belliger
06-15-2009, 09:35
hi. i don't know why, but - playing Very hard as roman - i got always CTD at the year 241 bc. i press the turn toggle, and it CTDs. what can i do?
The game crashes as soon as I end turn / The game crashes during the AI turn.
This is most often because of an impending rebellion. We've reduced the occurence of this quite a bit, but there remains some problems. Also some other, unidentified issues remain that cause these kinds of crashes.
:coffeenews: Try to reload the game and end turn once more.
:coffeenews: <requires some juggling with the installation>Try to run the game with the Barbarian Invasion or Alexander executable, they have been reported to be able to bypass some of the crashes. This requires the expansion in question, of course. See the unofficial mods subforum for how to setup EB to work with these. You should probably copy the EB folder from your RTW only folder into the BI/Alex folder, so that you have an intact RTW only EB installation.
:coffeenews: <own cities only and only occasionally works>Demolish all game field buildings in rebellious cities that you own.
<:coffeenews: own cities only>Magically create happiness enhancing buildings in rebellious cities that you own. add_money <amount> and process_cq <settlement> will help here. Once you've passed the impending crash, demolish the buildings you created this way and restore the money balance.
:coffeenews: Reload a savegame from 2-16 turns before and play from there. Chances are that the exact same situation causing the crash won't arise again. Don't have any prior savegames? Foolish. Make sure you keep them in future campaigns.
:tredmil: Use toggle_fow to check all settlements on the map for rebellion (meaning about to rebel, not being eleutheroi!) and prevent them from doing so.
Check for the pitchfork icon when double-clicking each city.
For each city with a pitchfork, make sure it does not rebel. There are many ways to do this:
EITHER: Reduce the population of all rebellious settlements: add_population <settlement> -4000, where settlement is the name of the settlement.
OR: Install the force diplomacy mod (https://forums.totalwar.org/vb/showthread.php?t=80763) and force them to sell you the settlement.
OR: Teleport over a unit and lay siege to the settlement. move_character "<character name>" <x>, <y>. The character name is complicated If he's named Appivs Cornelivs Blasio, for instance, his real name could be "AppivsG Romanvs", "AppivsJ Romanvs" or any other letter between A and K after his first name. for Romans, and "Firstname Middlenamelastname" for others (make note of capitalization, hyphens and lacking space!). X and Y are the map coordinates to teleport him to. You may get the coordinates where you want to go to by: Write show_cursorstat in the console (don't press enter), then point the mouse where you want to go and press enter to apply the command. The console will output the coordinates. You cannot teleport to sea, cities or impassable terrain.
:tredmil::clickme3: If it's not a rebellious city, or you're unable to prevent the revolt through other means, you can try to take over control of the faction in question.
Make a backup copy of your savegame just in case.
Make a backup copy of eb/data/scripts/show_me/generic_script.txt.
Modify eb/data/scripts/show_me/generic_script.txt to include a line console_command control <troublesome faction> between script and end script. Look up the internal name of the faction in question here:seleucid - Romani
greek_cities - Koinon Hellenon
thrace - Epeiros
macedon - Makedonia
numidia - Ptolemaioi
romans_julii - Arche Seleukeia
romans_brutii - Baktria
romans_scipii - Hayasdan
carthage - Pontos
pontus - Saka Rauka
armenia - Sauromatae
parthia - Pahlava
dacia - Getai
germans - Sweboz
scythia - Arverni
gauls - Aedui
britons - Casse
spain - Lusotannan
egypt - Qarthadastim
saba - Saba
Run EB and load your savegame. Activate the normal background script.
Activate the generic script by pressing F1 on your keyboard, then the question mark button and finally SHOW ME. You should lose control of your faction and gain control over the troublesome one.
Save the game at this point so you can experiment freely.
Do stuff to see if you can get around the problem. Make sure they don't have any revolts, check out their characters for clones (if so, endeavour to move them somewhere they can't interact with anything), cancel all construction/recruitment, destroy all governments, move all their units around and so on. Experiment without inhibitions. End turn.
If you do get past the crash, save and exit the game.
Modify the generic_script.txt to no longer switch control to the troublesome faction, but rather back to your own.
Run EB and load the savegame. Do the same maneuver you did when transferring control to the other faction; F1 and so on.
When you're back to your own faction, save the game and exit.
Revert the generic_script.txt to the original one.
Run EB and continue your campaign.
Taken from this thread (https://forums.totalwar.org/vb/showthread.php?t=103681)
Next time try doing a forum search first, this has been answered lots of times.
belliger
06-15-2009, 17:12
thank you GMT. but i know already that thread. my problem is not encountered there.
i play the game, save it, then push the change turn toggle. and it CTDs.
my problem is not encountered there.
Yes it is. Read the quote GMT posted.
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