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Tenebrous
06-22-2009, 04:28
Swezboz campaign of mine was going fine. Could never invade into Boii territory, they had 2 full stacks by the time I got there. Then, later on when they had 4 full stacks, then invaded my terrirtory with two of them. Anyone else have a strong slave invasion?

A Very Super Market
06-22-2009, 04:33
Those are the huge stacks placed there by the script to prevent the AI Sweboz and Romans from getting through the alps first thing in the game.

Tenebrous
06-22-2009, 05:12
Yea, there seemed to be an increaseing number, like a said 4 full stacks plus a full city, than they invaded me...

mountaingoat
06-22-2009, 07:45
this is what i came across going north west in getai campaign

https://img44.imageshack.us/img44/2185/aaawu.jpg

Maion Maroneios
06-22-2009, 08:15
Oh yeah, that Rhesus bloke. Remember sending a small expedition force to explore the forests once after subduing Thrake, and came across this guy with that army. Needless to say, my campaign further north was put to a halt. And a long one too.

Maion

lionhard
06-22-2009, 08:31
i took an elite roman army with my heroic general into boii so i cud give him extra traits and reconition for slapping 2 full stacks of the boii. When i attacked their settlement i was took on by 2 waves of full stack leets which was my plan, only thing was it didnt go to plan and my deep blocks of veteran heavy infantry got slapped my general was lucky to escape. Im not attacking them till later in the game now cas iv got macedon and germania to deal with

Mikhail Mengsk
06-22-2009, 08:45
It's all about forests. In my roman campaign i was able to send 2 almost-full stacks of good camillan and mercenary/auxiliary troops and i ran into 2 full stacks of very good troops led by an 8-stars general. No way in the forest, but i think i could survive the slaughter in open battle.

But i think they were the Nervii tribes, not Boii.

Later, the Sweboz rolled over them after a few years of hard fighting and arrived in GAllia Cisalpina.

Conradus
06-22-2009, 08:54
The Nervii are in northren Gaul, or modern Belgium. Those stacks appear in the Alps and are Boii

Chris1959
06-22-2009, 09:12
I think when I finally turned my attention on IUvovetae it had 9 full stacks! In the end I resorted to gamesmanship recruited 3 full stacks of evocata and autocalced the battles and breaking my campaign rules kept nipping back to Pativium to retrain.

Mikhail Mengsk
06-22-2009, 11:46
YEs it was Iuvovetae (and another city), so i faced the Boii, not the Nervii.

lenin96
06-22-2009, 12:06
The Nervii are in northren Gaul, or modern Belgium. Those stacks appear in the Alps and are Boii

The Boii are in the area that what was Czechoslovakia, not in the Alps. (I assume by Alps, you meant the Italian Alps)

Edit: I've never had an invasion by the Eleutheroi, except in every Casse campaign I've tried I always get attacked by the Eleutheroi in Scotland.

Reno Melitensis
06-22-2009, 14:20
Each time the faction leader dies, that is the Great Rhesus or Satres, and the city is besieged, another army will be spawned. In my 1.1 Romani campaign it was the Norici that moved south attacking Patavium on many occasions. Now in 1.2 the Sweboz captured Vindobonna, but after circa a 10 year period the city revolted spawning a full stalk army. The brave Sweboz went to war, but as soon as theu touched the walls, another full stalk army appeared. I had a spy nearby and another inside, the scale of the battle was huge, three german stalks against two rebel stalks. And off course he rebels where victories.

Cheers.

Ghaust the Moor
06-22-2009, 15:27
Their are two main boii tribes. The original boii came from the area of modern czechoslovakia but migrating boii from this area eventually settled in the po valley. that is why if you have your cursor over the czech city it says "eleutherioe(Boii)" and the po city says "Eleutheurioe (Boii Something)" I forgot what it says.

Aemilius Paulus
06-22-2009, 15:56
Hmm, I always left alone those strong Eleutheroi regions, despite conquering everything around them. Usually, though, some of them were already conquered by AI factions.

Mikhail Mengsk
06-22-2009, 17:05
So maybe i confused the Nervii with the Norici

Ghaust the Moor
06-22-2009, 17:09
Oh, it says (Boii Galla) for the boii that had migrated

Tyrfingr
06-22-2009, 22:32
The key to face the Evil Empire of Boi Galla is to have a decent number of pikemen (units who can form phalanxes). As the swêbóz, I used their phalanx-unit to "bog" the enemy down along a thin but strong line, and sending bastarne falxmen around the flanks and charged their backs. This way, I managed to defeat both the garrison and relief in the same battle as the reinforcement arrived too late to pose any greater threat. It was still helluva fight though, facing the armies one at the time...

Mikhail Mengsk
06-22-2009, 22:55
Give me a grassy flatland! I hate deep huge forests :-(

Reno Melitensis
06-23-2009, 14:00
Give me a grassy flatland! I hate deep huge forests :-(

I totally agree with you. Deep huge dark forest is where those barbarian live. The Teutoberg comes to my mind.:shame:

Cheers.

Xurr
06-23-2009, 19:19
As for how those stacks are spawned in the script: Basically the script checks for the general that is supposed to be in that territory, if he isn't there it will spawn a full stack. This means if a general dies of old age or is killed in battle or even assassinated a new stack will spawn regardless if the original stack is still there or not.

What this also means is that if you kill of the generals army but not the general another stack won't spawn and the now impotent stackless general won't attack your larger stacks. Remember though if you are besieging a town with a near full sack, even a general by himself will probably attack you since it can rely on the town troops as reinforcements.

Apázlinemjó
06-23-2009, 19:31
As for how those stacks are spawned in the script: Basically the script checks for the general that is supposed to be in that territory, if he isn't there it will spawn a full stack. This means if a general dies of old age or is killed in battle or even assassinated a new stack will spawn regardless if the original stack is still there or not.

What this also means is that if you kill of the generals army but not the general another stack won't spawn and the now impotent stackless general won't attack your larger stacks. Remember though if you are besieging a town with a near full sack, even a general by himself will probably attack you since it can rely on the town troops as reinforcements.

Yeah, but let's not forget that those units have minimum silver chevrons and if the general is alive they won't rout. Who picks this tactic, has to be prepared to take huge losses.

Xurr
06-23-2009, 19:36
Yeah, but let's not forget that those units have minimum silver chevrons and if the general is alive they won't rout. Who picks this tactic, has to be prepared to take huge losses.


Horse archers shoot n scoot. Shoot everything except the general(use 1 unit to lure him around the battle field). Flee when out of ammo or cornered.

kekailoa
06-23-2009, 22:36
Horse archers shoot n scoot. Shoot everything except the general(use 1 unit to lure him around the battle field). Flee when out of ammo or cornered.

No.

Shoot the general first, because no matter how pretty your horse archers are, they bounce right off of gold-chevroned Norici. Shoot and scoot?

More like shoot, watch helplessly as your arrows bounce off, then scoot the hell out of there.

Xurr
06-23-2009, 22:49
No.

Shoot the general first, because no matter how pretty your horse archers are, they bounce right off of gold-chevroned Norici. Shoot and scoot?

More like shoot, watch helplessly as your arrows bounce off, then scoot the hell out of there.

I think you missed the point of not killing the general. :dizzy2:

athanaric
06-23-2009, 22:57
I conquered Eburonum by luring the defending armies away with small groups and attacking the city with a strong army and two spies. Then I waited for Diazenis to die of old age (if the city is taken, he will not be respawned). After that, it was just picking off those armies one by one.
Mind you, this strategy implies some big losses during the assault.

NeoSpartan
06-24-2009, 20:07
In my Great Gallic Campain of EB 1.1, I sent 2 full stacks and a 2/3 stack to deal with the Boii.

The 1 full stack attacked from the South East, the other from the South West, the 2/3 stack attacked from the North East.

S.E stack & S.W stack went it to draw away to 2 Boii stacks & fight them. The N.E stack sieged the city.

S.E & S.W stack were composed off:
-Helvetti (sp) and Alpine phalanx (back in EB 1.1 they had short-pikes).
-Gaesatae
-Neitos + Carnute Cingetos
-Solduros (I took away their spears in the exp.unit file, so they only fought with swords)
-Bataroas + Gaeroas
-4 Brihentin (sp) Cav
-1 General

N.E stack had less cavalry and no Solduros.

The battles where VERY slow and protracted. Since I attacked the AI did not attack en-mass (a good thing).
-I set my line and manouvered to favorable uphill ground.
-Advanced slowly towards the Enemy line.
-Stopped.
-The AI would send 1 or 2 units at a time. While they engagned my line I would hit them in the back with 2 Brihentin.
-It wasn't until the AI was at about 1/2 strenght that it attacked en-mass. It was too late, I still had most of my units and and still had a good deal of cavarly left.

Battles were LONG but my casualties were on the low end. Both the S.E and S.W stack only lost about 1/3 of their forces.

Apázlinemjó
06-24-2009, 21:26
I think you missed the point of not killing the general. :dizzy2:

In a part he is right, the H/A are just not enough good, since the chevroned upgraded Eleutheroi stacks are just impossible to destroy with archers. However pike box formation with phalanxes will do the job, slow, but less painful.