Forward Observer
05-31-2009, 07:54
I'm sorry if this is old news, but I just noticed a couple of odd things that happen in the game.
First, after taking a capital city, one normally first repairs the city's structures and then hits the retrain button to bring the various units that have lost troops back up to full strength. One will see the costs for these activities deducted from their treasury just like they do when first building a structure or hiring new units. However the game makes one wait an extra turn for the troop replenishment while the structures are being rebuilt.
Occasionally, when I was paying attention, I seemed to notice some troops took longer than two turns be replenished. What I finally discovered is that unlike anything else in the game that takes more than one turn to be built or trained the money you spend on unit replenishment is not reserved until the troops are retrained.
What this means is that after you specify troops to be retrained, and your are in the situation outlined above, which makes this process take an extra turn, I think that the funds get added back to your treasury on the next turn. You can check this on the next turn by taking the retrain option off of a unit. You will see no funds added back to your treasury, but you will see funds deducted again if you reverse the process. Consequently, if you happen to deplete your treasury to an amount that is less than what is needed to train all the troops you have specified, they will not be retrained, and they will continue to not be retrained until the balance left in your treasury is sufficient at the end of the turn. ( I say that the funds are added back, but I cannot be certain of this since a lot of factors effect ups and downs of your treasury each turn. If they are not being added back then this is a problem that needs to be addressed.)
In early game when you are most likely emptying your treasury each turn just to survive, you need to be aware of this if you are in more desperate need of getting your units back up to strength.
Secondly, I recently captured a city that was fortified, so I had a star fort to contend with. I usually just stand off at a distance and bombard the interior with my mortars until the enemy sallies, which is always unorganized and easy to defeat. I also usually just blow a wall down and march in when the fort is empty. The advisor always warned that buildings I damage on the battlefield would be damaged on the strat map, but I thought this was just copied from Medieval 2 where that statement actually made sense.
I thought this because after such a battle the fort never showed any damage on the strategy map, only the other city buildings that are always damaged no matter how one takes a city. (This is totally illogical and should be looked at by the developers) Anyway, I repaired the city buildings, and thought no more about it.
Maybe 5 or 6 turns later, the battle option screen popped up saying I had an opportunity to intercept two little dinky partial enemy units with my forces stationed in this very fortified city. I guess these morons were going God know where, and decided the best route was through my fort.
When I get to the battle, I notice that the section of wall that I blew out when I took the city previously was still missing. Of course, it is actually is easier to defend such a fort in Empire because rather than trying to climb the walls the enemy will try to come though the narrow gap.
Still, as far as I can tell there is no way to repair damage to a fort and it just seems odd that they can not be repaired like any other structure in the game. It's not a huge issue since forts don't seem to change hands numerous times like they used to do in Medieval 2---especially those in the Holy land. Sometimes it seemed like I took and lost Jerusalem every other turn---either to those nasty Mongols or the even nastier Timurids with their elephants equiped with autoloading German 88's.
Cheers
First, after taking a capital city, one normally first repairs the city's structures and then hits the retrain button to bring the various units that have lost troops back up to full strength. One will see the costs for these activities deducted from their treasury just like they do when first building a structure or hiring new units. However the game makes one wait an extra turn for the troop replenishment while the structures are being rebuilt.
Occasionally, when I was paying attention, I seemed to notice some troops took longer than two turns be replenished. What I finally discovered is that unlike anything else in the game that takes more than one turn to be built or trained the money you spend on unit replenishment is not reserved until the troops are retrained.
What this means is that after you specify troops to be retrained, and your are in the situation outlined above, which makes this process take an extra turn, I think that the funds get added back to your treasury on the next turn. You can check this on the next turn by taking the retrain option off of a unit. You will see no funds added back to your treasury, but you will see funds deducted again if you reverse the process. Consequently, if you happen to deplete your treasury to an amount that is less than what is needed to train all the troops you have specified, they will not be retrained, and they will continue to not be retrained until the balance left in your treasury is sufficient at the end of the turn. ( I say that the funds are added back, but I cannot be certain of this since a lot of factors effect ups and downs of your treasury each turn. If they are not being added back then this is a problem that needs to be addressed.)
In early game when you are most likely emptying your treasury each turn just to survive, you need to be aware of this if you are in more desperate need of getting your units back up to strength.
Secondly, I recently captured a city that was fortified, so I had a star fort to contend with. I usually just stand off at a distance and bombard the interior with my mortars until the enemy sallies, which is always unorganized and easy to defeat. I also usually just blow a wall down and march in when the fort is empty. The advisor always warned that buildings I damage on the battlefield would be damaged on the strat map, but I thought this was just copied from Medieval 2 where that statement actually made sense.
I thought this because after such a battle the fort never showed any damage on the strategy map, only the other city buildings that are always damaged no matter how one takes a city. (This is totally illogical and should be looked at by the developers) Anyway, I repaired the city buildings, and thought no more about it.
Maybe 5 or 6 turns later, the battle option screen popped up saying I had an opportunity to intercept two little dinky partial enemy units with my forces stationed in this very fortified city. I guess these morons were going God know where, and decided the best route was through my fort.
When I get to the battle, I notice that the section of wall that I blew out when I took the city previously was still missing. Of course, it is actually is easier to defend such a fort in Empire because rather than trying to climb the walls the enemy will try to come though the narrow gap.
Still, as far as I can tell there is no way to repair damage to a fort and it just seems odd that they can not be repaired like any other structure in the game. It's not a huge issue since forts don't seem to change hands numerous times like they used to do in Medieval 2---especially those in the Holy land. Sometimes it seemed like I took and lost Jerusalem every other turn---either to those nasty Mongols or the even nastier Timurids with their elephants equiped with autoloading German 88's.
Cheers