View Full Version : newb questopn on roman political system
Hey there guys,
decided to pick up EB again, after seeing my girlfriends little brother play vanilla.
i had a question though,
i seem to remember something about the criteria for a reform. i had one allready that reformed my naval units (playing rome). For the marian reforms you need a kickass charachter and he needs te be, amongst other things a consul. at least, thats how i remember it.
the thing is, i thought there were allways two roman consuls. but only my faction leader has the trait consular/consul whatever. not the heir. whats up with that, there were two consuls right?
grts.
loving EB again btw, hope they fix EB2. mtw2 sucks and needs some good mods.
Mediolanicus
05-29-2009, 17:46
Read the FAQ for the reforms.
Yes, there were two consuls each year. Your FM's are not all Roman citizens. Your FM's will gain some offices, but other Roman citizens will be the other magistrates.
Read the wiki article about the cursus honorum, it should give you good idea of the offices.
1000th post!!!
And I beat John to it.
johnhughthom
05-29-2009, 17:47
The FAQ will tell you all you need to know about the reforms. As for offices, you have to imagine there are others gaining offices as well as those in your family tree. The RTW mechanics don't really make a realistic interpretation of the Cursus Honorum possible.
Aemilius Paulus
05-29-2009, 17:59
the thing is, i thought there were allways two roman consuls. but only my faction leader has the trait consular/consul whatever. not the heir. whats up with that, there were two consuls right?
Well, in EB, the number of consuls you can have at any same time is unlimited I believe, but the chance of getting more than three consuls is almost nil. Depending on chance, most people only get one consul per election year, and that is if they are lucky. Quite a bit of times, you get no Consuls at all. Two is very rare indeed. Any character that meets the requirements for a consul can become one, and the more he overdoes the requirements, the better.
Your starting Romani Faction Leader is a consul/was a consul, thus "consulares", but you will soon get more.
Here are the requirements for different character becoming consuls, straight from the EDCT, the file that governs traits:
Trigger Elected_Patrician_Consul
WhenToTest CharacterTurnStart
Condition Trait Patrician = 1
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Influence > 4
and Attribute Command > 0
and Trait Aedile < 1
and Trait notPraetor > 0
and Trait notConsul < 1
Affects Consul 1 Chance 20
;------------------------------------------
Trigger Elected_Plebeian_Consul
WhenToTest CharacterTurnStart
Condition Trait Plebeian = 1
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Influence > 4
and Attribute Command > 0
and Trait notPraetor > 0
and Trait notConsul < 1
Affects Consul 1 Chance 20
;------------------------------------------
Trigger Elected_Consul_Again
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Season = 1
and Attribute Influence > 4
and Trait Censor < 1
and Trait Consul < 1
and Trait notConsul > 0
and Trait TurnsOutOfOffice = 2
Affects Consul 1 Chance 25
BTW, all traits that start with "not" and then the office name, ex.: "notPraetor" are the ex-[insert office name]. So "notPraetor" means "Ex-Praetor". If you do not fully understand that trait file excerpt, ask me. I will be glad to clarify it for you.
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