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doc777777738
03-18-2009, 02:19
Hey guys, i got two questions.

First, how do i assign a governor to a city of mine?

Second, how are some ways to increase your income and money (without using cheats)?

Thanks a lot to everyone...

Brandy Blue
03-18-2009, 03:03
If you control a province and the castle too, then you should find a marker in the province that looks sort of like a scroll on top of a stand. If you click on it you can drag and drop it onto one of your generals and make that general the governor. If the guy you want for governor is in a stack, you might want to take him out of the stack before you drag and drop, to make sure that the right general gets the governorship, instead of whichever general in the stack the AI decides gets it.

One way to increase your income is to select generals for your governors who have high acumen (lots of plumes.) The income for a province rises by 5% for each plume the governor has. (I don't think this works for mine income.)

Here are some ways to improve your income, besides the governors.

1: Upgrade your farmland. Some provinces give better farm income than others, so check. Some provinces just don't have farmland worth investing in. This is a very good way.
2: Build trading posts, especially on the coast where you can build trade networks. If you don't know how, ask. Its complex enough to deserve a post in its own right. In the long run you can make a huge amount of money with this way, but its slow and expensive to implement, and your trade networks can be interrupted by enemy ships.
3: build and upgrade mines where that is allowed.
4: Review your tax level for each province frequently. If you want as much tax as you can get without many rebellions, pick the highest tax level you can get without bringing province happiness below 120%. You can do things which will improve happiness and therefore the amount of tax you can charge without risking rebellions. Here are some ways to do this:
A: build buildings that increase happiness (watch towers, boarder forts, town watch and its upgrades, brothels, religious buildings.) The watchtowers and boarder forts are best because they are quick, cheap, and help keep out enemy spies who can drag down the happiness score.
B: You can post cheap units in the province. The more troops you have, the higher the happiness. But you have to consider the cost of the units you post. Is it worth the price to get a higher tax bracket?
C: Put a spy in the province and just leave him there.

PershsNhpios
03-18-2009, 04:10
There is little I can add - except that in most circumstances it is perfectly acceptable to have provinces with less than 120% loyalty, so long as it stays above 99%.

If there is a possibility of a re-emergence occurring in one of your neighbouring provinces, then you must keep it above 120%.

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Note also that you cannot give titles of government to your Heirs.

And welcome to the Main Hall - stay eternally!

gollum
03-18-2009, 10:58
Welcome to the org and the main hall. Enjoy your stay.

:bow:

Durango
03-18-2009, 12:53
Yes, welcome indeed doc777777738.

Beside the traditional ways to get more money, you might also use a typically medieval way of getting a higher income. How? Ransoms.

You fight battles that involve the royal family of your enemy, preferably a large and rich faction that can afford to shell out the cash if needed. It's preferable to have in mind which enemy stacks contain royals before you invade or get invaded.

Then you engage your enemy with the aim of capturing the nobility instead of killing them. You capture units when they rout and you pursue them, but they always get killed if they stay and fight.
The tricky part is that royalty are perched atop horses, and they might get away if you don't plan ahead. Also, they might have high morale and valour which makes it likely that they stand and fight instead of run away.

One tactic is to kill as many of their unit as possible so that they start to rout, then make sure to quickly surround them with other troops, such as halberdiers. This way, they get captured and the AI will want them back if they have the money.

Why bother with ransoming? If properly done, it can rake in 10.000+ florins depending on who is ransomed and what faction. I had a campaign when the Novgorodians payed me at least 8500 florins in the second turn of the campaign in exchange for a prince.

:bow:

PershsNhpios
03-18-2009, 13:12
Generally when I want florins, it is because I have not enough troops to begin a war, so the above strategy will not work for me.
(I am having horrible financial trouble in the MedMod, but here that is out of place.)

For you, Doc, the coast is your objective.
Have a good, secure coastal province - just one to begin with!

Build shipping and ensure that you can put a string of strips all around the neighbouring coastline.
I am sure someone else can explain the wonders of sea-trade more than myself, but this is the biggest money-maker.
Especially in the early period when there are so many factions to trade with.

Every foreign port is an extra 50 - 250 florins if you have a good coastal trading province linked to it with shipping.

The disadvantage is that fleets and control of the seas are always insecure and subject to change, it is dangerous to have a Kingdom with a reliance upon sea-trade.

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Of course, if you have an adequate army and your country is secure, and you are breaking even in finance - then it is best to declare against your neighbours.

caravel
03-18-2009, 13:56
Just to expand on a few points:

A: build buildings that increase happiness (watch towers, boarder forts, town watch and its upgrades, brothels, religious buildings.) The watchtowers and boarder forts are best because they are quick, cheap, and help keep out enemy spies who can drag down the happiness score.
The town watch upgrades do not confer any additional happiness bonus. So if you don't want to tech a province up to build the units that depend on the town watch line, then just build the first one.


C: Put a spy in the province and just leave him there.
If you're going to have spies in your provinces then delay (or avoid) building border forts. Aim for a spy in each province and have him conduct a few treason trials on your useless low loyalty generals and leave him there to catch rival spies/assassins to boost his valour. (A general of 4 loyalty and below is considered disloyal, though I tend to only try 3 loyalty and below generals and only if the rest of their stats are poor. If you have a decent general that is disloyal, assign him a title that gives a two or more loyalty bonus and marry him to one of your princesses.)

Once the spy has reached valour 3, you can either start putting up border forts. If you put up border forts for a start and leave 0 valour spies in the provinces, the spies won't gain any valour from counterspying because the border fort will catch most of the rival spies and assassins passing through. Remember that spies do not have a cumulative effect in increasing happiness, so only the highest valour spy will effect the happiness of the province. There is value though in keeping about 3 spies in a province for counterspying, to help to ensure that rival assassins don't reach their targets.

Back to income. One of the main factors of income is governors. Always assign decent governors to your provinces. Look for those with at least 4 acumen (quill pen icons). This will make a big difference to the provincial income. Also if you have a particularly rebellious province try to assign a high dread (skull icons) governor. This will increase the "happiness" of the province. It's a good idea to check the governors' vices/virtues before assigning titles to them. Some vices incur a large happiness penalty.

doc777777738
03-21-2009, 02:50
thanks a lot guys...games much more fun now :beam: