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View Full Version : A suggestion on recruitment on intercontinental territory...



Dayve
03-25-2009, 06:20
I was thinking today about the various colonies of Europe in America and how they gained their independence and what problems the mother nation that owned these colonies had in fighting the revolutions that led to their independence.

Not knowing much about this period, the first i obviously thought of was the revolution of the American colonies of Great Britain. Britain's forces were superior in almost every way at the beginning, and also mostly still superior toward the end of the war too, but the problems they faced and reasons they lost were obvious.

A 4,000 mile long supply line across a sea in an age where ships were still powered by sails through waters infested with hostiles and other nasties. This obviously leads to reinforcement problems, and information and orders constantly being 2(?) months out of date before it reached the men it needed to reach. There's also the case of Britain being at war on several fronts at the time too, which doesn't help matters any, and all this added up to, basically, a defeat for Britain.

I don't think this is accurately represented in the game, the simple reason being that in most cities you can still have 2 recruitment slots, sometimes 3, per turn, so the element of having a 4,000 mile long sea shipping supply line is completely removed from the game, because i've never had to ship a single soldier from the mainland when playing as France or Britain, because i can recruit anything i need from over there.

Same with combat ships too, i very rarely need to ship any from Britain or France to fight the other big nations over there, i can just build them in ports there in the colonies.

Now like i said, i'm clueless about this period in history, my interest and learning has always been held in the ancient era, so please don't bite my head off if anything i've said here offended anyone or was wrong, but do you not think these are valid points?

A Very Super Market
03-25-2009, 06:30
The problem with this is that New Spain, Louisiana, New France, 13 colonies, and the natives would all be overpowered, unless you limited recruitment significantly, and also made them suck like several vaccum cleaners. Gameplay always gets in the way of historical accuracy.

Monsieur Alphonse
03-25-2009, 06:49
In the game it doesn't cost a penny more to deploy several stacks of European soldiers in far away theaters. More realistic would be to triple the upkeep of those soldiers in the colonial theaters. Britain relied heavy on native soldiers when conquering India as did France when fighting in America. It would be nice if during the colonial wars European soldiers would be much stronger then colonial but also very expensive.

Darth Venom
03-25-2009, 09:06
Yes, upkeep, rather than recruitment, cost is what needs to be adjusted here. Two or three times the money to pay for a European unit abroad would make players think twice before shipping them over. Especially if you can have three local units for the same upkeep.
This would require European units only to be recruitable in Europe though and the enginge needs to support different upkeep levels for different theatres...

Also this would allow for a toned down native American factions, atm they just feel way to powerful, although imho they aren't when compared to their adversaries.

Dayve
03-25-2009, 11:01
I hadn't thought of trippling the upkeep, but that's a very good idea. Possibly also reducing the amount of soldiers in colonial units, like colonial line infantry, etc.

I think as it is now though the recruitment slots for American and Indian provinces under European control need to be limited to 1.

Kulgan
03-25-2009, 12:04
Not really on topic but it has occured to me: colonial line infantry is much wurse at fighting colonial ' melee ' wars then regular line infantry. European line infantry has 2 points more in defence and morale, making them stay much longer in prolonged melee fights.

You can not build european line infantry in the india/america theater. However! you can ship the infantry to those theaters and still replenish them as fast as you could with colonial line infantry ( = bug number 789? anyone keeping count? yes this is a rant!! )

Offcourse merging experienced troops in order to keep the experience high in armies is a no go if you don't want to keep shipping infantry, which is costly, time expensive and boring.

Please patch it so that replenishing troops takes time equal to the distance these troops would have to follow from the nearest available recruitment center where these troops can actually be recruited. Right now you could be 1000 miles from a center of recruitment and have reinforcements as fast as if they were 1 yard away from their barracks. ( bug number 790 ? )

Thank you for reading


Kulgan