View Full Version : Post-Election Blues
MilesGregarius
06-21-2009, 15:27
Currently running a republic, the election counter runs down to zero with the current cabinet running at a comfortable 68% approval. After hitting end-turn, I am informed that the current cabinet has retained their seats, but when I check the ministers screen, all my 5-7 star ministers but one are now 2-3 stars. Nobody died - everyone was in their 40's. I don't recall such a house-cleaning after previously won elections.
What happened?
Are they the same ministers?
Did they lose traits they had before the election?
Try loading turn before the election and see if same happens again.
Edit: If I'm not wrong, in republics people can't stay in power for more than 2 elections.
For Constitutional Monarchies they can so long people like them.
MilesGregarius
06-21-2009, 16:36
Edit: If I'm not wrong, in republics people can't stay in power for more than 2 elections.
For Constitutional Monarchies they can so long people like them.
That may be it; all the super-competent old-hands have been replaced by a bunch of nincompoops. This is my first go at a republic, so I'd never seen term limits come into play. Term limits in the 18th Century?
antisocialmunky
06-21-2009, 18:17
Abolute Monarchy FTW :).
Yeah, Absolute monarchies are by far the best in my opinion :D
I don't remember where I heard that, but yes in republics only 2 terms...
What I dislike in democracies and constitutional monarchies is that I have no idea who will replace the guy I fire if he catches lots of bad traits. But it always seems to be the same person replacing if I reload and then fire the same guy again.
Prussian to the Iron
06-21-2009, 21:14
i agree. AM's are the best. if you are unpopular, just hire different, more qualified ministers!
te only reason i dont like CM's and republics are because the people are stupid. they vote out the best men and vote in crappy young guys
It's all about public happiness, I managed to keep same government as GB for 70 turns by constantly expanding causing patriotic fervour or whatever it's called :D
johnhughthom
06-22-2009, 09:03
I've always thought it's too easy to keep the populace happy and the govt in power. I don't remember the party in power ever actually losing...
That may be it; all the super-competent old-hands have been replaced by a bunch of nincompoops. This is my first go at a republic, so I'd never seen term limits come into play. Term limits in the 18th Century?
That happens after more or less every election when playing as the United States, I found I had several turns of cabinet re-shuffling after every election to restore decent government.
It's all about public happiness, I managed to keep same government as GB for 70 turns by constantly expanding causing patriotic fervour or whatever it's called :D
Agreed. I've never had a government lose in my CM games. IMHO, CM is far better than AM - no industrial unrest, you have good research speed, etc.
I thought that the advantages of CM over AM outweigh the benefits of having better ministers in AM.
how can I revert to other goverment type?
tnx
You get to other goverment type trough revolt in your capital region, once rebellion starts you side with the rebels and capture your capital ---> new government type.
If it's lower classes who revolt you always get republic, middle classes lead to constitutional monarchy and nobility leads to absolute monarchy, if you have same government type as the revolters will set up after succesful coup you just get king/queen and all ministers changed to new ones.
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