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Atraphoenix
06-02-2009, 21:59
Atraphoenix' RS Legions Adaptation for ALEXANDER EB Last Updated: 03.06.2009

Important Notice:

This submod enables you to recruit named RS Legions on ALEXANDER EB. As I have added lots of models to descr_model_battle.txt; most probably because of hard codes the other exes (RTW.exe and BI.exe) will CTD. So you have to either install ALEXANDER EB mod or LZ3's Minimod pack for alex.exe so as to install this mod.

Development Background:

After developing my previous submod EOM (Extended Offices Mod) as you may know I had added 35 Legatus Legionis (Legion commander) for named legions; then I thought it would be a wonderful idea to add not just the legates, also the named legions themselves.
Because of the fact that I am not capable of adding new skins, standards, officers; after reading threads and meeting many fans looking for named legions, I decided to add RS Legions as a submod.
Today I have just finished converting legions AOR system for EB. Thanks to RS Development Team; for their permissions to use their skins and model; I prepared this submod for ALEXANDER EB.
Because of the known limitations of RTW and BI, I had to use alex.exe and unfortunate I am sure that this submod is only designed for alex.exe.
I have added 39 models to descr_model_battle.txt file, and I have added 39 units export_descr_unit.txt file. I have not omitted any of vanilla EB models, so you mat recruit both unnamed legions and named at the same time.

I adapted export_descr_buildings.txt file that you may recruit 13 Legions with marian reforms and the rest 22 and praetorian cohorts with augustan reforms.

These are the republican legions that you can recruit after marian reform:


Legio I Germanica
Legio II Augusta
Legio III Gallica
Legio III Augusta
Legio V Alaudae
Legio VI Ferrata
Legio VII Claudia Pia Fidelis
Legio VIII Augusta
Legio IX Hispaniensis
Legio X Gemina Pia
Legio XI Claudia Pia Fidelis
Legio XIII Gemina
Legio XXII Deiotariana


and these are the Imperial Legions that you can recruit after augustan reform:




Legio I Italica
Legio I Minverva Pia Fidelis
Legio I Adiutrix
Legio II Adiutrix Pia Fidelis
Legio II Traiana Fortis
Legio III Cyrenaica
Legio III Italica
Legio IV Flavia Felix
Legio IV Scythica
Legio V Macedonica
Legio VI Victrix Pia Fidelis
Legio VII Gemina Felix
Legio X Fretensis
Legio XII Fulminata
Legio XIV Gemina Martia Victrix
Legio XV Primigenia
Legio XV Appolinaris
Legio XVI Flavia Firma
Legio XX Valeria Victrix
Legio XXI Rapax (Predator)
Legio XXII Primigenia
Legio XXX Ulpia Victrix

I have also added two praetorian legions.

Screenshots:

Battle map screenshots:

https://img7.imageshack.us/img7/150/rometwalx20090526235749.jpg
https://img199.imageshack.us/img199/3789/rometwalx20090526235659.jpg
https://img269.imageshack.us/img269/4636/rometwalx20090603200735.jpg
https://img30.imageshack.us/img30/5795/rometwalx20090603200521.jpg
https://img199.imageshack.us/img199/1289/rometwalx20090603200456.jpg
https://img268.imageshack.us/img268/8448/rometwalx20090603200419.jpg

Campaign map screenshots:

https://img197.imageshack.us/img197/4566/rometwalx20090603203931.jpg
https://img199.imageshack.us/img199/939/rometwalx20090603194947.jpg
https://img269.imageshack.us/img269/8510/rometwalx20090603194945.jpg
https://img195.imageshack.us/img195/2341/rometwalx20090603194942.jpg
https://img199.imageshack.us/img199/6758/rometwalx20090603193517.jpg
https://img199.imageshack.us/img199/5365/rometwalx20090603193443.jpg
https://img269.imageshack.us/img269/8391/rometwalx20090603193203.jpg
https://img195.imageshack.us/img195/4720/rometwalx20090603193141.jpg
https://img30.imageshack.us/img30/4748/rometwalx20090603193116.jpg
https://img7.imageshack.us/img7/4884/rometwalx20090603193105.jpg
https://img200.imageshack.us/img200/7876/rometwalx20090603193037.jpg
https://img7.imageshack.us/img7/1336/rometwalx20090603193027.jpg
https://img192.imageshack.us/img192/8614/rometwalx20090603193007.jpg
https://img197.imageshack.us/img197/3618/rometwalx20090603192953.jpg
https://img41.imageshack.us/img41/1656/rometwalx20090603192923.jpg
https://img192.imageshack.us/img192/2000/rometwalx20090603192830.jpg

AOR Map:

There may some small differences while converting on EB AOR system.

https://img35.imageshack.us/img35/5241/aormap.jpg

Known Limitations :

Because of known hardcodes, I just added first cohorts praetorians. Unfortunately the named legions have no first cohorts. In fact, according to resources the standard of a legion either was given by the senate or emperor so you can role play like that. :yes:

As I expressed above, I have added 39 extra models so you should install ALEXANDER EB first otherwise with other exes the submod will give you a certain CTD:shame:.
I use LZ3's minimod pack, I have added many mod that was developed by me. So you should check the last version of his mod for alex.exe :
https://forums.totalwar.org/vb/showthread.php?t=105242



Compatiblity with other mods:

Not compatible with allied armies, as everyone stated before, I had used EDU, EDB;




current version: v0.3 (for EB 1.2, savegame compatible, and it's also compatible if you upgrade from a previous version of this minimod. However this is not compatible with other mods which modifies the files export_descr_buildings, export_descr_units and export_buildings)



For Download:

http://files.filefront.com/13844221


Instructions:

-download and unrar it has no password :egypt:

-backup your files.

-copy the files on EB Data folder.

-EDU, EDB, DBM files must be install Eb/Data folder

- :book: Important if you play EB with trivial script you have to replace EDU in the sp edu backup folder as well.

-You have to replace export_unit file in EB/Data/Text folder.

-You should change Roman (SELEUCID) unit cards in UI folder.

-You have to replace models_units folder completely.

Feedbacks

Please send your feedbacks if you like my mod. I will be appreciated if you will add screenshoots of your game play.

Thank you:

Thank you very much: :bow:

- The EB team who made this mod and helped me with technical info I really need.

- Dvk901 for allowing me to use his standards,

- Tone for allowing me to use his skins,

- Ferres for allowing me to use his models,

- Maksimus for his masterpiece work; Alexander EB Mod,

- LZ3 for saving me from torture to adapt Alexander EB,

- and many thanks for my friends who motivates me adding something new,

- and of course many thanks for CA, imageshack, filefront....



P.S. You can use my mod files privately without any worry, on the other hand if you want to use any contend of my mod for your own modifications that you plan to publish, please ask for permission. Unlike my previous mods, I have not created total contend of this mod. On the other hand, you can use my previous mod files as you wish, so long as you will make a submod under EB. :yes:

I hope you enjoy playing my mod.:egypt:

Atra

Darth Revan
06-03-2009, 09:21
So what does your mod exactly do........Does it gives any special abilities to legions ??????

Will your mod work with Maksimus's EAEM ????????:book:

I will try this mod after my EAEM is fixed.....is your mod compatible with savegames ??????:egypt:

Atraphoenix
06-03-2009, 11:43
So what does your mod exactly do........Does it gives any special abilities to legions ??????

Will your mod work with Maksimus's EAEM ????????:book:

I will try this mod after my EAEM is fixed.....is your mod compatible with savegames ??????:egypt:

1-I do not know he used the files that I have used in this mod.
I nearly forgot I have installed this mod on LZ3's alex Eb, in theory I have installed this mod on his mod.

2-It worked with my save games.

my mod basically gives you named RS Legions (there are 39 of them, whole list given above).
You can recruit them in campaign, in their levied area.

Atraphoenix
06-03-2009, 21:00
I have added screenshots :yes:, I hope you like them :beam:

Dutchhoplite
06-03-2009, 21:49
Looks great :yes: Too bad i'm not using Alexander ;)

Atraphoenix
06-03-2009, 21:58
I did not want to sacrifice any EB unit :no:, I love all :yes:
I wish CA would release a modder's patch that will give us wonderful modding opportunity without hardcodes. :shame:

Leviathan DarklyCute
06-04-2009, 00:33
Just when I was planning a mod...
How many unit slots have left in the EDU?

Atraphoenix
06-04-2009, 07:17
Just when I was planning a mod...
How many unit slots have left in the EDU?

No idea how many EB team used but I have added 39 units and models,
I had to omit first cohorts cos adding another 35 units and models CTDs.
ask EB team how many EDU entry they use + 39 in my mod.

Knight of Heaven
06-10-2009, 00:57
hum nice idea, i was missing named legions very much, but im using the alex engine only, with the Alex exe, it will work?? Also i will be able to play online?

Atraphoenix
06-10-2009, 08:10
Yes,
No.
You can play but not online.

Darth Stalin
06-25-2009, 22:55
Hey, Atraphoenix!
I have the following questions:
1. Have you completely replaced the "basic" EB First cohorts (recruitable in Rome only) and legionaries (recruitable along all over the Empire)? Or the RS legions are just the add-on for basic EB legions? => thus the player can recruit EB legionaries all over the map, while additionally he can also recruit named RS legions in specific areas?
2. Are the RS legions compatible with EOMod (with named legions' office ancillaries etc.)?
3. After the Imperial reforms - can the "republican" legions be recruited too? (as "second generation" units?) or they will be retained as marian units without possibility to reinforce etc.?
[what I mean - after Marian reforms in regular EB there are Marian cohorts, which are completely replaced with new types of cohorts after Imperial reforms, so the old Marian units can no longer be recruited or reinforced once the barracks are upgraded to Imperial reforms level;
in Yor RS legions mod I will be able to recruit 13 republican legions as "Marian legions", but when I upgrade my barracks into Imperial reforms level, can the same legions be still recruited in Imperial barracks alongside with these brand new 22 Imperial legions? => this would require doubling these 13 legions as both Marian and Imperial unit types]
4. Have you added the "legion name" attribute to legionary cohorts or not? (I mean the attribute attached to a province that is given to legionary cohort recruited there) - if not, that would make my add-ons easier

I'm asking 'cause I've planned to add RS First Cohorts recruitable, yet without radical changes to EB legions.
Thus maybe it will be possible to change the RS legions you've made into RS First Cohorts...
In fact my plan was just to add only a few types of First cohorts, recruitable in some areas - the Lorica Segmentata FC, the Armored FC, the Eastern FC, which would leave the space for some other add-ons (I wanted to add some late-empire Roman cavalry for use for players trhat want to expand Roman Empire into Eastern Steppes...)

Atraphoenix
06-27-2009, 21:03
Hey, Atraphoenix!
I have the following questions:
1. Have you completely replaced the "basic" EB First cohorts (recruitable in Rome only) and legionaries (recruitable along all over the Empire)? Or the RS legions are just the add-on for basic EB legions? => thus the player can recruit EB legionaries all over the map, while additionally he can also recruit named RS legions in specific areas?
2. Are the RS legions compatible with EOMod (with named legions' office ancillaries etc.)?
3. After the Imperial reforms - can the "republican" legions be recruited too? (as "second generation" units?) or they will be retained as marian units without possibility to reinforce etc.?
[what I mean - after Marian reforms in regular EB there are Marian cohorts, which are completely replaced with new types of cohorts after Imperial reforms, so the old Marian units can no longer be recruited or reinforced once the barracks are upgraded to Imperial reforms level;
in Yor RS legions mod I will be able to recruit 13 republican legions as "Marian legions", but when I upgrade my barracks into Imperial reforms level, can the same legions be still recruited in Imperial barracks alongside with these brand new 22 Imperial legions? => this would require doubling these 13 legions as both Marian and Imperial unit types]
4. Have you added the "legion name" attribute to legionary cohorts or not? (I mean the attribute attached to a province that is given to legionary cohort recruited there) - if not, that would make my add-ons easier

I'm asking 'cause I've planned to add RS First Cohorts recruitable, yet without radical changes to EB legions.
Thus maybe it will be possible to change the RS legions you've made into RS First Cohorts...
In fact my plan was just to add only a few types of First cohorts, recruitable in some areas - the Lorica Segmentata FC, the Armored FC, the Eastern FC, which would leave the space for some other add-ons (I wanted to add some late-empire Roman cavalry for use for players trhat want to expand Roman Empire into Eastern Steppes...)

1. No I did not touch EB vanillas. I role play them as independent legionaire.
2.Yes, but as you know you should start a new campaign because I have changed many a file in this mod.
3. marian reforms allows you republican legion there are 13 of them. for others you should wait for emperial reform. and in short imperial reforms allows you to recruit all. I have never waited emperial reforms as you know I am not a roman fan.(cavalry maniac :clown:)
4. I did not touch minimod pack so that means you will have both my mod and konny's mod if you play on minimod pack.
because of EDU hardcode I have abandoned first cohorts only pretorians have first cohortes. I should clean at least 30 entry in EB edu but I like adding on EB nothing to clean so no first cohorts for legions. If you have alex EB itself you can mod as you like or if you have LZ3's minimod pack you can mod konny's adaptation. I have added legions names via EDU namely I have added new units.

P.S. Alex gives you more models but hardcode of EDU is still 500.
If you desire to delete some entries cas files of first cohort should be in my mod pack.
Also I can send you full EDU that includes first cohorts as well but as you see you have to clean enough entry to play them. I can advice you to delete some goelidic that was deactivated by them in EDB and ships or if you desire you can delete EB legionary entries as well.
or trivial script will keep CTD until you reduce EDU entries to 500. Moreover, you will need to mod export_units and EDB, too.

Darth Stalin
06-29-2009, 09:28
Oh, there's no problem at all - I'll just increase the AOR for EB First Cohort from Rome to the AORs of new legions - that should solve the problem of having no FCs.
BTW: on the screens from Your mod there are Eagle Bearers visible in the legionary cohorts - are theyt added into every legionary cohort or these screens come from "extended" version of Your mod, with added FCs but with some "cleaning work" done?
BTW2: how much space did Your mod left for adding anything? In fact I needed to add one or two more units, yet I did not want to remove "unused" units, as I like them and also would like to either play them or play against them...

Maybe I'll have to go back to my previous idea of having just a few types of "new" legions - "typical", "segmentata", "fully armored" and "eastern", with AOR adjusted to fit these requirements... along with FCs.

Atraphoenix
06-29-2009, 16:43
39 models and entry for EDU just ask the team + 39 as you know maximum 500.

Darth Stalin
07-01-2009, 11:50
Forget about it - I think for my own purposes having 2 praetorian legions with their 1st cohorts is way too much - there are EB Praetorians and in fact it would be enough to have the RS praetorians as only the Praetorian First Cohort (or the speculatores); then the 3 remaining Praetorian units may be used for my own purposes - adding two new Legionary First Cohorts ("eastern" and "lorica segmentata"), with third space left for adding "ala contariorum et cataphractaria" - heavy regular cavalry unit (Roman cataphracts) to be recruited in Balkans, Middle East and possibly in Crimea (Bosporan Kingdom) just in case the player wants to expand his empire towards the steppes and into Parthia earlier than historically - he will then need such forces to counter various heavy cavalry of Parthians, Sauromatae and Saka armies. As the AOR of these troops would be limited to only 4 provinces, there will be no easy way to replenish potential losses... and these troops will also be veeeery costful, to prevent the player from having too many of them.
Of course this is just my own plan of "modding the mod"...

BTW: did I undesratnd correctly, that it is completely compatible to have all the following mods installed:
Lz3's Mod Pack, then ONTO it the Artaphoenix' Extended Offices Mod ver. 3 and the ONTO thi the Atraphoenix' Roma Surrectum Legions Mod?

Atraphoenix
07-01-2009, 12:10
Lz3's Mod Pack, then ONTO it the Artaphoenix' Extended Offices Mod ver. 3 and the ONTO thi the Atraphoenix' Roma Surrectum Legions Mod?

EOM order does not make difference you can install it seperately as you like either at first or last.
so no problem with with your order as well but as you know as I passed models's limitati
on minimod pack od lz3 'should be first.
:yes:

bigmilt16
07-28-2009, 02:14
Hi,

I am having some difficulty installing this without facing a crash at the loading screen.

I install the minimod pack

I install EOM

I then install the Data folder from the download in my EB folder

I am not sure what EDU, etc. files mean or what else I have to do. help!

Atraphoenix
07-28-2009, 09:29
I think you use trivial script, and that copies EDU and ADC.txt files in SP EDU backup folder,
that was a common mistake I meet so just do not forget to replace EDU in SP EDU backup folder as you replace EDu(export_descr_units.txt) in the main data folder of EB.
Do not forget you need alex to work this mod so you have to have LZ3's minimod pack or Alex EB itself.
Please read the download instructions carefully as I do not know how to make and install.exe you have to replace the files manually.

I hope it helps

Atra

bigmilt16
07-28-2009, 12:39
Worked like a charm. Thanks

Atraphoenix
07-28-2009, 16:05
you're welcome, I hope you enjoy playing :yes:

bigmilt16
07-29-2009, 03:31
So I popped it in and fired up my Roman campaign, and one character was assigned and ancillary giving him command of the 1st legion (Itallica). I played for a few decades and I conquered a few provinces but I never gained any more ancillaries (commands) to dole out. How does the mod work exactly? Either way, looks very promising! Nice to have a character actually be "in command" just as some characters are pure politicians as shown through their traits.

Atraphoenix
07-29-2009, 10:52
you have to wait for marians for named legions and conquer at least 50 cities to get my offices in EOM.
I have adapted EBBS that when I conquer 50 cities I both get marians and my marian legions and my offices.

Darth Stalin
07-30-2009, 08:25
I have adapted EBBS that when I conquer 50 cities I both get marians and my marian legions and my offices.
In which sections have you made these changes? And what are these?
Does it mean that the "new offices" require just the condition of "Marian reforms took place", so if I want to change the conditions of all 3 changes (marians' date, offices and legions) the only change I have to do is to change conditions for Marian reforms and other changes will result automatically?

In fact I also modded EBBS before to get marians earlier, but not as early...

Atraphoenix
07-30-2009, 08:31
In which sections have you made these changes? And what are these?
Does it mean that the "new offices" require just the condition of "Marian reforms took place", so if I want to change the conditions of all 3 changes (marians' date, offices and legions) the only change I have to do is to change conditions for Marian reforms and other changes will result automatically?

In fact I also modded EBBS before to get marians earlier, but not as early...



;------------------------------------------
Trigger acquire_Legatus_of_legioII
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and SettlementName Vesontio
and SettlementBuildingExists >= governors_palace
and Attribute Electability < 11
and I_NumberOfSettlements seleucid > 49 that means you need 50 cities to get offices no matter you have marian reforms or not. You may reduce it with any number if you delete this line you will get this office at the start of EB.
Just ctrl+f in export_descr_ancillaries.txt.
and not FactionwideAncillaryExists Legatus_of_legioII

AcquireAncillary Legatus_of_legioII Chance 100
Affects NumAncillariesAcquired 1 Chance 100

but you will have Republican legions lists shown in the first message (units not offices) with marians and imperials legions with augustan reforms.
so you need 50 cities to get my offices but no reforms but era legions needs their era reform plus after imperial (augustan) reform you will still have republican legions.
As I loved all units in EB I did not cut any entry that means you will not have 1st Cohorts because of limitations.

Darth Stalin
07-31-2009, 07:08
OK, thanks for explanation.
One more thing: is it possible that Yoy could make a list of recruitment areas of these RS-adapted legions? The AOR map is based upon RS regions, not the EB ones, so making a list based upon EB map would be of great use for this mod I think...
The offices are tied to specific cities and this can be pretty easily takne out of the ancillaries file, yet the AOR of the legions is a bigger problem - could you do that? So the players would know, where they can get their legions from...

Atraphoenix
07-31-2009, 08:49
OK, thanks for explanation.
One more thing: is it possible that Yoy could make a list of recruitment areas of these RS-adapted legions? The AOR map is based upon RS regions, not the EB ones, so making a list based upon EB map would be of great use for this mod I think...
The offices are tied to specific cities and this can be pretty easily takne out of the ancillaries file, yet the AOR of the legions is a bigger problem - could you do that? So the players would know, where they can get their legions from...

Do not worry this weekend I will start a new AAR and will release my AOR on EB map.
At the moment I am trying to adapt this mod with full alexander EB so I will cut some parts namely I will delete some entries in EDU because I think maximus used up all EDU.
so if you have any idea on which units to be cut be appreciated.
at the moment I plan to cut EB legions that may give me at most 10 free unit entry but I need many more :shame:
so after I adapted my mod with full alexander EB you may see my AOR map.

P.S. instead of number system I will return back my ex-trait system namely you will have marians with marian reforms and you will have marians, augustan and pratorians with augustan reform.
Also I plan to merge my EOM, Realist movement, Askhanian mods with this mod so it will be like a total conversion mod so please be patient I need time, also I must work in real life in just sundays I have no chance to create it.

Atra

Darth Stalin
08-01-2009, 12:01
Well, I've never played Maximus' Alexander EB - I just use EB on ALX.exe, with lz3's minimod pack, as well as your mods; so the legions' AOR map will be veery appreciated.

Atraphoenix
08-11-2009, 20:54
After I finish my conversion on vanilla Alexander EB (not on LZ3's Alex Eb Adaptation) I will update my information soon.
At the moment I am bughunting on my conversion for Alexander EB Vanilla.

applebreath
10-23-2009, 00:23
I've been reading about the EOM and this mod. They seem cool, very cool. Although I'm still not for sure on what triggers it and exactly how to go about using the features or even what the features exactly are. (I'm slow, :P.)

Still, I want to use all this with some other mods. I read that you posted the following:

for installation process; I followed EB 1.1 > 1.2 > official fixes > minimod pack > LZ3's script adaptation > phalanx mod > RS textures and naval strat mod > Lysander's sihunet formations adaptations then my submods (mostly EOM and realist movement mod / As I am not a roman maniac I do not play much with my RS legions Mod).

Questions:

1)If I use that order, will all those mods work?
2)If I use EOM2.1b, will your RS legions Mod work with it? Or will this cause strange things to happen? Is 2.1b a stable version?
3)I'm confused, no first cohorts, period? I'm a Roman fan, it's all I play. I don't know modding, anyone mod in first cohorts to their legions?

Thanks,
Apple.

Maksimus
10-23-2009, 04:24
nuuu I am not on the thank you list and this is sub mod for my mod QQ i feel forgoten :wall:

ALEXANDER EB :daisy: :2thumbsup:

Atraphoenix
10-23-2009, 09:25
How did I made such an unforgivable mistake!
Sorry, mate I have been quite busy modding Supreme Ruler that just finished :sweatdrop:

Atraphoenix
10-23-2009, 09:52
I've been reading about the EOM and this mod. They seem cool, very cool. Although I'm still not for sure on what triggers it and exactly how to go about using the features or even what the features exactly are. (I'm slow, :P.)

Still, I want to use all this with some other mods. I read that you posted the following:

for installation process; I followed EB 1.1 > 1.2 > official fixes > minimod pack > LZ3's script adaptation > phalanx mod > RS textures and naval strat mod > Lysander's sihunet formations adaptations then my submods (mostly EOM and realist movement mod / As I am not a roman maniac I do not play much with my RS legions Mod).

Questions:

1)If I use that order, will all those mods work?
2)If I use EOM2.1b, will your RS legions Mod work with it? Or will this cause strange things to happen? Is 2.1b a stable version?
3)I'm confused, no first cohorts, period? I'm a Roman fan, it's all I play. I don't know modding, anyone mod in first cohorts to their legions?

Thanks,
Apple.

I have made in these way all mods even city mod works fine.
My EOM works with any submod of EB because there is no modder other than me who modded ancillaries.

I have made many edition last one EOM 4 Carthaginian Governors
2.1 was made by V.T. Marvin who changed some specialities of my mod like he quit marian reforms trigger. He made 3 cities per 1 Legate rule.

My own version, you do not need marian reforms to offices but in EBBS I reduced marian trigger to 50 cities so if you conquer 50 cities you both get marian reforms and Legate offices.
But this adaptation need marian reforms for marian Legions (not the Legate office) and needs augustan reforms for augustan Legions.

Because of the hard code limit of EDU I just left EB first cohorts as an imperial gift to each legion so no first cohorts legions. If you decide to delete at least 40 units from EB EDU I can add them.
As I am not a fan of Romans I kept original EB units.

You do not need an extra file for these I had already added first cohorts models into these mod.
You just need 40 victim entry in EDU. To write the entries may take 15 mins for me.

applebreath
10-23-2009, 12:02
EBBS, where is it and what does it stand for? Is it easy to make the reforms happen sooner? Open it with notepad ++?

I'm a big roman fan, but I don't care too much about history (I want to make my own history). It's why I wont play the city-mod and it's why I was thinking about going with the 2.1b version.

I also want to expand very slowly.

It would be very nice to have commanders for the legions (at the start of the game) and that's why I was leaning towards the 2.1b version. Of course, that assumes I understand the difference between the versions of OEMod. Will the 2.1b version work with the other mods (mod pack, etc). I'm kind of confused on exactly what he changed. You say, he quit the Reforms? Does that mean that they never happen or just that he doesnt use the trigger?

So, just to be clear, this mod wont work with 2.1b version because you need 50 cities to get thinks to sink up? Or, with the 2.1b version, I will have legates at the start, but not "named" legions till I get 50 cities?

As for the first cohorts, are you saying I can still build them in Rome? That they just arn't "named"?

What 40 would I delete for the EDU? That seems like a lot to me.

-Thanks again for your mods and your help in other threads.

-Apple.

Atraphoenix
10-23-2009, 14:25
EBBS, where is it and what does it stand for? Is it easy to make the reforms happen sooner? Open it with notepad ++?

Program Files\Activision\Rome - Total War\EB\Data\scripts\show_me\EBBS_SCRIPT.txt
that is the script of EB team that you get marians / 4 turn per year and many things

to change marian just open the file with notepad or notepad++

ctrl+f write "MARIAN TRIGGER"


you will get these lines :


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MARIAN TRIGGER

declare_counter Latifundia
declare_counter ReformatorCounter

; Count Latyfundium
monitor_event SettlementTurnStart SettlementName Segesta
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Bononia
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Patavium
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Arretium
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Ariminum
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Roma
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Capua
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Arpi
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Taras
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Rhegion
and I_CompareCounter Romanii_Reform = 1
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

;Unconditional Player Reforms
monitor_event FactionTurnEnd FactionType seleucid
and FactionIsLocal
and I_CompareCounter Romanii_Reform = 1
and I_NumberOfSettlements seleucid > 89

set_counter Romanii_Reform 2
set_counter MarianReformsAdvisor 1

terminate_monitor


just change 89 with your desired number (89 means 90 cities +1 more)



I'm a big roman fan, but I don't care too much about history (I want to make my own history). It's why I wont play the city-mod and it's why I was thinking about going with the 2.1b version.

I also want to expand very slowly.

It would be very nice to have commanders for the legions (at the start of the game) and that's why I was leaning towards the 2.1b version. Of course, that assumes I understand the difference between the versions of OEMod. Will the 2.1b version work with the other mods (mod pack, etc). I'm kind of confused on exactly what he changed. You say, he quit the Reforms? Does that mean that they never happen or just that he doesnt use the trigger?

2.1b has no connection with marian triggers just keep conquering.

So, just to be clear, this mod wont work with 2.1b version because you need 50 cities to get thinks to sink up? Or, with the 2.1b version, I will have legates at the start, but not "named" legions till I get 50 cities?

this mod works fine with any EOM version but you get offices (not legions) later not at the start

As for the first cohorts, are you saying I can still build them in Rome? That they just arn't "named"?

You can build them anywhere where EB team allowed to do so.

What 40 would I delete for the EDU? That seems like a lot to me.

EDU means export_decsr_units.txt file in Program Files\Activision\Rome - Total War\EB\Data\export_descr_unit.txt that is the main file and hardcoded one you can add 500 unit entries maximum if you pass you will get a certain, confirmed, tested CTD (crash to desktop)

-Thanks again for your mods and your help in other threads.

-Apple.

You're welcome. :yes:

I hope you enjoy playing named legions and their legate offices.
QUOTES are killing me lol :yes:

Atraphoenix
10-23-2009, 14:47
and do not forget EOM (Extended offices mod ) does not need marians or other reforms just take 50 city then Legatus Legionis ancillaries will begin to occur in certain cities.

but this mod is an adaptation of RS Legions and ALEXANDER EB of Maksimus.
to get named legions you need marian reforms for marian legions and augustan reforms for augustan legions.

also As far as I remember I have omitted Gov4 types that means you cannot recruit named legions in allied kingdoms namely Gov4.

Check AOR Map that is in the first message of this thread. I need to start a romani campaign to draw an AOR on EB map but I have to finish my AAR first that looks like never ending. :laugh4:

applebreath
10-23-2009, 16:21
One more question, I think, :).

I said the following, "So, just to be clear, this mod wont work with 2.1b version because you need 50 cities to get thinks to sink up? Or, with the 2.1b version, I will have legates at the start, but not "named" legions till I get 50 cities?".

Then you said the following, "this mod works fine with any EOM version but you get offices (not legions) later not at the start".

I'm a little bit confused by that statement. As I understand it, your office mod makes legates and other offices. This mod gives the legions names and an icon in the battle map. But all of this starts after 50 cities are taken, legates and offices. Then after reforms you can have the corresponding legion names in certain locations. Is my understanding correct about these two mods?

Now with 2.1b, I can get offices and legates at the start of the game, correct? If I use 2.1b with this mod, once I get reforms, I will be able to have named legions given at certain locations?


I plan on using the 2.1b mod as I strongly like the idea of starting with it at the beginning, except I wish there was more than 25 (but that might be enough).

Thanks,
Apple.

Atraphoenix
10-23-2009, 17:19
mate if you like geographical expansion use 2.1b
then reduce the marian trigger as you wish.

I did this mod because no one made it, I simply merged RS and EB into one submod that was always my ideal after playing years with both.

I have given enough info how to change this mod, rest is yours.

Regards Atra.

P.S. I like Legions but like killing them more. :laugh4:

applebreath
10-28-2009, 14:55
I'm confused on a couple things.

First, you don't need extended alexander (Maksimus mod) to play this, correct? You just need to have your game setup to be playing with alex.exe? So it will work fine with the mini-mod pack?

Second, in the instructions, what does the following mean:

"You should change Roman (SELEUCID) unit cards in UI folder"

Does this mean that I should replace both SELEUCID folders in the UI folder (by copy paste)?

"You have to replace models_units folder completely"

Will a copy/paste work fine for this? It replaces any files that you named the same and will add any extra files from the folder that I copied. But in the old folder that is having files copied to, I'm pretty sure that the old files (the ones that are not being replaced-if there are any) will still be there (they wont be deleted). At least, thats how I understand how a copy/paste of a folder will work when you replace a folder. The only way to actually completely replace the folder is by deleting the old folder, then adding the new one in.

Third, I only need to also replace the edu in the sp_backup folder, not the mp_backup folder too? I thought I read that the edu is taken from the opposite backup folder. So if you are playing single player, the edu is taken from the mp_backup folder. But I might have read wrong.

Atraphoenix
10-29-2009, 05:57
I'm confused on a couple things.

First, you don't need extended alexander (Maksimus mod) to play this, correct? You just need to have your game setup to be playing with alex.exe? So it will work fine with the mini-mod pack?

My PC CTDied because of lack of RAM (1024) for maximus' version so I used LZ3's adaptation namely minimod pack so I still advice you to do the same if you have RAM issue like me :yes:



Second, in the instructions, what does the following mean:

"You should change Roman (SELEUCID) unit cards in UI folder"

Does this mean that I should replace both SELEUCID folders in the UI folder (by copy paste)?

YES, do not forget I have included only Legion Models namely I have added just Roman units.

"You have to replace models_units folder completely"

Will a copy/paste work fine for this? It replaces any files that you named the same and will add any extra files from the folder that I copied. But in the old folder that is having files copied to, I'm pretty sure that the old files (the ones that are not being replaced-if there are any) will still be there (they wont be deleted). At least, thats how I understand how a copy/paste of a folder will work when you replace a folder. The only way to actually completely replace the folder is by deleting the old folder, then adding the new one in.

YES. I HAVE ADDED ALL OF THE MODELS SO AS NOT TO MISS ANY MODELS THAT CAUSES ONE OF THE COMMON CTD. So Just copy whole folder, yes.

Third, I only need to also replace the edu in the sp_backup folder, not the mp_backup folder too?

Only SP backup, Mp backup is not necessary.

I thought I read that the edu is taken from the opposite backup folder. So if you are playing single player, the edu is taken from the mp_backup folder. But I might have read wrong.

If you want to feel safe just copy over both SP and MP, but as I said before MP Backup is not required



Atra

Atraphoenix
10-29-2009, 19:53
I'm confused on a couple things. ...

Ok, I found your trait here is its description:


¬--------------------

{Rector_Provinciae} Rector Provinciae (Provincial Governor)

{Rector_Provinciae_desc}
This man has been appointed to the political office of Provincial Governor (Rector Provinciae). This is an honor that will bring him increased political influence once he has completed his service as a Provincial Governor. He has been entrusted with governing a Roman province. The city he resides in when appointed to this office will be his official residence and serve as the regional the capital. He is responsible for taxation and financial management of the province, acting as the Roman Senate’s chief financial agent. Aside from his financial duties, the governor was the province's chief judge. The governor had the sole right to impose capital punishment, and capital cases were normally tried before him. To appeal a governor's decision necessitated travelling to Rome and presenting one's case before the Praetor Urbanus if one was a Citizen, or Praetor Peregrinus if a foreigner.

{Rector_Provinciae_effects_desc}
As a Provincial Governor, he will receive a +1 to Law and a +1 to Management, as long as he remains in the province. He also recieves a special ancilliary that denotes his Imperium and benefits. If you, the player, acting as the Senate wishes to assign a new Provincial governor, simply move the old one out of the Settlement and transfer the ancilliary to the new Governor.


and here are some triggers I could find :


Trigger Governor_is_rector_provinciae
WhenToTest CharacterTurnEnd

Condition Attribute Electability > 10 = more points + 10 Electability
and Attribute Electability < 31 = not less than + 30 Electability
and FactionType seleucid = should be roman
and Trait Rector_Provinciae < 1 = not have this office
and Trait notPraetor < 1 = not have this office
and Trait notConsul < 1 = not have this office

Affects Rector_Provinciae 1 Chance 100


Electability, is a attribute not a trait, in RTW vanilla it is used for roman offices (magisters) .
EB used this for their goverment system,
I used it as the linear order of my offices in EOM.
In fact what effects electability is under discussion and I just observed S/C/V guys has a tendency to get them.
and in fact it would be very good if one can explain me the difference between getting electability
and senatestanding/or popularstanding attribute.

so I can get that when I pass 61 why I got a CTD, hardcode?:


;------------------------------------------
Ancillary Legatus_of_legioXXXV
Image LegioXXXV.tga
Description Legatus_of_legioXXXV_desc
EffectsDescription Legatus_of_legioXXXV_effects_desc

Effect Electability 61
Effect Influence 3
Effect Command 1
Effect TroopMorale 1

and I think here is anti trait or losing trigger:
your general simply loses this trait if he has less than 11 electability.


;------------------------------------------
Trigger No_More_Governor_loses_pro_consul
WhenToTest CharacterTurnEnd
Condition not Attribute Electability >= 11
and Trait Proconsul_Provinciae = 1

Affects Proconsul_Provinciae -1 Chance 100

Atraphoenix
10-29-2009, 19:57
so this is not an EOM issue,
but we need somebody who can answer:
how a general loses electability and how he gains electability?

at the moment my assumptions would be just a theory so a well-knowledgeable guy on this area of modding may answer our question.

applebreath
10-29-2009, 22:31
I started over with your current EOM, meaning it doesn't start for the Romans until I have at least 50 cities.

When I was playing 2.1b I got that trait right from the start, now I don't have it. Are you saying that when I hit 50 cities and the office mod kicks in, I'll have that problem with that trait again? Or are you saying you didn't add that trait in the EOM mod?

-Apple

Atraphoenix
10-30-2009, 05:41
I started over with your current EOM, meaning it doesn't start for the Romans until I have at least 50 cities.

When I was playing 2.1b I got that trait right from the start, now I don't have it. Are you saying that when I hit 50 cities and the office mod kicks in, I'll have that problem with that trait again? Or are you saying you didn't add that trait in the EOM mod?

-Apple

the trait is not mine, and it is too easy to destroy it if it bothers you.

ziegenpeter
11-04-2009, 16:01
Compatiblity with other mods:

Not compatible with allied armies, as everyone stated before, I had used EDU, EDB;
You mean "Allied Legions"? So its not compatible with the mini-mod pack, because AL are included...?

Atraphoenix
11-04-2009, 17:38
Allied Legions is not included in minimod pack.
it is a separate mod like mine.
They made some arrangements namely some modifications to make that mod compatible with theirs but my detailed modification of units in this mod gives me no chance and I am not planning to do either for stability issue.

ziegenpeter
11-04-2009, 18:04
List of used minimods

* ALEXANDER.exe; thanks to maksimus for the wonderful instructions on how to make the swap between exes.
* AI Battle Formation Mods* ; by --Sinhuet and special thanks to Lysander13 for the compilation
* Spoils of Victory; by V.T. Marvin
* Some trait changes (command stars & cursus honorum) by konny.
* Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
* Roman Allied Legions; by konny
* Aquilifer unit; by lt1956, creator of the SPQR mod
* Force Diplomacy Minimod; by DimeBagHo , update byJarardo
* Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
* MP Swapper; by ||Lz3||



Are you sure, because this looks quite evidently...?

applebreath
11-04-2009, 18:48
Allied Armies mod at the following link, https://forums.totalwar.org/vb/showthread.php?p=2138481#post2138481, is not in the mini-mod-pack..

ziegenpeter
11-04-2009, 20:03
OK then I confused Allied Legion and Allied Armies...

Aetius Gallus
12-16-2009, 14:08
Hi Atraphoenix,

I've a little problem with your addon... :oops: on the battlefield, the sprites of the named legionaries are "bugged" i think, because they are very small... like crushed sprites. On your screenshots, i see you don't have this range problem cause you are in very high details for units :2thumbsup: but not me, i can only have high details :wall:, so may be you dont take care about this graphic bug :idea2:

Can you help me plz ? :help:

Here a screenshot of the sprite bug
https://img195.imageshack.us/img195/4939/spritesbug.th.jpg (https://img195.imageshack.us/i/spritesbug.jpg/)

Atraphoenix
12-17-2009, 14:39
Hi Atraphoenix,

I've a little problem with your addon... :oops: on the battlefield, the sprites of the named legionaries are "bugged" i think, because they are very small... like crushed sprites. On your screenshots, i see you don't have this range problem cause you are in very high details for units :2thumbsup: but not me, i can only have high details :wall:, so may be you dont take care about this graphic bug :idea2:

Can you help me plz ? :help:

Here a screenshot of the sprite bug
https://img195.imageshack.us/img195/4939/spritesbug.th.jpg (https://img195.imageshack.us/i/spritesbug.jpg/)

I cannot give any other solution other than reinstall and increase graphics' setting or update your card driver...

I have not gotten this problem on high unit setting. above 1024/x screens.

Gabriel
11-08-2010, 11:53
Hello!

This is my first post here. I just would like to ask that if I play EB on BI 1.6 it is enough to instal the ALEXANDER EB submod and after install the RS legions submod? Is that all?

Ludens
11-08-2010, 13:26
Hello Gabriel, welcome to the .Org, and to EB! ~:wave:

In order to play the Alex EB submod, you need to have the Alexander expansion for R:TW. You cannot play Alex EB on BI. Such questions are better asked in the Alex EB thread (https://forums.totalwar.org/vb/showthread.php?94861-ALEXANDER-EB), though.

Gabriel
11-08-2010, 16:02
Thanks the answer I will check it!

jirisys
01-08-2011, 19:56
Two things:

I'd like to ask for permission to add your mod into my Mega Mod Pack.

There are no sprites, the DMB legion sections needs an "rs" sprite folder in the Data folder in EB which contains the legions sprites, but you didn't include any, I cannot make it work without it, Is there any other way I can get the sprites?.

Thank you

~Jirisys (I await your reply so that I may compile it with or without it)

Atraphoenix
01-28-2011, 19:16
Two things:

I'd like to ask for permission to add your mod into my Mega Mod Pack.

There are no sprites, the DMB legion sections needs an "rs" sprite folder in the Data folder in EB which contains the legions sprites, but you didn't include any, I cannot make it work without it, Is there any other way I can get the sprites?.

Thank you

~Jirisys (I await your reply so that I may compile it with or without it)

I quit EB modding. no backup methinks. I think I have forgotten to add the sprites that belong to previous version of RS. At the moment RS team released RS2 so I am using RS2. The new sprites and cas files are different. The only solution I can say to download previous version of RS and use the sprites. If you have a chance to find them you can use them but not the new ones because I had only permission to use RS files not RS2.
At the moment I try to mod RTS games, I got tired of TBS games.
I hope it helps..

Atra...

TheStranger
09-22-2011, 12:55
Has anyone a working downloadlink for this modification? I would really like to play with this mod. Unfortunately I cannot figure out which files are modified in this mod so I could extract them from Jrirsys Megamod.

jirisys
09-23-2011, 16:51
Has anyone a working downloadlink for this modification? I would really like to play with this mod. Unfortunately I cannot figure out which files are modified in this mod so I could extract them from Jrirsys Megamod.

I can give them to you.

~Jirisys ()

TheStranger
09-23-2011, 17:06
Oh cool that would be great. Or maybe you could upload it, so that others who want it can download it too? :)

jirisys
09-23-2011, 20:11
http://filefactory.com/file/ced738d/n/Atras_RS_Legions_AdaptatiB.rar

~Jirisys ()

TheStranger
09-24-2011, 09:02
Great! Thx a lot :)

jerjes78
11-28-2011, 18:33
HI, I dowloaded this submod but It didn't worked. I followed the instructions but after I clicked in EB COnfiguration --->Play EB I get CTD without any message. What Im doing wrong. BTW Im using Makmsimus Alex.exe mod for EB

Atraphoenix
12-07-2011, 11:40
HI, I dowloaded this submod but It didn't worked. I followed the instructions but after I clicked in EB COnfiguration --->Play EB I get CTD without any message. What Im doing wrong. BTW Im using Makmsimus Alex.exe mod for EB

"Maksimus Alex.exe mod for EB" uses all models try other alex.exe submods of Megamods Packs or Minimod pack that are not using extra models like Maksimus.
I and the other multimods packs are using his mod but not his new models.

jerjes78
12-07-2011, 13:49
Thank you for answering Atra. I'll try another one

Atraphoenix
12-07-2011, 15:36
You're welcome mate.

jerjes78
12-08-2011, 01:48
Finally, I could find another exe and now Im playing your submod. Till now (263 BC) there's not a single CTD. I found that you can build factional barrack in Taras and Rhegion and can recreuit Pezoi Brettoi. What I dont understand yet is the Legio systema (Legio I Apulia, Legio III Campania and so on), what is the meaning of that? Cheers

Atraphoenix
12-08-2011, 14:04
Finally, I could find another exe and now Im playing your submod. Till now (263 BC) there's not a single CTD. I found that you can build factional barrack in Taras and Rhegion and can recreuit Pezoi Brettoi. What I dont understand yet is the Legio systema (Legio I Apulia, Legio III Campania and so on), what is the meaning of that? Cheers

They are allied legions not named legions. It is a different submod. Historically nearly half of roman legions in early period were allied tribes /samnites/sabines/brutti etc.
In the imperial age auxilia replaced their role. I am sure you are using at least some cavalry auxilia esp. Bretherin like gallic cavalry had been very useful to me.

jerjes78
12-08-2011, 18:11
Almost half my army is composed of allied cohorts since you can build hastati, princeps and triarii only in Roma. Is possible that this submod containg another submod? (i mean the one that give your generals more stars)

Atraphoenix
12-09-2011, 02:43
If you installed Minimod pack it is a good combination of all.

Metello
12-10-2011, 16:02
I like your mod, but i have Lz3's minimod wich includes Darth Stalin's "Romani Fix with "corrected" Gallic Helm": your submod is compatible with Darth Stalin's fix or overwrite it?

Atraphoenix
12-11-2011, 01:04
I had prepared this submod after I have installed Lz3's minimod so if you install it first there will not be any problem so long as my memory does not betray me.

BelzebuMaio
07-13-2015, 02:51
The download link seems to be dead, can anyone reupload please?

Thanks in advance

b0Gia
04-26-2016, 13:13
Here is a new download link:
http://www.mediafire.com/download/68aw52p3aci5rwz/Atras_RS_Legions_AdaptatiB.rar