NimitsTexan
03-10-2009, 04:30
Some features that surprisingly do not seem to be present:
1) Control of Reinforcemnt Armies a la M2TW: Kingdoms. That system more or less worked, but was dropped from E:TW? Why? Especially when having some control over multiple stacks would go a long way to some of the bigger type batttles it feels one should have in the second half of the game.
2) AI Naval Invasions: Haven't they got this to work yet? In a game where control of the sea is the key to global power (and wars revolved around fighting for colonies in India and the Americas as much as anything else), the AI not doing much (if any) naval troop transport sort of takes it out of the game from the beginning.
3) Prisoners: The M2TW prisoner ransom system would not have been a perfect fit for E:TW, but I am quite surprised that prisoners of war are not addressed at all. It seems it would have been tolerably easy to adjust the M2TW system to handle prisoner exchanges instead of ransoms.
4) Wounded: I don't seem to be noticing wounded soldiers being healed after battle. Am I missing something?
5) Sense of Self Preservation: If anything, it seems the Campaign and Battle AI are more suicidal than ever in E:TW. I almost never see the AI withdraw from a bad situation, instead preferring to fight to the last man, even they have plenty of manuever room left on the main map. In an era where, historically, casuatly rates rarely exceded about 30% and armies tended to be harder to destroy, the ease with which the AI destroys its own armies seems amiss.
1) Control of Reinforcemnt Armies a la M2TW: Kingdoms. That system more or less worked, but was dropped from E:TW? Why? Especially when having some control over multiple stacks would go a long way to some of the bigger type batttles it feels one should have in the second half of the game.
2) AI Naval Invasions: Haven't they got this to work yet? In a game where control of the sea is the key to global power (and wars revolved around fighting for colonies in India and the Americas as much as anything else), the AI not doing much (if any) naval troop transport sort of takes it out of the game from the beginning.
3) Prisoners: The M2TW prisoner ransom system would not have been a perfect fit for E:TW, but I am quite surprised that prisoners of war are not addressed at all. It seems it would have been tolerably easy to adjust the M2TW system to handle prisoner exchanges instead of ransoms.
4) Wounded: I don't seem to be noticing wounded soldiers being healed after battle. Am I missing something?
5) Sense of Self Preservation: If anything, it seems the Campaign and Battle AI are more suicidal than ever in E:TW. I almost never see the AI withdraw from a bad situation, instead preferring to fight to the last man, even they have plenty of manuever room left on the main map. In an era where, historically, casuatly rates rarely exceded about 30% and armies tended to be harder to destroy, the ease with which the AI destroys its own armies seems amiss.