View Full Version : Patapon flash mini game
frogbeastegg
03-12-2009, 19:24
I am completely rubbish at Patapon, and completely in love with it. Now non-PSP owners can give it a try with the flash mini-game (http://patapon-game.com/game.php) on the official site. The original game has been out on the PSP for a while; the sequel launched in Europe this week, hence the website.
Ordering a bunch of heavily armed scurrying eyeballs (game's description, not mine) about with a drum beat is too neat, and the art style is striking to say the least.
:sigh: I wish I had a sense of rhythm.
Would have been nice if they'd given cues for when to begin the sequences. It wasn't clear that you shouldn't enter them while your lil' dudes are chanting or whatnaught.
frogbeastegg
03-13-2009, 12:01
Would have been nice if they'd given cues for when to begin the sequences. It wasn't clear that you shouldn't enter them while your lil' dudes are chanting or whatnaught.
Listen to the steady drum beat in the background; time it to that. Enter your command, let them sing it back, enter your next without dropping the beat. If you don't start your next command on the very beat after they finish it breaks the rhythm.
I can barely get that one guy to move, I got him to move really slowly by tapping left, left, left, right to the beat of the drums but he would just make a step on every last tap of the above sequence and complain that I'm doing it wrong, any other combination I tried just leaves him standing around. :shrug:
frogbeastegg
03-13-2009, 14:29
I can barely get that one guy to move, I got him to move really slowly by tapping left, left, left, right to the beat of the drums but he would just make a step on every last tap of the above sequence and complain that I'm doing it wrong, any other combination I tried just leaves him standing around. :shrug:
Congratulations - your sense of rhythm is as bad as mine. :gring: This is why I never got past the early levels in the original PSP game.
Your timing must be off slightly, or you are missing a single beat. Watch the screen and you will see 'pata' and 'pon' appear when you press those buttons. If the word is in colour you got the timing right; if it's grey then you didn't. The brighter the colour the closer your timing was to perfect. You need to get all 4 on time to give the command. Then you need to try and give your next command without missing a beat after their reply.
I've found this trailer (http://www.gametrailers.com/player/28646.html) where you can watch and hear a perfect chain of march and attack commands being given. It's about 35 seconds in, and makes far more sense than a text explanation.
One other thing I love about this game: the names of the patapon types. Yumipon, yaripon (and others) - sound familiar to any Shogun vets? Yup, they are named after their weapons in Japanese.
Awwwwww you'll get the hang of it, this game is fantastic easily my favorite psp-title.
Togakure
03-13-2009, 18:20
Cute :smiley2:. My background didn't render correctly though; some of my guys weren't where I put them (up in the air instead of where I carefully placed them).
I think I actually did better on the PC demo than on the PSP version. Must be due to some combination of the keys being easier to tap with the beat and the sub on my PC letting me hear the beat better. :shrug:
But yeah, Patapon is a cool game.
Hmm, best so far is 95/10? assets unlocked, score was 6400somethingish. Blearg.
If it's left, left, left, right, then movement command(like right again), then left, left, left, right, then another command and all that in the rythm, then I am simply too slow, I can get the left right thing mostly correct, but tapping the right button twice fast enough to get the left in in time afterwards I could never achieve. I'm a very slow person. :sweatdrop:
Not a game for me I guess.
Togakure
03-14-2009, 04:01
in time with the drum it's L, L, L, R ... then count with the drum as they chant 1, 2, 3, 4 without pushing anything. Then L, L, L, R, again in time with the drum etc. So between your four button pushes, in time with the drum, you wait four counts before beginning your push button sequence again. The complete sequence is eight counts, first four pushing L-L-L-R and then counting 1-2-3-4 as they chant back to you, rinse, repeat.
Heh. Cute little game. I can see how some people find it so addictive.
in time with the drum it's L, L, L, R ... then count with the drum as they chant 1, 2, 3, 4 without pushing anything. Then L, L, L, R, again in time with the drum etc. So between your four button pushes, in time with the drum, you wait four counts before beginning your push button sequence again. The complete sequence is eight counts, first four pushing L-L-L-R and then counting 1-2-3-4 as they chant back to you, rinse, repeat.
What he said. ^^^ :yes:
Cute and all, but something tells me if i play more than 10 minutes i ll be having nightmares with a bunch of hairy little p(e)ons singing pata pata pata pon.
Togakure
03-14-2009, 13:41
Cute and all, but something tells me if i play more than 10 minutes i ll be having nightmares with a bunch of hairy little p(e)ons singing pata pata pata pon.
Likely. After watching Chitty Chitty Bang Bang as a kid, I couldn't get that song and the zany events of that movie out of my dreams for weeks.
frogbeastegg
03-14-2009, 16:02
i ll be having nightmares with a bunch of hairy little p(e)ons singing pata pata pata pon.
It's worse than that - they're eyeballs with arms, legs and out-sized weapons. :gring:
The Spartan (Returns)
03-14-2009, 16:57
Pretty fun... perhaps the only reason why I would get a PSP.
pevergreen
03-15-2009, 16:26
That is soooo hard.
PATA PATA PATA PON.
Dammit, now its stuck.
Originally posted by Masamune and Frogbeastegg (respectively)
Likely. After watching Chitty Chitty Bang Bang as a kid, I couldn't get that song and the zany events of that movie out of my dreams for weeks.
It's worse than that - they're eyeballs with arms, legs and out-sized weapons.
Thats what i thought, no patas and pons for me, as i see the shrinks bill all but skrinking.
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