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Ginger Yellow
03-05-2009, 11:32
I was playing RtI, Episode 2, and I got to the point where I had to take Montreal and Quebec. So I send my army over the bridge to Quebec and tried to siege the fort in the way. The French sallied out of Quebec to lift the siege. Yet when I got to the battlefield, I was in the fort, not the French. Which was handy as I was heavily outnumbered. Managed to win the battle because of the fortifications, but I was rather puzzled by it all. Am I missing something or is this a bug?

Fisherking
03-05-2009, 11:40
Welcome to the Orgah Ginger Yellow!

It does sound weird!:embarassed:

They came out, and you as defender took up the best position possible in the game AI’s view…I guess…:dizzy2:

Canada seems to have a lot of issues which are raising questions.:inquisitive:

Sir Beane
03-05-2009, 21:41
This is the Official ETW bug thread. If you have encounteres a bug while playing ETW post it here and hopefully CA will see it and fix it :2thumbsup:.

Credit to Andres!

Martok
03-05-2009, 22:18
The voice of the Camel Lord:


This thread is dedicated to the reporting of actual bugs in the game. Off-topic/spam posts will be removed, and the offending poster(s) warned.


We now return to your regularly scheduled bug-reporting in progress. :bow:

Sir Beane
03-05-2009, 22:23
I've encountered a few bugs.

- I put my ships (a few warships and three trade ships) on the second trade slot in the Brazil trade theatre. After a couple of turns the trade route disappeared, and my ships became stuck. When I tried to tell them to move they acted as if I was telling them to move onto land.

- In the English channel thrre seems to be an area in the thinest part of the channel which my ships think is land. It is making sailing from the Atlantic to the North sea extremely difficult.

Stuie
03-05-2009, 22:27
I mentioned this in another thread, but since this is "official"...

I switched the unit flags to "On Mouseover" in the preferences, but every time I start a new battle the flags are back, even though the preferences still show "On Mouseover".

knoddy
03-05-2009, 22:28
The ai seems to struggle to deal with field fortifications and cover. i watched my mate box in a french army, in a field and they just stood and died cos they didnt know wot to do with the cover. and i also watched him massacre a french army using the trench wall things u can put down, the french just stood in front and did nothing no tactics at all.

the only other thing i can think of is that sometimes units wont turn their facing to shoot, u tell them to attack someone and they just stand there and do nothing cos their facing is wrong i dont think this is working as intended but i could be wrong

Cheers Knoddy

Sir Beane
03-05-2009, 22:34
I mentioned this in another thread, but since this is "official"...

I switched the unit flags to "On Mouseover" in the preferences, but every time I start a new battle the flags are back, even though the preferences still show "On Mouseover".

The 'Official' title just means that it is stickied and that it will be a permanent bug list. CA are more likely to see the bugs and fix them if they are all in one easy to find thread. :2thumbsup:.

Alexander XXI
03-05-2009, 23:24
I have found a bug where cavalry seem to become attracted to stakes, and do not run around them when the enemy is in direct line of the stakes.

Baron von Beer
03-05-2009, 23:44
All that gentlemanly nonsense. Why sir, you are severely outnumbered. What say you come in here, and we attack you instead?

You sir, are a gentleman. I gladly except your generous offer.

*Slaughter ensues*

Sir Beane
03-05-2009, 23:46
All that gentlemanly nonsense. Why sir, you are severely outnumbered. What say you come in here, and we attack you instead?

You sir, are a gentleman. I gladly except your generous offer.

*Slaughter ensues*

Perhaps you tossed a coin for the fort and they lost? :laugh4:

I'm merging this into the Bugs thread :2thumbsup:.

EDIT: Well that clearly didn't work as well as I had hoped. The bugs thread was merged into this thread.

Sir Beane
03-06-2009, 00:30
Everything is sorta fixed. This is still the Official Bugs thread :2thumbsup:.

Murmandamus
03-06-2009, 01:13
Achievements bug:

Master of the Americas
Conquer or control all the provinces and regions in the Americas at the same time.

I got this when taking the first province at the start of the RTI campaign. Presumably because it's restricted to the 2 provinces. 2 provinces is a long way short of being Master of the Americas though :)

IsItStillThere
03-06-2009, 04:16
The group functions and group formations in ship battles seem horribly broken.

When I group ships and hit one of the formations button, they start turning in random directions and never end up in the formation I select.

The ships don't appear to function as a group when grouped. When I give orders to one (specifically movement orders, like increase or decrease sail) they don't seem to go to the others.

Eusebius86
03-06-2009, 04:41
The group functions and group formations in ship battles seem horribly broken.

When I group ships and hit one of the formations button, they start turning in random directions and never end up in the formation I select.

The ships don't appear to function as a group when grouped. When I give orders to one (specifically movement orders, like increase or decrease sail) they don't seem to go to the others.

- I second that. Take this for example, take 4 line infantry, a,b,c,d, and group them into group 1. I then issue a move order. They all move diagonally to the new location, and I cannot chose how deep their formation is. Very frustrating. I also can't figure out how to delete groups in battle.

- Also, has anyone figured out how to delete saved games yet? that's basic stuff.

- I'd go into my huge frustration with the siege AI, or complete lack thereof, but many have posted about that elsewhere...

pevergreen
03-06-2009, 05:25
In response to Euse:
You can, on the right of the bottom UI, there is a new semi-circle of buttons, including buttons to change the width and depth of the units. To delete a group, press the group button while having the units selected. The hotkey should be 'g'

Yes, in Vista: C:\Users\[COMPUTER LOGIN NAME]\AppData\Roaming\The Creative Assembly\Empire\save_games

In XP, C:\Documents and Settings\[USER NAME]\Application Data\The Creative Assembly\Empire\save_games

Something like that for XP, the vista one is copy pasted from my save games folder.

For those of you who think the pause at the click of End Turn is a bug, it is just the game creating the auto_save file, which is generally around 70mb, like the other save files.

Siege AI has been great in the siege battles I have fought, see my AAR thread about the battle of Stockholm.

Monsieur Alphonse
03-06-2009, 05:31
- Has anyone figured out how to delete saved games yet? that's basic stuff.

The save files are in the folder: C:\Documents and Settings\USERNAME\Application Data\The Creative Assembly\Empire\save_games

If you can't find the Application Data folder, you have to make hidden maps visible in the configuration screen => map options => reproduction ? (I have a dutch windows) => show hidden maps.

Eusebius86
03-06-2009, 05:33
In response to Euse:
You can, on the right of the bottom UI, there is a new semi-circle of buttons, including buttons to change the width and depth of the units. To delete a group, press the group button while having the units selected. The hotkey should be 'g'

Yes, in Vista: C:\Users\[COMPUTER LOGIN NAME]\AppData\Roaming\The Creative Assembly\Empire\save_games

In XP, C:\Documents and Settings\[USER NAME]\Application Data\The Creative Assembly\Empire\save_games

Something like that for XP, the vista one is copy pasted from my save games folder.

For those of you who think the pause at the click of End Turn is a bug, it is just the game creating the auto_save file, which is generally around 70mb, like the other save files.

Siege AI has been great in the siege battles I have fought, see my AAR thread about the battle of Stockholm.

Didn't know that about the semi-circle button thing, will have to try that out. But that still doesn't fixed my groups not staying in their fixed positions. For example. ABCD become DCBA when I issue a move order as a group...

Have you been playing RtI siege battles, or Grand Campaign siege battles? That could make a difference. The low morale Indians just don't want to get close to my muskets to attack them... very unrealistic. Also, what difficulty setting are you playing on? Whatever it is, I'm going to mimic it to the "T" to see if I can get some good siege battles.

Thanks for the reply pevergreen.

pevergreen
03-06-2009, 05:39
I skipped RtI and went straight into VH/H. I now play VH/VH.

Expect to lose.

Monsieur Alphonse
03-06-2009, 05:40
Not a real bug, but the volume of the sound is very low. Usually all games have a standard volume and I don't have to adjust the volume of my speakers. (the volume in the game options is set at 100%).

Eusebius86
03-06-2009, 05:45
I skipped RtI and went straight into VH/H. I now play VH/VH.

Expect to lose.

Is that because the AI gets huge morale and stat bonuses in battle though?

pevergreen
03-06-2009, 05:47
No, they dont. They will still rout easily enough.

Megas Methuselah
03-06-2009, 05:52
It's so awesome now that the AI doesn't get those stupid bonuses on the higher difficulties now, Pevergreen.

DEY123
03-06-2009, 08:30
I have not been able to get trade fleets on trade ports in Brazil or the ivory cost to work. I am playing as sweeden (in case that matters).

Basically I move my Indiaman ship onto the trade port in Brazil or Ivory cost but I do not get a dashed line heading home or any indication of success on my trade page.

SwordsMaster
03-06-2009, 08:50
RTI, in whichever chapter the french fort and city appear. After I take them both (not in the order they were in the mission admittedly) the game won't give me any more missions or expand the map or anything. I clicked through 20 turns and still nothing.

Vlad Tzepes
03-06-2009, 12:42
I don't think it's properly a bug, but slow-motion mode when terrain is swampy seems to be way over emphasysed, IMHO.

I had a battle near Quebec and had to deploy in a watery area (canon balls made nice splashes). Troop movement was something like 5% of the normal speed. I agree moving in water isn't easy, but the way it's implemented spoils part of the fun to play.

Except of that, nothing to report, Sir (I'm still on RTI campaign). Bless you, CA, ETW rocks.

Greyblades
03-06-2009, 12:43
This is one heck of a bug but.. every time I try to play the game it loads fine and I can fight battles just fine. On the other hand whenever I try to play a campaign; after between 5 minutes and half an hour the screen goes black and vista says that "Empire total war has stopped working".

Grumfoss
03-06-2009, 13:38
I have a possible sound bug.

The voice of the adviser in the RTI short campaign.

When the adviser starts to talk and if I Move the mouse the adviser's voice stops. I'm not sure if this a bug, but it is a bit annoying that I can't look around and still hear the adviser.

I am using a Creative labs X-FI Fatality Platinum sound card in gaming mode on the driver settings.

The rest of my PC specs are as follows :-

Asus p5B deluxe Mobo.
Intel Q6600 (o/clocked to 3ghz)
4 Gb of ram.
Nvidia 8800gt (512)
Windows XP service pack 3
Razer Copperhead mouse

this is the only strange thing that I have seen so far (except the already stated Naval formation bugs)

Lestat1748
03-06-2009, 13:55
first of all, please ignore my bad english. Also i don´t know the exact traslation of some units and regions.

i've encountered a very weird bug, i think. i have played with the united provinces (nederlands) and have attacked the city in flandern (?) which was protected by some units of the spanish army.
i fought the battle until all units have been fought down but the battle did not end. so i searched the map up and down to find the missing unit. at last i found it. It was one artillery cannon without crew. i tried to destroy it but i was not able to do so because nothing could attack it. no artillery, no cavalry, no infantry.
Lastly the time had run out and i lost the battle..... i think that is very, very weird.

Barkhorn1x
03-06-2009, 14:51
Bugs encountered so far:

1. Setting flags to never or mouse over in Options does not work as they still appear in battle unless you go into options there and enable/then disable.
2. The RtI camp. begins for me with the 1775 Bunker Hill movie - and goes right into a battle with the Powhattan. After I finish that battle the Jamestown movie plays and all is fine.
3. The movies stutter and skip badly. This is only a sound issue as the video playes fine

Sir Beane - perhaps you can compile and add to a summary post?

Aquitaine
03-06-2009, 16:15
I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.

Happy to send along the savegame.

Dayve
03-06-2009, 17:47
Battle replays start out with the same units and positioning as when you fought them in the actual campaign, but after that point both sides seem to be controlled by the AI.

I just watched my army lose a battle which i won spectacularly whilst outnumbered 3-1... which is why i saved the battle.

I believe this problem was present in previous TW games as well. Barbarian Invasion if i remember rightly.

Barkhorn1x
03-06-2009, 17:52
I just watched my army lose a battle which i won spectacularly whilst outnumbered 3-1... which is why i saved the battle.


That is too funny. :beam:

No, not really as, even if they fix the bug, you will never get that victory back.

quadalpha
03-06-2009, 17:58
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.

Dayve
03-06-2009, 19:00
That is too funny. :beam:

No, not really as, even if they fix the bug, you will never get that victory back.

Ah i'm sure i will. The Crimean Khanate aren't very good at war... all they ever send at you is Cossack infantry, totally unsupported.

Crazed Rabbit
03-06-2009, 20:01
AI reinforcement bug - its happened to me twice. One of the men in a 120 man unit gets stuck on some piece of geometry outside of the battle zone and doesn't make it inside.

That means you can't target in any way the unit that's marching onto the field. 119 of 120 men can march to the middle of the field, but the one guy outside the battle zone means you can't attack them, and the next reinforcement unit won't come because the first unit still registers as reinforcing.

Even if you kill all the men on the field by running your units through them, you can't kill, or even target, the man stuck outside the battle zone, so the battle ends when time runs out, or when you quit.

I suggest having units lose reinforcing status and becoming regular units when 90% of their men are on the field.

CR

Negative
03-06-2009, 20:05
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.

Yep. I have the same problem. I hate having to use the keyboard to do all of my scrolling.

Fridgebadger
03-06-2009, 20:20
Anyone else been getting CTDs after starting a revolution? Playing as GB, I sided with the rebels and it's crashed after every turn.

Also, after a ctd, if I try and restart Empire straight away, it crashes at the second loading screen, and the only way to get out of it is switch the machine off...

Discoman
03-06-2009, 21:17
I'm playing RTI and everytime I end my turn the camera shakes and then stops on the same exact army everytime. I can't do anything and the turn won't end at all.

GM1940
03-07-2009, 00:18
During RTI, first chapter, if I waited out the siege of the second native town, in Pennsylvania, the "end of siege mandatory sally" by the defenders lifted the siege each time, even though -I- won the battles. Happened twice in a row, so I assaulted and autoresolved, which did the trick.

Smurflor
03-07-2009, 00:38
Seems theres a problem with the AI deciding the relative strengths of armies, as shown below (Me being Sweden)

Whats more, when I autoresolved the battle, I bloody lost!

Its getting a bit annoying with Courland sending 1-2 units a turn thinking they can take my settlement, and not being able to autoresolve


https://img131.imageshack.us/img131/4583/armyrepresentation.jpg

miniwally
03-07-2009, 00:46
i Think it's a bug but not sure. In English Channel i had port at i think portsmouth and france had one at wherever it is in the english channel they get a port and at the beginning it was quie annoying they ahd load of ships inside to stop me going right as it would be inside that thing that says path blocked so i gather up a navy t attack but why'll i'm doing this i take over paris so french ships come out fo there port i know have a big navy wanting to attack the french ship but it won't let me :( and they're really annoying just staying there acting suspicious.

Also whats a flag teared and an unteared flag mean on your units on campaign map?

hoom
03-07-2009, 01:21
Here are some I've come across:

Lancers seem to prefer to hit people with the butt spike rather than the spear head.
Sometimes I think the pathfinding goes mental & causes massive game lags, eg I was in a defense of a resource battle, I put my single militia unit in the building & the game lagged to heck (pauses for tens of seconds between playing for a couple of seconds) for most of the battle. When I was attacked by enemy infantry & I switched the garrison unit into melee, the lag stopped. The building got demolished not long after but I played another battle a couple of turns lafer on the same bit of terrain with me as attacker & more soldiers, no lagging.
Have seen some similar things in earlier games eg when you ctrl-a a Huge army & tell them to cross a bridge.
Star Forts are epic failures at being star forts.
The most fundamental feature of a star fort is the provision of short range enfilade cannon fire to obliterate infantry at the base of the curtain wall.
Have experienced advisor sound skipping as mentioned above
Campaign Mouse scroll delay (if this was intentional, it should be an option)
Would like to see the DoF effect be able to be turned on only in campaign map (it does all sorts of buggy things with UI, flags & rigs if turned on in battle)
Ramming with Galleys doesn't seem to do any hull damage?!
Same Unit flags on mouseover bug (+ the highlight of selected units from previous games seems to not be there?)
There is a bug with the land battle water reflections around the edge of the water & particularly when looking steeply down (all options on Ultra except DoF off), seems to get confused & reflect the back of the land or something? (like there needs to be a max angle after which it won't reflect)
Also the Land Battle water is way lower quality than the Sea Battle water.
Its way too shiny, clear & smooth. On its own that wouldn't be so bad but the comparison with the Sea Battle water makes it look terrible.
Sieging the first native town in RTI, AI sallied & I got the position in the town (seems like an RTI script bug, expecting the player to be initiating the battle so battle initiator is put outside the town?)
Also as above, I got Master of the Americas from playing RTI

Fridgebadger
03-07-2009, 01:50
Bug with trade fleets:

If you've got a trading ship on a trade... spot... with some escorts, and you move the escorts off leaving the trading ship where it was, you lose the trade route and also control of the trade ship. You can select the trade ship, but can't move it, merge it, move your escorts back on to it or do anything with it.

hoom
03-07-2009, 02:07
I did a custom naval battle & gave the AI only galleys.
The AI traipsed around the battle in Line Astern :wall:

pevergreen
03-07-2009, 02:13
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.


Yep. I have the same problem. I hate having to use the keyboard to do all of my scrolling.

Not a bug.

If you need to click on something towards the edge of the screen, and then having the screen move over half the map, it would get pretty annoying.

hoom
03-07-2009, 02:41
Not nearly as annoying as that pause -> Should be an option.

A Very Super Market
03-07-2009, 02:59
I think I've found one


If you have a Gentleman inside a city, and you try to move him, you will simply move the garrison instead.

pevergreen
03-07-2009, 03:06
You have to make sure you have him selected. If it says new agent recruited and you try to move, it will have something else selected.

I made that mistake. Lost me St. Petersburg.

A Very Super Market
03-07-2009, 03:18
Are you saying that new agents start out with zero movement points?

pevergreen
03-07-2009, 03:20
Im saying that new agents are not automatically selected. The focus is still on another unit, you have to manually select the agent even if you click the find location button.

A Very Super Market
03-07-2009, 03:25
No, I click him, click somewhere else then click him, shift-click him, ctrl-click him, right-click him, quadruple click him, dolphin-click him, server-klick him, and social-click him and it still happens. His portrait is lit up.

More of an annoyance after you learn about it.

DEY123
03-07-2009, 05:22
I've had the same issue with new agents..I think the key is you have to get thorugh all turn news and then go back and move your agent..anyhow still a bit annoying of a bug.

hoom
03-07-2009, 07:46
Argh! Pathfinding at the forts! (at least in the RTI campaign)
In defense of a wooden fort:
-I moved a unit from one corner to the other (same side, not diagonal), instead of taking the obvious route along the top of the wall, my unit climbed down the ropes on that corner, walked along the ground (including a ground tangle with enemy troops) & then climbed up ropes at the other corner :furious3:
-There were 3 ramps but only one that could be used. (before artillery got involved)
I actually put a depleted unit of Indians down on one ramp, right by the ground OK (& they were firing at the French) but when I tried to move them down onto the interior, they climbed up, walked around to the one ramp that all the units were using :juggle2:
I tried all sorts of re-ordering of those guys & the response was always to climb the ramp & go along the top of the wall.
Same thing on the 2nd ramp.

Same fort, later battle:
The corner bastion was destroyed after a unit had scaled it with ropes.
I tried to move a unit off the wall to the outside of the fort.
Instead of going down the ramp & through the gate, they climbed down the ropes that remained on the corner bastion.
As each individual reached the ground, they bounced about 2/3 of the height of the wall, flew away & died on impact with the ground :(

hoom
03-07-2009, 08:26
Some stuff with the battle UI relating to grouping:

I really really hate the reordering of groups as their numbers change.
When I setup groups, I want them to stick in the order I made them in, left to right.
Mid battle if the group that had been my left most group is suddenly in the middle of the UI, I wind up giving orders to the wrong unit.
This was something that happened in M2TW as well I think.
Fortunately there is the minimal UI but I had actually been going to try using the full UI this time.

When a unit that was in a group routs, it leaves blank unit slots the colour of the group it was in, often (but more perplexingly not allways) still attached to the group in question (might not be too bad if the unit reforms & automatically rejoins the group in that slot?)

I'm having a hard time distinguishing between these coloured groups, shades are too close.
Also the card UI is generally too light, its hard to distinguish between unselected & selected units.

When dragging unit cards into existing groups, the unit card dissapears until you drop.
Previous games you had floating unit cards & this is better.

Playing a battle, in deployment phase I had
Group 1 a group of 4 units
Group 2 a unit of 2 units
I tried to drag a 5th unit into Group 1 but it hung, the unit card got stuck in the middle of the 4 units & I got some lag.
After ungrouping the unit by keyboard command, I dragged it into the group again, same thing.
Thinking about how the UI moves groups around, it occurred to me that this algorithm probably is having issues with trying to fit a 5 unit group to the left of a 2 unit group (should swap group order much as I hate that) so I added a 3rd unit to Group 2 & then tried again: Success.

Phog_of_War
03-07-2009, 10:39
That is the first trait that I recieved that I should not have gotten.

Let me explain.

The British are bottled up in the port of Annapolis, Maryland. (I used to live there, its beautiful)
They have 4 ships. A 5th and 3 6th rates.

I attack with Adm. John Paul Jones (who just happens to be laid to rest in Annapolis)
I have 5 ships. One 5th rate, (J.P.J.'s) 3 6th rates, and a Brig.

After a resounding victory I get a new trait:

A Lack of 'Bottom'

John Paul Jones

-1 morale in battle

This general has seen fit to run in the face of enemy attacks.
Much to the dismay of his men.
It may be possible to lose this trait with a victory in battle.

Umm, ok.:dizzy2:

Can't wait for Vices and Virtue mods. Anyone else recieved trait the they shouldnt' have?

pevergreen
03-07-2009, 10:55
Did he flee at all during the battle?

Did he fight?

Relic
03-07-2009, 12:53
After battles on the campaign; I have to save and reload the campaign as the map goes really weird. Sea is replaced by black that gets painted on by whatever was there when I move the camera and the buildings and also the buildings and units are missing; but they still cast shadows.

pevergreen
03-07-2009, 12:55
try alt tabbing, it may force it to reload all textures.

Phog_of_War
03-07-2009, 13:04
No. If he fled I would not have posted because he would have deserved the bad trait. And he would have got this :whip: from me.

Yes. He was in the thick of the fighting with the biggest ship in the battle. His command fired the first and last shots of the engagement.

Fridgebadger
03-07-2009, 14:02
Problem targetting besieging army

[Previously posted in forum:]

As the British I've just taken the Huron Territories off... the Hurons. I've got a full army in the region capital, and immediately the Huron's besieged the city. I waited a turn, then went to sally out, but the army that's laying siege seems to be invisible to my troops - I can't move the besieged army out of the city, and I can't target the enemy army to break the siege.

And I've got units outside the city which can target other Huron armies, but not the besieging army; it's like it's not there. Which means I have no choice but to hit next turn, lose the city and the entire full stack army in there.

As a bit of a TW vet, I know that really I'm just playing a very expensive beta, but did anyone else foolishly hope CA might release a finished version this time round? Oh well...

Edit: I went back a couple of turns and played again, and exactly the same thing's happened, in the same place. I'll try and get a screenshot.

Also, pevergreen, you mentioned alt-tabbing above; every time I try and alt-tab, the game hangs and the only way out is to turn off the power (Ctrl-Alt-Del doesn't work). Also, after any random ctd, if I try and restart Empire, it hangs at the loading screen; I need to restart my machine before I can restart the game.

I've got:

Dual Quad core, Intel Xeon E5420 @ 2.5GHz
3.25GB
Quadro FX 4600 w. 768MB
Windows XP Pro

MOUSE SCROLLING (not lag...)
Oh, and while I'm here, last time I played, for no apparent reason, mouse scrolling in the campaign map stopped working altogether; I could only move the map with WASD. It's been working fine in other sessions...

THE TRADE ROUTE BUG
Also posted this in the forums, but may as well gather it here - the bug where trade routes in trade theatres stop working seems to be caused by the following: If you have a trade ship with escorts on a trade 'spot', and move the escorts off (leaving the trade ship), the trade ship becomes unresponsive. You lose the route, and if you select the trade ship you can't move it anywhere (the target appears as a cross). Also, you can't merge your escorts back on to the trade ship, or, I think, use the trade route at all.

foop
03-07-2009, 14:26
As mentioned in other threads here, there's either a bug in capturing ships or the mechanic isn't fully understood.

In a small battle (my two 5th rates and sloop against a French brig), it told me just before the battle ended that I'd captured the brig. I had not attempted to board it, so this was a bit of a surprise. After the battle it became apparent that I hadn't captured it at all.

Other people are reporting that ships that they really do capture aren't being captured.


As a bit of a TW vet, I know that really I'm just playing a very expensive beta, but did anyone else foolishly hope CA might release a finished version this time round? Oh well...

I didn't. Years of buying TW games have turned me into a pessimist. I swore blind last time I wasn't going to buy the next game on release day, and yet there I was pre-ordering it...

Lord of the Isles
03-07-2009, 14:42
Campaign map bug - stuck fleet. Summary: power with which I am at peace has a fleet stuck at the entrance of a port of mine, blocking any ships being built in that port, preventing my fleets at sea entering the port and (I think) blockading trade from that port.

Playing: Britain
Province: North-West India, port is Sarat I think
Blocking fleet: Maratha Confederacy

I think the stuck fleet was blockading the port beacuse it was at war with the Mughal Empire (not sure about that). I captured the territory from Mughal Empire. The friendly fleet is facing into the port (bow first), and the animation fires a gun on alternate sides at intervals. My own fleet won't move into the port. I built an Indiaman in the port, hoping that that would unstick things but after two turns the Indiaman doesn't appear - under the Recruitment tab for the port it appears with a green zero '0' in its card for the build time.

My trade screen shows no goods coming from India (this is my only port in India) and warns me that this trade is being blockaded. The stuck fleet animation has a normal flag (not the flashing pirate one) but I think it is causing the trade block - the only countries I am at war with are Pirates, Barbary pirates and Hurons, and none of them have any fleets pirating me. I've been round the world and the only flashing pirate flags are on fleets that I'm at peace with.

In M2TW, I would have used a console cheat to move the offending fleet - but unless someone wants to tell me otherwise, I believe we don't have that option available anymore?

pevergreen
03-07-2009, 14:46
Console commands are out.

I would say that the fleet is pirating the trade route. Check the flag of the ships, does it flash to the pirate flag? If so, they are raiding the trade route. Even so, it shouldnt stop your production...

Barkhorn1x
03-07-2009, 14:49
Plug bayonets go on - but you cannot get them off. So units cannot fire once they are on.

That just makes no tactical or realistic sense so it must be a bug.

pevergreen
03-07-2009, 14:50
Plug bayonets go on - but you cannot get them off. So units cannot fire once they are on.

That just makes no tactical or realistic sense so it must be a bug.

You shove basically a sword down a tube. It 'aint coming out.

intended feature, not a bug.

Monsieur Alphonse
03-07-2009, 17:37
@pevergreen
The agent select thing is a bug. It doesn't happen always but sometimes when I select the agent tab and move him my garrisons leaves town.

Other bugs:
- French standard line infantry say that they are colonial infantry or something like that.
- French second rate has lesser fire power then a third rate. 166 in stead of 231.
- update from steamclient caused my game to crash after winning a battle. Probably saving auto save and updating don't go well together.
- Scrolling up on the campaign map gives me a blue line at the top of the map.
- scrolling stutters / lags on the campaign map.
- I don't know if it is a bug, but if a general dies, his bodyguard stays alive. But you can't appoint a new general to it. Recruiting a general gives you a new bodyguard with a general and the old one is still there.

Relic
03-07-2009, 18:38
Gah! lots more:

-when performing a rematch in a 1 ship sea battle with a few friends; all our ships had the damage on the hull displayed from the last match; although our stats were full.
-sometimes clicking on a ship; you end up with two empty navy; navl recuitment tabs.
-after my allied general died in an online 2v2 land battle; it said "The noble admiral died honorably on his ship" or something along those lines.

I also suffer from the agent/army move bug.

edit: 1 turn my agent could cross a land-bridge into enemy territory; the next they couldn't.

Barkhorn1x
03-07-2009, 19:16
You shove basically a sword down a tube. It 'aint coming out.

intended feature, not a bug.

Debatable. And I guess we can live with it.

More bugs = had two CTDs post battle when filling up one unit from a more understrength one.***

***This was in RtI - I will not do this in the Grand Campaign as it is ahistorical.

A Very Super Market
03-07-2009, 19:23
Nope, not debatable at all.

It is not a bug, and I believe it says in the information sheet that it is a side-effect of plug bayonets.

Wausser
03-07-2009, 19:48
@pevergreen
The agent select thing is a bug. It doesn't happen always but sometimes when I select the agent tab and move him my garrisons leaves town.


- French standard line infantry say that they are colonial infantry or something like that.


Had the agent thing too and not only the French line inf says they're colonial, the Dutch version says "Koloniale Infanterie"

Freakk
03-07-2009, 20:46
Playing as sweden in the grand campaign. Every time a revolution begins and I choose to fight as the rebels, If i end the turn I get a CTD no matter what I do.

NimitsTexan
03-07-2009, 20:52
I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.

Happy to send along the savegame.


I am getting the exact same crash, about 1718.

the banimal
03-07-2009, 20:54
Hi im new to the forum.
I have had a major bug that someone may now how to fix.
I am playing as france and am on turn 58, i can end my turn and it goes through the remaining nations without a problem but after the pirates finish their turn the screen goes white and it comes up with an error message saying that it has stopped responding and closes. i have tried loading 3 different saves and doing different things before ending my turn and it has happened over 8 times.

I am going to try and copy my save and reinstall the game and see if it works once reinstalled but if someone now's of an easier fix i would appreciate it greatly.

Phog_of_War
03-07-2009, 21:31
***removed a shameless bump from a moved thread***

DJoe
03-07-2009, 21:31
Game Crashes -

When trying to load a saved game, the game crashes (not responding) and goes to windows.
When trying to continue campagin, game crashes (not responding) and goes to windows.

I un-installed, and now re-installing to see if it fixes it.

Any help would be appreciated.

Mister V
03-07-2009, 21:41
Nope, in fact, I've only had good traits like Steady Under Fire for the admirals and all those "Brave" ones for my generals.

Golkarian
03-07-2009, 21:50
I have the demo and everytime I try to load the tutorial the sound starts up, but the image stays on the loading screen, and the loading bar goes back and forth forever. Any help?

Barkhorn1x
03-07-2009, 22:17
Nope, not debatable at all.

It is not a bug, and I believe it says in the information sheet that it is a side-effect of plug bayonets.

Did some research - they often jammed in the barrel. I stand corrected.

Mister V
03-07-2009, 22:46
I had an army duplicate once. Those soldiers are still part of my army, too. I had two units of cav and four line in a farm in the Caucasus. I pulled them out to reinforce the army that was going for the Crimean capital. Several turns later (when I'd already taken Crimea) my game crashed randomly (doesn't happen often), and when I reloaded the save the next day I found that I had another identical army in the same farm.

Relic
03-07-2009, 23:21
The weird error that happens after some battles; seems most of the time around settlements. Defending from memory.

http://screenshot.xfire.com/screenshot/natural/b0388d837e50564e5d4d47ac0437fa3a7e5e44fe.png

The quickest way to resolve is quick-save then quick-load.
Sorry about the size. :sweatdrop:

Miracle
03-07-2009, 23:27
I find the flag fluttering sound when zoomed in fairly close on the campaign map to be annoying enough to be a bug.

Martok
03-07-2009, 23:45
Very odd indeed, Phog_of_War. :inquisitive:

I'm merging this with the existing bug report thread (https://forums.totalwar.org/vb/showthread.php?t=113774).

Beskar
03-07-2009, 23:57
Changing government sometimes fails to register.

https://img8.imageshack.us/my.php?image=republicwhat.jpg (showing the status with Netherlands)

NimitsTexan
03-08-2009, 00:21
I am getting the exact same crash, about 1718.

After loading from an earlier save, managed to play past that point, but then got that same crash in winter 1722.

And, I get the same crash when I tried to declare war on the Inuit Nation.

Ordani
03-08-2009, 00:36
Getting near constant crashes to desktop the longer certain campaigns go on, I assume it's some sort of savegame corruption -- often tied to individual units. I had about 16 crashes in row before I realized one specific general was doing it any time you tried to move him between stacks or locations.

Really kills the long term immersion.

Lord of the Isles
03-08-2009, 01:23
Campaign map bug - stuck fleet. Summary: power with which I am at peace has a fleet stuck at the entrance of a port of mine, blocking any ships being built in that port, preventing my fleets at sea entering the port and (I think) blockading trade from that port.

Playing: Britain
Province: North-West India, port is Sarat I think
Blocking fleet: Maratha Confederacy

I think the stuck fleet was blockading the port beacuse it was at war with the Mughal Empire (not sure about that). I captured the territory from Mughal Empire. The friendly fleet is facing into the port (bow first), and the animation fires a gun on alternate sides at intervals. My own fleet won't move into the port. I built an Indiaman in the port, hoping that that would unstick things but after two turns the Indiaman doesn't appear - under the Recruitment tab for the port it appears with a green zero '0' in its card for the build time.

My trade screen shows no goods coming from India (this is my only port in India) and warns me that this trade is being blockaded. The stuck fleet animation has a normal flag (not the flashing pirate one) but I think it is causing the trade block - the only countries I am at war with are Pirates, Barbary pirates and Hurons, and none of them have any fleets pirating me. I've been round the world and the only flashing pirate flags are on fleets that I'm at peace with.



The province is Gujarat and the port is Surat.


Ok, my next campaign has reached 1711, I've just arrived in India and the same bug as above has occured again (note though I did have an earlier campaign where this port was ok, so it isn't every game). Also did some more experimenting.

Note btw, to answer pevergreen, that the Maratha fleet stuck in the port doesn't have a flashing pirate flag on it: clearly some parts of the game's data tables know that Maratha & me (Britain) are at peace but other parts think there is still a blockade going on (presumably because the change of ownership of the province didn't cause the Maratha fleet to 'unblockade').

I decided to attack the Maratha fleet. I got the usual dialogue box coming up, I chose to declare war, and defeated the fleet (1 brig and 4 sloops IIRC). Now when I go back to my Trade screen, there is no longer a ship-with-red-cross next to India and a tooltip saying trade is being blockaded, but I am importing some Tea from India to my home and exporting it out to a few trade partners. That seems like further evidence of this phantom-blockade-with-peaceful-power bug.

I can't be arsed starting yet another British campaign from scratch - I'll just live with the war with Maratha I guess. But they were a good trading partner as well as a useful helper against the Mughals. Sigh.

Golkarian
03-08-2009, 03:03
I have the demo and everytime I try to load the tutorial the sound starts up, but the image stays on the loading screen, and the loading bar goes back and forth forever. Any help?

Does anyone look over these and help with it?

_The_Business_
03-08-2009, 04:16
I think there might be a problem with fleet battles in the Western English Channel. I was Great Britain with a Fleet of 7 Ships doing battle with an equal amount of French Ships in 1707. After about ten minutes in the battle the game crashed to windows and would not reload. The same thing happened the next time I played the same battle (after having restarted). I was right off the coast of the Plymouth/Exeter region of England. After having tried a third time, it seems that I must automate this battle. I have finished a few naval battles of the same size (the same fleet battled an equal Spanish fleet off Cornwall the turn before) so it is not a system issue, I think.

Suraknar
03-08-2009, 08:22
I am getting freezes in Naval battles, i noticed when the ammo is switched on Chain, and I attempt to Board a ship, the game freezes and have to End the process or restart computer (I am keeping browser open now to be able to ALT TAB and end the process).

This happens on the Road to Independence Campaign (haven't started a Grand Campaign yet).


------------

Also... Montreal should be in Lower Canada not Upper Canada.

Gorm
03-08-2009, 08:26
I am getting scrambled text in the menus:

https://img6.imageshack.us/img6/5126/empire20090308000529636.jpg

Note that the word "Objectives" in the top banner is scrambled, along with a couple of other lines.

This happened well into the game. Before that, all was fine.

Dead Guy
03-08-2009, 09:27
Two East India men have gotten stuck in a trade slot. THey're not generating income, can't leave and I can't merge other ships with them, but I can move other ships there, which makes them occupy the same space but not merge. They react as if moved onto land.

You can't split and merge armies if the unit doesn't travel a hex. Moving a unit directly from a city to an army is sometimes impossible.

Pathing on the campaign map is really bad in some cases. If an army is on a boat on the coast of Sweden for example, you can click the coast of finland, within move range and everything, and the army disembarks in Sweden and tries to walk around the baltic.

IRONxMortlock
03-08-2009, 09:57
No, I click him, click somewhere else then click him, shift-click him, ctrl-click him, right-click him, quadruple click him, dolphin-click him, server-klick him, and social-click him and it still happens. His portrait is lit up.

More of an annoyance after you learn about it.

Yep, I can confirm this one. Only solution I've found is to move any military units out and then select the agent. Then i move army back in.

Phog_of_War
03-08-2009, 11:20
I just drag and drop the agents unit card outside the city. No problems at all.:idea2:

Pantsalot
03-08-2009, 12:01
Me & my brothers have had a game each:
My Swedish campaign has an error when I came into turn 96, now even when I load the auto-save a
turn back it still has the error when it finished loading.
My Oldest brothers' British campaign got an error after finishing a turn at 27, then when u load up &
end turn then when it passes through every other factions turn it gets the error.
My youngest brothers' French campaign get's an error when he clicks on any of his armies in the
Americas.

Plus on my Swedish campaign then when I made peace with the Dutch then I tried offering them a
gift of jewellery (10000 coins worth) to improve relations, but it remained at hostile, is it supposed
to be?

Chimpyang
03-08-2009, 12:04
CTD when I select Automatic graphics options, not a problem if I go for a custom one or use Low Medium High etc..

Mister V
03-08-2009, 12:43
Random CTD sometimes. I think the engine was struggling with the 40-ship battle this time.

johnross2007
03-08-2009, 13:56
When loading into campaign map from battle map, one time I had a CTD where it said I had run out of video memory. I am running an 8800GTS 320MB.

Also, when trying to post troops to a wall, they often do a weird line on both sides of the wall, and they won't fix themselves until I repeat the order.

Sir Beane
03-08-2009, 14:24
Replays don't neccesarily show what actually happaned.

I was fighting against Mysore as the British. I eventually won after a long and extremely bloody battle. Decided to show my brother the replay. Everything was foing as it did in the fight.

Then the remnants of my army break and I lose the battle.

What actually happaned was the opposite. When I was fighting the enemy broke and I won. Odd.

Barkhorn1x
03-08-2009, 15:26
- New Prussian campaign
- Click on pikemen unit then click to disband
- Long pause
- White screen
- Error message
- CTD

Happened twice.

Monsieur Alphonse
03-08-2009, 16:43
When I get in to the middle of the campaign, clicking on my capital or a port with a fleet in it will cause the game to freeze some 10 seconds.

Probably not a bug but a very stupid feature. I attacked an army just outside a city. The garrison came to help their friends. I defeated both armies and the garrison retreated away from the city leaving it undefended (except some citizens). Easy way to get someone's army out of town. This happened twice. One time the city had defenses like a wall and the second time the city was without a wall.

Relic
03-08-2009, 18:29
Is anyone other than me amazed by how many bugs, glitches and exploits have appeared? o_o

A Very Super Market
03-08-2009, 18:34
Not at all.

RTW was buggy

M2TW was buggy

All games have some bugs when they come out, especially when they as complex as TW games.

Sir Beane
03-08-2009, 18:37
Is anyone other than me amazed by how many bugs, glitches and exploits have appeared? o_o

Nope. RTW amd M2TW had many more bugs than we have found so far, and many of them were game breaking.

Most of the bugs in Empire are annoying or minor so far. We are actually doing quite well :2thumbsup:.

Eusebius86
03-08-2009, 19:58
I'm having A LOT of problem with the sound in the campaign map. Cuts in and out. Tried turning "hardware acceleration" off in the control panel (XP), but that made it 4x worse.

Also, the shadows in battles flicker a lot. I have a evga 9800gt. It's really strange as the shadows were fine my first 6 hours of play, and then they just started flickering all the time.

foop
03-08-2009, 20:36
Incredibly trivial bug: the ramrod animation for the 12lb howitzer is incorrect. My guess is that it's the same animation as for the 24lber. The gunner stands there, poking his ramrod backwards and forwards about a foot in front of the muzzle.

A Very Super Market
03-08-2009, 20:43
May have to do with unit detail, since my troops don't even seem to hold guns on low

pevergreen
03-08-2009, 23:18
Gunner animations are always off, shoving ramrods through the metal of the gun etc.

Megas Methuselah
03-08-2009, 23:29
I noticed the Iroquois Bowmen and Musketmen are missing sprites when they are hiding in ambush. I can see them when I zoom in, but when I zoom out, they dissapear. I've yet to find if this affects the entire Iroqouis roster.

Barkhorn1x
03-09-2009, 01:35
Important bug:
- CTD when consolidating units - this one happens often.

Trivial bug:
- The turn end sequence always shows ships flags that morph into pirate flags and back again.


Is anyone other than me amazed by how many bugs, glitches and exploits have appeared?

I'm of two minds here. A bit forgiving seeing how complex this game is. But...I just cannot believe that bugs like the one above were not discovered during beta testing. :no:

Oh well, patch is coming. :2thumbsup:

NimitsTexan
03-09-2009, 01:43
I have had three different campaigns get stuck on a End of turn CTD (CTDs while the comptuer is resolving the AI's turns). The only thing in common between the three instances was that I was playing as British. It is making it impossible for me to play through a campaign.

Murmandamus
03-09-2009, 02:26
@pevergreen
The agent select thing is a bug. It doesn't happen always but sometimes when I select the agent tab and move him my garrisons leaves town.
I found a work around for this problem, and for the problem where agents get stuck in towns etc (which is probably the same bug, but when no garrison is present, nothing happens).

Instead of selecting the agent and right clicking on the map to move it, click and drag the agent icon from the unit panel onto the map.

Just noticed Phog_of_War already posted this. Oops :)

peacemaker
03-09-2009, 06:27
-In the campaign map, when I click on gentlemen, there's a pause that lasts for a few seconds. Not a giant problem but annoying nonetheless
-Many battles have enemy units just standing around getting shot to pieces by artillery while there is a large broken building 2 feet away to go behind
-Is this a bug? Pirates and the like still move in perfect, orderly fashions even better than my line infantry....:whip:
-All the videos in the campaign such as dueling have horrible framerate, and the sound is kinda choppy.

crpcarrot
03-09-2009, 11:11
ok i havent read the whole thread but this is my bug

Playing as Great britain

was taking one of those tradeing ships to east africa with aan escort of 2 sloops. got toeast africa and places a fleet on the avaliable port then decided i didnt want to leave my 2 sloops behind so slected the two sloops and moved them out of east africa. then a little later when checking my trade income realised i didnt have any new goods so checked back on my trade ship. it didnt have the flashing sing saying it was trading and when i selct it i cannot move it anywhere. all the seax land just show me an "X" icon and give me messages when i click indicating that i am clicking on land.

ending turns didnt change anything. will see if starting the game has an effect when i get home tonight. glad to answer any further questions

USMCNJ
03-09-2009, 12:26
CTD after finishing a battle.

After playing a battle the load (unload) screen gets to about 15% and stays there with music playing in the background, after about 5-7 minutes of this i get a CTD.

This has about 50% chance of happening after a custom battle. 100% after phase I of RTI. (i've played that battle 6 times already !!!), also this happened for every time i played the demo.

My Specs:
2.0 Ghz Core 2 Duo (T7200)
2.0 GB Ram
256 MB X1600
Vista Home Premium

My laptop is about 2.5 years old (Built it for MTW2) but i can play well on medium settings. Normal load of battles or campaign takes about 0.5 - 1.5 minutes.
I've ordered 4 GB or RAM so maybe that will help.

Has anyone seen this? Any guess on how to fix this? Any info would be great , I really want to play the RTI (i would hate to read the manual)

Lord of the Isles
03-09-2009, 13:24
Trivial bug:
- The turn end sequence always shows ships flags that morph into pirate flags and back again.



You mean the AI moves sequence between turns? The morphing pirate flags are the game's way of showing fleets that are pirating trade routes belonging to countries with which they are at war. It isn't a bug; it is meant to happen. Mind you, the AI in the Med in particular seems to spam fleets to do this and the place looks really choked up with them, but that is a game balance issue and different from it happening in the first place.

Dradem
03-09-2009, 13:25
I had two problems that I didn't see listed when I glanced over it, some other to but there where already on it.

1 the screen (in the campaign map didn't scroll anymore when I moved the mouse to the edge of the screen (didn't try the arrow keys It was late and was a good excuse to stop for the night)

2 I tagged the show in window option which worked, but when trying to go back couldn't deselect it,
rebooted Empire and was normal again

Lord of the Isles
03-09-2009, 13:39
Artillery in battles seem bugged. Getting them to respond properly to orders is a micromanaging nightmare. This is for 12 pounder foot artillery at least, haven't tried other types yet.

I can live with them being on fire-at-will by default after they unlimber, though I think it would be better if they weren't. I can also just about ... no, I can't ... live with stupid friendly fire incidents like sending cannister fire into a friendly unit next door because they were tracking some enemy unit that ran behind the friendly one.

But limbering up is awful - they regularly carry out that command and then immediately unlimber again. If you haven't noticed, they will of course be back on fire-at-will and before you know it they are decimating your own troops with friendly fire. I have a feeling that when you have more than one artillery unit, the first usually limbers up ok but the second and subsequent ones are almost sure to have this problem, but that's just a feeling, haven't tested it in trials.

At other times I have had the fire-at-will button off for all batteries, manually directing fire. I hit the stop button for all batteries, then go away and do something else, only to find all the batteries are still firing (not sure which targets, whether they are new or old ones).

Also, so far only noticed when changing from roundshot to cannister, they will sometimes change target from the closest unit and instead fire at a target far too far away to hit with cannister.

Lastly (well, the last I can remember for now), the white firing arc that shows the area the artillery can shoot into. If you select cannister and then select a target a little outside the artillery's range, it won't fire, which is sensible. But change to roundshot, select the same target and wait (not sure how long). Now, change the shot selector button to cannister and this time they will fire cannister at the target, sometimes falling short but sometimes hitting and doing damage.

SwordsMaster
03-09-2009, 14:44
Another bug here, I can't watch any in game videos, the frames go back and forward (as in, literally, 10 frames forward, 2 frames back), sound is choppy and crap, and while the background seems to be showing fine, the figures are almost always having issues. I haven't been able to watch the RTI videos or the dueling videos in the GC...

Barkhorn1x
03-09-2009, 14:48
You mean the AI moves sequence between turns? The morphing pirate flags are the game's way of showing fleets that are pirating trade routes belonging to countries with which they are at war. It isn't a bug; it is meant to happen. Mind you, the AI in the Med in particular seems to spam fleets to do this and the place looks really choked up with them, but that is a game balance issue and different from it happening in the first place.

OK - now I understand that one. No big deal in any case. And, yea the Med is spammed with ships.

Beskar
03-09-2009, 14:58
Winning a Revolution by Siege crashes the game.

batemonkey
03-09-2009, 15:09
A few times ships have thought that i was asking them to move on land when i wasn't

Agents disapearing when put into transports

most importantly, some saves games (and auto saves) CTD (i'd got to 1752 or something i was pretty miffed)

Dead Guy
03-09-2009, 15:15
This seems more rule than exception in the last 2 TW installations, but sieges are STILL sometimes broken for silly reasons. I have on several occasions waited out a siege, won against the sallying AI, whereupon the siege is broken and the city gets it's firelock citizens back again. My army doesn't retreat to my territory it just stands next to the previously besieged city and I have to kill the irregulars again.

Not really a bug, but the AI seems completely uninterested in eliminating fleets raiding their trade, and to some extent uninterested in removing fleets that block their main trading port. They instead place new raiding fleets on trade routes instead of first removing the enemys raiders.

simshaun
03-09-2009, 16:09
More bugs = had two CTDs post battle when filling up one unit from a more understrength one.***

I'm having this same bug playing the Grand Campaign as Great Britain.
I've reproduced it across two different machines without changing settings, so I'm assuming its a bug in the game.

1. Start a new campaign.
2. Move the army from the regional capital to the southern-most docks.
3. Attempt to Embark the army into the ships, a "select units" screen should come up.
4. Try to highlight all of the army and click the <> button in the middle.

Both of my PC's CTD when I press the <> button.

Melvish
03-09-2009, 16:12
It could be a VERY good game if it were not for all those bug!

Here a some i've spotted:
-?Missing sound? when opening Naval yard cause bigtime lag, especially with UK.

-Having a general recruit a unit and then destroying/damaging and building that produce the unit will cause a CTD when you clink on that army on the next turn.

-Even if advisor is set to off when you start an new campaign the advisor trigger.

-Sometime the AI will garission/place a cavalries unit into a house.
-Sometime AI cavalries unit are unclickable (happened in the same battle i had with the cavalry garrisoned into a building).


---------------
More like Glitch than bug but still should be corrected:

-Montagnais are Innu not Inuit
-It is "Coureur DES bois" not "Courreur DE bois", common error even here in Canada.



I'm using the American version.

simshaun
03-09-2009, 16:14
When loading into campaign map from battle map, one time I had a CTD where it said I had run out of video memory. I am running an 8800GTS 320MB.

I received this bug last night.
I'm running Vista with an 8600GT 256MB.
Occurred after maybe 25-30 turns.
Had only fought about 5 or 6 battles.

Beskar
03-09-2009, 18:12
It happens after long long time for me, but then again, my video memory is 1gig.

If the computer attacks you and gets destroyed when you are seiging their city, when you attack the city, it crashes.

Veresov
03-09-2009, 18:29
1) Disappearing armies
2) Generals that appear with the unit card blank
3) Bodyguard units that remain after the general has been killed.
4) White screen lockup after AI turn (sporadic but about once every ten turns)
5) White screen lockup on diplomatic screen during some region swaps.
6) Crash to CTD when destroying some Ottoman buildings (eg. coffee house)
7) After game has been on for more than 30 minutes -- images get distorted. This is not overheating and I have the VSync enabled and Shader 2.

I wish that this game was playtested before it was released! Last time I buy a CA product before they release patch.

Plusi
03-09-2009, 18:34
Great game, been playing solid since it came out. A few things I've noted (in order of seriousness to me)...

1. Video playback is laggy, and the sound is very choppy, and keeps stuttering like a broken turnstyle record.
2. The game seems to run fine for a few seconds, then very laggy for no apparent reason.
3. The game freezes for about 5 seconds upon selecting ports (then again upon selecting the "Navy" tab) on the campaign map. Nothing else on the map seems to make it lag as much.
4. A couple of my ships were trading, but then the trade stopped, and I couldn't move my ships, and had to disband them.
5. I took Gibraltar from Spain, and EVERY 2 or 3 turns, they keep sending a request for it back. I can just decline it, but it's stopped me from being able to do other things between turns, as I keep having to babysit the Spanish requests. I have had the same result from a couple of other nations, like when I captured Mysore, the Marathan's now keep asking for it, and once, even Poland-Lithuania asked for it?! Why won't they take the hint?
6. I don't know if this is a bug, or bad AI, but I've entered a war on the side of an ally, and never actually fought a battle. The ally has since declared peace, but whenever I offer peace, it's always declined.

Grapeshot
03-09-2009, 18:55
No crashes so far, just these little inconveniences:

Unit stuck under hill on deployment on ambush and unable to move to target location.
Trade port trade route failing to activate (as Sweden)
Trading fleet stuck in trade port and trade route failing to activate (as United Provinces)
Moving gentleman to captured university gives the same alternatives as for hostile universities
Army stuck on the campaign map after defeating ambush - but they got stuck on the Leeward Islands and I guess there's worse places to get stuck


Annoying but about as could be expected. Good thing they delayed the release because at least it's still playable. That said, I cut my Swedish campaign short at 35 turns. I'll give it another go after the patch - I need my trade working.

Bornslippy
03-09-2009, 18:58
I've been playing just the one campaign game for several days now - enjoying myself in spite of the game crashing every other turn - CTDs mainly.

It's not well debugged on state of the art hardware, and there are innumerable lags and slow downs.

64Bit vista
I7
P6 Asus motherboard
12GB RAM

GTX 295 Nvidia card

Not HP.:furious3:

Beskar
03-09-2009, 19:11
OK - now I understand that one. No big deal in any case. And, yea the Med is spammed with ships.


I've been playing just the one campaign game for several days now - enjoying myself in spite of the game crashing every other turn - CTDs mainly.

It's not well debugged on state of the art hardware, and there are innumerable lags and slow downs.

64Bit vista
I7
P6 Asus motherboard
12GB RAM

GTX 295 Nvidia card

Not HP.:furious3:

You sure you got your drivers up to date, etc? If it's crashing every turn, it might be just your computer being the problem, not the game.

Beskar
03-09-2009, 19:12
6. I don't know if this is a bug, or bad AI, but I've entered a war on the side of an ally, and never actually fought a battle. The ally has since declared peace, but whenever I offer peace, it's always declined.

You got to pay for peace or offer them something for it.

Barkhorn1x
03-09-2009, 20:11
You sure you got your drivers up to date, etc? If it's crashing every turn, it might be just your computer being the problem, not the game.


So...let's talk drivers. Mine are pretty old as I never want to fix what isn't broken. What Nvidia drivers are the best for ETW? Anyone know. I am going to upgrade my GPU this month anyway so i will have to update.

Side issue; Could a CTD such as consolidating multiple units be caused by a driver issue? Seems a bit non-GPU intensive to me.

SwordsMaster
03-09-2009, 21:51
More bugs:

Playing as Spain, at war with Savoy and besieging Paris which Savoy managed to remove from the grip of France: The garrison sallies, I autocalc (win), and when the turn gets to Genoa (my allies, we had just defeated a Savoyard army protecting Turin together) the games CTDs. Can produce savegame if anyone's interested...

Lord of the Isles
03-09-2009, 21:59
So...let's talk drivers. Mine are pretty old as I never want to fix what isn't broken. What Nvidia drivers are the best for ETW? Anyone know. I am going to upgrade my GPU this month anyway so i will have to update.

Side issue; Could a CTD such as consolidating multiple units be caused by a driver issue? Seems a bit non-GPU intensive to me.


Note that a new set of Nvidia drivers were released on March 03, just before the game. CA have announced that these drivers cause problems with the game, and should not be used. They are 182.08 (from memory). The ones they used in testing most and that they suggest we use are 182.06
(also known as 7.15.0011.8206). I have got slightly older ones after someone in another forum recommended them as being recent-but-known-to-be-stable for other games at least: 181.22).

So don't use the newest drivers!

I agree with your side-issue observation: the points at which the CTDs are mostly happening seem unlikely to be graphics driver related. But I'm no graphics guru (an apprentice guruette at most).

Barkhorn1x
03-09-2009, 22:07
Thanks for the info. I am going to d/l those 181.22 drivers and save them for the new card.

Stuie
03-09-2009, 22:43
MOUSE SCROLLING (not lag...)
Oh, and while I'm here, last time I played, for no apparent reason, mouse scrolling in the campaign map stopped working altogether; I could only move the map with WASD. It's been working fine in other sessions...


This happens to me whenever I resume a game from a save during an AI turn - that is, the AI attacks my stack, I save the game and quit to Windows. When I load the save, the battle is played out and when my turn starts, I have lost the ability to scroll the map with the mouse.

Most annoying.

Rhyfelwyr
03-09-2009, 23:01
I had a CTD when moving units around in the deployment phase of a battle, was playing as the British against the Spanish who were sallying out from Brussels, with the aid of their French reinforcements. This is the first CTD I've had.

EDIT: Now loading the save games just before the battle give the same CTD. :wall:

Merdan
03-10-2009, 00:18
I had always turnbased CTDs, hope they can be fixed by CA. When i set the grafiksettings on low the game is frezzing. It must be a RAM Issue. I hope anybody can understand what i write, english is not my best language.:smash:

Explodingcannonballfromhell
03-10-2009, 05:04
I am not sure if its posted already but here goes.

In Montreal enemy attacks me to break the siege and gets reinforcements from the other side of the river. I defeat the main army that attacks from the fort but the reinforcements do nothing and stay at the edge of the map.I cannot end the battle without routing all enemy troops on the battlefield so i try to get my cavalry to cross the only bridge to get to the reinforcements on the other side.For some reason the cavalry cannot cross that bridge and every time i click on the other side the game slows down almost to a full stop.I can only get my cavalry as far as the bridge itself but i cant get the whole unit back from the bridge, some horses then seem to be stuck.Same with infantry, i can only get them as far as the bridge itself and when i retreat them back they all just drown in the river.The enemy unit on the other side seems to be in a continuous loop of orders that the AI is trying to give and so it keeps standing there forcing me to close the battle and suffer a defeat.So to make this story short, i think the bridge is bugged, units are unable to cross it from either side.

Also plz fix Quebec map, it takes ages for units to get onto dry land, i know units are slowed down because of the terrain but this is a useless and timeconsuming feature that nobody wants and really takes away immersion from the game for me.I cannot believe that its intended to be that slow so imo its a bug.I also cannot grasp why the AI doesent deploy troops onto dry land closer to the fort.

Troops placed on the walls of forts always face the wrong direction, i cannot seem to place them facing over the wall in battle deployment.

Fridgebadger
03-10-2009, 12:51
Some more bugs/issues:

Cannons move through walls on battle maps: I ordered my artillery to move, expecting them to take a dogleg round a wall, and to my surprise they moved straight through it - the troops climbed over, cannons moved through like they weren't there.

Notifications appear twice: The beginning of turn notifications for agent recruitment, new ancillary etc. can appear twice. If you read them, then fight a battle, they reappear after the battle. Not a big problem, but can be confusing!

Blank general card: I fought a battle where my generals unit card was completely blank. Again, not a huge problem, but a bug ne'ertheless.

AI defending a siege: I was attacking a Buccaneer (sp?) region capital in the Windward Isles. A few of their units were garrisoned in buildings (and remained there while my artillery pounded them, destroying 90% of their strength), but one was just standing around in a random area just outside the city limits. I walked a unit of line infantry up and opened fire: the buccaneers stood there completely unresponsive facing the wrong way, until they'd lost so many men they routed...


PS. Any idea where TW keeps screenshots?



Diplomacy issues:

Playing as GB on VH campaign mode...

State gifts too effective:
I was hostile with France (obviously), and so gave them a 2500 state gift. Immediately they went to friendly; on the mouse-over list of diplomatic stats, the gift appeared as +100. This seems excessive; the French are the Brits' biggest enemies and giving them the smallest state gift turned them into friends overnight. Not sure if the effect wears off quickly, but it seems a little too easy to make sworn enemies into friends.

Power/wealth descriptions change too quickly:
I've noticed that other nations, as well as my own, can go from 'terrifying' power to 'meagre' and vice versa in the space of a turn or two. Certainly in my case, that's a case of recruiting about 6 units. Not sure how the power ratings are calculated but they seem a bit sensitive, and therefore not particularly helpful

IRONxMortlock
03-10-2009, 13:53
If you put a trade ship and military ship on the trade spot then split the navy by removing the military ship it breaks the trade route and causes your merchant ship to be stuck on the trade spot unable to move without producing any goods. I had to restart a United Provinces campaign when I figured this one out, luckily it was only 1706.

I can confirm this bug. It occured playing as the Dutch in the Madagascan zone. Not fun.

YellowMelon
03-10-2009, 18:43
Some off the top of my head.

- Achievements don't always count for completed campaigns (happened twice now for strategic genius >_<)
- Sometimes defeated duelists run a bloody marathon across the map in retreat. One time I was Sweden, had a ship sitting on the straight between denmark and sweden, fought a duel in the village beside their capital, and their defeated duelist ran the entire way around the Baltic sea, taking like 2 minutes.
- I was under siege, so I reinforced from behind. When the battle started, the enemy was deployed in front of an empty fort, the army that was IN the fort during siege deployed on the far side of the map, letting the enemy walk into my fort.

- in mp, invisible people joining games.

Kenchi_Sulla
03-10-2009, 19:59
I did not see this one reported yet. In multiplayer (could be singleplayer as well, not sure) you can unlimber your arty once. Then, when you try to limber it again it gets bugged (100% score so far for me) and will auto unlimber again, even with fire at will off, which could explain it. After some ferocious clicking I sometimes get them limbered up and moved in time, sometimes they get shot....

Seems like a bug....

sassbarman
03-10-2009, 21:35
this is not a bug but didn't know where else to put this, but the radar map in battles needs more than two magnifications,there needs to be atleast one more graduation in the zooming like in rome and med2. the first setting is fine for seeing the initial unit positions but as the enemy advances and you hit zoom it only shows about 3/4 of your line and not much else making it difficult to maintain your battle orientation.

Gargravarr
03-10-2009, 23:32
Just had an interesting one. Attacking Malta with a moderate force, deployed my one platoon of musketmen into a ruin. Decided that descression was the better part of being wiped out, decided to withdraw. The colonial malitia didn't withdraw and wouldn't exit the building at all. managed to wipe out most of the attacking cavalry and ran out of ammo, Still outnumbered wanted to melee attack. STILL wouldn't leave the building. Had to wait for the timer to expire (gratefully left it at a 1 hour battle) at the end of the battle I had a victory announced. Either this is an amazing achievement considering I had 38 troops and the enemy had over 200 left or it is a bug. (The troops stuck in the building must be a bug though)

Jambo
03-10-2009, 23:50
BUG:

Splitting a fleet on a trade node results in the fleet remaining on the node being stuck, unable to move and unable to generate trade anymore. :(

Beskar
03-11-2009, 00:23
BUG:

Splitting a fleet on a trade node results in the fleet remaining on the node being stuck, unable to move and unable to generate trade anymore. :(
Hah, just happened to you too? Thank the patch for it.

New Patch - New Bug

When you move a ship out of the trade spot fleet, the entire fleet becomes "void" and invalid.

https://img27.imageshack.us/img27/7359/newbugfun.jpg

Ordani
03-11-2009, 01:43
Hah, just happened to you too? Thank the patch for it.

New Patch - New Bug

When you move a ship out of the trade spot fleet, the entire fleet becomes "void" and invalid.


This bug was in release. If you move a ship off the trade spot, you must move the entire fleet at once, otherwise the spot and all vessels on it are unactionable. You can then split the fleet and put some back on it.

BeeSting
03-11-2009, 01:53
AI's unit shuffle bug when it's on defensive:

https://img3.imageshack.us/img3/3408/44052357.jpg

*Note, my guys are having a hay day target shooting (moving targets that is)

This happens 90% of the time when I am on the attack.

BeeSting
03-11-2009, 01:57
1. Signing a peace treaty with an agreement to become a protectorate with an enemy nation does not automatically result in peace treaties with my allies that went to war with me.

2. AI nations never sign peace treaties with one another.

Beskar
03-11-2009, 02:55
War Script error -

I attacked Portugal in Europe and in the same turn, I attacked Portugal in India by trying to land troops, and it's on an "Access Denied" screen saying to declare war/request access/cancel move, but every time I click cancel move, it comes back up again.

Yun Dog
03-11-2009, 03:42
Ok I had a bit of a look through and couldnt find a report on this one

Playing as GB went to attack amsterdam

the fort at amsterdam isnt the usual type but has little diamond shaped forts connected by bridges

I got some serious repeated graphics glitches and crashes evrytime I tried to move the view around the fort, I ended up having to auto resolve

a few turns later an army of revolutionarys attacked me while I was holding the city again some big video card crashes

These do not occur that frquently for me - I tried turning down the graphics but anything associated with that fortified city has some big graphics glitches and crashes the game

Zoring
03-11-2009, 04:23
I haven't read through it all so this might have been posted, but at point blank range, cannons firing cannister, do not fire anything at all, smoke explosion but no shrapnel. Seems to happen a lot, i don't know if they fire it straight into the ground but i never see any tracer/shot leaving and nobody dies when they fire from very close range.

Phog_of_War
03-11-2009, 07:51
OK, new CTD problem.

I just finished RtI and went to start a GC
When I click the GC button at the title screen it instantly CTD.

I have tried after the update on the 10th, still CTD.
Restart Steam, CTD
Run off the CD, CTD
etc, etc, etc. You get the idea.

I did see a possible fix posted by TB666 so I hope that works.

Otherwise I will have to reinstall Empire which I really dont want to do because I literally JUST finished RtI. If the fix works I will post my results.



I LOVE being a Beta tester :dizzy2:

rossahh
03-11-2009, 09:59
War Script error -

I attacked Portugal in Europe and in the same turn, I attacked Portugal in India by trying to land troops, and it's on an "Access Denied" screen saying to declare war/request access/cancel move, but every time I click cancel move, it comes back up again.



This just happened to me twice. I was at war with Spain (and had been for a while). I tried to land some troops in near Naples and the declare war/request access/cancel move option came up, despite already being at war with the Spanish. I tried the declare war and then cancel move, but the three options just appeared again. I then tried request access (I was at war with them already according to the diplomacy screen) but I was couldn't offer them anything. I couldn't get to the menu at all as escape would only result in the options disappearing momentarily but then returning. Eventually I manually restarted my computer.


A few turns later after I had taken Naples the same thing happened again, except this time it was me landing troops in my own territory! None of the options worked and the diplomacy screen showed Great Britain negotiating with Great Britain. The moment I chose a diplomatic option the game crashed.

Phog_of_War
03-11-2009, 10:01
Nope. No dice.

I did a bit more fiddling around with the RtI.

I found it odd that when I took the last state capital, I still want to call them a province, ahh S:TW. Where the addiction started......(thinking fond memories)......anyway.

When I took the last capital to finish RtI it dumped me directly into the title screen. At first I thought, sweet!! I was going to start a GC anyway! But then I ran into the CTD problem I posted above.

So, when I went back to my RtI I went and recaptured, Martinique I believe it was, got the cutscene, and the congratulations box. This time I got the text box that said "keep these states for the rest of the campaign". Ok no problem, its just 20 turns or so, I will just garrison all my state capitals and let the countryside burn. I click on the checkmark and I get dumped to the title screen again. And the vicious cycle begins anew.

At the moment I can either, keep playing the one turn I have in RtI over and over again (weeee:thumbsdown:), restart a new RtI and hope for the best (not sure if that will CTD or not:wall:) or reinstall.:juggle2:

As it stands now, Empire is totally broken for me short of a reinstall. Not really a big deal considering I have a hard copy but still, I shouldnt have to go through that.

That said, I absoutley LOVE the game and time period, and I will probably always buy TW games just because they are almost unique in the industry. I just hope and pray that one day I will be able to play the Grand Campaign. Maybe I will ask for it for Christmas!!!!! :idea2:

rossahh
03-11-2009, 10:49
One problem I've found in my current game is the game crashes after Spain is destroyed. The turn after Spain dies and Colombia and Mexico arise as nations, at the end of the AI's turns the game crashes (ETW.exe has encountered a problem and needs to close...). I stopped taking Spain's last province (Lombardy) but even when an AI faction defeats Spain the game crashes at the end of the AI's turn cycle.


This is only happening in my present GB game. After reverting to a much earlier save the problem still occurs when the AI concurs the Spanish and Mexico and Colombia emerge. In none of my other save games does the problem occur.






EDIT: It appears that it's the province of Lombardy that is causing the problems. After gifting the Spanish another European province, they do not die and the other nations do not emerge when Milan falls. It makes no difference if I take the province or an AI faction. On the turn that the province changes hands the games crashes at the end of the AI turn cycle.

Zoring
03-11-2009, 17:12
Light-Dragoons do not reload their rifles when they are idle. Which is a big disadvantage for their tactical usage.

I was in first person mode riding a mortar shell and the game crashed. It was a quicklime shell

Light infantry in 'light infantry mode' will often face the wrong way refusing to shoot unless you use the 'advance forward' button.

Also dragoons mounting/dismounting horribly bugged obviously.

Dragoon musiscian has no carbine, but still fires and reloads MIND BULLETS

anweRU
03-11-2009, 17:15
Invincible Rakes:

If my rakes fail their infiltration attempt, but survive, right-clicking on the target again automatically succeeds in infiltrating the city. Though, the successful infiltration message doesn't show up until the start of the next turn.

Belgolas
03-11-2009, 17:54
I don't think SLI works in ETW. They need to fix that PLEASE!

Monsieur Alphonse
03-11-2009, 22:40
The battle statics screen is bugged. First it is impossible to scroll down to your last units, so you don't know how well they fought.
More disturbing is, that the stats are wrong. I fought a battle against an small army. My three cavalry units and my general were never engaged in any battle but were credited with 30 kills each. Two units were even promoted.

Howitzers fire exploding shells which according to the tool tip is very devastating against buildings. Well not in my game. Normal cannon balls are far more effective.
The reloading animation of howitzers is the same as that of a normal gun. The ramrod is being pushed it to the air.

When an army commanded by a general is being ordered to a long distance march, there is a slight chance that the general will die instantly. This happened twice during my campaign. I got the message (tombstone) during my turn as soon as I clicked on the general and ordered him to march.

There are a lot of units that use the wrong text. When I clicked on a British 24lb howitzers they answered with "Highlanders". The same applies to British heavy cavalry (also Highlanders) and British line infantry who will answer quite often with: "colonial line infantry".

seireikhaan
03-12-2009, 00:07
During an attack on me, France stuck a unit of line infantry behind a barricade. It stated that they were firing(at a unit of flintlock armed citizens in a building), but they were not. Further, they continued to tire out as they were not firing.

Sheogorath
03-12-2009, 01:45
So, I attacked the Ottomans as the Russians, big surprise, and engaged one of their fleets off of Istanbul. This fleet was, to my pleasant surprised, backed up by a number of dhows.

I thought to myself, "Excellent, I'll blow up all the other ships and capture myself some free trade ships. Woo!"

The battle, naturally, went excellently. Finally, in the end game, the Turks were down to a single fifth-rate ship of the line, I had captured all of their dhows and sunken all of their ships. The Turkish captain turned to face his oncoming doom and...

The game froze.

:hairpin2:

A Very Super Market
03-12-2009, 01:50
Man, thats the opposite of what happened to me.

My 3rd rate and a 4th rate were up against 2 4th rates and a 5th

I lost horribly, but a CTD managed to convince me to reload another save, and keep my expensive and shiny 3rd rate alive...

Frankenbeasley
03-12-2009, 02:33
1)

Some more bugs/issues:
Cannons move through walls on battle maps: I ordered my artillery to move, expecting them to take a dogleg round a wall, and to my surprise they moved straight through it - the troops climbed over, cannons moved through like they weren't there.

Maybe they just didn't want to animate this: Royal Navy Field Gun Race (https://www.youtube.com/watch?v=32s4qCCFnmk)

2)
As far as the trade post bug goes, it seems to occur any time you move anything other than your own trade ship out of a post leaving your trade ships behind. It's happened to me with an accompanying brig and also with a captured Pirate galleon, both of which returned to a friendly port for repair and refit. The remaining Indiamen become unusable and the local trade rout from that post disappears. The only response to the situation I have found is to scupper the fleet that is stuck. This opens up the post and any new fleet occupation revives the trade route. Interestingly, when you do scupper a fleet in this situation, the warning about disbanding your fleet does not pop up on any but the final unit.

I have also, once, had an identical problem strike me with a small army of colonial infantry who occupied an enemy farm. The became stuck and I had, eventually, to disband them. Again, the warning box only popped up when I disbanded the final unit.

3)
I don't know if it's a bug or simply my imperfect understanding of the controls, but I seem unable to get troops to duck behind the defensive side of a wall in all but the most occasional battles. They always locate facing their own lines with their backs towards the enemy. Even when I do get one lot to duck on the correct side, the next section of wall always puts the next unit on the wong side.

Belgolas
03-12-2009, 02:55
I got SLI to work and it trippled my frame rate but I had to use COD4's profile. But it made the game unplayable because of graphical issues and crashes. Man I hope CA or nVidia fixes this.

Phog_of_War
03-12-2009, 03:24
:hijacked:


1)


Maybe they just didn't want to animate this: Royal Navy Field Gun Race (https://www.youtube.com/watch?v=32s4qCCFnmk).


Impressive. I have never seen this before and I am a military history freak.

Im a yankee and love my country but these obscure British traditions, humor, and your Royals are just so intresting to me. While I know I was born in the wrong time period, I'm begining to think I was born in the wrong country as well. :sorry2:

:focus:

Melvish
03-12-2009, 14:13
I was playing with the UK and i was at war with the Huron.
I managed to capture their capital in Ontario (on the coast of the Great Lakes, down from the Moose Factory ).

Next Turn they come out of the wilderness and besiege me in the town.
I can't sally out of town to attack them, when i select my army and click on the Huron army all i get is: "can't do that sir" and i know i click at the right place because of the pop-up you get when placing the mouse over their army. I tried also with the new drag and drop and same result.

Also when i was marching to the town i noticed i could not attack any of their army into the field it was saying the same stupid "can't do that sir" or tried to compute a route to nowhere.

My army had all units under retraining to replace casualties.

It was the fist time i was besieged because all the other time you get the option to intercept before they reach the town. This time i didn't receive that option.

Fortunately i had a unit at the Moose Factory and i managed to just get it in time to attack their army, this time it allow me to do so even if the besieged army couldn't.

They had declared war to me a few turn earlier and i had also recently join war against France with my ally Austria & co.

no_sally.zip (http://melvish.4shared.com)

Monsieur Alphonse
03-12-2009, 15:26
The Hurons were besieging Rupert's land when I sallied. I won but wasn't able to replenish my troops because the city was still under siege according to the tool tip.

Grombeard
03-12-2009, 16:56
In my prussia campaign, my trade window suddenly stopped showing the trade icons and my trade partners and all that stuff. It says, that i have 0 trade income, too, while in the "money summary" window it says that i gain over 4000 from trade. I think this started when i set foot in india...

Monsieur Alphonse
03-12-2009, 17:42
I just had a very strange bug. When a new turn started all my units could no longer move. My cursor changed into a cross, my ships responded that they can only move on water in stead of land. So no movement end of camapign. Sigh.

Zoring
03-12-2009, 18:14
I don't know if it's a bug but the AI has gargantuan armies (up to 8-10) full stacks standing around their ports and so forth, never doing anything. I think this is the most peaceful total war game ever, a few minor nations have been stomped on and the Dutch were taken out by France, but i think apart from that their hasn't been a single land war between the major nations in my game.

Gustav II Adolf
03-12-2009, 20:06
1. Two fleets merging = CTD

2. Fleet with troops in it entered a port = CTD

3. Once in a battle the timer stopped working in pause mode. You issue commands and do most anything but start the time. Game menu was also unavaliable

McLeod03
03-13-2009, 01:17
I'm envying you guys lucky enough to get in game bugs.

I installed the game on the 9th and loved it, completed RtI and started a GC with no glitches, no CTDs, nothing at all. Loaded up three seperate times without the hint of a problem. Steam oh so very helpfully updates it for me on the 10th, and now it won't load past the very first splash screen with all the copyright info on. I've left it fo three hours to no avail, and in the end I have to Ctrl-Alt-Del to get out of it.

I have re-installed twice, de-fragged, even attempted to turn off automatic updates and re-install, but it somehow turns them back on again.

Please, this is killing me, thirty-five quid for five hours play and now nothing. Any suggestions?

Greyblades
03-13-2009, 04:20
For some reason I cant seem to punch holes in sails. They just seem to stretch for a second and then fall back into place.

Zoring
03-13-2009, 05:06
Enemy sieges, you can break enemy sieges by attacking, then clicking the 'break siege' button and they are no longer attacking you.

Also if you decline to attack everyone dies, and your army disappears, i presume they commit suicide over their cowardice.

Martok
03-13-2009, 06:01
1. Two fleets merging = CTD

2. Fleet with troops in it entered a port = CTD

3. Once in a battle the timer stopped working in pause mode. You issue commands and do most anything but start the time. Game menu was also unavaliable
Perhaps a related bug, perhaps not:

A couple times now, I've gotten a CTD when merging depleted army units after a battle. Also, merging units don't take the first time; I have to do it twice before units will actually merge.

Phog_of_War
03-13-2009, 11:33
I got a workaround for my CTD problem.
Yay!!! I am staring at a faction selection screen!


Well silly me, I've found "a" solution if not "the" solution.

Here: http://shoguntotalwar.yuku.com/topic/45353/t/Starting-Grand-Campaing-crashes-worked--time-partial-solutio.html

The answer is exactly here: http://shoguntotalwar.yuku.com/reply/638877/t/Starting-Grand-Campaing-crashes-worked--time-partial-solutio.html#reply-638877

Quick and painless. :laugh4:

Dead Guy
03-13-2009, 11:35
Perhaps a related bug, perhaps not:

A couple times now, I've gotten a CTD when merging depleted army units after a battle. Also, merging units don't take the first time; I have to do it twice before units will actually merge.

I get that selecting twice thing too, but not every time.

There seems to be some serious general lag in selecting things, like above, and ordering things... Very annoying in battles when sometimes my attack orders just don't take. It's about 50-50 when I try to order a unit to run by double clicking, just as often they decide to walk instead so I've started using R. Is this just my system? Seems like a pretty big thing. The sounds are sometimes completely disconnected to the actual click too.

Zoring
03-13-2009, 13:50
Mortars don't start the battle loaded (although they seem to fire their first shot fairly quickly) and have decent rof anyhow.

Also please give us a button to switch between fire by rank and fire by platoon, as in certain situations (charging indian melee troops) rank is more useful then platoon fire.

Barkhorn1x
03-13-2009, 15:38
Perhaps a related bug, perhaps not:

A couple times now, I've gotten a CTD when merging depleted army units after a battle. Also, merging units don't take the first time; I have to do it twice before units will actually merge.

Consensus on this one is a bug related to lag that occures when;
- You drag a unit onto another that is small enough to completely merge with the larger unit
- The process does not appear to work - but it actually did
- You do it again and CTD - due to a "null slot" issue

Solution = When merging units that will eliminate the smaller unit click on something else and then come back and the process should be completed. This seems to work fine for me.

Beskar
03-13-2009, 19:28
I have !1392 trade.

https://img113.imageshack.us/img113/7827/90357774.jpg

Galapagos
03-13-2009, 19:31
Well i think i have to post the whole game as a big red bug.....

Sheogorath
03-13-2009, 20:35
The Iroquois just bypassed one of my forts in America without giving me a chance to intercept, marched directly to my undefended town with a full stack and, naturally, defeated the two units of militia that popped up.

I tried building another fort close by when I reloaded that turn, but it doesn't seem to affect their plans.

Slammer
03-14-2009, 01:01
Playing customs battle wanted to try the puckle gun it was monted backwards over the trailer instean of in front like normal arty piece

Devastatin Dave
03-14-2009, 05:35
This game is about :daisy: playable with all the CTDs. I've been playing TW since Shogun and this has got to be the biggest :daisy: sandwitch I've ever took a bite in. This Steam :daisy:, the CTDs, and all the other :daisy: bugs, this game is like living in a pink bedroom. I knew I should have waiting a few months before buying this beta version of a game. :wall:



[Let's try and keep the commentary a little less like we're in a locker room, please. -- Martok ]

A Very Super Market
03-14-2009, 06:04
Yes, we already know about the CTDs. Frankly, Rome was so much worse.

Polemists
03-14-2009, 06:27
I noticed since the last patch that trade has some major issues.

The biggest one being that it does not open trade routes when you conquer cities.

I'm playing as Poland at the moment and despite owning Portugal, Morocco, and Algiers and each one having gigantic commerical ports and trade rights without everyone, the only green lines I have go from various nations up to my polish territories. No lines extending to Porugal or Morocco or any of them. It's as if the game is pretending they just don't exsist.

I don't know if this is just a bug in my current game or a repeating bug.

Sheogorath
03-14-2009, 06:42
My Spain campaign seems to be the buggiest thing ever...I dunno why, but I'm getting tons of errors (like the cursor not scrolling) that I dont get in other campaigns.

Currently the biggest annoyance is that religion is frozen across the map. Missionaries and schools dont affect it.

Polemists
03-14-2009, 07:22
like the cursor not scrolling

Actually I get this one fairly often. Only way to solve it seems to be a reload of my current game.

seireikhaan
03-14-2009, 15:23
I noticed since the last patch that trade has some major issues.

The biggest one being that it does not open trade routes when you conquer cities.

I'm playing as Poland at the moment and despite owning Portugal, Morocco, and Algiers and each one having gigantic commerical ports and trade rights without everyone, the only green lines I have go from various nations up to my polish territories. No lines extending to Porugal or Morocco or any of them. It's as if the game is pretending they just don't exsist.

I don't know if this is just a bug in my current game or a repeating bug.
I have this as well. I'm rather aggravated, as I just conquered Morocco and built up commercial ports there.

foop
03-14-2009, 18:42
Some artillery bugs I've seen (apologies if they've been reported here already, but I couldn't see anything exactly the same):

- Artillery can get "stuck" on landscape features or, in some circumstances, itself. This usually destroys the artillery. I've had an entire unit of 12lber Howitzers die instantaneously when I unlimbered them on a small knoll. More recently, as I limbered (by mistake) and then quickly clicked to unlimber again, one of the artillery pieces got stuck on the horse team and collapsed, killing all the horses and artillerymen.

- Artillerymen can get confused and wander off. Unlimbering a 12lb foot artillery piece at range from the enemy, I looked back a moment later to discover one of the crew running as fast as he could towards the enemy. Only limbering again got him to return, at walking pace.

Enemy general battle map AI:

- The general has an unfortunate tendency to park his cavalry right on top of his artillery if he's outnumbered. This usually has a sad ending, as their first salvo kills a large number of his bodyguard and often the general himself. This has happened to me at least three or four times so far. Also, this sometimes leads to the artillery piece getting "stuck" (see above) and destroyed.

Beskar
03-14-2009, 21:05
I have this as well. I'm rather aggravated, as I just conquered Morocco and built up commercial ports there.

The changes made it, so the land area has to connect via land, to your capital (I believe) so that's why those ports aren't being used as it resulted in unprofitable trade routes apparently.

Really messed up my Netherlands game with this for example too.



There is also a bug where you have your trade routes blockaded/pirated but you aren't actually being blockaded or pirated, and neither is the person you are trading with. That is an annoying bug too, as I owned all of India and they said India was being blockaded and it wasn't, so lost access to the tons and tons of resources there to make money from, making the area pretty worthless.

Zatoichi
03-14-2009, 22:11
Just had a battle with 3 units of dragoons that were either invisible or under the map.

I was ambushed by the Cherokee, and started the battle in column formation and sandwiched between two lines of the enemy - my infantry were all present and correct, but my 3 units of dragoons were nowhere to be seen - they could be selected and given move orders - I could see the target ark and the green movement lines, but they never moved or attacked. The AI mobbed where they were on the map, but couldn't attack them.

My infantry were wiped out, but I won the battle thanks to these invisible dragoons (by cheesily running down the clock).

Embarking an agent in a port, then moving the fleet to another port to disembark them, often the agent vanishes. If you move the fleet out of the port, the agent will reappear, and can then be landed on the shore, but will have lost all movement points for that turn (which was the whole point of embarking/disembarking in ports).

AS GB, I took France but don't have any trade from their ports as noted above - if I now need a land connection to my capital, I'll never get trade in Europe, right?

Seems the longer a campaign goes on, the longer the pause that happens when selecting navies.

Unfortunately, I've got to 1749 in my prestige campaign game as GB and have CTDs at the end of the AI turn regardless of what I do.

But all that aside, I still really like this game!

Vlad Tzepes
03-15-2009, 01:32
After 10 days of playing ETW, there's nothing I hate more than CTD's. It happens only on campaign map, only when selecting a fleet here or there. It's unbelievably frustrating - game freezes for 3-4 seconds, then white screen ant empire.exe error. My computer can run everything on Ultra settings, but the campaign map seems too much for it... Or it's plainly bugged. Sorry.

Dayve
03-15-2009, 02:58
Encountered my first unavoidable CTD. Turn 15 as France, the Huron Confederacy declares war on me when i end turn, screen goes white, game crashes to desktop.

Tried it more than 10 times, game just crashes when they declare war on me. No mods installed, nothing.

Kind of frustrating when you've had battles in the campaign that took over 2 hours to fight.

Polemists
03-15-2009, 05:23
The changes made it, so the land area has to connect via land

This is true but at end of the day makes very little sense.

Colonies still work, when i took over Ceylon it had a new trade route from it. So to think some random place in India can get a trade route but somehow when I take over portugal there is no trade just seems silly. I'm all for land trade (Which was broke previously) but I still think they should just put back in the sea trade as it used to be.

Polemists
03-15-2009, 07:01
Secondly, and someone may have pointed this out already but does the AI have revoultions?

I've played 2 campaigns now and had 2 revoultions, 1 I created, 1 I did not.

Yet the AI I have never seen switch it's govt form, it seems to just stay in whatever it starts as. Which is kind of bad for diplomacy as you get a penalty later on do to fact you hop on the Republic bandwagon and no one else but the Dutch are a republic.

Feanaro
03-15-2009, 08:53
Bug: I sieged Montreal with George Washington and friends. The AI attacked. I had a ship nearby, so the map seemed to think I was making a sea landing. I was stuck in a very low area next to some cliffs, atop which sat the town. That's stupid but not the big problem. My units moved in slow motion while in this little landing area/valley. Running units weren't even as fast as the standard walking speed. However, once they started up the hill to the town, they moved normally. If an AI unit came into the valley, they moved that slow too. I nearly lost the battle because of that bit of Quantum Silly-i-tude.

Frankenbeasley
03-15-2009, 11:50
Secondly, and someone may have pointed this out already but does the AI have revoultions?


I'm pretty certain that the AI factions do, whether they are successful or not is a different matter. I have certainly seen Austrian troops fighting Austrian troops during the AI turn, for instance.

Zoring
03-15-2009, 12:26
I'd like to also add that like Zatoichi i was ambushed by the Plains Nations on one of my North American excursions and my Dragoons were invisable, as if they had been deployed underground or something (could still see their firing arc and give them orders but they didnt move or anything)

conrad
03-15-2009, 20:06
If you are besieging an enemy region capital and the army of that capital decides to attack your army, the siege is broken and the amount of turns until surrender is reset eventhough you win the fight.

Of course, if you kill the entire enemy army the settlement is yours, but most of the time a few get away and the siege is broken.

I assume this isn't intended.

Martok
03-15-2009, 21:31
If you are besieging an enemy region capital and the army of that capital decides to attack your army, the siege is broken and the amount of turns until surrender is reset eventhough you win the fight.

Of course, if you kill the entire enemy army the settlement is yours, but most of the time a few get away and the siege is broken.

I assume this isn't intended.
Actually, that's probably deliberate and not a bug. Sieges have always worked like that in Total War games, going all the way back to Shogun. The "surrender clock" is reset because even if the besieged army tries to break out but loses, their reduced numbers will then take longer to use up the castle/city's supplies that are left.

conrad
03-15-2009, 21:43
Actually, that's probably deliberate and not a bug. Sieges have always worked like that in Total War games, going all the way back to Shogun. The "surrender clock" is reset because even if the besieged army tries to break out but loses, their reduced numbers will then take longer to use up the castle/city's supplies that are left.

Oh, I seem to remember that that wasn't the case in Rome. I guess I'm mistaken then.

Vlad Tzepes
03-15-2009, 23:01
Selecting fleets in campaign map brings a CTD.

Example:
US Grand Campaign, after RTI. 1821.

Fleet stationed in a port at La Hispaniola Island. A trading port (Global Trading Company).
Fleet comprised of several ships and an admiral.
Fleet not new, previously used in battles.
No recruitment at this port.
Fleet stationed there to replenish.
Some of ships possibly captured from the last battle (can't remember now).

CTDs:

1. When clicking on the port.
2. When sending a naval unit in the port.
3. When sending a land unit in the port.
4. When clicking admiral icon in unit/fleet list scroll.
5. If the island is given to another faction, as a gift, the fleet stack moves outside the port. Clicking the stack brings the same CTD.

Other fleet stacks on the map seem to get the same problem from one turn to another. It's like an infection, it is spreading.

Updating ETW files (cache) via Steam didn't solve the problem, nor did restarting the game, ending the turn, rebooting.

Babblearossa
03-16-2009, 03:31
When I alt-tab away from game back to windows the sound doesn't stop, drives me crazy. have to quit, exit to windows. do whatever else I was going to do then relaunch game... Do others have this behavior or is it something eerie about my setup? have tried multiple sound driver versions.

have the CTD's a bit but seen them posted, decent speed vid driver version == CTD, stable driver == laggy campaign map.

Babblearossa
03-16-2009, 03:41
Selecting fleets in campaign map brings a CTD.
It's like an infection, it is spreading.


Ha, just read your message, posted mine, started ETW and got my first fleet related CTD from asking them to attack a port. You infected me!

A Very Super Market
03-16-2009, 03:44
You should just not alt-tab out of full-screen games in general. It usually screws things up

Incongruous
03-16-2009, 05:04
Holy cow!

Empire has got to be the biggest dog of a game ever, I keep getting ctd's either during battles or just after as France and Prussia, possibly a few others as well, Britain runs smoothly, telling me something perhaps?

Or is it just a hardware issue, which would suck considering I just bought a beast of a PC...

Zoring
03-16-2009, 05:19
It seems once you defeat an enemy stack, they will never move or attack you again, some rebellious guys in my capital got beaten in auto-resolve, and just stood around for the next 4 turns never moving.

Grumfoss
03-16-2009, 13:15
As described by other people I have had a problem with my general snuffing it after a battle. I had just won a Heroic victory and when I clicked to go back to the main campaign screen, a tombstone floated down the left side of the screen saying that my general had died a Heroic death.( he didn't even fight in the battle )

This must be a bug.

Marquis of Roland
03-16-2009, 18:47
Ummm....maybe I shouldn't have kept loading up the game to figure out what unit or building or whatnot was causing the CTDs, but when I loaded up firefox to get into the org it crashed on memory too....is ETW going to destroy my computer? I'm not a real big technical guy, but I've never had crashes like these before on my comp, and I've had it for 1 1/2 years. :thumbsdown:

Konig Prasatko
03-17-2009, 00:36
Overall I have had a good run with ETW just the odd CTD now and again.
However all this changed last night when I was playing a campaign as Britain and got to the year 1790.

I pressed next turn and it went through its thing - the mandatory request from France and then Russia to give them a prime peice of my real estate in return for a bagette and a nice red wine etc then I get CTD. So I reload and try about a dozen times doing different things on the 1790 turn but alas CTD every time. Has anyone else had this? Is it a known bug?

Sorry if this has been raised before but I couldn't find it!

Thanks

IRONxMortlock
03-17-2009, 03:15
Playing as United Provinces. I land an army at the French port closest to Paris. When I try to move this army out of the port (either to attack Paris or anywhere in the Paris territory), the game crashes to desktop. Not fun

UPDATE:
I thought I had this isolated to a general. If I move or try to disband General Gustaaf Van Spaendonck, the game will CTD. I figured I can just leave the good General behind and attack Paris without him. Wrong. I can move the troops around inside France and attack Paris, and once I win the battle and I've taken the city I get the Victory report. BUT, when I click to continue, the game CTDs. Waited a couple of turns and tried again after a reload and the same thing happens. Re-loaded and tried with auto-resolve; same problem.

What a crappy bug! :furious3:

UPDATE2:
Great, figured I could just leave Paris alone... wrong. Declared war on Morocco and the game crashed when I clicked on the continue button. Talk about way to ruin a long and carefully considered campaign. Makes it difficult for me to want to play if I have to deal with these kinds of game breaking bugs. Would be nice if I could lodge a support ticket somewhere rather than hoping for support from a forum thread that's 32 pages long. :<

Forward Observer
03-17-2009, 06:25
I can't believe this would not have been reported before unless it is just a problem that I have been having. I read through about page 4 of the bug thread and got sick fo reading all the weird stuff, so I applogize if this has been mentioned by anybody.


Anyway, here is what I have come across. When I use control/S to do a quick save, I do not get a splash or pop up screen telling me the game is saved. When I use escape and go to the save/load menu the save for the quick save appears to be there, but it is down in the list of saves-not at the top like normal. If I move it to the top by clicking the time/date column and then exit, some time the missing message shows up and sometimes it doesn't

All in all, the save/load menu seems a little gitchy to me. Also, why in the world would they not have a button to delete saves like every other total war game has had. It seems odd to have to exit the game and then hunt down a folder to manually delete game saves.

Cheers

Dead Guy
03-17-2009, 09:49
All in all, the save/load menu seems a little gitchy to me. Also, why in the world would they not have a button to delete saves like every other total war game has had. It seems odd to have to exit the game and then hunt down a folder to manually delete game saves.

Cheers

Especially when your save game directory can reach silly sizes after a while (gigabytes if you use the auto-generated name), and also is located in some obscure place (appdata?) and not in the game directory.

hoom
03-17-2009, 10:43
I'm shallow for complaining about graphics stuff but a bunch of the weapons are offset to the side:
Land Cannon reloading animations
Bayonettes (at least the socket ones, I think ring are in the right place)
Musket reload animation
Broadside sea Cannon are offset to port (muzzles stick out fairly far on port when loaded, not at all on starboard)


Telling cannon that are firing grapeshot to Halt is hazardous to your nearby units!
I've been playing a few bridge defenses recently & have had a unit of 12pdr foot cannon flanking the bridgehead.
If a cannon was about to shoot just after you click the 'halt' button, it tends to instantly aim off to the side (about 90 degrees) & let fly, often straight into my own army.
I actually think this particular bug existed in MTW? It has a familiar feel to it but can't be Rome engine & I've not played enough with cannon in M2TW to have that familiarity.

& for those at CA reading this thread: Don't be disheartened by all the bug complaints, there is a hell of a lot of stuff in this game & a lot of it is not just working fine but quite exquisite! :yes:

Zatoichi
03-17-2009, 10:59
I had exactly the same problem as hoom, but with a puckle gun - my poor unit of Rangers were decimated - from 60 down to 24 in a matter of 'frantic click everything and swear a lot' seconds. It pretty much cost me the battle - if only they could have been that effective against the hordes of onrushing Cherokees, they may have survived long enough to be court marshalled and executed.

Got to go on record again and state my enjoyment of this game warts an' all - the patches will just make it better.

neoiq5719
03-17-2009, 19:41
https://img15.imageshack.us/img15/6639/uglyxhp.jpg (https://img15.imageshack.us/my.php?image=uglyxhp.jpg)

i took my ships out and this is what i got, that ugly backwards thing. is this a bug?

Liberator
03-17-2009, 22:53
Selecting fleets in campaign map brings a CTD.



Oh I have such a fleet as well. Should be 3 ships, a 2nd, a 3th and a 4th line, some where at the costline of the enezuela-province. Every time I try to select them, I have a CTD. But as long as I ignore them, everything seems to be alright.

Feanaro
03-18-2009, 00:46
The place is the Ivory Coast.

The Situation: one Indiaman and several fightin' ships occupy the farthest trading spot to the right. Some pirates are holding the spot slightly above that one. A few more Indiamen arrive, so I figure it's time to kick the pirates out and claim the spot for Britannia! I select all my fightin' ships and go attack the pirates. Park the new Indiaman there and all seems well. I have two spots secured. Except, I don't.

Next turn, the Dutch are parked on that first spot. Right over my Indiaman. I'm getting no income from it. I reload to my quicksave last turn, just after the battle with the pirates. I figure I moved the Indianman by accident and I can just park it back.

The ship can't move. Anywhere. It doesn't even show an interception zone. My last save was several turns ago and I don't want to replay them all. So, I'm out a trade zone until I go to war with the Dutch. Rather ticked. :inquisitive:

Razor1952
03-18-2009, 00:46
Martinique owned by France, however its port is still marked as Pirates(atwar) and flies Pirates flag.

Most annoying bug is splitting fleets on trade nodes makes the ships left on the node void. (has been reported previously). Thsi bug is very reproducible and should be easy to fix.

Liberator
03-18-2009, 01:33
Martinique owned by France, however its port is still marked as Pirates(atwar) and flies Pirates flag.


Thats no bug! There is a pirate fleet inside the port; the french would have to send a land unit into the port. This would throw the pirates out of the port and the pirate fleet would become visible

hoom
03-18-2009, 05:54
Which is actually pretty sweet & means that naval raids do exist in game, just abstracted somewhat.

Vantheman91
03-18-2009, 14:27
As I wanted a trade agreement with borh ottoman empire and france while playing the dutch. They first declined, they would only agree when offered them both 1000 gold for 10 turn.
But when I looked at my income/loss menu i was making 2000 extra profit in stead of 2000 gold loss every turn... strange

Then I also have the agent moving out of city thing, which is really anoying when you want to ship an agent to another continent and when you unload it several turns later it turns out to be some army.

Also with the cover system something is wrong, I first played on medium level and then somethimes they would hide behind a wall with their backs facing towards me. (as far a back can face)

And with some cannons: when they are reloaded someone is shoving s sponge or something in the cannon, but most of the time it doesn't get in the cannon but in stead my men is "brushing" in the air, looks really stupid.

BTW: never had CTD's am I the only one :dizzy2:

aimlesswanderer
03-18-2009, 15:02
In my first decent go a playing it I had 2 CTDs playing the tutorial.

The first was when I moved a militia unit from the first fort you have to the one close by that the French used to own. Just carked it. I decided not to move that unit after the restart.

Then I had a CTD when, in Mission 3, turn 1, most of my army went east to attack the British army standing around, and it died, before even getting into the battle. That was enough for the day. 2 CTDs in 5 hours, not very good

Also, I have been having alot of trouble with the forts that are scattered around the place. When one is standing in the middle of the path and the unit has to move through it, I can't tell an army to move beyond the fort. I have to move the unit into the fort and then move it out. This is extremely annoying!

The historian
03-18-2009, 23:29
Probably been reported before.
Unusual slowdown of time as computer goes through certain factions happened to me as the dutch for the last 5 turns both the Maratha confederacy and the Mughals take around 2 minutes to pass through while all the other countries take under 10 seconds so what the hell are they doing is the AIthinking it over so much. Also happened to me in a previous game for some 7 turns but then it was the british renounced both games waiting time between turns just exploded from some 20 secs to 3 minutes when it just the brits and 5 min in my dutch game.
Since i dumped both games i don't know if it would have lasted forever strange thing is in both cases the factions affected have virtually nothing to do with me so it's strictly related to AI on AI stuff i only had trade with them.

Alexanderofmacedon
03-19-2009, 01:01
I have a bug (and I'm sorry if it's been asked before) where I load the game, click it and the game begins flashing at the first credits. I never get to the screen where I can click on anything, but the game freaks out and flashes white horizontal lines across the screen.

Are there any planned patches? It seems there are quite some bugs in the game...:inquisitive:

A Very Super Market
03-19-2009, 01:04
Of course there are planned patches. Why wouldn't there be? Every single TW release has had patch after patch after patch.

Vlad Tzepes
03-20-2009, 01:50
This is my second campaign, this time as GB. Previously, playing USA, game crashed with the fleet-click-bug. Now, it's 1765 (turn 130?), I have the mighty HMS Victory and a powerful navy and every click on one of my big stack fleets stalls the game for up to one minute.

I bet in a couple of turns it will CTD again. It's such a pity...

ImperialPower
03-20-2009, 11:33
I've had some really serious problems with Empire Total War, which I'd rather actually discuss in a new thread because this is completely different from anyone else's problem and it's a lot of text.

Anyway, when I first got the game and got it running properly(after my first problem, but that doesn't bear worth mentioning), I was able to play it fine for about two hours or so on a campaign. Then, inexplicably, I got a really weird crash, of sorts. I didn't get a CTD, because that simply means the game quits to desktop. I got something far worse - the computer restarted, all by itself. When I was playing the game, the screen simply went black and then the computer restarted without me prompting anything. As worrying as this was it seemed to only be a one off thing back then, since afterwards I played the game again with no more errors.

The next day, or the day after(don't remember which one), the same error, which was an automatic restart, happened again, this time when I was playing a sea battle. Again it seemed to just be an occasional thing, as the next day after that I played the game through the entire day with no problems.

But the day after that, I started playing the game again, and I got the restarting bug almost instantly. Tried it again, same thing, restarted after playing for only about two minutes. I got rather concerned about it as after this had happened for the second or third time in a couple of hours, I thought it was something wrong with my computer instead. What made no sense was that it shouldn't have suddenly become more unstable all by itself. How the hell could it do that? It was mostly stable, then one day it was suddenly really unstable? That made no sense, and still makes no sense to me now, as I didn't do anything to change the game in between the stable period and the unstable period. I then became concerned it was because of something on my PC instead, including a virus that my computer had already found and quarantined. So I did a full scan with my anti-virus protection software, and to my horror, the computer did that automatic restart thing again - this time during my scan on my normal desktop, when I wasn't even running the game at that moment. So I started to worry there was something really wrong with my computer.

However, I checked it again later, ran some other games without any problems, and this pretty much proved that it wasn't the computer after all. I tried running Empire again later after I had seemingly fixed the problem simply by keeping my computer off for a while, and it worked, but it then did the dumb restart thing again later - in fact, this time it was even worse as it didn't even restart, it simply turned the monitor off and I had to do a forced shutdown.

A couple of days later I updated the game with the patch from the 10th of March, or whenever the first big patch was. Then I played it again, and to my amazement, it was working fine. I played it for a couple more days without a single crash. I made sure to run the game with Steam in offline mode and with the internet shut off, and either way it was fine now - the patch had seemingly fixed it.

Then when I tried to create a monarchist rebellion as Great Britain, when I took the capital as the rebels, I got a .EXE error that caused the screen to go white. This was a different kind of error caused by one specific thing so it didn't bother me too much, but it still wasn't supposed to do that.

And finally, last night I played the game some more, and unbelievably, I got the same bug again that I was sure was fixed - right in the middle of being just idly looking around in my British Campaign map, the screen went black and the computer restarted. So the same problem I originally had wasn't fixed at all. And it still makes no sense. This is so darn infuriating. :wall:

Can someone please help? Because the worst thing is that nobody else on any other forum seems to have had the same error as I have(that is, the computer restarting in the middle of the game).

Sorry that this post is really long, but I really have to explain all of these problems. If it's too long then perhaps I need to start a new thread about it instead.

ZIM!!
03-20-2009, 14:24
The AI attacks my cities with non dismountable melee Calvary units? I just hide in my buildings till time runs out or shoot them from windows

Elmar Bijlsma
03-20-2009, 16:55
Can someone please help? Because the worst thing is that nobody else on any other forum seems to have had the same error as I have(that is, the computer restarting in the middle of the game).

No mate, you are not the only one. I get the computer re-boot thing too. It happens when interacting with an AI owned fleet that is damaged. My computer reboots either before or right after a naval battle or merely attempting to look at the damaged stack.

It's pretty alarming to have the PC reboot on you.


One question: Do you, or anyone else, suffer from save games being lost after a crash/re-boot? Both auto, quick and named savegames sometimes disappear after restarting the game after a crash. Seems to be only those savegames made during the session that suffered the crash/failure.
It's really adding insult to injury to have a few decades in turns go *poof* after a crash. :thumbsdown:

Elmar Bijlsma
03-20-2009, 17:02
Of course there are planned patches. Why wouldn't there be? Every single TW release has had patch after patch after patch.

You weren't around during the RTW days then? That game didn't get additional patches by politely waiting for it. The community had to get out the pitchforks and torches before that happened.
I'm hopeful though. It was SEGA's acquisition of CA that most likely got us the patches we needed.

Babblearossa
03-20-2009, 20:12
And it still makes no sense. This is so darn infuriating. :wall:
Can someone please help? Because the worst thing is that nobody else on any other forum seems to have had the same error as I have(that is, the computer restarting in the middle of the game).


I managed to stop the crashes that led to rebooting ( so far at least ) by switching video drivers, for me the 182.08 (nvidia) fix that level of crash. CA has posted that they're working on the crash to desktop problems, still sucks but not hopeless.

Feanaro
03-20-2009, 20:39
Rebooting in the middle of the game is probably due to a fatal error. The default setting in XP, and possibly Vista, is to auto-reboot if a fatal error occurs. Personally, I turn this off so I can see what the error is first. If you want to do that, right click My Computer > Properties > Advanced Tab > Startup and Recovery > under System Failure, uncheck "automatically restart." You can also check the error logs. (http://support.microsoft.com/kb/308427) That's for XP, Vista users are on their own.

Dradem
03-20-2009, 23:55
first time that I got this one,

playing as The UP, going by ship to the Carolines hold by GB. when trying to unboard my troops they say that or war needs to be declared or that passage should be granted or cancel.
I already have the agrement between me and the English so I don't get it. :dizzy2: tried to arrange it again the game comes back again to the same screen, tried again samething happened (don't wont to start a war) so I press cancel and then get in a loop. not even to load the previous save.

I had to restart the game :inquisitive:
will check if it is also hapening when I land in England or somwhere else controlled by the Brittish

it does work when I invade the Native americans and retreat to there land:shame:

Elmar Bijlsma
03-21-2009, 00:04
Cheers Feanaro, that saves me worrying about the restarts.

Maladin
03-21-2009, 16:38
I have the French version of the game. It has been pretty bug free so far, only the trade spot bug and the travel bug. However, I cannot demand any nation to become my protectorate. The option does not appear in the diplomacy screen. Moreover, when I hover the mouse over a nation, it does not give me the explanation of the nation's feelings, i.e. I never know about my territory expansion and so on.

Wondering if it is a French game thing...

MikeV
03-21-2009, 22:42
Not a real bug, but the volume of the sound is very low. Usually all games have a standard volume and I don't have to adjust the volume of my speakers. (the volume in the game options is set at 100%).

Whenever a fleet-related audio clip ends, there's an audible "pop" and the volume drops by at least 1/2. Seems to be a bug in the audio playing code. :horn:

Some simple data errors:

The naval movement sound clips are in error: things like moving fleets out of port play the land unit "Forward, march!" instead of something more appropriately nautical ... :captain:
Sounds related to the "Rake" agent are erroneous: when player's agent fails mission, it plays the "throat slitting" sound clip. When agent succeeds, there's no sound clip. Yet another "off by one" indexing bug?


Where was this code QA'd, Redmond? :rtwno:

MikeV
03-21-2009, 23:01
As a bit of a TW vet, I know that really I'm just playing a very expensive beta, but did anyone else foolishly hope CA might release a finished version this time round? Oh well...
Caveat emptor. I've purchased and played each release since Shogun. Generally, as each release has been more ambitious, it's also been buggier. This one has reached a new low point, as far as "Day 0 bugs." But the naval stuff is kinda cute. :no:

Quite a few folks have hit a wall ~60 turns into the campaign. :wall: Clearly, as the newest feature, the naval stuff is the buggiest. Since we have the privilege of paying to be their Beta testers, we'll just have to suck it up until the right patch shows up. :bigcry:

Two nasty trends have afflicted game software companies, especially the successful ones:

They've chosen to model themselves after Hollywood, and would rather be rock stars than meticulous programmers. :thrasher: 'nough said.
For better or worse (mostly worse), Microsoft's software sets everyone's expectations (even my Mom's :shocked:) for software. We now have a whole generation of programmers who have learned that "Crappy is good enough" and that paying customers are now Beta testers. :furious3:

Their reach exceeded their grasp, it seems. Most of the performance bugs seem to be due to the attempt to create beautiful eye candy. :painting: Unfortunately, most of us don't have the kind of high-end rigs the developers used, and so they've wasted their effort on us. :stupido3:

Worse, the time and energy they put into that stuff took away from (obviously) their test and debug efforts. We get to do that for them. :rtwno:

I wonder how many of the CTDs we're all experiencing are related to marrying Valve's Steam client? :dizzy2:

MikeV
03-21-2009, 23:09
MOUSE SCROLLING (not lag...)
Oh, and while I'm here, last time I played, for no apparent reason, mouse scrolling in the campaign map stopped working altogether; I could only move the map with WASD. It's been working fine in other sessions...

I've seen that, too. In fact, the whole GUI is quite laggy (~ 1-2 full SECONDS between selecting something and getting the appropriate feedback). :turtle:

One consistent error is having it mis-interpret movement orders: for some reason, it picks the last mouse/key RELEASED event it sees. So, if you issue the order, but move your mouse and forget to wait the necessary seconds, it sends your fleet, or army, or agent off in an unintended direction. ~:doh:

One possible explanation for the laggy UI is that all events seem to get skipped the 1st time they're generated. This is most visible when attempting to merge unit cards -- drag'n'drop (or Ctrl-M) once, nothing happens; a 2nd (or 3rd, or 4th) time, it works. :rolleyes4:

Where was this code QA'd, Redmond? :tomato2:

MikeV
03-21-2009, 23:11
Getting near constant crashes to desktop the longer certain campaigns go on, I assume it's some sort of savegame corruption -- often tied to individual units. I had about 16 crashes in row before I realized one specific general was doing it any time you tried to move him between stacks or locations.

Really kills the long term immersion.

Have you noticed that the .empire_save files start out at 66 Mb, and grow from there? :laugh4:

MikeV
03-21-2009, 23:17
Important bug:
- CTD when consolidating units - this one happens often.
I don't try to drag'n'drop the unit cards any more, too slow and unreliable. Instead, I use Ctrl-A (it eventually works) to select all the units, then Ctrl-M to merge. Also works with specific subsets of units selected, when they're of the same type.

Have to repeat the cycle a few times (it only merges to one unit at a time), but it doesn't cause the CTDs.

MikeV
03-22-2009, 01:15
Another bug here, I can't watch any in game videos, the frames go back and forward (as in, literally, 10 frames forward, 2 frames back), sound is choppy and crap, and while the background seems to be showing fine, the figures are almost always having issues. I haven't been able to watch the RTI videos or the dueling videos in the GC...

Worse, there's no way to disable them. :wall:

MikeV
03-22-2009, 01:23
A few times ships have thought that i was asking them to move on land when i wasn't
Pathfinding is still as bugged as it was in M:TW (the pre-Rome one). Must be pretty lousy code, if they can't figure out how to fix it by now. :study:


Agents disapearing when put into transports
I haven't seen that one, but this one is eminently reproducible:

Fleet carrying an Agent/Character, move into Port, disembark Agent.

No Agent selectable in the Port, nor the Fleet -- it's just MIA! ~:doh:


most importantly, some saves games (and auto saves) CTD (i'd got to 1752 or something i was pretty miffed)
Other folks are reporting save game corruption, too. Pity, especially since we need the ability to cope with the bugs by re-loading the beast :stars:

Where was this code QA'd, Redmond? :spider:

MikeV
03-22-2009, 01:24
Not really a bug, but the AI seems completely uninterested in eliminating fleets raiding their trade, and to some extent uninterested in removing fleets that block their main trading port. They instead place new raiding fleets on trade routes instead of first removing the enemys raiders.

AI? Your version has AI?!? Wow. :laugh4:

MikeV
03-22-2009, 01:26
1. Start a new campaign.
2. Move the army from the regional capital to the southern-most docks.
3. Attempt to Embark the army into the ships, a "select units" screen should come up.
4. Try to highlight all of the army and click the <> button in the middle.

Both of my PC's CTD when I press the <> button.
That whole "Unit Transfer" widget is the lousiest part of the UI design. It's clumsy, counter-intuitive, and home to yet another bug nest. :spider:

(I hate bugs, even the software kind.)