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View Full Version : Huge port upgrade



waydog98
03-12-2009, 20:02
Is it even of any value because by the time you the develop the mercentile port you already have three trade fleets

/Bean\
03-12-2009, 20:40
The ones that cost 36000 or 64000? Not really, they're more meant as money wasters for players who have coffers full of cash

waydog98
03-12-2009, 21:57
No not the extensive port upgrade but the largest port upgrade it is usually like 10000 i think. But either way i think they are useless cause the coastal clearing provides a fleet even though its not suppose to

A Very Super Market
03-13-2009, 00:11
No, they don't. They only provide a location for imports, not exports.

Centurio Nixalsverdrus
03-13-2009, 02:03
As far as I know, the little ones (32k) make your choma a hormos, and the large ones (64k) make your hormos a limen, but only in theory. The large ones are bugged, the don't generate more trade than the hormos and are thus mere money sinks. The have their roleplay purpose, though.

waydog98
03-13-2009, 11:59
No, they don't. They only provide a location for imports, not exports.

they do in my campaigns

A Very Super Market
03-13-2009, 15:40
If you mean the dashed line, that just signifies that it is importhing things. You'll see in the trade screen that they aren't exporting anything.

Nachtmeister
03-13-2009, 16:33
Then again, some ports are quite anomalous - for instance the Seleukid ports I conquered in a Baktrian campaign at the Persian gulf had LESS trade routes than they should have (one trade route on "choma kapelikon"[sp?] level) according to building level. Tearing them down and re-building fixed this but got closely followed by a persistant CTD...

Ludens
03-13-2009, 20:06
Then again, some ports are quite anomalous - for instance the Seleukid ports I conquered in a Baktrian campaign at the Persian gulf had LESS trade routes than they should have (one trade route on "choma kapelikon"[sp?] level) according to building level. Tearing them down and re-building fixed this but got closely followed by a persistant CTD...

Strange. I don't see how this could be an EB bug. Where there enough trading ports within short reach? There may be a distance limit to sea trading and if it's your first conquered port on the Indian ocean, there won't be many trading partners nearby.

Nachtmeister
03-13-2009, 21:20
Strange. I don't see how this could be an EB bug. Where there enough trading ports within short reach? There may be a distance limit to sea trading and if it's your first conquered port on the Indian ocean, there won't be many trading partners nearby.

Yes that could be it - but IIRC even the building description said
"Choma Kapelikon
available trade routes: 1
increase in tradeable goods".
Weird. I suppose I will soon play another Baktrian campaign and write down what I find.
This was still with EB v 1.1...

Tolg
03-13-2009, 21:22
I had the same problem (also with Bactria) but no CTD. (That one might just have been a coincident.)

waydog98
03-14-2009, 01:13
i noticed that too on my bactrian campaign everytime i reached the coast i wouldnt be trading with any body even when i had karmana and persepolis i couldnt trade with myself

A Very Super Market
03-14-2009, 01:40
Well, if you have territories that share a land border, they won't trade by sea.