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spqr_arcani
03-26-2009, 23:25
Can someone confirm whether rebel (or just any non-faction) armies wandering around in your lands cause a reduction in trade and tax revenues?

I remember with RTW Vanilla they did. However, I can't really tell in EB by looking at the graphics of the bulls pulling carts through the roads.

Please enlighten.

/Bean\
03-26-2009, 23:27
Check the city stats...they usually give many secrets away...or many secrets if you ask many similar questions to do with the city income, health and happiness.

A Very Super Market
03-26-2009, 23:42
I'll just tell you straight out.

I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.

spqr_arcani
03-27-2009, 00:33
I'll just tell you straight out.

I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.

Thanks, Market.

Aemilius Paulus
03-27-2009, 01:23
I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.
Actually it does. I have seen the rebels on the roads, I have seen the oxcart animations, and I have seen trade income go up by a some of hundred mnai after the rebels were dispersed. Rebels on a road block all trade going through that road, just as the blockading of a port cancels all sea trade routes. And of course, there is devastation to worry about. That is far worse, as it persists, and it does depend on the size of the army, but not on whether the army is Eleutheroi/rebel/faction/foraging/FM-led.

No tax revenue penalty however.

soup_alex
03-27-2009, 03:14
I can confirm what others have suggested: enemy armies abroad in your lands will cause devastation, which cuts into income you would normally receive from farming. Devastation has no effect on taxes or trade income, but if the army positions itself on a road tile such that there is no other unbroken route (roads and ports only), trade will be severely hampered or completely halted (between the settlements linked by the road being blocked, those settlements may still be capable of trade with other neighbours if other routes remain open), just like blockading a port.

I'm not sure, but I believe that the severity of Devastation depends on the size of the army and how many turns it spends lingering.

Aemilius Paulus
03-27-2009, 07:20
I'm not sure, but I believe that the severity of Devastation depends on the size of the army and how many turns it spends lingering.
You are absolutely right. Why the uncertainty?

soup_alex
03-27-2009, 16:25
Oh. Sleepy. Sorry, AP, missed some of your previous post.

miotas
03-30-2009, 09:14
I think rebel armies can also have an effect on sea trade if they sit on the road between the city and the port.

I had a rebel army parked on my port road and the city was making about -900 a turn. I then attacked them and they ran from my army and were still sitting on the road but not on the section going from the port to the city, city income then jumped to 100 a turn.

I didn't check the trade summary before and after i did this however, (which i regretted after reading this tread) so someone else might want to either confirm or deny what I've just said

soup_alex
04-01-2009, 02:48
someone else might want to either confirm or deny what I've just said
Yep.

I've seen odd things in M2, too. Like, being under seige doesn't always seem to decrease public order much, but when an enemy army occupies a settlement's port tile (but strangely, not if an enemy ship blockades in the "traditional" method), the settlement will suffer a maybe 10%+ negative order penalty (with "Blockaded" icon I haven't seen used for anything else) in addition to losing trade income from the blockade.