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Jebivjetar
05-04-2009, 22:30
Ive searched around but found no answer for my problem. So thats why im opening a new thread.

FAQ says:

-At least year 235BC
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait until 200BC


Ok. Well, i have all possible mics in these towns: Lepki, Adrumento, Ippone, Gader, Mastia. Its year around 223BC, and also i have most of the mentioned cities. According to FAQ i should already have reformed units: but i get none of them!

Can someone help?

johnhughthom
05-04-2009, 22:37
You definately have the regional barracks, not the factional ones, right?

Jebivjetar
05-04-2009, 22:39
I have both...

johnhughthom
05-04-2009, 22:41
I have both...

You have both full level barracks in the cities? Perhaps that is confusing the script.

Jebivjetar
05-04-2009, 22:46
Yes, factional as well as regional.

I should look at the script, maybe there ill find something.... :whip:

Tartaros
05-04-2009, 22:51
don´t know if i read it correct, but probably you need one of this city:

Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse,

in addition to
Gader, Mastia

can you show a pic of your empire?

best regards

/Bean\
05-04-2009, 22:57
You had better be activating the script every time you load the game, Jebivjetar.

A screenie of your empire would be appreciated.

Jebivjetar
05-04-2009, 23:16
As far as i can remember, yes, i have activated the script every time when i loaded a game. It's probably my first EB campaign (i continued to play it today), so maybe there is little % possibility that ive forget to activate it. But, like i said, i always activate it... So, maybe there may be a problem?


And, yes, here is my pic:

https://img128.imageshack.us/img128/1126/carthage227bc.jpg

Tartaros
05-04-2009, 23:20
Ok, hehe
you really got them all!!

Jebivjetar
05-04-2009, 23:32
Ok, hehe
you really got them all!!


O, yes, im a proud Romaioi- killer :knight:

Lovejoy
05-04-2009, 23:33
How can you have both the factional and the regional mic at lvl 5? To build lvl5 regional MICs you need to have the "allied state" building.

I had my reform when I played Carthage, so its not broken.

johnhughthom
05-04-2009, 23:34
You build your level 5 regional MIC, then change govt to build the homeland MICs. Seen as an exploit by most.

anubis88
05-04-2009, 23:34
I don't know if that's the problem but i'll try. You can only get a regional level 5 MIC if you have the level 4 goverment installed,- the client ruler one.

Other than that i have no idea what could be the problem

Jebivjetar
05-04-2009, 23:43
O! I didnt know that i must have alied gov. to have levl 5 regional MiC... :shame:

I have assumed that if i build every possible MiCs in cities on the list will bring me reforms. I dont know to which level i get, but i've build everything offered and thought that's it.. Now im gonna start a new campaign, and sure will be more careful with that.

Thanx guys! :2thumbsup:


Lets demolish Rome again! :smash::smash::smash::laugh4:

anubis88
05-04-2009, 23:48
O! I didnt know that i must have alied gov. to have levl 5 regional MiC... :shame:

I have assumed that if i build every possible MiCs in cities on the list will bring me reforms. I dont know to which level i get, but i've build everything offered and thought that's it.. Now im gonna start a new campaign, and sure will be more careful with that.

Thanx guys! :2thumbsup:


Lets demolish Rome again! :smash::smash::smash::laugh4:

You don't need to start a new game. Just destroy your goverment in those cities and build the level4 ones.

Remember, you need those MIC's that cost 15000 mnai:yes:

Jebivjetar
05-04-2009, 23:51
And one more question to go, i forgot:

When i get reforms, can i recruit reformed units just in cities with level 5 reg. MiC, or will they be available in other cities too (e.g. in Carthage and Lilibeo)?

Jebivjetar
05-04-2009, 23:56
You don't need to start a new game. Just destroy your goverment in those cities and build the level4 ones.

Remember, you need those MIC's that cost 15000 mnai:yes:

Maybe one day i will continue this game: but i want to start a new one and take it slow, without blitzing, with slow, calm expansion :)

About these 15000 mnai per MIC.... :dizzy2:

:2thumbsup:

anubis88
05-05-2009, 00:01
Maybe one day i will continue this game: but i want to start a new one and take it slow, without blitzing, with slow, calm expansion :)

About these 15000 mnai per MIC.... :dizzy2:

:2thumbsup:

that's how i played it. But it stopped being fun when i fought augustan romans at 200 BC:laugh4:.

You will get the new units in all your cities ( depending on the level of barracks)

Note: You will get the new units at your factional not regional MIC's. The regional ones are just triggers, nothing else

Jebivjetar
05-05-2009, 14:33
Well, i was thinking about 15000 minai per baracks (including the time required to build them), and decided to do some work on the script :idea2:

Can you call that cheating? Did Hannibal build (at least) 5 lev. mic. barracks (in at least 5 towns on the list) in order to have units to fight Romans? :inquisitive: (:laugh4:)

pockettank
05-05-2009, 23:01
https://img128.imageshack.us/img128/1126/carthage227bc.jpg



it would appear theres a trap in gaul. (look at fm name)

Aemilius Paulus
05-05-2009, 23:14
Well, i was thinking about 15000 minai per baracks (including the time required to build them)
Nothing the good old process_cq [cityname] and add_money [amount] cheats cannot do. What is the problem?

Jebivjetar
05-06-2009, 00:35
Nothing the good old process_cq [cityname] and add_money [amount] cheats cannot do. What is the problem?


Ive already moded the script (so ill get unconditioned reforms in 234BC) :yes:

/Bean\
05-06-2009, 12:48
it would appear theres a trap in gaul. (look at fm name)

I don't...no, wait...nope, I still don't get it. :no:

johnhughthom
05-06-2009, 13:15
May be a slightly obscure Star Wars reference, otherwise :shrug:

/Bean\
05-06-2009, 13:31
Now I get it even less...

Is it one of those really annoying jokes where we have to speak Carthaginian to understand that Akbar actually means 'trap' or something?

Elcmar
05-06-2009, 13:33
May be a slightly obscure Star Wars reference

It is (https://img262.imageshack.us/img262/7351/admiralackbar2jl1.jpg)

edit:


Now I get it even less...

Is it one of those really annoying jokes where we have to speak Carthaginian to understand that Akbar actually means 'trap' or something?

Nope - just having seen the original Star Wars films will do it

johnhughthom
05-06-2009, 13:34
In Return of the Jedi Admiral Akbar was in charge of the assault on the Death Star and say's "It's a trap!" when they realise the Death Star is operational.

/Bean\
05-06-2009, 13:36
:tumbleweed:



Oh dear...:shame:

ziegenpeter
05-06-2009, 13:53
it would appear theres a trap in gaul. (look at fm name)

lmao