View Full Version : Flaming or not?
Prussian to the Iron
03-25-2009, 17:57
I was wondering this the other day. I have always used flaming missiles no matter what in TW. Now the other day I tried using non-flaming, and I don't see a difference except no one burns and runs around. Can someone please explain the difference between flaming and non-flaming arrows and siege missiles? I am specifically psoting this in EB because this is where i first tried it.
flaming missiles scare troops and you can light up siege equipment with them ... (and they are probably less accurate??)
I kinda use them rarely
Prussian to the Iron
03-25-2009, 18:06
so is one better at killing troops then the other?
johnhughthom
03-25-2009, 18:10
Flaming arrows reduce enemy morale but are less accurate, hence killer fewer men.
you probably want to use the normal arrows first to reduce a unit and then help routing it with the flaming ones... or something like that ;)
Prussian to the Iron
03-25-2009, 18:21
oooooohhh.....well that explains why i havent been doing so hot......wow. i also noticed that non-flaming arrows fire about 1.5 times as frequently. so for every 2 flaming arrows you volley, you can fire 3 non-flaming.
ok, so now im gonna go pwn some epirote/gallic noobs with my new 1337 tactics.
johnhughthom
03-25-2009, 18:25
Yeah they are probably something to save until a unit has been depleted and likely to rout.
I have no idea how effective they are, my Roman armies have no use for them-they prefer the enemy to stand and fight as long as possible so they can kill more. My Pahlav armies haven't managed to find a way to light arrows on horseback. It's probably some cowardly Greek thing...
Prussian to the Iron
03-25-2009, 18:36
that would be an awesome ability: flaming horseback arrows. oh god im about to squeal like a little girl in orgasmic delight!
oh hey, you know what would be an awesome special ability for another rome or medieval? strafing. so rather than letting your missile cavalry go in a circle, they would get in a straight line, however many ranks deep or thic or whatever you want, and then just strafe up and down a unit until commanded otherwise. epic. win.
johnhughthom
03-25-2009, 18:43
that would be an awesome ability: flaming horseback arrows. oh god im about to squeal like a little girl in orgasmic delight!
oh hey, you know what would be an awesome special ability for another rome or medieval? strafing. so rather than letting your missile cavalry go in a circle, they would get in a straight line, however many ranks deep or thic or whatever you want, and then just strafe up and down a unit until commanded otherwise. epic. win.
:laugh4:
Even more powerful horse archers eh? So we could win battle losing one man for every thousand the enemy lose, rather than one for every hundred? I like it.:yes:
:laugh4:
Even more powerful horse archers eh? So we could win battle losing one man for every thousand the enemy lose, rather than one for every hundred? I like it.:yes:
Seconded.
Though you won't need fire arrows anymore once you start using catas. Why routing your enemies if you can crush them?
flaming missiles scare troops and you can light up siege equipment with them ... (and they are probably less accurate??)
They are recommended against units that can run amok (elephants, scythed chariots), because the fear penalty will cause them to run amok sooner. However, the first few rounds should probably be normal arrows, as you do need to kill a few before morale becomes low enough that the flaming arrows can trigger amok.
There is also a persistent myth that flaming arrows are better against non-scythed (i.e. Celtic) chariots. This is not true: these have high morale and cannot run amok, so you better use normal arrows against them unless they are very close to routing.
Reverend Joe
03-25-2009, 22:51
Seconded.
Though you won't need fire arrows anymore once you start using catas. Why routing your enemies if you can crush them?
Geez, why not just unleash T-34s and halftracks on your enemies?
A Very Super Market
03-25-2009, 23:48
I always thought that flaming arrows were more effective against cavalry than normal arrows. Maybe the "I'M ON FIRE HEAH" animation is getting to my head. I'm fairly sure that Catas are invulnerable to normal arrows, but can still burn every so often.
Geez, why not just unleash T-34s and halftracks on your enemies?
why don't just use the death star :laugh4:
Prussian to the Iron
03-25-2009, 23:57
why don't just use the death star :laugh4:
it costs too much duh....haven't you noticed the fact almost everyone goes bankrupt in the first few turns? :wall:
it costs too much duh....haven't you noticed the fact almost everyone goes bankrupt in the first few turns? :wall:
Forget the deathstar just give the Spartans some lightsabers and Greece could rule the galaxy............our galaxy
I always thought that flaming arrows were more effective against cavalry than normal arrows. Maybe the "I'M ON FIRE HEAH" animation is getting to my head. I'm fairly sure that Catas are invulnerable to normal arrows, but can still burn every so often.
Slingers are the best for taking out cavalry although i tend to hold back on them as it seems a little bit like cheating when your glorified goat herders can wipe out a unit of hetaroi in a few volleys.
As for flaming arrows i don't really use them outside of making elephants go beserk, although from what i remember they do more damage but are less accurate so would be more effective against bigger and armoured targets which is pretty much what you see in the game.
Prussian to the Iron
03-26-2009, 02:43
hey for some reason i cant post in the m2 section. wtf?
Macilrille
03-26-2009, 08:01
As Roman I usually have two Accensi and one- two archers. One archer is likely the crappy Greek ones, I always have them use flaming ammo to scare the enemy while the accensi and Cretan archers do the killing. Often works quite nicely.
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