View Full Version : Question about Recruitment...
Hi everyones! It's not my first thread nor my firat post, so I'll guess that majority know that I'm a huge Sweboz fan... I have one question concerning them :
There's a mercenary unit wich too many ''W'' 's in the name to remember it properly, all i know is that they're uber powerful wild men that refuse to die in any circumstence, wearing a wolf pelt and axe, recruitable in germania. The wild wolf-men i'll Call them!
is there any way or any provinces in wich I can recruit these maniacs? I heard ther were worshipper of Wotan... is it by constrcting the last LVL of wotan temple in a certain province? or are they really only mercenary?
I mean, they're really usefull... aP axes, fear inducing, a charge of 10, and boost nearby units... it's a kind of less powerfull German version of Gaesate, with AP!
So can anyone tell me if there's a way (appart of modding, coz I'm a real shit with comp. in general) to recruit them?
Thanks and cheers to all!
Aemilius Paulus
05-23-2009, 15:15
I always thought they were mercenary-only, but apparently according to EDU, the Sweboz can recruit them. I checked the Recruitment Viewer, but they are not there. Nevertheless, RV is outdated. So who knows :shrug:
Does anyone know the file in the EB Data folder that says where a unit can be recruited?
Apázlinemjó
05-23-2009, 15:34
I would like to know that too, those guys do awesome job on the flanks.
I read once (I don't remember where although) that these guys were recruitable in only one province, close to the capital swebolandam.... So i suppose that as they're fanatics of Wotan, it's by religious building that we aquire them... i guess that one way to see it is to build the max lvl temple of Wotan in every provinces... so we'd be fixed... but... then it's only supposition and it'd take a lot of time just to know that lil info.
Nothing is sure though... Can a modder who knows where we can recruit them (if it's possible) would have the kingness to enlight us, poor swebi, with their light? :egypt:
athanaric
05-23-2009, 16:39
They are available as mercenaries only in eastern and northern Germanic provinces (Swebolandam, Rugolandam, Silengolandam, Kimbrolandam, Auwjogotanoz and Skandza). I managed to get one unit of these guys in my Makedonia campaign :jumping:
Edit: I think the Wodan fanatics are not the Worgozez but the Woithiz Watha, yet another unit of Germanic nutjobs. Wouldn't be too surprised if the Worgozez didn't have any religion at all.
I always thought they were mercenary-only, but apparently according to EDU, the Sweboz can recruit them.
The EDU does not determine recruitment, only availability (that is: whether they are available in custom battle and whether they will join your side if you bribe them). It is the EDB that determines whether a faction can recruit a unit.
Unfortunately, I haven't got EB installed here, so I cannot look it up for you.
Aemilius Paulus
05-23-2009, 19:03
Checking EDB....
No mention of Wargozes in EDB. Ctrl+F-ed for Wargozes and Germanic Mercenary Shock Infantry. Did all possible combinations, still nothing. Looks liek one cannot recruit them. I would not be surprised. They are not supposed to be recruitable or trainable. Their description says so. One must go into deep forests to find them, not build barracks in towns.
The EDU does not determine recruitment, only availability (that is: whether they are available in custom battle and whether they will join your side if you bribe them). It is the EDB that determines whether a faction can recruit a unit.
Unfortunately, I haven't got EB installed here, so I cannot look it up for you.
haaaa, could you check it whenever you got a PC with EB? I'd do it myself, but I really don't know how...
Checking EDB....
No mention of Wargozes in EDB. Ctrl+F-ed for Wargozes and Germanic Mercenary Shock Infantry. Did all possible combinations, still nothing. Looks liek one cannot recruit them. I would not be surprised. They are not supposed to be recruitable or trainable. Their description says so. One must go into deep forests to find them, not build barracks in towns.
you... ended... up... ALL HOOOOOOOPE... :skull:
athanaric
05-23-2009, 19:18
One must go into deep forests to find them, not build barracks in towns.
This is your answer. They are not recruitable from any Swêboz barracks, unless you manage to mod them in.
Aemilius Paulus
05-23-2009, 19:41
you... ended... up... ALL HOOOOOOOPE... :skull:
I get that quite a lot actually. I am always that guy in life who ruins people's plans with a certain statement backed by logic, facts, or science.
unless you manage to mod them in.
I believe can do this for you, Duguntz, although this will be highly inaccurate.
I get that quite a lot actually. I am always that guy in life who ruins people's plans with a certain statement backed by logic, facts, or science.
I believe can do this for you, Duguntz, although this will be highly inaccurate.
Really? you'd be my hero and your memory would never be forgoten by any member of my coming generations
Fluvius Camillus
05-26-2009, 12:36
I am quite sure the mighty Wargozez are mercenary only...:shame:
Atraphoenix
05-26-2009, 15:00
It may help export_units:
¬----------------
{germanic_infantry_wargoz} Worgōzez (Wild Mercenary Infantry)
{germanic_infantry_wargoz_descr}
\n\nImpetuous\nHardy\nExpert at Hiding in Woods\n\nWorġōzez\n(WOR-ghō-zez, "Those who deserve Strangulation”)\n\nThe forests of Germania, dense and expansive are home to all sorts of wild and dangerous beasts, including those of the human variety. Wargōzez, whose name can also mean "Wolves," or "Outlaws" are predatory Indo-European warriors who are outcasts from regular society sometimes as exiles and criminals, sometimes by choice, and oftentimes young men seeking to prove themselves in accordance to extremely ancient customs. These men live deep within the woods that shield and blanket Germania, an ideal enviroment for hiding and preserving all sorts of ancient traditions, untainted by external forces and influences now becoming more and more commonplace in Germania via trade and military expansion. They fend for themselves in this harsh and unforgiving enviroment much in the same way as the wild beasts, so feared and respected they are sometimes emulated throughout Germania and indeed Europe as a whole.\n\nThey use equipment and tools that will understandably become more and more makeshift as time goes on as the more common utensils from societies left behind begin to fade, wear and break. These men look after themselves, living out a true and ancient ideal of self sufficency and independance seen throughout the Ancient world and likely drawing its origins from a Proto-IndoEuropean tradition and possibly even prehistoric, pre-IndoEuropean traditions.\n\n
Living in small groups made up of individuals from all over the class spectrum, for all sorts of reasons, these young men will have spent many years surviving in the wilderness and will have as a consequence become very vicious, efficient and arguably quite mentally ill due to their isolation from regular society. What sets these men apart from other wild men who undoubtably existed in Europe for a very long time, is their use of wolf symbolism.\n\n
The wolf is a proud, vicious and cunning pack hunter animal, an expert at survival, whose striking aesthetic and haunting howls will have understandably captured the imagination of man since the moment they encountered the beast for the first time. So it is no surprise that over time perhaps through superstition, perhaps through an understanding of the power of psychology on the battlefield or perhaps for simple camoflage and practicality, that men would don the skins of wolves and attempt to emulate these fierce beasts on the battlefield, altering their aesthetic and also their mental state to give themselves an edge in combat.
These packs of man-wolves are outrageously vicious and aggressive in combat, stalking their prey through the trees and tall grass before choosing to make their attack, howling and roaring as they make their presence known on the battlefield. They swiftly charge towards their enemies with their weapons trained on their opponents faces, necks and limbs, perhaps after hurling a devestating volley of javelins whose accuracy will have become impeccable from years of hunting to survive. After combat the more peculiar and perhaps disturbing habits of these men can be witnessed in the drinking of the blood of enemies, perhaps even their own blood, possibly cannibalism, self mutilation, and of course: howling.\n\n
It is not surprising to learn that these very ancient style warriors will have gained the attention and respect of wealthy Germanic lords, and later on Roman Emperors (such as Trajan) who would seek to hire and use these men to fight their enemies and expand their territories.\n\n
Of course, it comes at a price, such individualisitc warriors will not work for just anyone, they will expect good pay and one will have to venture deep into the forests of Germania to find them, risking ambushes from all sorts of potential enemies as one travels, however, once located and hired, these terrifying mercenaries could be exactly what an ambitious Emperor, King or Warlord requires in order to successfully expand his or her borders or defeat his or her foes.
{germanic_infantry_wargoz_descr_short}
Wild Mercenary Infantry are predatory Indo-European warriors who are "Wolves" or "Outlaws" from regular society, sometimes by choice, and oftentimes young men seeking to prove themselves in accordance to extremely ancient customs.
EDU:
;531
type germanic infantry wargoz
dictionary germanic_infantry_wargoz ; Wargoz
category infantry
class heavy
voice_type General_1
soldier germanic_infantry_wargoz, 30, 0, 1.15
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, hide_long_grass, very_hardy, frighten_foot, mercenary_unit
formation 1.2, 1.6, 2.4, 3.2, 3, square
stat_health 1, 1
stat_pri 8, 10, javelin, 31.5, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 12, 10, no, 0, 0, melee, simple, piercing, axe, 0 ,0.165
stat_sec_attr ap
stat_pri_armour 2, 15, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 2, 0
stat_mental 16, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2633, 658, 50, 70, 2633
ownership germans, slave
It is not present in EDB so it must be just mercenary.
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