View Full Version : About custom battles-
Gregsoon
05-14-2009, 03:47
Well, this is my firts post, sorry about the damn bad english :P
In the first version, the units were all mixed in the custom battles, being that the majority of them was mercenaries… Would like to know if the same will happen in the second version of mod - Greg
PraetorFigus
05-14-2009, 04:43
Well, this is my firts post, sorry about the damn bad english :P
In the first version, the units were all mixed in the custom battles, being that the majority of them was mercenaries… Would like to know if the same will happen in the second version of mod - Greg
First of all welcome!
Second, your question should be moved to the EB forum (https://forums.totalwar.org/vb/forumdisplay.php?f=70), regarding the custom game problem you are having.
For EB, using the Trivial Script, you should use the Multiplayer link, it sounds like you used the Singleplayer link and then tried a custom battle.
The Multiplayer link has the correct unit roster for factions.
I apologize for not remembering the actual link you need.
EBII should not have this issue, but I don't know how the files will work until its released. :beam:
Hope this helps!
Cute Wolf
05-14-2009, 06:54
M2TW has Era System for custom batttles..... we could use early, high, or late for specific designation
Belisarius II
05-16-2009, 18:10
I had the same problem as you when I first started playing EB. It is a pain to play a custom battle, for you have to wait for the game to start up even if you just want to play one battle.
I do hope you are right Cute Wolf that EBII will not have this problem.
Puupertti Ruma
05-17-2009, 00:03
The EBII will use the eras system to overcome the multiplayer unit kablooie, if it is possible. This is confirmed in the FAQ or one of the Stelae.
Gregsoon
05-18-2009, 22:40
For EB, using the Trivial Script, you should use the Multiplayer link, it sounds like you used the Singleplayer link and then tried a custom battle.
Hope this helps!
Thank ya very much
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