Dayve
03-25-2009, 06:20
I was thinking today about the various colonies of Europe in America and how they gained their independence and what problems the mother nation that owned these colonies had in fighting the revolutions that led to their independence.
Not knowing much about this period, the first i obviously thought of was the revolution of the American colonies of Great Britain. Britain's forces were superior in almost every way at the beginning, and also mostly still superior toward the end of the war too, but the problems they faced and reasons they lost were obvious.
A 4,000 mile long supply line across a sea in an age where ships were still powered by sails through waters infested with hostiles and other nasties. This obviously leads to reinforcement problems, and information and orders constantly being 2(?) months out of date before it reached the men it needed to reach. There's also the case of Britain being at war on several fronts at the time too, which doesn't help matters any, and all this added up to, basically, a defeat for Britain.
I don't think this is accurately represented in the game, the simple reason being that in most cities you can still have 2 recruitment slots, sometimes 3, per turn, so the element of having a 4,000 mile long sea shipping supply line is completely removed from the game, because i've never had to ship a single soldier from the mainland when playing as France or Britain, because i can recruit anything i need from over there.
Same with combat ships too, i very rarely need to ship any from Britain or France to fight the other big nations over there, i can just build them in ports there in the colonies.
Now like i said, i'm clueless about this period in history, my interest and learning has always been held in the ancient era, so please don't bite my head off if anything i've said here offended anyone or was wrong, but do you not think these are valid points?
Not knowing much about this period, the first i obviously thought of was the revolution of the American colonies of Great Britain. Britain's forces were superior in almost every way at the beginning, and also mostly still superior toward the end of the war too, but the problems they faced and reasons they lost were obvious.
A 4,000 mile long supply line across a sea in an age where ships were still powered by sails through waters infested with hostiles and other nasties. This obviously leads to reinforcement problems, and information and orders constantly being 2(?) months out of date before it reached the men it needed to reach. There's also the case of Britain being at war on several fronts at the time too, which doesn't help matters any, and all this added up to, basically, a defeat for Britain.
I don't think this is accurately represented in the game, the simple reason being that in most cities you can still have 2 recruitment slots, sometimes 3, per turn, so the element of having a 4,000 mile long sea shipping supply line is completely removed from the game, because i've never had to ship a single soldier from the mainland when playing as France or Britain, because i can recruit anything i need from over there.
Same with combat ships too, i very rarely need to ship any from Britain or France to fight the other big nations over there, i can just build them in ports there in the colonies.
Now like i said, i'm clueless about this period in history, my interest and learning has always been held in the ancient era, so please don't bite my head off if anything i've said here offended anyone or was wrong, but do you not think these are valid points?