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Hosakawa Tito
05-13-2009, 02:59
In my GB campaign I wiped out the last French Colony on NewFoundland around 1735. Several turns later the Inuit declared war on me. Unlike their Huron cousins who have only tried raiding the Moose Factory a few times, these warriors are agressive. Two seasons after the declaration of war two half stacks of Inuit crossed the land-bridge into NewFoundland and took the capitol from my depleted and unreinforced garrison. Is Quebec next? One if by land, two if by kayak? :2thumbsup:

Megas Methuselah
05-13-2009, 04:33
Haha, wow. These boys are hard-core. :laugh4:

seireikhaan
05-13-2009, 04:36
Indeed. I've had my bad share of experiences with the eskimos (https://forums.totalwar.org/vb/showthread.php?t=115100).

Monsieur Alphonse
05-13-2009, 08:11
I have had them declare war on me but they never showed up. May be I was lucky.

al Roumi
05-13-2009, 11:11
I have had them declare war on me but they never showed up. May be I was lucky.

I'm hoping the same happens to me -having just replicated Hosakawa Ito's situation.

Monsieur Alphonse
05-13-2009, 13:19
I'm hoping the same happens to me -having just replicated Hosakawa Ito's situation.

Park a sloop on the land bridge and you will be save. Unless they have first rates canoe's with 100 guns.

Flavius Gonzo
05-13-2009, 16:09
Uh oh! In my French campaign, the Intuit & Huron both DOW'ed me early in the campaign, but have yet to do anything. For a while, I had some infantry garrisoned at Quebec, and a sloop parked at the Newfoundland land bridge. But eventually, not seeing any war parties appearing from the north, I sent the infantry to bolster my colonial army, and assigned the sloop to ferrying agents from NA to Europe.

I guess I need to consider myself warned! Who knew those eskimos were such a threat? Also, do they also fight shirtless? I've been waiting to fight an native american army on a snowy battlefield to see if this is still the case.

Slaists
05-13-2009, 18:06
Uh oh! In my French campaign, the Intuit & Huron both DOW'ed me early in the campaign, but have yet to do anything. For a while, I had some infantry garrisoned at Quebec, and a sloop parked at the Newfoundland land bridge. But eventually, not seeing any war parties appearing from the north, I sent the infantry to bolster my colonial army, and assigned the sloop to ferrying agents from NA to Europe.

I guess I need to consider myself warned! Who knew those eskimos were such a threat? Also, do they also fight shirtless? I've been waiting to fight an native american army on a snowy battlefield to see if this is still the case.

Yup, they still fight shirtless even in the snowy expanses of Newfoundland. That's how real men do it! :eyebrows:

I didn't realize 'parking a sloop on the landbridge' still worked in ETW. Next time I'll do that rather than garrisoning Newfoundland.

al Roumi
05-14-2009, 11:33
I didn't realize 'parking a sloop on the landbridge' still worked in ETW. Next time I'll do that rather than garrisoning Newfoundland.

I think you don't actually have to park the ship on the bridge, just have the bridge within your fleet's intercept range. The same applies rule when trying to land an invasion force -you can't if the enemy has a fleet covering the coast line with it's intercept range.

The defending/covering fleet has to be chased off to enable you to land ships.

I think that fleets at port can also cover prevent landings in this way, which can be a pain if there's not much coast to land on, e.g. the pirate islands, Malta or Gibraltar.

anweRU
05-14-2009, 15:33
That is correct. Fleets in ports can also stop you from landing. You need to use a more powerful fleet to pass the intercept zone.

Slaists
05-15-2009, 21:26
I think you don't actually have to park the ship on the bridge, just have the bridge within your fleet's intercept range. The same applies rule when trying to land an invasion force -you can't if the enemy has a fleet covering the coast line with it's intercept range.

The defending/covering fleet has to be chased off to enable you to land ships.

I think that fleets at port can also cover prevent landings in this way, which can be a pain if there's not much coast to land on, e.g. the pirate islands, Malta or Gibraltar.

Now that I am paying attention to it: this feature seems inconsistent. On one occasion a militia unit marching across a land-bridge in the Carribean could not land on the island with the harbor because there was a pirate ship sitting in the harbor. This seems to align well with 'zone of influence' stopping someone using a land-bridge.

However, on another occasion, when there was a whole pirate fleet sitting in the very same harbor, the same militia unit could march across the land-bridge and kick the pirates out just fine.

Monsieur Alphonse
05-15-2009, 21:42
Sometimes it works and sometimes it won't. In my French campaign id did wonders, not only against the Inuit but also against the Iroquois. You can park two ships between them and you one those land bridges.

But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.

Slaists
05-15-2009, 21:58
Sometimes it works and sometimes it won't. In my French campaign id did wonders, not only against the Inuit but also against the Iroquois. You can park two ships between them and you one those land bridges.

But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.

Could it be that you had parked your fleet so that the Danish were already WITHIN the fleet's circle of influence? It seems, that once a unit is already inside the area of influence it can move through without being intercepted.

joe4iz
05-16-2009, 01:24
As soon as they declared war on me, I slapped a fort up in Newfoundland to protect any industry. They attacked several times but that depleted their units and I was able to counterattack. Thankfully, I had not had Newfoundland long when they attacked. I still had most of the units there.

Monsieur Alphonse
05-16-2009, 03:32
Could it be that you had parked your fleet so that the Danish were already WITHIN the fleet's circle of influence? It seems, that once a unit is already inside the area of influence it can move through without being intercepted.

I think your are right. There goes my evil plan.

Beskar
05-16-2009, 04:43
Innuits generally fail and die in all the campaigns I have played. Only in one game they managed to actually gain the province west of it from NPC Britain.

anweRU
05-16-2009, 15:20
But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.

It worked in my pre-patch Swedish campaign, but I had captured Copenhagen on turn 1. I loaded my units from Stockholm and the army in the country side, disembarked at my trade port, captured Copenhagen, and then parked the fleet on the bridge. Then the Danish army went on the AI's usual raze & pillage mission...