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Didz
05-26-2009, 12:23
I thought I'd keep a record of the 'Return On Investment' I get from my Trade Ports in my new British campaign as it still seems to be confusing some people. These figures merely record how much is being transported and how much profit is being made dependant upon how many ships are used.

The ROI is merely a measure of the return being made for the investment in the maintenance of the ships involved. [Note: The maintenance cost is based upon 'undamaged' Indiamen, and can be reduced if damaged ships are used. And will increase if you use Fluyt's or Galleons]

Ivory Coast (Ivory)
ShipsQtyPriceValueCostProfitROI
1202652048472983%
2332582596729759%
346241104144960667%
4592313571921165607%
5722316562401416590%
6851916152881327461%
7981817643361428425%
81102224203842036530%
91242227284322296531%
101372128774802397499%


East Indies (Spice) (Being Raided)
ShipsQtyPriceValueCostProfitROI
116*2235248304633%
229*2160996513534%

*This trade route is currently being raided and this figure confirms that 20% of the goods are being stolen.

The pirates raiding the East Indies have wandered off, so these are the true figures for comparison.
East Indies (Spice)
ShipsQtyPriceValueCostProfitROI
1202040048352733%
23720*74096644671%
35418972144828575%
4711712071921015529%
5881714962401256523%
61051717852881497520%
712218+21963361860554%
81391723633841979515%
91561726524322220514%
101731729414802461513%
111901732305282702512%
122071633125762736475%
132241635846242960474%
1424117+40976723425510%
(Maximum Fleet Limit)

*Note that although 20% of the spice is now not being stolen by pirates, the price for the 37 bales of spice I then began to ship dropped to 20. I am not trading spice from anywhere else but the East Indies, so this confirms that the price is based upon the global amount of trade in that commodity. I would guess that the Dutch or one of the Indian factions is trading spice also.
+I assume the slight increase in the trade price of spice shown here is as a result of a drop in market competition due to the disruption caused by the war in India. The result is that spice has become the most profitable commodity at the moment.

Madagascar (Ivory)
ShipsQtyPriceValueCostProfitROI
12022*44048392817%
23521*73596639666%
35020*1000144856594%
46518*1170192978509%
58017*13602401120467%
69522+20902881802626%
71102224203362084620%
81252227503842366616%
91402332204322788645%
101552335654803085643%
111702237405283212608%
121852240705763494607%
132002244006243776605%
142152247306724058604%
Maximum Fleet Limit

*As you can see the price is determined by the total quantity of that commodity being traded, not the quantity being shipped from this trade port. The price has continued to drop from the price quoted for the Ivory Coast earlier. It is now clear that the price is affected by the global quantity of the commodity being traded by yourself and other factions. It will therefore also be affected by any other trade your faction undertakes in that commodity elsewhere, so as you develop your Sugar Plantations, the price of sugar being shipped from Brazil will drop.
+ No idea why there was sudden massive price increase, except for the fact that several of the other traders in this theatre are having their trade lanes blockaded.

Coast of Brazil (Sugar)
ShipsQtyPriceValueCostProfitROI
12015*30048252525%
23415*51096414431%
34815*720144576400%
46215*930192738384%
57615*1140240900375%
69015*13502881062369%
710415*15603361224364%
811815*17703841386361%
913215*19804321548358%

*It's worth noting that the price of sugar from Brazil is pretty low. The reason is almost certainly that my faction has sugar plantations in the America's that are already producing 45 loaves of a sugar a turn and competing with the Brazilian trade. It might be worth avoiding this is you can by opting for Tobacco or Coffee plantions whenever possible to avoid swamping the market with too much sugar. However, it looks as though there is a minimum market price below which it will not fall, as it seems to have become steady at 15 per loaf.

AussieGiant
05-26-2009, 13:07
That's pretty useful Didz. Thanks.:2thumbsup:

-EDIT-

I guess it is still very worth your while to put at least 5 ships on each slot? 590% is still not bad no?

anweRU
05-26-2009, 13:19
I'll add that the additional bales/ship after the first ship are different for different theaters.

Ivory Coast: 13

Madagascar Straits: 15

East Indies: 17

Didz
05-26-2009, 14:49
I'll add that the additional bales/ship after the first ship are different for different theaters.

Ivory Coast: 13

Madagascar Straits: 15

East Indies: 17
Yep! thats clearly shown in the data above, though I'm not quite sure what the logic behind it is.

Monsieur Alphonse
05-26-2009, 16:37
In my campaign: East Indies each additional ship added 15. For Brazil it is 14.

Didz
05-26-2009, 17:00
In my campaign: East Indies each additional ship added 15. For Brazil it is 14.
Yep! thats confirmed by my own data too.

Servius
05-26-2009, 17:19
Campaign difficulty level may affect units shipped from each trade post. Not sure, but just a variable we might want to consider.

Skott
05-27-2009, 00:56
Thats just using one trade node per zone, correct?

Didz
05-27-2009, 01:34
Thats just using one trade node per zone, correct?
Yes, and from previous experience the quantity shipped is dependant on ships in the stack not ships in the trade theatre.

So, five ships in a stack on a single trade post in the East Indies ship 88 spice bales. But if I were to split the stack and place each ship on a different trade posts I would ship 100 spice bales.

It just happens that in this campaign I'm restricting myself to one trade post per theatre, to see what impact it has on the naval campaign.

Skott
05-27-2009, 19:51
Okay, thanks. I just wanted to make sure I was following along with your info with the proper understanding on my part. :book:

alpaca
05-28-2009, 22:52
How many trade goods subsequent ships add is arbitrarily set in the commodities table. Don't quite recall the values, there's a post by Thamis about it somewhere on the TWC. I don't think it depends on the difficulty setting.

Hosakawa Tito
05-29-2009, 14:12
It might be worth avoiding this is you can by opting for Tobacco or Coffee plantions whenever possible to avoid swamping the market with too much sugar. However, it looks as though there is a minimum market price below which it will not fall, as it seems to have become steady at 15 per loaf.

A good tip. In my GB campaign I took all the Caribbean Islands away from Spain & France, greatly increasing my Sugar supply, and the price dropped from 16/loaf to 12/loaf. It would be nice to know which Plantations are optional for Sugar/Tobacco/Coffee so one can dismantle some of the Sugar Plantations and reduce the commodity glut.

TinCow
05-29-2009, 15:01
It's interesting to note that even commodities with low prices (i.e. 15) still produce a sizable return on investment. Trade is definitely a great way to improve your income, even if you're stuck with only one trade port in a low-price commodity.

anweRU
05-29-2009, 15:54
A good tip. In my GB campaign I took all the Caribbean Islands away from Spain & France, greatly increasing my Sugar supply, and the price dropped from 16/loaf to 12/loaf. It would be nice to know which Plantations are optional for Sugar/Tobacco/Coffee so one can dismantle some of the Sugar Plantations and reduce the commodity glut.

It should be sugar-coffee and tobacco-cotton. You can easily look them up in the building browser once you capture the region.

IIRC, the three eastern-most islands are sugar only; Hispaniola has one coffee (or was it tobacco?) only plantation. The other two are sugar/coffee dual-use.

al Roumi
05-29-2009, 16:52
Everything on the N American continent is definitley dual use.

Didz
05-30-2009, 18:31
Monitoring the ROI of each Trade Theatre has produced some interesting results. The main thing I've noticed is that the East Indies in my game is far more profitable than any of the other trade zones, and so it is getting all the trade ships at the minute.