Rhuarc
04-22-2009, 06:08
So I was mopping up another tedious 'siege' (of Naples I think) where the AI (Spain) had once again moved its remaining 4 full strength line infantry units into settlement structures, making them nothing more than fat juicy targets for my artillery. I had along 2 24lb howitzers and 2 puckle guns. As usual, I moved my arty into position to level the buildings while my infantry sat down for lunch. While my howitzers went to work on the town hall, I got bored waiting for the howitzers to actually hit anything and decided to bring up the pucke guns on another of the 'defended' structures, just to see if they could do anything.
Wow! It must be a little-known fact that puckle guns used depleted uranium for ammo, cause they knocked down all three of the remaining 'defended' buildings while the howitzers were still firing on the town hall. Sure the town hall is a whole lot stronger, but still. I thought of them only as rapid-fire muskets, but the game must treat them as true artillery in terms of what they can damage. However, with their rapid fire rate, higher accuracy, and quick re-load time, they took down the structures in short order. I think every two or three hits added a percentage of damage to the buildings, and they spew out a lots of bullets per load. I was quite impressed, watching these 'gatling guns' shred the buildings. I don't know if this was intended by the game designers or not. Got me wondering if they could bring down fortification walls too, although I haven't tested this yet- wall cannons would probably destroy them before they could really do anything.
Anyway, if for no other reason, they drastically reduced the time it took me to finish this foregone conclusion of a seige, so I thought I would share.
Wow! It must be a little-known fact that puckle guns used depleted uranium for ammo, cause they knocked down all three of the remaining 'defended' buildings while the howitzers were still firing on the town hall. Sure the town hall is a whole lot stronger, but still. I thought of them only as rapid-fire muskets, but the game must treat them as true artillery in terms of what they can damage. However, with their rapid fire rate, higher accuracy, and quick re-load time, they took down the structures in short order. I think every two or three hits added a percentage of damage to the buildings, and they spew out a lots of bullets per load. I was quite impressed, watching these 'gatling guns' shred the buildings. I don't know if this was intended by the game designers or not. Got me wondering if they could bring down fortification walls too, although I haven't tested this yet- wall cannons would probably destroy them before they could really do anything.
Anyway, if for no other reason, they drastically reduced the time it took me to finish this foregone conclusion of a seige, so I thought I would share.