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View Full Version : Not Everything in the AI works as it was advertised!



Fisherking
04-13-2009, 10:22
Not Everything in the AI works as it was advertised!


A few points:

Fighting retreats: I have seen none. Even when a scouting force of one unit encounters a superior force they fight to the death…or as long as moral holds.

City Surrenders: I have seen none of these either. Out numbered and out classed the civilian mobs still will fight to the death. Odds of 5 to one should be enough to make it senseless but instead they may get a tiny red tick mark and still fight it out. Absurd! No regular troops or leadership and they will still fight?

Generals with different styles of fighting: If it is there I can’t verify it.

I am sure there are others, I just can’t think of more at the moment.

FesterShinetop
04-13-2009, 10:51
City Surrenders: I have seen none of these either. Out numbered and out classed the civilian mobs still will fight to the death. Odds of 5 to one should be enough to make it senseless but instead they may get a tiny red tick mark and still fight it out. Absurd! No regular troops or leadership and they will still fight?

That is in there. I have had that happen once. Don't remember the odds though.

pevergreen
04-13-2009, 11:11
Generals with different styles of fighting: If it is there I can’t verify it.

I am sure there are others, I just can’t think of more at the moment.

First two I havent seen any examples of, but the third I believe there is evidence in the files, but probably isnt working as intended, as many features do.

Monsieur Alphonse
04-13-2009, 11:50
The AI now has a battle plan: Yeah right!
General: "Today we do a frontal assault like we did last time. This will surprise those buggers. We have an excellent choice of tactics: a frontal assault or a frontal assault or let me guess a frontal assault. May be we try next time something different, lets try a frontal assault."

Discoman
04-13-2009, 14:01
Oh and don't forget that the enemy loves to send its cavalry ahead of its army to die horribly. I mean that fact alone turns every battle into the Charge of the Light Brigade.

Importance of battle The AI doesn't judge which battles are important and which ones aren't, instead they like to fight it out no matter what the scenario is.

Dayve
04-13-2009, 14:17
Oh and don't forget that the enemy loves to send its cavalry ahead of its army to die horribly. I mean that fact alone turns every battle into the Charge of the Light Brigade.

Importance of battle The AI doesn't judge which battles are important and which ones aren't, instead they like to fight it out no matter what the scenario is.

Or not at all.

I got bored while playing as Russia yesterday and decided to take Denmark from them and give it back to Denmark, my allies. I marched the entire length of the Swedish peninsula, destroying every building, farm and mine as i went... took back Denmark, then marched back the way i came, destroying everything a second time, before my army landed back in Moscow from where it had come in the first place.

The entire campaign cost me 22 men.

Fisherking
04-13-2009, 16:58
That is in there. I have had that happen once. Don't remember the odds though.

I don’t disagree. It happened once in RTI but that is not the Grand Campaign. There I have not seen it at all. And believe me, I have outnumbered them more than 20 to 1 on a couple of occasions.

Megas Methuselah
04-13-2009, 21:04
Yeah, this is kinda PISSING ME OFF. CA, what the heck, guys??!! ~:pissed:

Smellycat
04-13-2009, 23:17
there is an AI? :inquisitive:

NimitsTexan
04-13-2009, 23:55
The AI's inability to recognize a situation for a delaying defense/fighting retreat (tactically or strategically) is a big problem.

nafod
04-14-2009, 05:33
Not Everything in the AI works as it was advertised!


A few points:

Fighting retreats: I have seen none. Even when a scouting force of one unit encounters a superior force they fight to the death…or as long as moral holds.

City Surrenders: I have seen none of these either. Out numbered and out classed the civilian mobs still will fight to the death. Odds of 5 to one should be enough to make it senseless but instead they may get a tiny red tick mark and still fight it out. Absurd! No regular troops or leadership and they will still fight?

Generals with different styles of fighting: If it is there I can’t verify it.

I am sure there are others, I just can’t think of more at the moment.

I consider the AI to be absent. As such I await them to turn it on. As opposed to incresing the costs of recruiting my own stacks.

Zoring
04-14-2009, 06:13
Also the best one is when they form a big wheeling ball of men, sometimes hurtling at random all over the field like an errant man-comet

Mr Frost
04-14-2009, 07:52
Also the best one is when they form a big wheeling ball of men, sometimes hurtling at random all over the field like an errant man-comet

The infamous , free experience for your gun battery formation . The Puckle gunners run a betting pool on when the A.I. will deploy it .

SpiritFox
04-14-2009, 08:17
I think it's been mentioned several times before in other threads, but the AI doesn't know which side of the wall its on.

Mr Frost
04-14-2009, 09:02
I think it's been mentioned several times before in other threads, but the AI doesn't know which side of the wall its on.

The A.I. doesn't even know which side of the planet its' on .

I've found that when attacking an entrenched A.I. army , it's possible to simple march my entire army in stages around the edge of the battle map to one flank of the A.I. cannon {they will typically feign withsome cavalry but not attack} then when I attack , their artilery is completely neuralised because they will never , ever limber up and move it out of those emplacements {which I know can be done becauses I've done it with my own before} to engage the flank attack .

Units also often ignore someone outside their arc of fire whom is firing on them to great effect when they have cover from artillery even if said artillery has redeployed and can now target them .
I found this out attackimg a star fort . 2 Line infantry had taken cover in the lee of one of the stone external butresses {those big stone triangles infront of the gates} . After destroying their fort cannon facing me {by destroying the walls holding them} I redeployed my artillery to a flanking possition and destroyed one unit {that never thought to simply retreat into the fort propper} and then advanced my horse artillery with infantry support and from close range grape shot the other to death which also did not react {unit it was shattered that is} . Both could have survived by retreating into the fort when I moved my artillery , but also , that second could have possibly destroyed my battery of Horse Artillery simply by running 20 yards and shooting it .





I understand the issue you speak of though , the fool A.I. often ignores your infantry {or carbiners etc} walking up behind them into firing range untill they are actually recieving serious casualities and them often do something stupid and useless when they do wake up ; like jumping to the other side of the wall and deploying their so your troops on that side can get free hits into their backs . Puckle guns and grapeshot packing artillery love that reaction :)
The A.I. needs to know when to abandon a possition along a wall before it is too late .





Gah !