DrHaphazard
03-09-2009, 10:21
Here's what I seem to have figured out so far. Keep in mind i have only played as Sweden and Prussia, so I have only studied northern/central Europe.
- Provincial cities have a set number of build slots.
- Provinces have a set number of towns that it can "grow."
- Some provinces get resources.
- There are different Yields for farms, mines, timber, furs and (i assume) plantations. The yields may be improvable, but limited testing shows they do not change from turn to turn.
- To my knowledge farms cannot be built, or if they can they can only be in certain towns. If they cannot be built then provinces have a set number of farms.
- A note on yields, playing as Prussia it seemed that virtually all my farm yields were Abundant, although i did have a High in Denmark. In fact virtually all the farms i could see were Abundant, but i did notice it was possible to have two different yields in the same province as Belarus had both a High and a Abundant. Yields make a slight difference in money gained, and possibly also growth altho I didnt think to check that.
Please feel free to jump in at any time to correct any assumptions or errors...
Given the above, since some things seem to be set in stone, it seems like we could do a province by province analysis, fairly easily determining which are the most desirable. It seems like you could compile a list of:
-Province capital's build slots
-Number of towns in the province (for money/entertainment/religious/education potential)
-Number of resources (irons/fur/crops...) in province (for trade/money potential)
-Number of farms in province (growth potential)
-Number of ports in province (trade/growth/naval potential)
-The yield/wealth reported for the above towns/resources (if that in fact makes a difference)
-Starting religion(s) of province (relevant to happiness when conquered)
Well I am going to stop right here since it is WAAAAAAAY past my bedtime. I have compiled a list of the provinces in Central and Northern Europe that seemed to have topped out playing as Prussia in a Short Campaign (by the way that is another question, do longer campaigns allow for more growth?)
Were I a smarter man, I might know how to do graphs inside these texts, but I don't so this will look kind of stupid and hard to read, but its the best I got until I figure something else out. So here's how this works...
Province - city slots - total villages (breakdown of villages)
Sweden ------ 5 city - 14 vil (5 town, 3 port, 2 timber, 1 iron, 1 silver, 1 fur, 1 farm)
Poland ------- 5 city - 6 vil (5 town, 1 farm)
E. Prussia ---- 5 city - 4 vil (2 town, 1 port, 1 farm)
Brandenburg - 4 city - 8 vil (5 town, 1 port, 2 farm)
Saxony ------ 4 city - 4 vil (2 town, 1 iron, 1 farm)
Bohemia ----- 4 city - 4 vil (2 town, 1 iron, 1 farm)
Bavaria ------ 4 city - 4 vil (3 town, 1 iron)
Estonia ------ 1 city - 4 vil (2 town, 1 port, 1 farm)
Galicia ------- 1 city - 4 vil (2 town, 1 timber, 1 farm)
Silesia ------- 1 city - 3 vil (2 town, 1 farm)
Wurttenburg - 1 city - 3 vil (2 town, 1 wine)
---
Ingria ------ 5 city - unfinished
Denmark --- 4 city - unfinished
W. Prussia - 1 city - unfinished
Coureland -- 1 city - unfinished
Finland ----- 1 city - unfinished
Norway ---- 1 city - unfinished
Hannover -- 1 city - unfinished
Belarus ---- 1 city - unfinished
So whats the point? Well theoretically you could map out the most desirable territories to focus on. No point wasting time and effort in Silesia when you got a Poland or a Bohemia close by.
- Provincial cities have a set number of build slots.
- Provinces have a set number of towns that it can "grow."
- Some provinces get resources.
- There are different Yields for farms, mines, timber, furs and (i assume) plantations. The yields may be improvable, but limited testing shows they do not change from turn to turn.
- To my knowledge farms cannot be built, or if they can they can only be in certain towns. If they cannot be built then provinces have a set number of farms.
- A note on yields, playing as Prussia it seemed that virtually all my farm yields were Abundant, although i did have a High in Denmark. In fact virtually all the farms i could see were Abundant, but i did notice it was possible to have two different yields in the same province as Belarus had both a High and a Abundant. Yields make a slight difference in money gained, and possibly also growth altho I didnt think to check that.
Please feel free to jump in at any time to correct any assumptions or errors...
Given the above, since some things seem to be set in stone, it seems like we could do a province by province analysis, fairly easily determining which are the most desirable. It seems like you could compile a list of:
-Province capital's build slots
-Number of towns in the province (for money/entertainment/religious/education potential)
-Number of resources (irons/fur/crops...) in province (for trade/money potential)
-Number of farms in province (growth potential)
-Number of ports in province (trade/growth/naval potential)
-The yield/wealth reported for the above towns/resources (if that in fact makes a difference)
-Starting religion(s) of province (relevant to happiness when conquered)
Well I am going to stop right here since it is WAAAAAAAY past my bedtime. I have compiled a list of the provinces in Central and Northern Europe that seemed to have topped out playing as Prussia in a Short Campaign (by the way that is another question, do longer campaigns allow for more growth?)
Were I a smarter man, I might know how to do graphs inside these texts, but I don't so this will look kind of stupid and hard to read, but its the best I got until I figure something else out. So here's how this works...
Province - city slots - total villages (breakdown of villages)
Sweden ------ 5 city - 14 vil (5 town, 3 port, 2 timber, 1 iron, 1 silver, 1 fur, 1 farm)
Poland ------- 5 city - 6 vil (5 town, 1 farm)
E. Prussia ---- 5 city - 4 vil (2 town, 1 port, 1 farm)
Brandenburg - 4 city - 8 vil (5 town, 1 port, 2 farm)
Saxony ------ 4 city - 4 vil (2 town, 1 iron, 1 farm)
Bohemia ----- 4 city - 4 vil (2 town, 1 iron, 1 farm)
Bavaria ------ 4 city - 4 vil (3 town, 1 iron)
Estonia ------ 1 city - 4 vil (2 town, 1 port, 1 farm)
Galicia ------- 1 city - 4 vil (2 town, 1 timber, 1 farm)
Silesia ------- 1 city - 3 vil (2 town, 1 farm)
Wurttenburg - 1 city - 3 vil (2 town, 1 wine)
---
Ingria ------ 5 city - unfinished
Denmark --- 4 city - unfinished
W. Prussia - 1 city - unfinished
Coureland -- 1 city - unfinished
Finland ----- 1 city - unfinished
Norway ---- 1 city - unfinished
Hannover -- 1 city - unfinished
Belarus ---- 1 city - unfinished
So whats the point? Well theoretically you could map out the most desirable territories to focus on. No point wasting time and effort in Silesia when you got a Poland or a Bohemia close by.