Didz
04-29-2009, 12:30
CA really need to sort out the issue of evading battle in ETW.
The current arrangement is unpredictable and inappropriate to the game, especially in the case of naval warfare. It really annoys me when the AI as a result of some internal mystery of coding decides arbitarily to elminate one of my armies or fleets especially if I have just spent over an hour extracting it untouched from a one sided naval battle or military skirmish.
It also annoys me that I even have to go through the battle process in order to extract them in the first place, when quite obviously there is no way that the enemy can force them to fight. e.g. Spanish (6 heavy plodding ships of the line) v Dutch (1 nippy little sloop with a shallow draft and ability to sail much closer to the wind) No contest...the sloop can and did run rings round the liners and escaped without a shot being fired only to be sunk by the AI on the campaign map. NOT GOOD ENOUGH!!!
I want to play this game, not be played for a sucker by it.
When two forces meet either should have to option to evade action and the game should allow 'The Player' (you know that person who paid for the game, and sort of expects to be in control of the gameplay :idea2:) to decide which direction their forces take to try and avoid the enemy. This random 'I know lets walk into the side of the map' concept is rubbish.
Likewise, if the AI is going to force 'The Player' (see above) to fight an unavoidable battle, then lets see some evidence that the battle is unavoidable.
It annoys the hell out of me 'The Player' (see above) that I have to sit and play through the extraction of my units from a battle, even though the AI has actually done nothing to force them into fighting in the first place.
If your going to chase me across the map jump on my army/fleet and give me no option to evade, then ffs, when the battle screen opens don't give me the option to place my units of the back edge of the map and run for the touch line.
If you army/fleet can't catch me and force me to fight then don't waste an hour of my life (The Player) watching me prove that your AI is stupid. Ok! I just go and make a cup of tea now, but the principle still remains. If the AI has the ability to force a battle then lets see the evidence of how and why on the battle screen, if it can't force an action then just let me evade and move my units away again.
And DON'T arbitarily kill them just because your AI is too dumb to catch them. [/rant]
The current arrangement is unpredictable and inappropriate to the game, especially in the case of naval warfare. It really annoys me when the AI as a result of some internal mystery of coding decides arbitarily to elminate one of my armies or fleets especially if I have just spent over an hour extracting it untouched from a one sided naval battle or military skirmish.
It also annoys me that I even have to go through the battle process in order to extract them in the first place, when quite obviously there is no way that the enemy can force them to fight. e.g. Spanish (6 heavy plodding ships of the line) v Dutch (1 nippy little sloop with a shallow draft and ability to sail much closer to the wind) No contest...the sloop can and did run rings round the liners and escaped without a shot being fired only to be sunk by the AI on the campaign map. NOT GOOD ENOUGH!!!
I want to play this game, not be played for a sucker by it.
When two forces meet either should have to option to evade action and the game should allow 'The Player' (you know that person who paid for the game, and sort of expects to be in control of the gameplay :idea2:) to decide which direction their forces take to try and avoid the enemy. This random 'I know lets walk into the side of the map' concept is rubbish.
Likewise, if the AI is going to force 'The Player' (see above) to fight an unavoidable battle, then lets see some evidence that the battle is unavoidable.
It annoys the hell out of me 'The Player' (see above) that I have to sit and play through the extraction of my units from a battle, even though the AI has actually done nothing to force them into fighting in the first place.
If your going to chase me across the map jump on my army/fleet and give me no option to evade, then ffs, when the battle screen opens don't give me the option to place my units of the back edge of the map and run for the touch line.
If you army/fleet can't catch me and force me to fight then don't waste an hour of my life (The Player) watching me prove that your AI is stupid. Ok! I just go and make a cup of tea now, but the principle still remains. If the AI has the ability to force a battle then lets see the evidence of how and why on the battle screen, if it can't force an action then just let me evade and move my units away again.
And DON'T arbitarily kill them just because your AI is too dumb to catch them. [/rant]