View Full Version : Problems calculating the income
Majorman
05-20-2009, 15:40
Hi, I'm new to the forums, so I appologize if my question has already been answered. I tried searching it here, but couldn't find anything. So here it goes:
I just thought I got to understand how economics work, and then this happened:
As you see, I have two mine complexes + a meager basic income of the province + a governor with 4 points in acumen and no vices or virtues. So why do I gain so little?
Majorman
05-20-2009, 15:44
(http://www.imagehosting.com/)
Here's the picture. That link posting prohibition before the first post sucks.
Majorman
05-20-2009, 15:51
[img=https://img40.imageshack.us/img40/3539/sardinia.th.png] (https://img40.imageshack.us/my.php?image=sardinia.png)
I totally screwed up with the post above and I'm so sorry. Appologizes, everyone :shame:
Welcome to the Org, Majorman! ~:wave:
Lets break down Sardinia. Base farm income is set at 120, with no trade goods, but silver and salt mining available. A silver mine complex should earn you 156, while a salt mine complex should earn 52. Straight farm income should be 120 (or is it 120 x .52?). The governor should add +40% (to all, or just trade/farming?). Very curious why your income is so low. What's the income breakout from the economy scroll for Sardinia?
Does your king have any bad vices that affect income?
Knight of the Rose
05-20-2009, 19:58
Hi Majorman, a wholeheartly welcome,
Your question made me fire up one of my Italian campaings, and I took a round over the numbers:
Tuscany:
three fether acumen king
five fether acumen duke
Steward
Normal tax rate
60 % improment
Real End result: 504
Startpos 360 x 1,06 x 1,5 x 1,1 x 1,6 = 1007
Difference factor: .51
Milan:
three fether acumen king
No duke
40 % improvement
Normal tax
Real End result 295
Startpos 390 x 1,06 x 1,4 = 578
Difference factor: .51
Venice:
three feather king
seven feather duke
20 % improvement
normal tax
Real End result: 476
Startpos 430 x 1,06 x 1,7 x 1,2 = 930
Difference factor : .51
So in these three provinces the farming income was reduced by 49 %. Something I didn't noticed before today. I wondered if campaign difficulty played a part an opened new campaign difficulty 'Easy'
Venice:
five feather king
No duke
no improvement
Normal tax
Real End result: 245
Startpos 430 x 1,1 = 473
Difference factor: .51
Milan:
Five feather King
no duke
no imp.
normal tax
Real end result: 222
Startpos 390 x 1,1 = 429
Difference factor: .53 (?)
So it's basically the same. I'm a little to lazy to actually check my rounding, which could explain the last result.
In your campaing Sardinia:
It's really to early in the game to have negative v&v's, and the Italian empire is also to small - they would only arive later as you get close to 40-50 % of the map
For arguments sake 2 feather King
Four feather duke (this we know)
Normal tax
Mine complexes: 156 + 52 = 208
Farming income: 120 x 1,04 x 1,4 x 0,51 = 89
Total expected income: 297
Real end result: 138
Say a disaster struck leaving income halved, but in real game terms not actually halved completely but only approxemately. That would be my best guess until we know more.
:bow:
/KotR
So for those calculations (been too lazy to ever check myself), I'm guessing that the province farming income from the startpos file is multiplied by 0.52, just like mining and cathedral income is. 52% is supposedly chosen as there are 52 weeks in the year, maybe a holdover from the 4 seasons in STW?
Say a disaster struck leaving income halved, but in real game terms not actually halved completely but only approxemately. That would be my best guess until we know more.
:bow:
/KotR
Disasters, of course. ~:doh:
Knight of the Rose
05-20-2009, 20:22
:laugh4:Hehe clever system - instead of entering the yearly income in the startpos, you enter the widely used 100 week year income and multiply it with .52 later. Beautiful, though I guess there is a reason. It would be funnier if there wasn't one, though :laugh4:
/KotR
EDIT: Should this lead to a change in the wiki?
Majorman
05-21-2009, 14:23
Thanks for the answers.
Well, I returned to that savegame and did some testing. I first demolished the silver mine and then the salt mine. So it must be a glitch:
[img=https://img200.imageshack.us/img200/2536/sardinia2.th.png] (https://img200.imageshack.us/my.php?image=sardinia2.png)
[img=https://img34.imageshack.us/img34/8289/sardinia3.th.png] (https://img34.imageshack.us/my.php?image=sardinia3.png)
What's the last gameversion?
Latest version with the Viking Invasion expansion is 2.01.
What probably happened was a natural disaster or famine for that particular year in Sardinia. These are random events, and will generally halve the income for the year.
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