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GabrielExea
03-16-2009, 11:26
Hey guys,

My first post here }:) I've been lurking until my copy of Empire came through, which it did do a week ago, so I've been busy up until now!

I've noticed alot of people seem to be having problems with naval battles, and as much as people try to explain in words what to do with their ships, it's very difficult to accurately display it.

So... How about this?

See image below - As I can't post images on other sites till I've got one post.

This is my standard naval tactic in an 8v8 ship battle, although it's easily adaptable to more, less should probably fight in a single line of battle.

You'll notice I've added in a circle of green ships there, that's the key that other people can use if they want to show their own naval tactics on here. Obviously this isn't laid in stone - The best laid plans of mice and men, and all that, but I hope it gives some people an impression of how to fight their naval battles, and if other people post their initial tactics too, maybe I can learn something!

GabrielExea
03-16-2009, 11:30
Here's the image I couldn't post initially:

https://img9.imageshack.us/img9/1889/36490808.jpg

Fisherking
03-16-2009, 18:41
Welcome to the Orgah GabrielExea!

Thanks for the pointers.

How do you deal with the Galleys?

Marquis of Roland
03-16-2009, 20:36
I generally try not to cut the enemy's line. While this was effective in real life, ships in the game light up like a matchbox whenever they touch fire (even more so than real life :laugh4:), and if you're concentrating fire on parts of their line, enemy ships inevitably will catch fire. Also, the risk of the AI just plowing his ship right into yours while you're cutting his line will create a huge logjam of ships and without extensive micromanagement your line of battle is screwed.

I always try to gain the weather gage (being upwind) before I go in, then go in at such an angle that, when the AI turns its line to face me, the lead ship sail directly into the wind. This causes their lead ship to lose control and speed, and usually the ships behind will run into it. I then sail my line of battle in a tight semi-circular zig zag pattern around the AI's mass of ships in the middle and just shoot them to pieces (while they're bunched up like that they are very vulnerable to ship explosions).

Fondor_Yards
03-16-2009, 20:54
How do you deal with the Galleys?

Galleys? Breath hard on them and they will explode.


I generally try not to cut the enemy's line. While this was effective in real life, ships in the game light up like a matchbox whenever they touch fire (even more so than real life :laugh4:), and if you're concentrating fire on parts of their line, enemy ships inevitably will catch fire. Also, the risk of the AI just plowing his ship right into yours while you're cutting his line will create a huge logjam of ships and without extensive micromanagement your line of battle is screwed.


The same here. Since whenever a ship hits another they usually get stuck there forever/lose a mast and it destroys your other ships path finding, so you have to manually redirect them all away.

Of course, you can also use that to your advantage. Send something cheap in there to get the enemy all piled up there and you can shoot them to pieces with your other ships. Sloops work great since they are cheap and have a bad habit of blowing up when fired on that close.

Fisherking
03-16-2009, 21:07
Galleys? Breath hard on them and they will explode.



The same here. Since whenever a ship hits another they usually get stuck there forever/lose a mast and it destroys your other ships path finding, so you have to manually redirect them all away.

Of course, you can also use that to your advantage. Send something cheap in there to get the enemy all piled up there and you can shoot them to pieces with your other ships. Sloops work great since they are cheap and have a bad habit of blowing up when fired on that close.


Does this mean that galleys are now not as hard to hit?

So you are saying to use sloops and brigs as fire ships?

There are still some issues that need sorted out in Naval battle just like everything else still has some glitches.

Path finding and formations still fit that bill.

Feanaro
03-16-2009, 21:13
My tactic is to bring more ships than the other guy and hope the fluster-cluck comes out in my favor.

<-- is naval-y challenged.

Callahan9119
03-16-2009, 22:09
I cannot win a sea battle, ever. About to go back to Prussia just so I dont have to deal with it anymore.

How do you broadside, usually when I click the button its always the wrong side and when it isnt I dont know how to fire it off. Do I have to be really close to their ship?

A Very Super Market
03-16-2009, 22:29
Don't bother broadsiding.

But if you must.
Clicking it once means that your ship will stop firing and start trying to load every cannon. You can cut this time short at any time.
Clicking it the second time will fire whatever cannons on that side of the ship within the red area.

Fisherking
03-17-2009, 08:03
I know boarding is a mess, but when you do it might be a good idea to remember taking the ship off fire at will…then you can use the whole crew and not shoot your own guys to pieces.

It is bugged that the enemy ship continues to fire once boarded and these seam to be the last to die.

Ardri
03-17-2009, 08:17
I made a rough sketch (very rough) using paint to show the naval tactics I have found to work quite well. 3 victories in 3 battles (French vs Pirates) without a single lost ship in pretty balanced fights on hard difficulty. The green arrow on the left is the first group of my ships and the green arrow on the right is the second group of ships. The two groups are spaced out where if a third row of ships were in the middle they would both barely be able to fire at them.

The red arrow is the way I have found the computer reacts most often which is to come at me then veer to put the wind(indicated by the black arrow) at their backs. I use my first group to pass them and then circle round while the second group goes out wide then doubles back. This allows for both my battle lines to pass the enemy fleet on both sides while the enemy fleet is turning into the wind. The first group is essentially in combat from their initial pass while the second group comes in late to decimate the enemy fleet. It has made fighting naval battles really enjoyable since I finally figured out a way to have some success.
https://img216.imageshack.us/img216/1913/mynavaltactics.jpg

GabrielExea
03-17-2009, 09:53
Ahh, very interesting Ardri, I like the tactics :)

The hardest battle I've won so far has been my 2 second rates, 3 third rates, versus 4 fluyts, 4 galleons and 3 brigs. This is on H/H difficulty - It was -very- close, and I had to micromanage alot to pull it off because the fluyts are so quick. They ran circles round my SOTL, but I got some good volleys in and manage to sink the lot.

I can also say that broadsiding, in my experience, is good only as a morale breaker. A full volley from a side of cannons does no more damage than that volley spread out over a few seconds, but the morale effect of having 40 odd cannonballs hit the ship at the same time is noticeable. I use broadsides at the end of battles, when ships are beginning to waver and the field of battle is all messy and horrible (inevitable in naval battles) on the last few ships that are resisting. I've found that a good hit with a broadside from a larger SOTL is enough to rout almost any enemy if they're hard up in the battle.

Just my 2c :)

Meldarion
03-17-2009, 09:57
This may be of interest to you. (http://www.gamereplays.org/empiretotalwar/portals.php?show=page&name=empire-total-war-tip-of-the-week-2-naval-control-and-double-line)

0rly?
03-17-2009, 10:29
the double line is a good tactic, but it's hard to manage. if only the captains on those ships had some god dam brains and would stop sailing into each other the entire headache of naval battles would be gone! When i got this game i really expected ships to at least make some effort not to run into one another and get stuck. If your lines bump into each other or one of your ships decides to go walk about, it completely screws up your formation and you end up in a nice little pile for your enemy to shoot the :furious3: out of.

But if you can avoid this cluster :furious3:it is a good tactic :book::idea2:

Grumfoss
03-17-2009, 10:54
Using the double line works well for me, however you really have to be careful tho. as collisions are easily done.As long as you keep the two lines apart then all will be fine as the two lines don't recognise each other and collisions can/will occur.

Also I have found that if you get a bit 'click' happy the ships can loose their line positions,(its not fun to see your very expensive fleet start to sail in circles:no:) however clicking on the line button again puts them back in line and all will be well.:2thumbsup:

I have found that manual broadsides aren't the best either way too much micro management. Its much easier to just concentrate on helming and not firing the guns.

I have tried several times to use chain shot to try to bring the rigging down, but I have found that my ships take to much of a pounding so I just blat them with solid shot and that makes them stop pretty quickly. :laugh4:

PBI
03-17-2009, 11:44
With chain shot, I find it works much, much better if the enemy have full sail deployed. If they are sailing into the wind, they furl their sails (presumably to use their 18th century outboard motors ~;)) which makes chain shot a lot less effective.

I tend to prefer chainshot to roundshot, since I find it seems to leave ships partially dismasted (and therefore effectively out of the battle) faster than roundshot will sink them, but doesn't carry the risk of making enemy galleys explode right next to your flagship. Also, roundshot only damages one side of a ship at a time; the AI ships seem to be annoyingly good at getting down to yellow damage on one side, then turning to expose their undamaged side. Plus of course you get the prize money for the captured ships and can add the better ones to your fleet.

antisocialmunky
03-17-2009, 13:52
I've always found it fun to take one ship and ram the first ship in the enemy line and have the rest of my ships go and pump cannon balls into the enemy fleet.

Ardri
03-17-2009, 18:41
I really haven't had any problems with ships colliding since I started spacing out my lines much further than normal. Also, I only rely on 1 line to make an initial first pass of the enemy fleet while to second fleet heads to an upwind position so that they can then come down at speed on any angle passing the other fleet. By putting a lot of distance between them and using the 2nd line in a doubling back tactic it allows the first line to clear the area and for the most part the ships don't come close to colliding. I think spacing is the key, I use to have too little space and my ships collided and piled up everywhere (needless to say I lost almost every sea battle); that really hasn't occurred since I started using wider spacing.


I've always found it fun to take one ship and ram the first ship in the enemy line and have the rest of my ships go and pump cannon balls into the enemy fleet.Now that is making collisions work in your favor. I might have to build a few brigs just to implement in some of my upcoming battles.

A Very Super Market
03-17-2009, 18:47
Its the most fun to do that with Xebecs. Imagine them as fireships...