View Full Version : Question about Trading Posts:
Tully Bascombe
04-03-2009, 23:42
Do you earn more if you have more ships on each trading post? Do Indiamen, Brigs and Sloops earn the same?
johnhughthom
04-03-2009, 23:50
Yes you earn more, but it doesn't double with each ship, each new ship gives less of an increase than the previous. Only Indiamen, Fluyts and Galleons can be used on a trading spot and you don't get any more income for using a certain type of ship.
A Very Super Market
04-03-2009, 23:52
Only trade ships can generate money. They have the coin with "1" in the middle of it, on their unit card.
You will get more for each trade ship, but the profit starts to decrease at three. There is another thread about that, I'll try and find it.
Are you all sure? I had 1 trade ship on a trade post, checked the trade revenue coming from it, then added a 2nd trade ship to the stack, and there was no change in the revenue. This was in the Ivory Coast.
There is a little bug you need to be aware of (among many...).
If you are going to add trade ships to a fleet on a node, remove the fleet from the node, add the ship, then move the fleet back to the node.
Also, never, ever, remove a ship/ group of ships from a fleet on a node. The remaining ships on the trade node will go kaput. They will show on the screen, but they don't generate income, you can't move them, you can't do anything but click on them... Another one of those bugs...
Are you all sure? I had 1 trade ship on a trade post, checked the trade revenue coming from it, then added a 2nd trade ship to the stack, and there was no change in the revenue. This was in the Ivory Coast.
You have to move the stack off the trading spot first. The trade route income isn't properly updated when you just add the ship to the stack.
Ah, okay, will try that, thanks!
johnhughthom
04-04-2009, 19:21
There is a little bug you need to be aware of (among many...).
If you are going to add trade ships to a fleet on a node, remove the fleet from the node, add the ship, then move the fleet back to the node.
Also, never, ever, remove a ship/ group of ships from a fleet on a node. The remaining ships on the trade node will go kaput. They will show on the screen, but they don't generate income, you can't move them, you can't do anything but click on them... Another one of those bugs...
The first bug isn't actually that serious, when you just put another ship on to the node it doesn't automatically update your income but when you hit end turn it does and your trade will go up. Probably safer to do as anweRU says, just to be on the safe side. The second bug is an annoying one though.
Major Robert Dump
04-04-2009, 23:02
If you put an army on a ship and move the ship to next to the trade node and unload the army, a priest, a gentleman and a rake onto the trade node you get a special movie where a bunch of people are drowning. This only works if you are playing Germany, though.
You have to move the stack off the trading spot first. The trade route income isn't properly updated when you just add the ship to the stack.
Very important detail -- thanks for pointing this out!
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