maestro
03-23-2009, 12:36
Since the patch, I've only had one CTD (last night, 20 minnutes into an epic battle :furious3:) but a bug I've suffered from a few times now is what appear to be pandlocked ships. I've had a fleet in the East Indies that I couldn't move - everywhere was a cross. Any ships tried to join the fleet got the "this is land, stupid" message. Odd that. Also, in my current GB campaign, I have the French landlocked somewhere near Bristol :inquisitive: They attacked my port, so I sailed my uber fleet round from Portsmouth and camped outside. Then I kicked them out of the port with an army, hoping it would force them into combat. Didn't quite happen like that though - their fleet is now landlocked. I've had to sue for piece with the frogs cause their fleet is right outside Bristol, but they cna't move nad I can't attack them "cause it's land, stupid" :dizzy2:

Still a wonderfuul game though :2thumbsup:

Furunculus
03-23-2009, 15:31
Playing as the British - Long Campaign
Year 1758

Just taken Newfoundland from the French with an army transported by by four 2nd rate ships of the line.
Parked the ships in the harbour to repair.

Ever since this point if i click on the harbour at all the game freezes, and the CTD's about 30 seconds later.

So my fleet og four 2nd rates is stuck in Newfoundland harbour for the rest of the game. :(

Zoring
03-23-2009, 15:36
When there is a massive battle with multiple reinforcments the game will CTD without warning or a single error message. Exceptionally frustrating as you can imagine with a huge war against France and i've had a 45 minute battle. Game killing.

tpaine86
03-23-2009, 21:03
By no means a definitive list, but a few irksome bugs off the top of my head include. . .

1) CTD when clicking on a Navy built at a port in Cuba during late-game prussian campaign. 7 stack navy (incl. heavy 1st rate!) stuck in port.

2) (in same prussian campaign) Austria will offer and then subsequently cancel trade agreements every turn. Diplomacy AI bug?

3) garrisoned Forts in Ottoman campaign don't intercept incoming armies

4) Battle Map - Unable to assault command HQ of a wooden fort with Cemaat Janissaries; command hq is un-clickable

tpaine86
03-23-2009, 21:05
5) CTD when trading ships between fleets using the transfer unit interface

Heinrich VI
03-24-2009, 01:03
- enemys retreat deep into your own territory after a lost battle.

- state gifts are bugged all give the same bonus to relatios no matter how expensive.

- protectorates of major powers (and trading partners) declare war on you.

------

world domination campaign as france h/h, the year is 1755, its swedens AI turn...

... and the game just stops. no white screen + crash, no error message it just stops and i have to reboot the computer...

... thats the second dead campaign now - i've had enough... :furious3:

YNWA
03-24-2009, 10:52
world domination campaign as france h/h, the year is 1755, its swedens AI turn...

... and the game just stops. no white screen + crash, no error message it just stops and i have to reboot the computer...




Sounds like my game! But i think I know whats causing it, at least for me. I'm playing Sweden and the game just stops when it comes to the Mughals AI turn. But in fact it hasn't stopped completely, if I wait for like 10-15 or so more minutes it continues as usual. Whats causing this is, I believe, because at Hindustan the AI is spamming 1-3 regiment armies, there are at least 20-25 armies around the city, just standing there doing nothing as it seems! I can see this because I have trade route with them. My game always seem to be freezed at the Mughals AI turn now, after a while it twitches a little and after a few minutes it continues with the remaining factios of that turn. I can't bother to wait that long every turn, therefore I'm waiting for a patch that might fix this, or at least I won't start another campaign until then, so it hopefully doesn't happen again.

Anyone else recognize a problem like this? As I said, the game doesn't CTD or anything, it just takes a hell of a long time calculating the moves of the Mughals thanks to the army spamming around Hindustan.

Lord Dazed & Confused
03-24-2009, 14:53
This has got to be a bug, if not it's the most annoying feature ever.
It’s happen twice now playing as GB. The first time I had Mysore under siege and on Maratha's turn two units walk up to Mysore, I hear lift the siege, my army retreats, and take the city from my full stack :furious3: I get a message saying that due to a change in diplomatic blablabla my army has moved.
Then again in India I have the region capital beside Goa under siege and this time my allies Portugal attack the city which I've had under siege for a few turns, causes a battle with my army as the reinforcements, win the battle because Portugal’s army was destroyed but guess who got the city not me. What's going on is this supposed to happen? Although I should be happy I'm at 1760 and only had about 3 CTD's and one corrupt save so far.

Also has anyone had the Main Menu go corrupt?
I thought it was my card but the temps are ok and it only happens when set on high texture detail. I've also had the game load up, go white screen miss all the intro stuff and go straight to the Main Menu but without the animations playing in background.

LDC

Dayve
03-24-2009, 18:03
I want to make Saxony my protector now that their protectorate, Poland-Lithuania, has been destroyed.

They're not allied to or at war with anyone, and i have not the option to request protectorate because they are still the protectors of Poland-Lithuania, who are destroyed.

This can't be right, can it?

Fisherking
03-24-2009, 18:17
Dealing with a couple of bugs:


The trade theaters are still iffy when it comes to your ships.

If you need to move ships in and out of the stack, don’t do it on the anchor symbol! Move the fleet off, make the changes, and then go back onto it.

There is also a bug with “Path Blocked”! Suddenly the units can never move again, particularly ships and agents. It will usually show up on the next turn and everything in the stack is useless from that point on, so don’t combine the unit with a blocked path with anything!

I lost a 9 ship fleet by doing that, and it also happens in the trade areas.
:sweatdrop:

Vuk
03-24-2009, 19:42
I am not sure, is this a bug, or is it just one of the Brit designer's jabs at French naval power. :beam:

https://img5.imageshack.us/img5/3003/etwbug.jpg (https://img5.imageshack.us/my.php?image=etwbug.jpg)

Poncho400
03-25-2009, 19:31
Last night I had my army of about 1500 ambushed by and army of about 1900 (doing the RTI campaign). When we started, all of my dragoons (240 perfectly good soldiers) spawned underground. This really weakened my forces, which caused me to lose.

When I was nearing my last units, I ordered the dragoons to retreat (they were still stuck underground). They just stayed underground. About a minute before the end of the battle, two units of Dragoons dissapeared (as if they had been wiped off the face of the earth), and the other went from 80 to 1 units.

MikeV
03-25-2009, 21:56
At start of turn, Cherokees DoW vs. 13 Colonies, who are Great Britain's protectorate.
All armies, in all theaters, with multi-turn move orders receive "Path Blocked" messages, canceled moves.

MikeV
03-25-2009, 21:58
After successfully completing mission, among the dialogs from various information droppings is one stating the winning general has gained the following traits: {empty text box}

MikeV
03-25-2009, 22:00
Settlement details dialog box is not movable, although you can scroll the screen behind it. Chosen fixed position is kind of dumb.

MikeV
03-25-2009, 22:02
Trying to move land units near a settlement, or naval units near a port, share similar bugs: selecting a unit and attempting to move it into the settlement, or attempting to move from settlement and merge with adjacent stack, does not work -- even though the double-arrow icon shows up.

MikeV
03-25-2009, 22:08
This has got to be a bug, if not it's the most annoying feature ever.
... I hear lift the siege, my army retreats, and take the city from my full stack :furious3: I get a message saying that due to a change in diplomatic blablabla my army has moved.
This happens when the region changes ownership via diplomacy.


this time my allies Portugal attack the city which I've had under siege for a few turns, causes a battle with my army as the reinforcements, win the battle because Portugal’s army was destroyed but guess who got the city not me.
Ownership of the captured settlement goes to the faction that initiated the current battle, not the reinforcements. It does not consider siege history, nor relative size of the (surviving) armies.

Does anyone know if it makes a difference whether your army has a named General, and theirs does not? The original M:TW took relative leader ranks into consideration ...

MikeV
03-25-2009, 22:11
Just tripped over this one:

Try to unload fleet onto territory of protectorate, do not yet have military access.
Clarification: it may not have been onto the protectorate's territory, but the neutral, depending on which mouse up event it picked. This was right on the border between Georgia (the US one) and Carolina.

MikeV
03-25-2009, 22:16
That whole "Unit Transfer" widget is the lousiest part of the UI design. It's clumsy, counter-intuitive, and home to yet another bug nest. :spider:
Also, Ctrl-A doesn't work within the dialog panels -- you have to go in and shift-select all the units to transfer. Since this is the default 90+% of the time, it's a frequent irritant.

MikeV
03-25-2009, 22:19
I don't try to drag'n'drop the unit cards any more, too slow and unreliable. Instead, I use Ctrl-A (it eventually works) to select all the units, then Ctrl-M to merge. Also works with specific subsets of units selected, when they're of the same type.
A little more detail on the unit card selection errors: select 2 units (well, keep trying to select them until it shows them both highlighted); Ctrl-M to merge -- no merging, selection changes to only the 2nd unit card chosen; re-select both, Ctrl-M again; this time, it works.

Weird, the way it consistently drops the 1st input event(s). :dizzy2:

MikeV
03-25-2009, 22:22
One consistent error is having it mis-interpret movement orders: for some reason, it picks the last mouse/key RELEASED event it sees. So, if you issue the order, but move your mouse and forget to wait the necessary seconds, it sends your fleet, or army, or agent off in an unintended direction. ~:doh:

I am really, Really, REALLY beginning to hate the GUI design based on mouse/key RELEASED events ... :furious3:

Monsieur Alphonse
03-26-2009, 06:11
This is a bug caused by the march 25th patch. If I want to save my game while playing Russia, the screen suggests that I am Mexico (according to the map and faction flag) or something and there are no previous saved games nor is there a suggested save game like Russia winter 1725. I can only type a name or the name of my saved game and then save it the normal way. After saving and trying again everything is normal. But next turn everything is back to Mexico without regions according to the map. Now the question arises what if Mexico appears as a faction. Do they get all my regions or do I get a CTD?

Babblearossa
03-26-2009, 09:18
I am really, Really, REALLY beginning to hate the GUI design based on mouse/key RELEASED events ... :furious3:

err, there's probably a better way but... one advantage I've liked is I can abort a 'move here' order by moving the cursor to the sky before releasing the mouse. Been assuming that's why it's based on released event's, there does need to be a way to say 'oops, scratch that'

Babblearossa
03-26-2009, 09:28
after march 25th:

save game list went blank after about 15 turns, games still saved but don't think i was cautioned about overwriting a previous save ( difficult to check as no save games were listed ). ( seems new with m.25th update )

if a stack is directly adjacent to a city ( maybe only capitols ) ordering a subset of the stack to enter the city fails, you have to move them further away from the city ( splitting the stack ) then order them in, ( seems new with m.25th update )

sound plays after alt-tab back to windows and switching focus to another program, pre and post m.25th update

if region detail window is open, clicking on a different capitol doesn't update region details to show that capitol ( as the equivalent window did in all previous TW games I've played ). Is a big pointless time eater as my country grows.

Buncha selection, order weirdnesses but am still trying to document them coherently.

Oh and, big +++ for getting 2 patches out in a month, better than any previous TW I've bought, usually I wait a few months to buy and this makes me happy I bought on release this time. It's what I was hoping for.

Zatoichi
03-26-2009, 10:02
I've just had my first CTD after a battle - this didn't happen before the March 25th patch. Annoyingly this was during the AI turn where 4 separate battles are due to occur - it happened after the 2nd of these battles. Gah! I guess I can auto resolve them, but I won these battles against the odds, so the auto resolve will no doubt give the win to the enemy. Gah!

Furunculus
03-26-2009, 10:23
got a fleet of four 2nd rates floating of the coast of Cuba, loading with a 16 stack army just waiting to invade.
every time i click on the fleet i get a CTD.

yes, i did get the hotfix last night.

Bornslippy
03-26-2009, 12:53
a cavalry army just seems to disappear completely when it retreats from (declines) a battle in RTI

Bornslippy
03-26-2009, 12:54
Trying to merge two depleted militia units causes a CTD

anweRU
03-26-2009, 12:59
after march 25th:

save game list went blank after about 15 turns, games still saved but don't think i was cautioned about overwriting a previous save ( difficult to check as no save games were listed ). ( seems new with m.25th update )


This happened to me in my brand new British campaign. I ended the first turn, remembered that I forgot to repair a damaged. So when I went to load my save at the start of the 2nd turn, the save game list was empty. I saw the Napoleon & Mexico image described by the previous poster. I exited to Windows and restarted, the list was still empty...

foop
03-26-2009, 17:30
Further information about the save/load bug.

I, too, have seen the problem with the save game list being empty and a strange monarch and flag. Worse still, if you choose "Load Game" from the "Single Player" menu and this bug is in effect, you will be stuck on the load screen. None of the buttons (including the back button) do anything, and the only way I've found to escape is to kill ETW from the task manager.

When it's in this state, "Continue Campaign" still works. You can then save the game (you'll have to choose a name because the save list will still be empty). Once it's been saved, a subsequent attempt to load a previous save will work because the save list is repopulated.

ZIM!!
03-26-2009, 22:00
The game completely forgets paths/directions chosen for units upon loading the game so if you leave a units move unfinished say it takes 2-3 turns to get to a destination) then save the game when you start it up again the unit does not remember the command and just sits there.

ZIM!!
03-26-2009, 22:02
Ships that get too close to the map bundries get stuck

Invar
03-26-2009, 23:30
Army moves instead of agent: Sometimes when I select a city that has both an army and an agent, if I look at the army and then select the agent tab, then attempt to move the agent, the entire army moves instead!

Bouncing around to a different city works sometimes, but it's cumbersome.

HKDDJulker
03-26-2009, 23:47
During Naval Combat

on H/VH

1) I noticed that occasionally, while my ships were firing upon Pirate ships, the pirate ships would suddenly seem to gain another cannon. I believe I saw this twice in one battle, where I would mouse over the enemy ship, see "40/51" or something, and then after a second, it would blip and become "41/51."

2) Also, during the same battle, I had 3 Indiamen that I decided not to involve in the fighting. They stayed on the far edge of my deployment zone, and were uninvolved in any combat.

They started the battle with full health and cannon (12) and yet near the end of the fight, one was down to 8 cannon, another was down to 10. This is without any crew loss or hull damage. The enemy had no reinforcements, and no routing ships.

All the combat that was done was on the other side of the sea map.

I didn't auto resolve, and I'm not looking at a results screen. The battle is still going on, and they haven't been involved, but have suffered losses.

What the heck?

MikeV
03-26-2009, 23:49
err, there's probably a better way but... one advantage I've liked is I can abort a 'move here' order by moving the cursor to the sky before releasing the mouse. Been assuming that's why it's based on released event's, there does need to be a way to say 'oops, scratch that'
The Backspace key will stop it moving, if you're fast enough. There needs to be an Undo move keybinding, for a UI this broken.

Vlad Tzepes
03-27-2009, 01:02
got a fleet of four 2nd rates floating of the coast of Cuba, loading with a 16 stack army just waiting to invade.
every time i click on the fleet i get a CTD.

There's a workaround that problem - send another ship to your troublesome stack and it won't CTD anymore. It works for me. Somebody found it out, thanks, whoever he/she is, I can't find the post.

miotas
03-27-2009, 04:14
I get a ctd when I try to start a 2nd campaign. Anyone else have this bug?

Warhammer3025
03-27-2009, 04:18
Patched by 3/25/09

Phantom casualties still occur after victories. Each of my winning units are getting shaved anywhere from 5-10% for no reason. I especially notice this after i rout all my enemies and i choose to continue battle to chase down routers for more xp.

Babblearossa
03-27-2009, 05:59
Patched by 3/25/09

Phantom casualties still occur after victories. Each of my winning units are getting shaved anywhere from 5-10% for no reason. I especially notice this after i rout all my enemies and i choose to continue battle to chase down routers for more xp.

are you sure it's not friendly fire? I've noticed that happening when I don't turn off 'fire at will' on the artillery ( and the bombed my general, dang fraggers! )

Dead Guy
03-27-2009, 11:05
Light Infantry do not deploy like you tell them to. If you drag a formation they move to where you dragged it out but deploy facing the opposite direction or sometimes have their field of fire to one side, thus not firing at will at oncoming enemies.

Light Infantry also seem to keep firing when their target moves out of range if firing at will. Pressing back space doesn't stop it, nor does turning off fire at will I think, and they'll keep shooting at nothing until they run out of ammo.

Skirmishing also seems completely borked.

Melvish
03-27-2009, 13:49
Game always crash after a naval engagement (if i auto-calc it is all ok)
If i turn off the sound in ETW config panel all ok.

Moving an army to a town that already has a garrison then disbanding a unit without reselecting the town crash the game. (it display only the army recently moved and do not add the garrison in the displayed list)
Merging worn out unit can crash the game sometimes.

sassbarman
03-27-2009, 21:51
I get a ctd when I try to start a 2nd campaign. Anyone else have this bug?

ya i have this baby. just finished my first campaign as prussia went to start my second and as soon as i hit the grand campaign button CTD. nothing grand about that.

Feanaro
03-27-2009, 22:12
One thing that worked for me with CTDs related to starting a Grand Campaign: Delete your preferences file. You'll have to reset all your settings once the game has started but it worked for me. It's located in documents and settings>your Windows logon name>application data>the creative assembly>empire>scripts and the file is called preferences.empire_script.txt. Back it up before you do anything though! Also, some of these folders are hidden. You'll need to have enabled seeing hidden folders.

sassbarman
03-27-2009, 22:26
One thing that worked for me with CTDs related to starting a Grand Campaign: Delete your preferences file. You'll have to reset all your settings once the game has started but it worked for me. It's located in documents and settings>your Windows logon name>application data>the creative assembly>empire>scripts and the file is called preferences.empire_script.txt. Back it up before you do anything though! Also, some of these folders are hidden. You'll need to have enabled seeing hidden folders.

thanks feanaro i will give it a go. truly strange though i can hit continue campaign and play any one of my three saves from my prussian game but once i hit new campaign you guessed it. very very dissapointing shame on you CA!!!

EDIT: that worked feanaro you are the man!!

Baudchaser
03-27-2009, 23:43
As a big fan of the Total War series (played them all, except of the Shogun ones), I was quite disappointed to find that Empire - Total War was so full of (serious) bugs. In particular when I never could complete a game of world domination, as the longer I came into the game, the more it would appear to crash.

Anyhow, I realized that the game would crash-to-desktop 100% whenever I selected any fleet consisting of only "Heavy First Rates". No matter what I tried to do, it would consequently crash.

I did a lot of tweaking in the game settings, to no avail. The crashes appears to occur because of the "range available" (the green color that surrounds your units when you select them) simply goes bananas... So my "solution" to fix this, was to put a smaller and shorter-ranged ship (i.e. a Galley) into the group of heavy first rates. That worked for me, so far.

Now, if you dock the heavy first rate groups (with the galley) for repairs, the game crashes again if you select any of the heavy first rates when trying move them out of the dock. You solve this simply by selecting the galley first, and then shift-select the heavy first rates...

I am not sure how many people have this problem, but at least people with similar hardware/OS may have experienced it.

I run Win XP Professional 64bit version (game in Windows XP compability mode)

My hardware is :
Intel Pentium Core2Quad 2.4Ghz, 4GB memory, Nvidia GeForce 8800GT (512MB)

I hope the information was useful, and that it may help others to avoid annoying crashes which prevents you from conquering the world...

Best regards
Robert.

crazyviking03
03-28-2009, 03:20
Game always crash after a naval engagement (if i auto-calc it is all ok)
If i turn off the sound in ETW config panel all ok.

Moving an army to a town that already has a garrison then disbanding a unit without reselecting the town crash the game. (it display only the army recently moved and do not add the garrison in the displayed list)
Merging worn out unit can crash the game sometimes.

I am getting this issue with naval battles as well. So, simply turning off sounds will remedy this?

Feanaro
03-28-2009, 03:24
EDIT: that worked feanaro you are the man!!

The credit goes to someone else, I'm just not sure who. I read it on here or TWcenter.

MikeV
03-28-2009, 03:41
I get a ctd when I try to start a 2nd campaign. Anyone else have this bug?
Nope -- like so many others, can't complete a campaign. Just got the infamous save game CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song) ~1743. :wall:

MikeV
03-28-2009, 03:45
Select a naval unit, create an Admiral, he takes command of the selected unit.
Select a land unit, create a General, he takes command of a new "general's bodyguard" unit.

One of these is a bug: either the Admiral needs to be constrained to a "flagship" type unit, or the General should be able to take over command of an existing "bodyguard" type unit.

One side-effect of the current implementation is that dead Generals leave behind 8-man "bodyguard" cavalry units that can't be assigned a new body to guard.

A Very Super Market
03-28-2009, 04:02
It is generally agreed that CA should allow us to transfer admirals from ship to ship. However, you still don't need a specially made flagship, it is simply preferable.

However, it is debatable if the bodyguard thing is a bug. Presumably, they should be disbanded upon a general's death, but they are still paid members of an army. I would think that they would stick around.

Warhammer3025
03-28-2009, 04:25
Yea i'm now starting to suffer CTD after battles i fight out after the newest patch. So in order to get around it i have to turn off sound? Geeze that kinda bites...

crazyviking03
03-28-2009, 06:58
I re enabled >2G ram (since patching overwrites .exe) and have been waiting several seconds before clicking to exit battle, and it seemse to have completely solved the naval battle crash issue. Just got done fighting 6 naval engagements on my Spanish campaign with no CTD.

neoiq5719
03-28-2009, 10:35
has anyone had this? i sold a region, set it for 5000 for the next 20 turns to be paid repeatetly, made the sell lose the region and................no money comes in. is this a bug?

Furunculus
03-28-2009, 17:42
There's a workaround that problem - send another ship to your troublesome stack and it won't CTD anymore. It works for me. Somebody found it out, thanks, whoever he/she is, I can't find the post.

thanks, i'll try it.

norton
03-29-2009, 00:01
I keep running into major crashing bugs. This is about the 3rd time I've reach about 1780 in totally diffedrent compaigns before I crash.

Loading the save game results in an instant crash.

Not sure of the repro, but I have the savegame that immediately crashes me. It is around 77MB, I would be happy to email it to a dev or support person if I had their email.

I am running Windows Vista Enterprise x64 - 2x NVidia GTX 260 in SLI (Driver version 7.15.11.8208)
I purchased the game through steam, and the crashing bug still repros with the latest patch.

Thanks, I hope this is fixed soon, I am disappointed with the quality of the release thus far, as I have been unable to actually complete a game.

aimlesswanderer
03-29-2009, 14:33
Since trusty Steam downloaded the latest patch yesterday (was in offline mode before that), I have been having serious CTD problems. As the Maratha, when I moved an army around Georgia (in the Americas) it crashed twice, while moving different armies different places on different turns. It has also crashed while moving fleets around Europe and the Americas, and armies around Persia. Moving fleets and armies was also extremely slow (much much much slower than at the start of the game), even on low graphics. This is extremely annoying as it was much more stable before the latest "improved" patch.

The whole thing was so botched and slow that I gave up and started a new game as Prussia... however, it didn't even last 1 turn, before it died!!

Dead Guy
03-29-2009, 15:28
I didn't have problems like this before, but now about 50 years into my campaign I'm starting to get CTDs after almost every battle. I destroy a little barbary states fleet with 4 galleys in it, CTD. I capture Lahore, CTD. Before this last patch it seemed like it started crashing because of insufficient video memory but at least that was BEFORE the battle and if you reloaded it worked.

This, to me, is the worst possible bug for this kind of game to have. I don't want to fight a battle for 40 minutes and then have it crash on me, and then I just have to autoresolve cause playing it again when it's probably just going to crash again isn't entertaining. This reduces the game to one big management campaign. The problem is exagerated further in the opponents turn. It's completely game breaking.
Ironically there are some volountary features that allow you to skip the administrative part, but now there also seems to be a compulsory feature that forces you to skip the war part of total war. You can do better than this, CA.

loony
03-29-2009, 20:09
I want to start a new campaign (my last save-game is corrupted and I don't want to re-play 20 turns of total dominations).

I suffer a CTD every time I try to start a new Grand Campaign!!!! What the ****? It was OK before...

Negative
03-29-2009, 23:55
I never had CTD problems before but I have them now. After battles (land & naval) I CTD. I have to auto-resolve every battle now. :thumbsdown:

Gah!

miotas
03-30-2009, 07:24
Quote:

Originally Posted by sassbarman
EDIT: that worked feanaro you are the man!!

The credit goes to someone else, I'm just not sure who. I read it on here or TWcenter..

Cheers someone else

*EDIT*
@ Loony


One thing that worked for me with CTDs related to starting a Grand Campaign: Delete your preferences file. You'll have to reset all your settings once the game has started but it worked for me. It's located in documents and settings>your Windows logon name>application data>the creative assembly>empire>scripts and the file is called preferences.empire_script.txt. Back it up before you do anything though! Also, some of these folders are hidden. You'll need to have enabled seeing hidden folders.

YXAndyYX
03-30-2009, 15:46
The game works quite well for me most the time beside some sound lags.

The only bug that really grinds me is that I pre ordered the special forces edition and activated my special units and the amazons which are all showing up ingame.

Now some days later I bought an activation code for the Hussars for Prussia on ebay and activated them too. According to Steam the activation was successfull and they are also showing up in the dlc section of the game but they can't be found anywhere ingame it seems. Neither can I select them in custom battles regardless of the time period nor can I recruit them as Prussia holding Brandenburg in the main campaign.

Now I hope CA will fix this because I think this would be very easy. Just a few lines of code I guess.

Come on CA! I payed for all special units so far and I'm already looking forward to buy the USS Constitution as well.

WackiestPaladin
03-30-2009, 18:49
I have encountered a CTD with the Ivory Coast. I'm playing as France, it's 1719 and I control 4 of 5 trade ports on the Ivory Coast (with 5 total Indiamen for a long time). I noticed on my trade tab that I'm only getting 20 ivory tusks from the region, when I used to get 86. I find that 3 of my fleets won't do anything. When I select them (individually or all ships together), the cursor is an X wherever I put it. The one trade fleet that I can move (where I must be getting the 20 tusks from), if I move it out (and either leave it out or put it back into the trade port I moved it from), I get a CTD when I go to the Trade tab.

I was running the 3/26 update. After the first CTD STEAM downloaded the 3/30 update but I get the same results.

#1 - Something wrong with my IC trade fleets. Though they still appear, they don't generate income and can't be moved.

#2 - CTD on Trade tab after making change to working fleet.

kitbogha
03-30-2009, 19:51
Two things:-
1) Although my computer is within the specs I am forever getting ctd's when I want to fight a battle (ie go to battle screen to physically fight it). I have managed a smallish engagement against the Swedes in my Russian campaign but otherwise nada.
2) Suddenly from having sizeable units (ie 120 line infantry), I am now stuck with small units (ie 40 line infantry). I am not aware that I have selected anything to make this happen.
Please help.

aimlesswanderer
03-31-2009, 03:11
I'm pretty sure that your protectorates aren't supposed to be able to declare war on you, right? As Prussia, I managed to chew the Austrians back to the one province SE of Hungary, and made them a protectorate. A few turns later I was surprised when they declared war on me! Is that supposed to happen? Strangely, when I put the mouse over an army of theirs it still says "Protectorate".

A Very Super Market
03-31-2009, 03:19
Well, protectorates aren't part of your kingdom. Fear is supposed to be the main thing keeping them in line. They can rebel anytime they want to.

But the diplomatic relations thing showing that they are still your protectorate is probably a glitch.

sassbarman
03-31-2009, 10:04
I have the 03/30 patch and now there is no sound when i click on in game menus and armies, you know that clunking sound. i had no sound problems before this patch. :dizzy2:

Dead Guy
03-31-2009, 11:49
After the latest patch, sounds frequently stop playing in battles, including the sound of muskets firing etc. Then if I change the speed for example, boom, they all play at once in quick succession. So there's a hundred clicked to attack sounds and move orders and rifles going off all of a sudden. Very strange.

Slaists
03-31-2009, 14:36
Something is going on with fleets in harbors (+ some units sitting in the harbor) combination after this latest patch. Whenever I click on a harbor that has a fleet/units in it: I can sense the strategy map 'freezing' for a moment as if the system is trying hard to solve something. At times, the usual 'pop-up' with the harbor contents would come up; at other times - the game would just crash. This was not true before the last patch (there was no freezing).

By the way, I had absolutely NO crashes before the patch that came out before the one on 03/30, so, it seems, the last two patches screwed something up.

Zatoichi
03-31-2009, 14:37
I've seen 2 bugs with the Puckle Guns - the first is if I am defence and click the sandbags icon while the Puckle Guns are selected - the barrels of the guns detach from the their base (still manned by the crew) and are unselectable for the rest of the battle, the sandbags deploy with the remaining parts of the guns. Don't know if the barrels would fire as the cursor target was showing as out of range.

The second bug occurred with the Puckle guns deployed in a walled city - when the crew were attacked, they fought back, but one of the crew chased after the routing enemy, and the entire crew became unresponsive - I could select them, but the cursor didn't change into a 'hand' when hovering over the unmanned guns. When I finally tried to right click on the ground, the game suffered a CTD.

A second time (different battle in a walled city), one of the horses from the Puckle gun ran up one of the walls after the crew got attacked (I should probably take more care of them!) - the horse eventually glitched along the top of the wall until it got to the gate, whereupon it dropped down and ran off on the ground again.

Zatoichi
03-31-2009, 14:40
Something is going on with fleets in harbors (+ some units sitting in the harbor) combination after this latest patch. Whenever I click on a harbor that has a fleet/units in it: I can sense the strategy map 'freezing' for a moment as if the system is trying hard to solve something. At times, the usual 'pop-up' with the harbor contents would come up; at other times - the game would just crash. This was not true before the last patch (there was no freezing).

By the way, I had absolutely NO crashes before the patch that came out before the one on 03/30, so, it seems, the last two patches screwed something up.

Just for info, I've always had the occasional port freezing, before and after the hotfixes were applied.

Barny Bangs
04-01-2009, 10:03
I have not played that much since I got ETW, yet encountered several bugs. The most annoying ones:

- Traded with Portugal: Goa in exchange for two Techs and 3000 Gold. Portugal took my money and my techs, I entered the Diplo-menue again and wanted to trade techs, which Portugal did not want to do. Back on the campaign map I noticed that I got ripped off: Portugal kept Goa, my money was gone and Portugal got my two techs.

- when trying to board an enemy trade vessel with my brig-crew, the game froze.

Edit:

- forgot the most annoaying one: grabbed a province, in which all three of my thugees were wrecking havoc. I got the province during the enemies turn (he sallied forth), when it was my turn the province was mine, yet all three thugees were gone =(

nokhor
04-01-2009, 13:10
i get

-the white screen of death

-the corrupt saved games, making campaigns unfinishable

-the 10 second delay when selecting a fleet

- when i end a turn, i sometimes get the end turn button depressed, and the end turn sound; but it doesn't go on to the next nation. i can still highlight my units and regions and change stuff, but i can't go on to the next turn because, the button is already down.

is this the same dev team that did RTW? it has similar characteristics. with the shine and polish on the battle side and graphics , and the campaign side feeling a bit neglected.

danishvike
04-02-2009, 21:48
First of I was able to playe about 150 turns with Prussia. Then I also got the "white screen of death" when trying to load my game. I tried to load different saves I have made but none of them worked anymore.

I then started of a new campaign playing the Indians (the Hindu ones) - I've played about 60 turns with them with a few CTD's, but nothing I can't live with.

I decided to start a new campaign with the prussians yesterday. I played about 8 turns. Now when I want to enter the savegame or the quicksave I again get that damned white screen when trying to load my game and it crashes to the desktop. I've now got two prussian campaigns that are unplayable - which is REALLY demoralizing!!!

Tarquinius
04-03-2009, 11:39
Since the 25/03 patch I haven't been able to start a new game. I've tried everything. Reinstalls, de-installing the patches and installing new ones, nothing helped. So has anyone been able find a workaround this problem?

If not, could anyone send me a save game with the French and English VH/M 1700? It would be much appreciated

MikeV
04-03-2009, 14:31
Fleet arrives in a teleport box, right on top of an enemy fleet that arrived there last turn. Cannot move the newly-arrived fleet. When combat takes place, cannot retreat the fleet. In both cases, it seems to behave as though it has 0 movement left.

Occupy a region capital that has a fleet in port, the fleet leaves the port but moves to coastal water. Adjacent combat fleet cannot target the just-moved enemy fleet.

MikeV
04-03-2009, 14:33
Try to upgrade a level one settlement. Hover mouse over left-hand (governor's building) to get building drop-down. The adjacent (fortification level) drop-down happens, instead.

This is for regions that have only two lines of building: the Governor's and Fortifications.

MikeV
04-03-2009, 14:40
Naval combat with a max-size (6 ship) naval fleet. Autocalc and get an enemy prize. Select add ship to fleet. Long pause, then CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song).

Slaists
04-03-2009, 16:56
Just for info, I've always had the occasional port freezing, before and after the hotfixes were applied.

I noticed that this seems to happen only with campaigns that are pretty advanced (in terms of the turn number), not at the beginning of the campaign.

Slaists
04-03-2009, 17:01
I've noticed this one lately: I would select an agent in a settlement and click outside the settlement. Instead of the agent moving, the garrison moves...

Related: when selecting an agent (gentleman, for example) in a city, his remaining move-point area does not get marked on the strategy map.

On a similar pathing issue: at times, when I select a unit from a fort (possibly this happens in other situations too) and ask it to go in one direction, the unit jumps out on the map and proceeds in exactly the opposite direction... This is a nasty problem if strategy map speed is set to fast since the unit in question usually ends up running into enemy before I manage to hit 'backspace'.

Shigawire
04-03-2009, 19:02
After your government has changed after a rebellion, the "Different Gov. Type" diplomacy penalty does not refresh between all your relations.

For example, as I was playing Prussia - it started out as an "Absolute Monarchy."

The diplomatic relations I had with other "Absolute Monarchies" were given bonuses for having "Same Government Type", specifically the +25. The diplomatic relations I had with "Republics" were given the penalties of "different gov. types", -25.

For example between Prussia and United Provinces, I had -25 because they were a Republic and I was an Absolute Monarchy.

Now, after the rebellion Prussia became a "Republic." But the relations remained as they were before.
I still had the diplomacy penalty called "Different Government Type" with the United Provinces - even though we are both Republics.

Grondag
04-03-2009, 23:34
I was playing the British campaign and everything was fine until about 40 years into it, when the game crashed while the other factions were starting to take their turns.... I tried loading the last autosave, but it kept crashing about 2 seconds into the load screen, with windows telling me the program is unresponsive... Changing video settings and updating drivers didn't fix it. I'm guessing its a fatal crash bug. I'm hoping it's restricted to just that particular campaign. I'm about 20 years into the American campaign, and keeping my fingers crossed. Hopefully someone working on the patch will figure this one out...

MikeV
04-04-2009, 14:34
I was playing the British campaign and everything was fine until about 40 years into it, when the game crashed while the other factions were starting to take their turns.... I tried loading the last autosave, but it kept crashing about 2 seconds into the load screen, with windows telling me the program is unresponsive... Changing video settings and updating drivers didn't fix it. I'm guessing its a fatal crash bug. I'm hoping it's restricted to just that particular campaign. I'm about 20 years into the American campaign, and keeping my fingers crossed. Hopefully someone working on the patch will figure this one out...
We keep running into this problem.

My guess is this: there is too much in the save file for the app to process. At file load, it tries to read and process the file's content. Because of how it's reading and processing the file, it runs out of available memory and/or goes into a nearly infinite loop. At that point, Windoze declares it "unresponsive," and we're SOL. :wall:

We have lots of examples, in this app, where it takes way too much time to process simple GUI gesture responses. So, it's not hard to imagine the file processing code being equally slothful. :tomato:

Hosakawa Tito
04-05-2009, 12:05
Playing as Spain, the year is 1720. I have eliminated the Caribbean Pirates, Portugal, Morocco, Genoa, Savoy, Venice. France is attacked by Prussia, UP, Austria, etal and requests assistance. I gather a force from my capital and send them north. As soon as I reach French territory and click end turn, the AI factions are making their moves and I get the message "program not working" , "closing program & returning to windows".:shame:

I went back to load a save from several years before the crash to try different scenarios, not combining depleted units, constructing different buildings, etc... It didn't seem to matter, the game crashed on the same end turn year & season. Things were just getting interesting too.

Sandokan
04-05-2009, 12:50
:help:
I am playing the Road to Independence Campaign. It's 1802 and I need to capture one more region to complete my campaign objectives.
Then I capture the Huron region Tellico, Kaintuck Territory and I get a nice cut scene movie and then a message that I completed the objectives and I have to hold them until the designated year (1825 I think).
So far, so good. But then when I close that message the game menu:
- Continue campaign, etc. appears and there is no way I can get back to the map to really continue my campaign, since clicking on "continue campaign" takes me back to the point before I captured Tellico.

I was really looking forward to unlocking the American faction but am at a loss now as to how to achieve this.

ocitalis
04-05-2009, 23:47
Im playing as Sweden. Grand Campaign. In short, Sweden cannot utilize trade nodes in trade theaters. Indiamen never create the naval trade route when parked on the nodes for any amount of time. Ugh.

Dead Guy
04-06-2009, 09:18
Im playing as Sweden. Grand Campaign. In short, Sweden cannot utilize trade nodes in trade theaters. Indiamen never create the naval trade route when parked on the nodes for any amount of time. Ugh.

Have you patched your game? In my campaign with Sweden trade nodes work, but didn't before the second patch, I think.

crpcarrot
04-06-2009, 09:55
I didnt read the full thread to see if its already been posted

maybe a summary post at the top would be really useful

ive encountered a what looks like a bug

the morroccans were raiding my trade routes during the turn i sieged their last city. during the AI turns the AI sallied out and lost whereby i captured the city. All the morr fleets have gone from the map (shouldnt they have turned pirate/rebel?) but my trade routed are still being raided/blockaded. everysingle trade rute i have is red and being blockaded. i have looked at the whole map and cannot see any other pirates routes.

if this can be resolved will be glad for any help.

thanks

Slaists
04-06-2009, 16:08
Not a game-breaking biggie, but still a nuisance. The game crashed a couple times yesterday. After the crashes, the in-game strategy map unit voices (the ones that appear if one clicks on a unit on strategy map) disappeared. They did not come back after re-booting the PC and re-loading the game.

Probably this has been noted here before.

MikeV
04-06-2009, 22:12
Poland-Lithuania controls Saxony as a Protectorate. DoW on either, and get a CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song) during the alliance calculation phase.

MikeV
04-06-2009, 22:20
Remember, in R:TW and M2:TW, that if you had the "agents list" dialog displayed, and moved an agent anywhere, the app went CPU-intensive for a couple of minutes. Well, we have various other manifestations of the same kind of bug.

They all seem to be head-of-list / first-in-line related. For example, select France and go start a pot of tea ... France is the largest/most populous region, so it's at the start of the regions list.

Build a steam drydock and build a Heavy First Rate (the left-most / first in the list). After it's built, try selecting it to move it ... CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song)!

Generally, selecting any port or fleet causes a l-o-o-n-g pause. It's almost as if it's re-calculating the whole trade graph.

MikeV
04-06-2009, 22:25
It is generally agreed that CA should allow us to transfer admirals from ship to ship. However, you still don't need a specially made flagship, it is simply preferable.

However, it is debatable if the bodyguard thing is a bug. Presumably, they should be disbanded upon a general's death, but they are still paid members of an army. I would think that they would stick around.
Then, it would be better to have it behave the same as the naval unit case: select the unit, and have the new General take command of it.

Tully Bascombe
04-07-2009, 03:46
I got to the year 1714 playing as Britain, but during the AI's turn, when Sweden's move is being processed my computer locks up. I've tried restarting from earlier saves and I always get the same problem at the same point.

A Very Super Market
04-07-2009, 04:24
It should be because they are trying to declare war, and the "Calling allies" screen isn't showing up for some reason. I had this once, and managed to sidestep it with a reload, but I dunno 'bout you guys.

Tully Bascombe
04-07-2009, 05:05
I'm not Sweden's ally.

A Very Super Market
04-07-2009, 05:28
They might be declaring war on your ally

nafod
04-07-2009, 05:45
Just thought I'd chime in on the grand ole save bug.

Prussia 1760 GB turn takes 2 hours plus (no idea if it actually works or not). Affects end of turn save and autosave.

mikcara
04-07-2009, 09:27
While playing GB in the GC I was ready to take out the last Huron outpost.when I went into battle mode it loaded up and the deployment screen appeared however it was really close up and when I pressed X to zoom out the deployment tag disappeared and I got slaughtered in the process. I tried to get everyone into squares to have some chance but to no avail!I hav'nt tried another battle yet to see if it replicates the situation and I got through RTI with no problems.:help:

Tully Bascombe
04-07-2009, 13:21
They might be declaring war on your ally

I don't have any allies.

Tully Bascombe
04-07-2009, 13:26
Just thought I'd chime in on the grand ole save bug.

Prussia 1760 GB turn takes 2 hours plus (no idea if it actually works or not). Affects end of turn save and autosave.

If you have no idea if it works then I take it you never got past it?

Autosave actually takes place before the AI processes all of the non-player nations' moves, so it sounds like what's happening to you is the same thing that happened to me. In your case your game freezed while processing the 1760 GB move.

MikeV
04-07-2009, 16:53
Poland-Lithuania controls Saxony as a Protectorate. DoW on either, and get a CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song) during the alliance calculation phase.
Same game, years later: Poland-Lithuania has been destroyed, yet Saxony still lists it as its protector. DoW causes a CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song).

Clearly, AI-controlled protectorates are broken. :tomato:

nafod
04-07-2009, 18:33
If you have no idea if it works then I take it you never got past it?

Autosave actually takes place before the AI processes all of the non-player nations' moves, so it sounds like what's happening to you is the same thing that happened to me. In your case your game freezed while processing the 1760 GB move.

Nope never did. Couldn't call it a crash though as it would continue up until and beyond the screensaver kicking in, which of course minimizes ETW and then one can't reopen it.

I'm firmly in the camp of fix stability issues first now.

Gaius Baltar
04-08-2009, 01:44
As GB is grand campaign, Pirates stopped spawning ships around 1800, no names for Pirate ships starting around 1750. At 1780, no new names for my new ships.

MikeV
04-08-2009, 05:20
Same game, years later: Poland-Lithuania has been destroyed, yet Saxony still lists it as its protector. DoW causes a CTD (http://www.comedycentral.com/videos/index.jhtml?videoId=72779&title=dee-dee-dee-song).

Clearly, AI-controlled protectorates are broken. :tomato:

One bit of perhaps relevant data: at this point, with so many factions conquered & eliminated, Saxony was the last one on the AI's list. Might be an end-of-list / off-by-one bug.

Plus, that dangling reference to the long-deceased Protector faction is troubling ...

aimlesswanderer
04-08-2009, 05:50
As Prussia, GC, it is about 1750. For a number of years now the Trade tab shows that I have no trade with anyone, it is completely blank, despite me having 10 protectorates inc Hannover, and trade agreements with over a dozen factions. The Summary pages tells me that I am getting 4,600 trade (Hannover, Poland and Saxony I guess, land routes), but I should be getting more than that. Very strange. Not to mention that last time it did show I was apparently trading with Britain again, who I have been at war with for 3+ decades, and who blockade just about all my sea trade.

Tully Bascombe
04-08-2009, 13:38
I got to the year 1714 playing as Britain, but during the AI's turn, when Sweden's move is being processed my computer locks up. I've tried restarting from earlier saves and I always get the same problem at the same point.


It turned out that my computer wasn't freezing up. Instead Sweden's turn was about 12 minutes long. I got through that turn, the next turn Sweden's turn was just as long, the next turn it was normal length, then on the fourth turn it took 15 minutes to process Sweden's move.

I still don't think this should happen.

Slaists
04-08-2009, 14:59
I started to think about this after I noticed that my allies that joined my wars early in the game were still in war with my former opponents some 30 years AFTER I had made peace with them... Of course, no real war activity (besides trade blockading) was going on. Come to think of it, I believe, I have not noticed an AI faction making peace with another AI faction unless one of them is destroyed.

Hmm... could this possibly be a bug? In MTW2 and RTW, AI factions used to make peace left and right with each other. The current ETW approach must really hurt AI's economy.

--
note: I decided to repost here since I got confirmation that others are observing the same problem.

Slaists
04-08-2009, 15:03
Discounting sound glitches, post 03/30/2009 my game usually runs pretty smoothly (on ultra graphics) with rare crashes here and there. However, last night I noticed an indication that memory leaks are still present. Upon going into a battle I got a message that my video card memory (2 512 mb crossfired cards) was insufficient so 'the game had to close', with a subsequent CTD.

I rebooted my computer, brought up the pre-battle save and the battle loaded just fine.

mmk
04-08-2009, 15:57
Strange things happen:

1. When playing Prussia: 1st turn - the Prussian army left to Königsberg - when trying to disband Pikemen unit (army still in place) - game crashes everytime. Moving the army into Königsberg and then disbanding Pikemen - wokrs fine.
2. When playing UK: Sending missionary to Inuit nation then hitting "endturn" - game crashes at the point when Inuit flag appears while ai is working.
3. When playing UK: Sending both tradeships and warships to Coast of Brazil in one fleet and occupying trade post: When trying to move out warships - doesn´t work and trade icon (goldcoin) dissapears while fleet with tradeships is still in place. Also trade is not longer shown in tradecard. Tried to solve this by disbanding fleet and sending new fleet - same result.

General: Very slow performance with British naval units (when moving them from port to sea). Performance much better with naval units of other nations (e.g. Prussia).

nafod
04-08-2009, 16:52
Strange things happen:

1. When playing Prussia: 1st turn - the Prussian army left to Königsberg - when trying to disband Pikemen unit (army still in place) - game crashes everytime. Moving the army into Königsberg and then disbanding Pikemen - wokrs fine.
2. When playing UK: Sending missionary to Inuit nation then hitting "endturn" - game crashes at the point when Inuit flag appears while ai is working.
3. When playing UK: Sending both tradeships and warships to Coast of Brazil in one fleet and occupying trade post: When trying to move out warships - doesn´t work and trade icon (goldcoin) dissapears while fleet with tradeships is still in place. Also trade is not longer shown in tradecard. Tried to solve this by disbanding fleet and sending new fleet - same result.

General: Very slow performance with British naval units (when moving them from port to sea). Performance much better with naval units of other nations (e.g. Prussia).

Anyone else notice that selecting that army west of Konigsberg at the start of the game causes a pause similar to a fleet in a port (inordinately long for land forces)? Likewise disbanding the Pikemen fixes it.


As Prussia, GC, it is about 1750. For a number of years now the Trade tab shows that I have no trade with anyone, it is completely blank, despite me having 10 protectorates inc Hannover, and trade agreements with over a dozen factions. The Summary pages tells me that I am getting 4,600 trade (Hannover, Poland and Saxony I guess, land routes), but I should be getting more than that. Very strange. Not to mention that last time it did show I was apparently trading with Britain again, who I have been at war with for 3+ decades, and who blockade just about all my sea trade.

Yep experienced that too. The trade page would go blank. But I was still earning 17k in trade on the national summary.

Additionally some of my trade partners won't show up e.g. the Ottoman Empire. we share a land border, the Diplomacy screen indicates a trade agreement, we have a + to our relationship for a trade agreement. But I have no indication of tea or sugar from the americas getting to them. I'd declare war on them just to see if total trade dropped, but I can't play my Prussian game anymore...

MrWhipple
04-08-2009, 18:46
When I loaded a saved game the mouse tooltip keeps displaying the item under it like the region or city or town. It does not go off.

MrWhipple
04-08-2009, 18:59
After some more testing I have found it is the game that is bugged not the saved game. I opened three other saved games from other campaigns with the same results. Could it be a Steam update?

Bornslippy
04-10-2009, 09:49
Playing maratha conference short GC.

Firstly, it's way too easy, as even on hard campaign game setting I had won by 1716 and occupied the whole of the Indian sub-continent.

Secondly, I continued playing anyway and eventually became very powerful and rich. I even turned down my tax levels :dizzy2:
I had been completely free from problems in this campaign so far, which was a pleasing change from previous attempts.
Then there was revolution and I was asked to choose a side. I had no information on which to make my choice, so I picked "government", as I assumed it was something small and isolated. The next thing I know is that I get a "faction destroyed" window and the game ends. If I try to reload now, I get a CTD.

Why do I even bother with this game?

Fridgebadger
04-10-2009, 13:24
Searched for this and couldn't find it, so apologies if it's been posted before:

AI doesn't retreat from battles?

I've never had the AI retreat on the Campaign Map. Even if there are two units of militia and they're attacked by a full stack, they'll fight the battle. They used to run away on Rome and M2TW, so I can only assume it's a bug...

Slaists
04-11-2009, 02:56
Post 03/30 patch:

1. Battle sound is more bugged than ever; for most part my battles are now mute, the sounds missed tend to play in very quick succession if I change battle speed (going from slow to normal usually), after that the sound goes mute again. I had not noticed this before 03/30 patch.

2. Some strategy map sounds (for example, unit response after having been selected) disappear at times when a save game is loaded. The sound usually comes back after a turn.

3. If one has reinforcements in a battle and those reinforcements never make it to the battlefield, they still take casualties for some reason.

4. From time to time, I get 'out of video memory' CTD upon loading a battle. Upon rebooting and reloading the savegame: the battle loads fine. I have 2 cross-fired 512 mb Radeon video cards. Did not notice anything like this before 03/30 patch.

Sandokan
04-11-2009, 19:38
:help:
I am playing the Road to Independence Campaign. It's 1802 and I need to capture one more region to complete my campaign objectives.
Then I capture the Huron region Tellico, Kaintuck Territory and I get a nice cut scene movie and then a message that I completed the objectives and I have to hold them until the designated year (1825 I think).
So far, so good. But then when I close that message the game menu:
- Continue campaign, etc. appears and there is no way I can get back to the map to really continue my campaign, since clicking on "continue campaign" takes me back to the point before I captured Tellico.

I was really looking forward to unlocking the American faction but am at a loss now as to how to achieve this.

I tried capturing another region as my fifteenth, but that makes no difference.

Zoring
04-14-2009, 18:33
Incredibley, on the 'new engine' we have the exact same bug that dates back to RTW, the reinforcments make no sound bug.

Sandokan
04-17-2009, 00:51
Oh my, this is bad.

I have played several campaigns with hardly any problems or crashes, apart from my not being able to complete the RTI as posted above.

Tonight I finished a short campaign with Maratha Confederacy. After the victory movie (a very nice one for the Marathas btw) I chose "Exit to main menu" and crashed to desktop.
And now I can't start a new grand campaign anymore! If I start the game and click on "Grand campaign" in the main menu, I immediately crash to desktop.
I can still load my saved games but can't start any new game.

I tried removing the recent Windows updates, them being the only thing I installed since I bought the game, but that doesnt make any difference.

- Sandokan -

Dead Guy
04-17-2009, 10:00
Post 03/30 patch:

1. Battle sound is more bugged than ever; for most part my battles are now mute, the sounds missed tend to play in very quick succession if I change battle speed (going from slow to normal usually), after that the sound goes mute again. I had not noticed this before 03/30 patch.

2. Some strategy map sounds (for example, unit response after having been selected) disappear at times when a save game is loaded. The sound usually comes back after a turn.

3. If one has reinforcements in a battle and those reinforcements never make it to the battlefield, they still take casualties for some reason.

4. From time to time, I get 'out of video memory' CTD upon loading a battle. Upon rebooting and reloading the savegame: the battle loads fine. I have 2 cross-fired 512 mb Radeon video cards. Did not notice anything like this before 03/30 patch.

I also have problems 1, 2 and 4, exactly as you describe. Regarding point 4, I have a GeForce 8800GTS 640MB so not exclusive to Radeon or drivers I presume.

In addition, when going through completed constructions at the start of a turn, sounds from queing new buildings and selecting things lag terribly. I don't know if it's related to switching theaters repeatedly or something like that...

Camulodunum
04-18-2009, 20:37
Not sure if this one has been reported yet, but I had a University occupied and damaged; the research there was paused, and when I went to change the nature of the research (as I had just stolen it from someone else) clicking on the icon for that type of research caused a CTD. Thankfully that is on the only cause of CTD I have had in the game... so far.

However, I do have the sound issues mentioned above, and I am not sure the financial side of it is working properly.

Darth Venom
04-21-2009, 13:26
Since I haven't read the whole thread this might have ben posted before:

The click-on-ship-CTD seems to occur during the creation/calculations for the green movement range circle and certain coastal features. The reasons I base that on:

1. It hase something to do with movement range, since merging a ship (which has lost some movement points then) into the affected fleet solves the problem.

2. It can't be the range calculation alone, otherwise AI ships in the area would cause CTD's to, which they don't. Therefore it has to be something that happens when the player selects a ship but not when the AI does the same.

3. Only certain areas seem affected. Especially around Newfoundland a crash is almos guaranteed.

This leads me to the possible workaround: Is there any way the range indicator circles can be disabled??

Nelson
04-22-2009, 01:19
Please see the newly stickied Consolidated Bug List so thoughtfully condensed by Oaty.