Rhuarc
05-02-2009, 14:11
Battle – these are not a new problems, but have not been fixed in the patch so I’ll bring them up again.
When removing a unit or several units from the main army group, the original group is ‘rebuilt’ according to unit position at the time of this change. This means that your carefully arranged order of units from deployment is often inexplicably replaced by the current position on the field- just by creating a new sub-group of a couple of units. This is extremely frustrating as I have often moved several main group units into temporary positions during the battle, and now have to redo the whole battle line to get it right again. Removing units from a group should NOT result in rebuilding the first group at that moment. All previous TW games allowed you to peel off units from the main group at any time while keeping the arrangement of the other units intact. Why has this changed for the worse?
Moving grouped units by clicking and dragging is buggy. The green highlighted position that you choose is not always where it puts your formation. You pick your position, give the order, and sometimes the position is shifted or turned inexplicably. Either let us position the formation there or not. As it is, moving and positioning units on the battlefield where I want them now requires micromanagement, since you never know if your formation order will take. You have to wait and see (spacebar) where it puts them. Ugh.
Naval -grouping behavior is now worse than before.
Pre-patch, grouped ships would sometimes run into each other, or get tangled, often as faster ships to the rear of your line caught up to the heavier ones. Annoying, but not too frequent and workable.
Post-patch, I can no longer get my ships to stay in formation and make turns ‘in formation.’ I arrange my ships in an offset single file, close together to maximize overlapping arcs of fire.
Now, they don’t keep this formation and invariably stretch out into something like the default single line, with big gaps between as I begin to maneuver. This happens as 2nd and 3rd ships are constantly slowing and stopping for no reason. This totally defeats the purpose of creating a grouped formation. Let grouped units move and respond as a group in formation, or do away with naval grouping. I have become so frustrated with this that I now am forced to break the group and micromanage the individual ships. Fine with 3-4, but impossible with a large fleet. Please fix this. I don’t want to auto-calc naval combat as I feel this is the best part of ETW.
When removing a unit or several units from the main army group, the original group is ‘rebuilt’ according to unit position at the time of this change. This means that your carefully arranged order of units from deployment is often inexplicably replaced by the current position on the field- just by creating a new sub-group of a couple of units. This is extremely frustrating as I have often moved several main group units into temporary positions during the battle, and now have to redo the whole battle line to get it right again. Removing units from a group should NOT result in rebuilding the first group at that moment. All previous TW games allowed you to peel off units from the main group at any time while keeping the arrangement of the other units intact. Why has this changed for the worse?
Moving grouped units by clicking and dragging is buggy. The green highlighted position that you choose is not always where it puts your formation. You pick your position, give the order, and sometimes the position is shifted or turned inexplicably. Either let us position the formation there or not. As it is, moving and positioning units on the battlefield where I want them now requires micromanagement, since you never know if your formation order will take. You have to wait and see (spacebar) where it puts them. Ugh.
Naval -grouping behavior is now worse than before.
Pre-patch, grouped ships would sometimes run into each other, or get tangled, often as faster ships to the rear of your line caught up to the heavier ones. Annoying, but not too frequent and workable.
Post-patch, I can no longer get my ships to stay in formation and make turns ‘in formation.’ I arrange my ships in an offset single file, close together to maximize overlapping arcs of fire.
Now, they don’t keep this formation and invariably stretch out into something like the default single line, with big gaps between as I begin to maneuver. This happens as 2nd and 3rd ships are constantly slowing and stopping for no reason. This totally defeats the purpose of creating a grouped formation. Let grouped units move and respond as a group in formation, or do away with naval grouping. I have become so frustrated with this that I now am forced to break the group and micromanage the individual ships. Fine with 3-4, but impossible with a large fleet. Please fix this. I don’t want to auto-calc naval combat as I feel this is the best part of ETW.