PDA

View Full Version : Preview: Provinces



Foot
04-06-2009, 13:29
Greetings Europa Barbarorum fans.

Today we are pleased to announce the first look at some of Europa Barbarorum II's campaign, and in particular the role the Province has to play in this area of the game.


https://img15.imageshack.us/img15/7587/provincesg.png



The Province in TW games, from MTW to MTWII (excluding Shogun and Empire), has essentially stayed the same: a capital settlement surrounded by a territory and a border, with the occasional sea port and resource. Their lack of character, detail and mechanical development led to them being named as merely the "Province of their Capital" in MTWII: southern England was known as the "London Province", the north-east coastline of Italy was known as the "Venice Province". In Europa Barbaroum II we feel that the Province, being the very base of all action on the campaign map, deserves character, deserves detail and deserves development.



https://img23.imageshack.us/img23/7503/provincedivider.png



To the game, a province is nothing more than a boundary, a method of dividing up the map. To the game, a province is just one among many, a statistic and a number. However, a province does have a character: in its history, in its people and in its geography. A province should offer unique challenges to a player, and it should play unique roles in a campaign, both in times of peace and in times of war.

In EBII, the province will offer these challenges and play these roles. Beyond the normal AOR (Area Of Recruitment), provinces in EBII will affect the placement of governments and what political, economic and social policies should be in place. They will affect the growth of a character's traits, and the recruitment of unique ancillaries. And with our new wonder system, not only will they honour and document the glories of the past, but allow the player to create unique wonders of their own for history to venerate.

We will also offer the tools for role-players and budding historians to learn more, in the game, about the areas they hold and recruit from. By learning about the history, geography and peoples of a province, players will be able to challenge, restrict and alter their gameplay to reflect the world of 272 BC in ways that we cannot represent through the game's mechanics.



https://img23.imageshack.us/img23/7503/provincedivider.png


The Province Building


https://img14.imageshack.us/img14/6126/provincepreviewsmallp.pngMedieval 2: Total War offered us new opportunities to bring even more history into the game: to do what we do best. In Europa Barbarorum II, not only will every building, unit and agent get a detailed history and description, but now we can offer this level of information for provinces as well. The geography of the map of a province, its many peoples and their history, will all be featured in informative, individual descriptions. In Latium, the people of the province, their history and the geography of the land that they inhabited, will all be introduced for the player to digest as they play the game. Not only will a description of the province be given, but also tips on how best to utilise its natural resources, along with any tips on how to control it.

These depictions of the histories and geographies of the EBII map will be contained in the text descriptions of the 198 Province Buildings, one for each province (excluding the Eremos Province). The Province Buildings will be indestructible, and will always be the first in each province's list of buildings. Their descriptions will be split into four main categories:



Overview: This section will begin by offering a descriptive appreciation of the province in the style of an ancient geographer such as Herodotus.

Geography: This section will cover the wide subject of the province's natural character. The terrain and climate will be described, along with the predominate natural resources and the province's flora and fauna.

History: This section will describe the major points of this province's history, and will also cover the populations and cultures of EBII's timeframe in the province.

Strategy: An overview of a province's main worth in gameplay terms will be given here, along with any particular challenges that may present themselves in capturing and holding this province as a foreign power.

Along with a description of the province, the Province Building will also offer unique bonuses for each faction, including bonuses to trade, public order, and unique recruitment opportunities of units specific to that province.

In the picture above (https://img14.imageshack.us/img14/2403/provincepreview.png) you can see the city of Armavir in the province of Hayasdan, along with the description box for the "Province: Hayasdan" building. Each Province Building will be given a unique UI building image, based on photos taken from the area of the world that the province represents. The Province Building for the province of "Cornovae" will feature a picture that is taken from the south-west of England, while the Province Building for "Persis" will feature a picture taken in southern Iran. These pictures will reflect the major environments of the provinces they represent, and are made possible by the educational tool, Google Earth.

The picture above also shows the never-before-seen strategy map city models for the Eastern culture group. These strategy map models were made by Salinoc and alin, and are based on the research of The Persian Cataphract. You can also see the small UI building images for the "Province: Hayasdan" building and another building. These showcase a new look for EBII. Buildings will now be strictly divided into four different groups, with each group representing a different aspect of the game world. Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices. These groups will be colour-coded accordingly, to help ease the player into the game, and offering a instant visual clue as to what each building represents and its role in the province.

Please note that the exaggerated height of the strategy map terrain is because an error in the map_heights.hgt file, which has not been fixed yet. It will be fixed before the first release :yes:.



https://img23.imageshack.us/img23/7503/provincedivider.png

Province: Hayasdan



The land of Hayasdan extends from the eastern shore of the Western Euphrates, which the locals call the Kara Su, for some many stadia until it reaches the body of water known as Lake Sevan. From the north it is bordered by the land of the Iberians, who are not related to those people in the west, and to the south the Taurus mountains cut Hayasdan from Mesopotamia.

Within this great extent are a number of mountain ranges that criss-cross the countryside, cutting off one side of Hayasdan from the other. In winter, it is said, that only native boys can weather the trail from one village to the next, and local shepards are in high demand by merchants and kings alike for their skills as guides during the worst of the storms.

Of the great Lakes that are well known in these parts, it is Lake Van that offers the most spectacular views, and is said by some to be the most beautiful in the world. It is also said of this Lake, that a great god Vahagn was born of its waters from a reed, and that the storms on this lake are the battles between him and the serpents of Lake Van. At its edge is a great citadel that has long fallen into disrepair. It is said in local stories that a great king did sit up there and command the world from its towers. Now the region is dotted by small towns, but the land is very fertile, supplied with water by canals that are said to have been built by an Assyrian Queen, Semiramis.

Geography: Hayasdan commands a central position in the middle of three plateaus that link the east with the west. The Armenian plateau is powerfully positioned between the Anatolian and Iranian plateaus, to the west and east respectively, and rises to an average height of between 900 and 2,100 metres above sea level. From Lake Sevan, which sits at a height of 1,800 metres above sea level, and Yerevan, which rests comfortably at only 980 metres, the plateau's elevation varies sharply, something which has shaped and restricted the locations of the region's settlements. The mountains of Hayasdan are the dominant feature of landscape, the ranges reaching an average height of 3,000 metres above sea level, and the peaks often reaching 3,600 metres and more. But it is Mount Ararat, that most famous of mountains, that dominates the landscape not only of the Armenian plateau, but of all of western Asia. Standing at an awe-inspiring 5,100 metres above sea level, it has been, and continues to be, a focal point for the peoples of the Armenian plateau and beyond.

The Armenian plateau, then, is vastly different to the lands that surround it. Its height largely negates its location in the temperate zone, and the climate consists of harsh winters and short but sharp summer spells. The low average rainfall on the Armenian plateau has shaped the development of sophisticated and large-scale irrigation technologies, some of which, dating from the 8th Century BC, are still in use today. Without such intensive irrigation, the land would almost be untillable. Rather than rain, it is the mountain snow upon which the people of Hayasdan survive, the often heavy winter snowfall being stored and released throughout the spring, summer and autumn.

The province of Hayasdan, and the Armenian plateau in general, is hydrologically very complex. Famous for its lakes, it also contains the sources of many of the most important rivers in both Anatolia and Mesopotamia. Yet, of the six main rivers that begin in the mountain springs of the Armenian plateau, it is only the Araxes river that does not quickly leave the region. Travelling from west to east along the northern borders of the Hayasdan province, in sight of the Caucasian peaks, the Araxes river begins at a height of over 1,500 metres above sea level. Until it reaches the Plain of Ararat, several thousand feet below its source, the Araxes river is unnavigable and useless as a trade route. Much as Mount Ararat has taken a predominant role in the mythology of the region, so too has the Araxes river, commonly known as "Mother Araxes". Other than the Araxes, Hayasdan also contains the sources of both the Euphrates and the Tigris, though only water flowing through the Euphrates - its western branch in particular - will spend much time in the Armenian plateau at all.

But it is the lakes and the mountains that have defined the land of Hayasdan for centuries. Of the three major lakes in Hayasdan, none are alike. Lake Sevan, sitting at over 1,800 metres above sea level, is both the smallest and highest of the three. The importance of the second lake, Lake Van, cannot be understated. It was the birth-place of Urartu, the great northern enemy of Assyria, whose empire at times extended over much of the region, even to Syria, Mesopotamia and Media. Van is the deepest of the three Armenian lakes, and lies at a height of about 1,500 metres. The third lake, Urmia, is the largest of the three and the lowest-lying. Largely desiccated, it is far smaller than it used to be, but at 550 sq. metres it is still of great size.

The mountain ranges of Hayasdan both frame and intersect the large province. To the north are the Pontic Mountains that cut Hayasdan and Pokr Hayk from the southern shore of the Black Sea. To the south is the Taurus Range which separates the Armenian plateau from the lands of Syria and Mesopotamia. Within Hayasdan itself the Armenian mountain range cuts through the centre of the province before turning sharply south at Mount Ararat, and forming the Zagros mountains that separate Lake Van from Lake Urmia. Any approach into Hayasdan is long, arduous and steep. It is only when one has reached the pass over a mountain range that one finally realises that the descent into the valleys beyond is markedly less than the land behind them, and that one has reached a much higher plateau that overlooks much of Anatolia and the Mesopotamian lands below.

It is within these mountains that the true worth of Hayasdan is found. The most abundant of the metals to be found in Hayasdan is copper, whose use is varied and formed a large part of the economy of the Bronze Age and later Iron Age. Other minerals which can be found are iron, tin, gold and silver. These have not been worked in large quantities until now, and in antiquity mining operations in Hayasdan never reached the output of such mines as can be found in Makedonia and other areas where slaves were a more abundant resource.

The lands of Hayasdan were well known as an excellent hunting ground, with the mountain lion, wild goat,sheep, deer, antelope, bear and wild boar all being hunted by the nobility from atop the excellent horses that are also to be found in the Armenian plateau. Large herds of these wild horses, shorter than the Nisean breed, but stout in battle, were cultivated for both trade and war: it is noted in Strabo's The Geography that 20,000 foals per year were offered as tribute to Persia in earlier times. Of the domesticated animals, it is the herds of sheep that are most common in the highlands. The lands of Hayasdan were at times split between the herdsmen of the foothills and the farmers of the valley floors; these different life-styles, one sedentary, one semi-nomadic, may often have led to large disputes over land, as noted in Xenophon's "Cyropaedia".

Alongside livestock, wheat and barley were also grown on the lower slopes of the mountainside. Lower in the valleys, where the land can be better irrigated, orchards and vineyards were also common. The fruit in Hayasdan was particularly famous for its taste and succulence. Of these, it was the apricot that Hayasdan was most famous for, and the Armenian plateau may be the original home of this delicious fruit: its colour is often associated with royalty in Hayasdan because of this.

History: The Province of Hayasdan first steps on to the world stage during a period of expansion by the Assyrian empire in the east. The tribes of the Nairi around Lake Van formed a loose coalition of petty kingdoms that became known as Urartu, or Ararat in the books of the Bible that recorded this part of history. Mentioned in Assyrian texts as early as 1250 B.C., Urartu were able to resist Assyrian aggression and expansion around the Zagros Mountains and Lake Urmia for several centuries. Their rise to power began in the 9th century B.C., and they were eventually able to launch several successful campaigns against Assyria and other powers in Syria and Mesopotamia. At their height, under Kings Argishti II and Rusa II, their empire stretched from the western branch of the Euphrates and the Mediterranean coast of Syria, to Lake Urmia and the surrounding lands.

However, their hegemony was short-lived and in 745 B.C. the Assyrian King Tiglath-Pileser III came to power and after several successful military campaigns against Urartu was able to end their control over much of their old land. After many wars between the two powers, it was Assyria which was to fall first in 612 B.C. as the Medes asserted their control from the East. Shortly afterwards, Urartu was toppled by the migrations of the Cimmerians from across the Caucasus mountains, an event which is recorded in the Bible. The Urartu kingdom could not recover from this assault, and the region fell under the control first of the Median Empire in 585 B.C. and then the Achaemenid Persians in 559 B.C., after Cyrus the Great conquered the Medes.

Hayasdan at this point was still a collection of tribes that, though once a unified political force, had never moved beyond their separate tribal identities to form a singular people. While his information on Achaemenid Persia has been fairly criticised, Herodotus offers some important evidence of Hayasdan's nature during this period of its history, and lists several tribes in the two satrapies that make up the lands of Hayasdan and Pokr Hayk. Xenophon later adds to this list, and even in Strabo's time a number of tribes and identities are listed amongst the people of Hayasdan.

During its time as an important satrapy of the Achaemenid Persian empire, the province of Hayasdan could provide an annual tribute which included 20,000 horses and 600 talents of silver. During this period, Hayasdan began to develop into the unified kingdom it would become under the Artaxiad dynasty. In 401 B.C., during the reign of the King of Kings Artaxerxes, part of Hayasdan was given to Yervand, a noble who was possibly of Baktrian descent. His influence at the royal court of the Persian kings was formidable, as evidenced by the reprieves that he was granted on two occasions after leading satrapal revolts against his overlord. After the second of these satrapal revolts in 366 B.C., Hayasdan was given to Codomannus, later Darius III, for some years before he was called upon to take the throne of Achaemenid Persia.

Under Darius III, Hayasdan was once again left in the hands of a Yervand II, the son of Yervand the Baktrian. It was Yervand II who heroically led the Armenian cavalry at the battle of Gaugamela in 331 B.C.. Some reports claim that Yervand II died on the battlefield, but others suggest that he returned to Hayasdan after Alexander's victory, and declared himself king of that land.

Alexander's campaign against Persia brought with it the full force of Hellenistic culture that flourished well throughout the East, and Hayasdan was no exception. The political role that the Hellenistic Kingdoms ["kingdoms", unless "Hellenistic Kingdoms" is an official term] played in Hayasdan is unclear, though there was certainly some attempt during the reign of Mithranes I to bring the land under the control of Alexander's successors. In 323 B.C. a Greek was established as a satrap or puppet king of Hayasdan; however, his reign was short-lived and Mithranes I was returned to power after only a year.

The extent of Hayasdan's independence during the early years of the Successor Kingdoms is not clear, but there is evidence to suggest that they were certainly bold enough to support the revolt of a Kappadokian king against the Seleukid Empire. For this they were chastised, and Seleukid Empire entered into a diplomatic relationship with the Kingdom of Iberia that lasted fifty years and included provisions that were designed to weaken the power of the Kingdom of Hayasdan in the region.

By 272 B.C., the province of Hayasdan was probably still under the nominal control of the Kingdom of Hayasdan as an independent nation, however the centralised control of the province was certainly not a reality and could not be for some decades to come. Hayasdan was a land that did not facilitate centralised control, but rather advised against it. The same reasons that made it so difficult to conquer and subjugate by foreign powers – the mountainous terrain and extreme weather that effectively made travel and the relay of messages impossible during the winter months – also limited any possible effective control by a central, Armenian government. It wasn't until the reign of King Artashes in 188 B.C., who campaigned successfully against the independent tribes of Hayasdan and united the land under one language, the Armenian language, that Hayasdan began to operate as a modern kingdom nation, capable of mounting successful military campaigns abroad and against the great powers of the day - the Hellenistic states of Syria, Parthia and even Rome herself.

Strategy: This building represents the individual characteristics of a province. From the cities and villages, to the culture; from the landscape and ground, to the unique artifacts of old and new civilisations each province has a unique character that a faction would do best to heed if it wishes to utilise the resources to their best advantage. This building can offer a faction unique units depending on the Recruitment Buildings present, or can offer extended bonuses to certain Infrastructure Buildings. Additionally some provinces served as Sub-Capitals in history due to their location and traditional importance, some were economically orientated, others militarily or religiously. These provinces give additional bonuses depending on the combination of Civic Buildings you decide to build there. Finally, there can often be some small Public Order bonuses from unique buildings, monuments and natural features detailed in the description above or as separate buildings.


https://img23.imageshack.us/img23/7503/provincedivider.png

EBII on Twitter


We know how terrible it can be for fans - nearly everyone in the EB Team was a fan at some point - waiting for the next preview, the next release. The EB Team have never produced small, two image previews, because we want to offer our fans something more substantial, and because we feel that every element of the game deserves to be covered in depth and individually.

We know that we have not released much in the way of information on EBII, but this is because a lot of it cannot be released yet. But we can offer you something else in the meantime, something that is both immediate and informative. To that end we have opened a Twitter account so that you can follow what the EB Team are working on, what their hopes are and what they are most looking forward to. If a great new unit has appeared internally, then you'll hear about it here first. We can't give too much away of course (it's only 140 character messages after all), but we hope to offer you an idea of what we are working on.

You can find us on Twitter here:

http://twitter.com/EBTeam


https://img23.imageshack.us/img23/7503/provincedivider.png

We hope you have enjoyed this preview of some of EBII's new mechanics.

Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.

Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.

As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

Europa Barbarorum II ORG forum (https://forums.totalwar.org/vb/forumdisplay.php?f=235)
Europa Barbarorum II TWC forum (http://www.twcenter.net/forums/forumdisplay.php?f=454)

We give special thanks to Image Shack (http://www.imageshack.co.us) that provides us with a simple, foolproof, and free way to show you all these pictures each week.

Have a great day!


Regards,

The Europa Barbarorum team.

SwissBarbar
04-06-2009, 14:05
A previieeeewwww :2thumbsup: :2thumbsup: thanks

edit: wow, that's an unbelievably beautiful map. Great cities, and I love these huge mountains. Insane, how much work all these descriptions must require. *taking my hat off*

I of the Storm
04-06-2009, 14:35
*faints*

198 provinces and such a marker for each one? may you be blessed eternally!!

The mountains look good, actually...

excellent work. thanks for sharing, Foot!

/Bean\
04-06-2009, 15:01
I cry with happiness...no really, I do!

Previews are such fantastic things; they revitalise my belief in the mod's progress, and the amount of work that obviously goes into creating it. A fantastic effort so far, all of you. Keep it coming.

Bucefalo
04-06-2009, 15:19
Thank you for the preview, an amazing work as always!

It is really inspiring to see how much "love" you give to each component of EB, regardless of how small it can be to gameplay or that just can go unnoticed.

I love those detailed map models of the cities, and your ideas regarding historicity are quite good. Instead of forcing the historicity aspect you just give the player the information and tools so he knows what is historically accurate and what is not, and he can choose to play the game as he wish, instead of forcing anyone to play in any way.

Kudos to you EB team, you make of every total war player a budding historian :yes:

athanaric
04-06-2009, 16:13
That's a feature from The Fourth Age I always wanted to see in EB. Great work.
:2thumbsup::2thumbsup::2thumbsup: :2thumbsup::2thumbsup: :2thumbsup::2thumbsup:

Ibrahim
04-06-2009, 17:26
nice!

Shadowwalker
04-06-2009, 20:49
This is even better than a new faction preview. Very promising indeed. :2thumbsup:
The system seems to be as unique as I expect EB features to be :laugh4: - although it somehow reminds me of MTW where nearly every province gave a special bonus to or allowed for the exclusive training of particular units.
But after all that's a really good thing since MTW was the last TW game so far that satisfied me already in vanilla edition.
BTW: Is there any chance to get the "glorious achievements" campaign style back?
Winning not necessary by conquering everything you can grab (or meet the win conditions formed out of a province list and maybe a few destroyed factions) but instead by collecting points?
Could be implemented by events and a counter, I think.

Anyway, thanks for this preview, appreciated it a lot. Looking forward to read whole books of history education in EB II which will be a pleasure.

BerkeleyBoi
04-06-2009, 21:26
Looks very pretty. I actually like those giant mountains... they look more epic and daunting than the little things on the normal un-bugged maps...

...and Foot said it'll be fixed before the first release.

The first release! He mentioned the first release! Ack, I can't wait!!

Africanvs
04-06-2009, 21:49
Awesome. The team has once again outdone themselves with the depth of EB.

Lovejoy
04-06-2009, 22:31
Awesome! Keep it up. EB2 looks better every day.

A Terribly Harmful Name
04-06-2009, 22:40
A fine piece of work, as always. We are all eagerly and patiently awaiting.

desert
04-07-2009, 00:15
This is a preview.

SFS2006
04-07-2009, 00:39
fantastic preview

PS: I love your twitter service

Gaias
04-07-2009, 02:50
You people never reinvent the wheel do you? You smash it to little pieces and molded as you see fit like a child with play dough. Nice preview I must say. :)

Fabio Scevola
04-07-2009, 03:33
Excelent work EB team. Really nice preview, and really thank you for taking time to thrill us about and keep us hooked waiting for EB II.
I also like very much the tall mountains.
And would be a nice improvement to see again the G. Achievements system again. Though I don't see clearly how to implement it in this time frame, I mean romans admired the greeks, their art/culture/etc (achievements) but that didn't stop them from subdue them. Just my 2 cents about it.

satalexton
04-07-2009, 04:08
good lord, if the EB team were porn stars, you know which dvds/mags/etc i'm gonna buy/fap to!

Olaf Blackeyes
04-07-2009, 05:11
YOU ARE A GOD!!!!!!!:dizzy2:
:beam::beam::beam::yes::yes::yes::beam::beam::beam::beam::laugh4::laugh4::laugh4::laugh4::laugh4:

penguinking
04-07-2009, 06:28
This is awesome.

Megas Methuselah
04-07-2009, 07:50
AWESOME!!! :tnt:

:jumping::jumping::jumping: :jumping::jumping::jumping: :jumping::jumping::jumping:

lenin96
04-07-2009, 08:02
This is great!:beam::egypt::beam::egypt::beam::egypt::yes:

Karo
04-07-2009, 10:38
What the hell have you guys done......




Because this is so awesome now with just playing EB we'll know more about the world and the places we conquer this is so awesome

And I've to say I've played many mods but you guys are the only one who really represent my nation and it's history the best. You already were the best and greatest mod but now Eb has become a god between mods and the makers of this mod are gods among us mere mortals

The Fuzz
04-07-2009, 13:21
Wow, this takes it above any beyond. Amazing!

I Am Herenow
04-07-2009, 17:30
lenin96, what is your signature supposed to say?

I Am Herenow

bobbin
04-07-2009, 18:24
:beam:

Uticensis
04-07-2009, 19:03
Wow, this is aweome. But it's also going to quadruple the time it takes me to play a campaign: those descriptions are long, and I know every time I take a province I am going to have to carefully read each one. But I can't wait to do so.

machinor
04-07-2009, 19:28
The EB Twitter service may be one of the coolest things ever to be done in mod creating! :2thumbsup: *intrigued by keltikoi katoikiai*

Cyrus
04-07-2009, 22:33
Epic!
This is really and truly awesome!
Great job EB Team!:2thumbsup:

Elcmar
04-07-2009, 23:13
This looks brilliant - love the idea of each province being properly unique

athanaric
04-08-2009, 02:56
If all province descriptions are going to be as long as that of Hayasdan, I'll probably spend the whole next year studying texts in EB2.:dizzy2:




lenin96, what is your signature supposed to say?

I Am Herenow

Somebody mistook the "a" in "народ" and "армия" for a "d", and the "e" in "единь" for an "э". Also the last letter doesn't exist. This is what happens when you write in languages you don't speak yourself...

Puppyonastik
04-08-2009, 03:50
Outstanding work guys! Thank you for all your hard work providing us with all this expansive amount of information, I for one (and I'm sure most of the other EB fans), consider the EB projects invaluable public services.

The twitter account is an excellent idea, thank you for that as well.

Leviathan DarklyCute
04-08-2009, 05:49
Yay preview!

EBII on Twitter

FUDGE NO YOU ARE THE WORST PREVIEW EVER

Vasiliyi
04-08-2009, 06:07
Im not sure what the post above me is supposed to mean, but THANK YOU SOOO MUCH EB TEAM! I BOW TO YOUR GREATNESS. (and pee my pants from excitement)

Krusader
04-08-2009, 07:27
If all province descriptions are going to be as long as that of Hayasdan, I'll probably spend the whole next year studying texts in EB2.:dizzy2:


I'm fairly certain not every province will have such a long text, but at least the home provinces of our factions will (Latium, Zeugitania, Delta Neilou, Makedonia, Syria, Lusitania etc.)

I Am Herenow
04-08-2009, 08:02
Somebody mistook the "a" in "народ" and "армия" for a "d", and the "e" in "единь" for an "э". Also the last letter doesn't exist. This is what happens when you write in languages you don't speak yourself...

Well, that's what I was thinking. You also confused н and и (≈ N and I). Also, є and і do exist, but they're Ukrainian letters, not Russian ones.

In conclusion, I'm not sure what you were thinking when you made that sig... :dizzy2:

I Am Herenow

oudysseos
04-08-2009, 09:20
if the EB team were porn stars


Damn, the secret's out!

HunGeneral
04-08-2009, 09:22
All I can say is..... simply..... AWESOME:yes::yes::yes:
:2thumbsup::applause::2thumbsup::applause: :2thumbsup::applause::2thumbsup::applause:

Gret Work EB team!~:cheers:

lenin96
04-08-2009, 10:11
Well, that's what I was thinking. You also confused н and и (≈ N and I). Also, є and і do exist, but they're Ukrainian letters, not Russian ones.

In conclusion, I'm not sure what you were thinking when you made that sig... :dizzy2:

I Am Herenow

Durango made it, not me.:yes::beam:Have a look at the signature creation thread in the EH.

And how many provinces will have these descriptions? (I forgot, I'm being lazy)

Subotan
04-08-2009, 11:30
This is the one and only time I will sign up for a social networking thingy. Ever.

Krusader
04-08-2009, 12:22
This is the one and only time I will sign up for a social networking thingy. Ever.

You dont have to. You can just visit that link at intermittent times to see what's new.

Fluvius Camillus
04-08-2009, 19:53
Dude... I can't wait this long, it all seems so awesome!!!

Banzai!
04-08-2009, 22:03
Yay preview!

FUDGE NO YOU ARE THE WORST PREVIEW EVER

wut

Belisarius II
04-09-2009, 01:11
My God! Those settlements are... amazing. I was expecting something good, but you guys have really out done yourselves. Keep up the good work!

Tellos Athenaios
04-09-2009, 01:56
And how many provinces will have these descriptions? (I forgot, I'm being lazy)

When it's done, all of 'em will.

Tellos Athenaios
04-09-2009, 02:08
@Leviathan DarklyCute

Hmm? Did you want to say: "Don't bother to preview, why what difference does it make? And on that note why release anything anyway? I know I don't want one."

Or are you trying to say: "I suffer from a disability to engage in rational conversations? I am good at swearing, though."

The optimist in me goes for interpretation 1.

eddy_purpus
04-09-2009, 02:18
I would love time to go as fast as it could if every hour was made of a minute in my tiny little world xD:leo::leo::leo::leo::leo::leo::leo:


Love EB :D~:cheers:

lobf
04-09-2009, 02:35
Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices.

Does this mean you can choose different traditions, like styles of conscription, for your people? If so, that's super cool.

Megas Methuselah
04-09-2009, 07:24
That would be pretty sweet, lobf.

I Am Herenow
04-09-2009, 08:33
Durango made it, not me.:yes::beam:Have a look at the signature creation thread in the EH.

Well, if you want it to say "The nation and the army are united!", rather than "The ndtion and the drmny are ünitbï!", then you might want to request that it be altered.

I Am Herenow

Sarkiss
04-09-2009, 10:27
Please note that the exaggerated height of the strategy map terrain is because an error in the map_heights.hgt file, which has not been fixed yet. It will be fixed before the first release .
i actually like it. mountains might a be a bit too high but it'd be roughly the right ratio comparing to the plains below.

awesome work btw! :applause:

:thumbsup:

theoldbelgian
04-09-2009, 17:26
dude i silently pity the guy who has to write all of those,

I know that its far from certain and not even taught about yet but I would like to see this guys face when ca anounces unlimmited provinces in the next game that might become if it ever comes to be :eb III

horor sometimes its in the litlest things

but enough about that

awesome preview :D cant wait cant wait cant wait cant wait

PS: keep the mountains, it looks like a lotr landscape :D

Aelius Maximus
04-09-2009, 17:40
Congrats EB team.
This´s a very interesting feature.

I would like to know, if it´s ok to release such info, is there anyhow to develop a province infrastructure without your direct hand. I mean, if you construct a major port, the public order is high, the imposts are low, could the area develop? ( farms, villages; An enemy army can destroy this developments?)

Thx

Iskander 3.1
04-09-2009, 19:50
Excellent! Thanks for the update. As a George R.R. Martin fan, I've learned that those who expect nothing but the best must also expect to be patient. Anyone who complains is just jealous that they aren't as awesome as you guys!

antisocialmunky
04-09-2009, 22:20
This is pretty neat and I guess a nice change from the usual unit previews. Anyways, I really want to congratulate the description team on their work since there's about 200 provinces.

Belisarius II
04-09-2009, 23:25
I can just imagine the hours I'm going to spend reading and then re-reading all of these region descriptions https://forums.totalwar.org/vb/images/smilies/gc/gc-book.gif

sgsandor
04-10-2009, 00:09
This is an awesome preview! I like the height of the mountains, especially in that area of Armenia (which to my understanding is very rugged). I think it adds alot graphically toi the game. I also really like the new look of the cities and the province description. It is in my prayers that i will have a computer worthy enough by the time this comes out!

DaciaJC
04-10-2009, 00:45
Marvelous work, EB Team! I am certain that you all carry the perseverance to see this mod through, and I am willing to be patient in waiting for this little piece of heaven.

chairman
04-10-2009, 02:41
dude i silently pity the guy who has to write all of those,

I know that its far from certain and not even taught about yet but I would like to see this guys face when ca anounces unlimmited provinces in the next game that might become if it ever comes to be :eb III

horor sometimes its in the litlest things

but enough about that

awesome preview :D cant wait cant wait cant wait cant wait

PS: keep the mountains, it looks like a lotr landscape :D

They already did. It's called ETW. Unlimited Factions and Provinces.

Chairman

V.T. Marvin
04-10-2009, 08:31
Great preview!!!:2thumbsup:

Once more EB Team showed what makes EB so much different from any other mod. Any more of features like this and you will be definitely banished from the "Realm of Games" into the "Duchy of Interactive Electronic Encyclopaedias" :clown:


This is an awesome preview! I like the height of the mountains, especially in that area of Armenia (which to my understanding is very rugged). I think it adds alot graphically toi the game. I also really like the new look of the cities and the province description. It is in my prayers that i will have a computer worthy enough by the time this comes out!
It might look cool on the stratmap, but it is exagerrated nonetheless. But what would be really TRAGIC if the exagerrated heights would project onto tactical map as well.
I for one am really concerned about those incredibly steep slopes on some battlefields already in EB and I beg the EB team to consider levelling the terrain a bit. Rugged yes, mountainous where appropriate yes, but please no more 60° and more steep hill climbed casually by heavy infantry in close formations.:no:

The General
04-10-2009, 09:43
i actually like it. mountains might a be a bit too high but it'd be roughly the right ratio comparing to the plains below.

awesome work btw! :applause:

:thumbsup:

Agreed, I like the truly mountaineously high mountains too. ;p

And yeash, this sounds very cool indeed.

Viking Prince
04-10-2009, 10:51
A great preview. Well written and quite an enjoyable read.

Thanks.

Leão magno
04-10-2009, 14:11
Really nice endeavor!!!! Great idea!!!!! Stay on track mates!!!!!!!1

BlackKnight1234
04-10-2009, 19:48
Anyone give me link to download mod pls?

Iskander 3.1
04-10-2009, 19:55
Anyone give me link to download mod pls?

???

Patience, my boy.

I Am Herenow
04-10-2009, 20:08
Anyone give me link to download mod pls?

EBII (for MII:TW:K) isn't out yet; EBI (for R:TW) can be downloaded here (https://www.europabarbarorum.com/downloads_mod.html).

I Am Herenow

CaesarAugustus
04-10-2009, 23:17
This is one of the best new features of the mod for me. The amount of effort and detail being put into every aspect of the mod is astounding. Great work EB team, and thank you for the preview!!!

satalexton
04-11-2009, 09:45
Damn, the secret's out!

And I was having a hard time choosing between EB and porn....No more headaches for me =D=D They're one and the same! Long live EB/porn!

a completely inoffensive name
04-11-2009, 20:34
I like it.

RawPower
04-11-2009, 20:39
Amazing preview! i cant wait to see what other goodies you guys manage to put into this mod and i am sure it will be even better than EB I when finished.

Thanks.

-Praetor-
04-12-2009, 16:37
I really advice everyone to go and check the Twitter regularly. It's a wonderful tool for you to check what we are currently doing, and to be more in touch with the developing team.

Bucefalo
04-12-2009, 16:54
I was wondering about the provinces and their descriptions, if i remember correctly, there would be both normal cities and then forts to represent small ones, so will the permanent forts have descriptions similar to these ones? And another question is, then, will those forts be located on some sort of strategical points or will just represent small cities? An example would be, that a fort could have a description saying that this region was important because of the strategical position it had and how it could control the movement of the enemy. Will it work something like this? I am not really sure if it is possible to give those "descriptions" as buildings to the forts, and if they are not possible, then maybe on the general description of the province it could be said a few lines about the role of that fort in the region.

Thanks in advance:beam:

Parkev
04-13-2009, 09:04
Great preview, I think the province system will add more depth (not that there is not enough already).

I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?

Foot
04-13-2009, 10:48
Great preview, I think the province system will add more depth (not that there is not enough already).

I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?

MTW2 supports 128 building trees, compared to 64. Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.

Foot

Parkev
04-13-2009, 13:34
Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.


:bow:

You've sparked my curiosity; not only will it have descriptions to immersed in but also some clever coding to peruse (in its correct sense). EB works on so many levels.

woad&fangs
04-14-2009, 03:07
I need to chech this subforum more often :jawdrop:
Great Stuff!

machinor
04-14-2009, 14:58
I'm looking forward to the Preview on the city/castle-mechanic. :yes:

Spartiaths
04-14-2009, 16:30
Me too! This preview is going to be veryyyy interesting

Tarkus
04-15-2009, 16:29
Fantastic update, Foot -- am really impressed with how this project is evolving.
The even more complete historical aspect of EBII only provides me with a stronger argument to my wife, who hates the amount of time I devote to EB 1.2...it has become a bit of an addiction...!

Oh, and my 10-year-old begs me to play so he can watch, learn, and advise me on the battlefield. I'll take EB over Call of Duty or Halo any day!! [Don't get me wrong...we play those as well...]

zooeyglass
04-16-2009, 10:36
i think you're making bartix proud....

and me too!

Iskander 3.1
04-16-2009, 19:24
Tarkus! Beware the Manticore...

Tarkus
04-16-2009, 20:29
Tarkus! Beware the Manticore...

Hmmm...the Manticore?? Gimme a hint...

lobf
04-16-2009, 22:51
Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices.
Does this mean you can choose different traditions, like styles of conscription, for your people? If so, that's super cool.

Any chance on getting a team member comment on this?

Tellos Athenaios
04-16-2009, 22:55
Oh, that will probably be preview material in its own right. So to answer your question: yes, but not yet.

Hotseat_User
04-17-2009, 17:09
AWESOME!!! :tnt:

:jumping::jumping::jumping: :jumping::jumping::jumping: :jumping::jumping::jumping:

I'll second that!!! Awesome work/art :smash: :clown:

sgsandor
04-17-2009, 17:24
Great preview!!!:2thumbsup:

Once more EB Team showed what makes EB so much different from any other mod. Any more of features like this and you will be definitely banished from the "Realm of Games" into the "Duchy of Interactive Electronic Encyclopaedias" :clown:


It might look cool on the stratmap, but it is exagerrated nonetheless. But what would be really TRAGIC if the exagerrated heights would project onto tactical map as well.
I for one am really concerned about those incredibly steep slopes on some battlefields already in EB and I beg the EB team to consider levelling the terrain a bit. Rugged yes, mountainous where appropriate yes, but please no more 60° and more steep hill climbed casually by heavy infantry in close formations.:no:

I see your point, and have fought in some rough place, places where i thought they wouldnt fight here would they? I was just amazed (and still am) at how awesome the strat map looked. I dont think the strat map and battle map need to be 100% compatible. I am no historian but i never heard of any fighting on rugged terrain except for Messada. I ll shut up now
Eb great work!

Maion Maroneios
04-18-2009, 12:11
Once again, EB team, you've managed to leave us in awe. EBII is probably going to be the best thing that's going to happen when it's out.

Maion

Iskander 3.1
04-18-2009, 19:32
Hmmm...the Manticore?? Gimme a hint...

Does your avatar name have anything to do with the classic Emerson Lake and Palmer 20 minute epic, "Tarkus"?

Jolt
04-19-2009, 02:19
So to answer your question: yes, but not yet.

Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.

The General
04-19-2009, 17:56
Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.

I'm pro-evolving "barbarian" factions, not only because it would be more fun gameplay-wise, but because it's so obviously more realistic than having factions that unable to adapt to using newer technologies, even in the course of centuries of interacting with more 'civilized' cultures and/or reigning over formerly more civilized areas...

Megas Methuselah
04-19-2009, 21:47
Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.

That sounds pretty sweet. Huge cities, anyone??!!

Tarkus
04-20-2009, 02:18
Does your avatar name have anything to do with the classic Emerson Lake and Palmer 20 minute epic, "Tarkus"?

Why yes...yes it does! Good bit of sleuthing there, Iskander. But no such reference to the beast in the epic...although there's that great album cover...
[Edit]...with the manticore! Alas, the great bio-mechanical beast Tarkus is slain by the monster from Persian myth. Indeed, my friend...you beat me at my own game. :2thumbsup:
Beware the manticore on the rugged plains of Baktria...I shall keep an eye to the horizon.

delablake
04-21-2009, 07:10
That's why I love EB so much!
Thanx a lot, folks!!!

Marcus Gallicus
04-22-2009, 18:29
That sounds pretty sweet. Huge cities, anyone??!!
In MTW2 every faction (apart from the Aztecs perhaps) has the ability to build huge cities, as opposed to only 'civilised' factions in RTW.
Or did the EBteam intend to give the 'barbarian' factions no huge cities?

Spartiaths
04-22-2009, 23:04
In MTW2 every faction (apart from the Aztecs perhaps) has the ability to build huge cities, as opposed to only 'civilised' factions in RTW.
Or did the EBteam intend to give the 'barbarian' factions no huge cities?

I think they must do that ...

Alsatia
04-23-2009, 04:26
I think they must do that ...

Agreed.

caetrati
04-25-2009, 19:30
It's a awesome preview, but I'm afraid that I'll have to use more frecuently my english dictionary for this game.
To many people as me English is a bit dificult. And even much more people don't known anything of English. It's a pity that all this work can't be enjoyed by many non-english spoken people.
I don't known if this is the right place to ask this, but i think you should recruit translators for the more common languages.

Krusader
04-26-2009, 01:09
It's a awesome preview, but I'm afraid that I'll have to use more frecuently my english dictionary for this game.
To many people as me English is a bit dificult. And even much more people don't known anything of English. It's a pity that all this work can't be enjoyed by many non-english spoken people.
I don't known if this is the right place to ask this, but i think you should recruit translators for the more common languages.

If people want to translate the game they can do so. But it is not a priority for us.

Marcus Ulpius
04-28-2009, 15:54
Simply amazing. Can't wait to play this game. Damn, after merely looking at EB II preview I want to run EB again and start a new campaign.

Again, great work, guys:2thumbsup::egypt::2thumbsup:

Owen Glyndwr
04-29-2009, 15:56
Sweet preview guys, I'm really looking forward to this!

Oh and the mountains looked really, really cool (it's a shame it's an error, lol)

Alsatia
04-30-2009, 15:20
Even though the mountain heights are an error, I believe they should stay.

zurab
06-02-2009, 15:49
Its town of Mtskheta of Caucasian Iberia to the North of Armenia - as we can see it on the map. Just hope Caucasian Iberia will be a faction in EB2. It was really strong rival to Armenia then.


http://www.absoluteastronomy.com/topics/Caucasian_Iberia


Roman period
This close association with Armenia brought upon the country an invasion (65 BC) by the Roman general Pompey, who was then at war with Mithradates VI of Pontus, and Armenia; but Rome did not establish her power permanently over Iberia. Nineteen years later, the Romans again marched (36 BC) on Iberia forcing King Pharnavaz II to join their campaign against Albania.

While another Georgian kingdom of Colchis was administered as a Roman province, Iberia freely accepted the Roman Imperial protection. A stone inscription discovered at Mtskheta speaks of the first-century ruler Mihdrat I (AD 58-106) as "the friend of the Caesars" and the king "of the Roman-loving Iberians." Emperor Vespasian fortified the ancient Mtskheta site of Arzami for the Iberian kings in 75 AD.

The next two centuries saw a continuation of Roman influence over the area, but by the reign of King Pharsman II (116 – 132) Iberia had regained some of its former power. Relations between the Roman Emperor Hadrian and Pharsman II were strained, though Hadrian is said to have sought to appease Pharsman. However, it was only under Hadrian's successor Antoninus Pius that relations improved to the extent that Pharsman is said to have even visited Rome, where Dio Cassius reports that a statue was erected in his honor and that rights to sacrifice were given. The period brought a major change to the political status of Iberia with Rome recognizing them as an ally, rather than their former status as a subject state, a political situation which remained the same, even during the Empire's hostilities with the Parthians.

B-Wing
12-08-2009, 19:12
I'm extremely pleased to see that each and every province is going to be receiving so much character! :beam: As a geography major, I greatly appreciate any detail that can be added to the regions of the game. And I have one small suggestion to add.

I haven't played EB extensively enough to have seen every Wonder (or other building unique to certain provinces, however they are referred to), but all of them which I have seen provided bonuses to law, happiness, and/or trade. I was thinking that for EB2 it may even be appropriate to apply negative modifiers to specific provinces via the new Province Buildings.

I don't know ancient history enough to suggest many applications of this, but it is my understanding that certain provinces were generally more rebellious than others. Judea/Palestine comes to mind, but I'm sure there are other examples. As an example, I could imagine Jerusalem having a permanent +5 Unrest modifier applied to its Province Building. I'm not sure what the mechanical differences between Happiness, Law, and Unrest are, but it may be appropriate for some provinces to have permanent modifiers to these.

There may already be other ways of designating provincial rebelliousness without using buildings, but I don't know enough about modding the game to know. Just a thought.

Foot
12-08-2009, 21:03
Judea was actually quite a peaceful province until someone came along and decided to restrict their religious and self-autonomous freedoms. Then they got angry. However, one of the reasons for these buildings is to give character to each province, including unique units and bonuses to all variety of things.

Foot

jirisys
05-01-2010, 16:27
Just wondering... will each province building be affected by a bonus of the province... say trade or morale or experience... i think it would give a great uniqueness to each province (in the meta-physical i mean)

~Jirisys (Morale bonus!:clown:)

Hannibal Khan the Great
05-02-2010, 04:17
But remember, morale bonuses had quite a few issues in EB1.....

Belisarius II
05-02-2010, 16:10
Got my hopes up seeing this thread...

I think what you're suggesting, jirisys, would need a script for every last province on the map. Seems like a lot of time to put in to a small feature.

Harain
05-04-2010, 15:08
Can you sticky this thread please?

Horatius Flaccus
05-04-2010, 15:32
It is. In the "All the Previews In One Thread... (https://forums.totalwar.org/vb/showthread.php?106937-All-the-Previews-In-One-Thread...)" sticky.

artavazd
05-07-2010, 22:00
one minor correction for Armenia. It states in the description, that the great irrigation canals were built by the Assyrian queen Samiramis. That is incorrect they were built during the Ararat Kingdom by natives.

Mediolanicus
05-07-2010, 22:34
one minor correction for Armenia. It states in the description, that the great irrigation canals were built by the Assyrian queen Samiramis. That is incorrect they were built during the Ararat Kingdom by natives.

*whispering* pssst, It's the EB team you're talking to... Either give sources why you think it should be changed or ask for their sources why they wrote that... Just don't go around saying "that's incorrect".


BTW, I like your avatar.

Foot
05-07-2010, 23:51
one minor correction for Armenia. It states in the description, that the great irrigation canals were built by the Assyrian queen Samiramis. That is incorrect they were built during the Ararat Kingdom by natives.

No it doesn't. It says, in the voice of a contemporary of the EB time period, that the canals "are said to have been built by an Assyrian Queen, Semiramis". During our timeframe it was a common understanding that the canals had been built during the reign of Samiramis. In Armenia in that time Samiramis had taken a rather large role in the mythology of that region (it was claimed that she was the lover of Ara in that local myth).

However, this is not explained in the History section of the description, and so I shall edit it to make it clear that we do know the actual origin of these irrigation canals.

Foot

artavazd
05-10-2010, 17:10
No it doesn't. It says, in the voice of a contemporary of the EB time period, that the canals "are said to have been built by an Assyrian Queen, Semiramis". During our timeframe it was a common understanding that the canals had been built during the reign of Samiramis. In Armenia in that time Samiramis had taken a rather large role in the mythology of that region (it was claimed that she was the lover of Ara in that local myth).

However, this is not explained in the History section of the description, and so I shall edit it to make it clear that we do know the actual origin of these irrigation canals.

Foot

I like that particular story. Actualy she was rejected by Ara(moral of the story to stay true to family), which caused her to go crazy and invade Armenia. Ara was killed in the battle, and she had her magical dogs lick his dead corps trying to bring him back to life. (crazy chick) :)

Darius
05-13-2010, 10:40
So how often is the history of the provinces written from the perspective of the native people's during the period the game is set in and how often do you also include contemporary versions of history? The first is a really nice touch, as I can definitely see that helping the more serious players get more immersed in their game world, but I can't help but see the the second as almost required if not highly desired given the EB teams steadfast belief in presenting things only as facts would support them.

As far as having your dog lick someones wounds, I know that in present day we now know that a dogs mouth is in fact several times cleaner (and by cleaner I mean less infected with bacteria and other harmful microbes) and having a dog lick your cut would actually go to some extents to help clean it out. Obviously if you have access to hydrogen peroxide or any other form of anti-bacterial agents they would clearly be the preferred choice, but if you're broke as hell you do what you gotta do. What I'd like to know is if having a dog lick your wounds might have been a sort of folk remedy or is it just something that came about after people realized that just because the dog may lick it's genitals and eat it's own feces, it still has a cleaner mouth than a human that brushes and flosses. You know now that I actually write that down that makes me kind of pissed, that is so not fair.