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Phalanx300
09-27-2009, 17:35
Not in the first release, that's for sure. In the next release perhaps, I dunno.
Next release? :idea2:
I just figured seeing that the Batavians had a speciality compared to other Germanics and according to the Romans were some of the best of em. Seems more worthy then the Chaucii which seems like it was just any other Germanic warrior.
antisocialmunky
09-27-2009, 18:18
And what else do you want them to do? Dance Samba? :beam:
Perhaps... :laugh4: Its your call if you want to put in an easter egg instead of an animation that you'd only see for 1 second.
Maybe you should look at some random Final Fantasy victory dances or something for inspiration.:clown:
antisocialmunky I still have to redo the weightings of the unit as there were some technical problems with it. But still that's where you like to look at?:tongue2:
As for the guys face it's an guy from the band Charger:
https://a.imagehost.org/t/0978/Untitled-1_4.jpg (https://a.imagehost.org/view/0978/Untitled-1_4)
And using that I made this:
https://h.imagehost.org/t/0254/Untitled-1.jpg (https://h.imagehost.org/view/0254/Untitled-1)
Anyhow he does resembles Sean Penn.~:)
I have nothing more to say from now on.:grin:
Very nice. Do you use zbrush to make your faces? I know automated facegen like programs are being used by some modders to make faces.
Nah just Photoshop and various images which I use to make panoramic(360) textures. ZBrush I'll use for general and other units which will require more detail than the normal maps created from the diffuse one.
Yes I know some too but I prefer to them manualy.~:)
-Praetor-
09-28-2009, 15:38
https://a.imagehost.org/0858/hop.jpg
That hoplite is getting impaled by a newly skinned unit. Can you guess by whom?
Phalanx300
09-28-2009, 16:42
Getai Skirmishers? :sweatdrop:
Thrakioi Prodromoi?:clown:
https://a.imagehost.org/0858/hop.jpg
That hoplite is getting impaled by a newly skinned unit. Can you guess by whom?
I require that more of the image is shown in order that I may make an educated guess. At the moment, it appears as though a horse head shooting spears from its right eye has been photoshopped into the picture. :clown:
Brave Brave Sir Robin
09-28-2009, 22:29
Getai Light Cavalry?
Griggori
09-28-2009, 23:40
it appears as though a horse head shooting spears from its right eye has been photoshopped into the picture. :clown:
Best. Unit. Ever.
Christianus
10-01-2009, 11:56
"A little experiment: http://yfrog.com/15snapshotqp
about 3 hours ago from choqoK"
Ehhh?
He's trying to make new fonts by the looks of it, "the quick brown fox jumps over the lazy dog" is there because that sentence has all the letters of the alphabet in it.
-Almogaver-
10-01-2009, 16:12
interesting...
Phalanx300
10-01-2009, 17:05
Finished the model of an sweboz spearman unit. -Tux
Seems like there's a lot of focus on the Germanic and Dacian units lately. :2thumbsup:
Mister V
10-01-2009, 18:15
He's trying to make new fonts by the looks of it, "the quick brown fox jumps over the lazy dog" is there because that sentence has all the letters of the alphabet in it.
No way, the quick brown fox must be a new unit. After release I'm sure we'll see whining threads about how "the QBRs are way overpowered!!1" and then someone will bring up evidence to support their claim that lazy dogs are, in fact, not as lazy as they seem. :thinking:
Seriously, though, even though I don't use Twitter, this thread reassures me that there is constant progress. I'm prepared to wait as long as necessary, but it's always good to see the progress bar going forward, even if it's by 1 pixel.
-Praetor-
10-01-2009, 19:31
Perhaps we are a bit guilty of not revealing enough visal material to you guys. The work is going on inside the internal forums, and each day, many different areas of the mod progress a bit further towards completion. One day a new unit gets skinned and incorporated into the build, various strategy map settlements get done, and some textwork or the history for one of the new factions gets written. All that in one single day. In the next one, some animations get worked out, a CTD gets fixed and an artist makes a model for a battlemap unit. And that is only a fraction of what's done each day.
But most of the work doesn't get previewed, because it isn't very exciting for gamers to discuss archaeological finds in Tylis, or the development of language and phonetics around the Elbe region, isn't it? :grin:
So, please don't think that because we don't say anyrthing the work isn't getting done. Perhaps we're too busy working on the mod that we don't have time to give you a preview!
Just stay tunned. Some day, your patience will be rewarded with a preview or something more.
Phalanx300
10-01-2009, 19:43
But on Proto-Germanic, I've read that it has been reconstructed using modern Germanic Languages and going back. Do you guys get you information about it somewhere or do you reconstruct the language yourselfs?
The General
10-01-2009, 20:04
Perhaps we are a bit guilty of not revealing enough visal material to you guys. The work is going on inside the internal forums, and each day, many different areas of the mod progress a bit further towards completion. One day a new unit gets skinned and incorporated into the build, various strategy map settlements get done, and some textwork or the history for one of the new factions gets written. All that in one single day. In the next one, some animations get worked out, a CTD gets fixed and an artist makes a model for a battlemap unit. And that is only a fraction of what's done each day.
*Eyes widen open*
So... much... done... awesome! :2thumbsup:
But most of the work doesn't get previewed, because it isn't very exciting for gamers to discuss archaeological finds in Tylis, or the development of language and phonetics around the Elbe region, isn't it? :grin:
Says who? That would be most interesting to read... Not to perhaps everyone, of course, but to some, myself included. Every now and then I waste hours clicking related articles links on Wikipedia's linguistic articles. :laugh4:
-Praetor-
10-01-2009, 20:13
But on Proto-Germanic, I've read that it has been reconstructed using modern Germanic Languages and going back. Do you guys get you information about it somewhere or do you reconstruct the language yourselfs?
I will let knowledgeable team members answer about this.
Says who? That would be most interesting to read... Not to perhaps everyone, of course, but to some, myself included. Every now and then I waste hours clicking related articles links on Wikipedia's linguistic articles.
Let me rephrase:
(...)because it isn't very exciting for most gamers (...)
:grin:
Seriously, most of that kind of stuff is debated internally. We would better like to show you accorded postures, not debate that is essentially subject to modification by the adoption of a new posture, or the revealment of new information on the matter.
Finished the eastern camps for the strat map. -Tux about 2 hours ago from web
-Praetor-
10-05-2009, 14:26
You should really keep a close eye on Twitter. It's the best window you have towards the work of the EB team.
The General
10-05-2009, 15:30
You should really keep a close eye on Twitter. It's the best window you have towards the work of the EB team.
Hint taken,
A steppe horse archer with the bowman anims and overhand spear anims on horseback is assembled. - JMRC
Nice.
2 more steppe archers (horse and foot variants) were finished, with model by Tux and skins by Gustave. - JMRC
Nice!
Admiring the new map, made by Spartan Warrior. Still needs to be polished, but damn it looks cool! -Praetor-
Nice!
:2thumbsup:
Admiring the new map, made by Spartan Warrior. Still needs to be polished, but damn it looks cool! -Praetor-
Nice!
:2thumbsup:
I can't wait to see it meself!
Does anybody from the developing team have any idea when the mod will be ready? I can't friggin wait until it comes out!
Puupertti Ruma
10-05-2009, 19:30
Short Answer: When it's ready.
Longer answer: No, they honestly don't. As EB is a non-profit project and it is made at the free time of it's maker's. Thus the producing is even more uncertain than a normal game project, and even they are higly suspectible to a numerous things that could delay, or rarely accelerate the finishing of the project. For example a severe bug could delay a project for months.
Nobody knows when it will be released. Remember that it is a total conversion : we have to redo EVERYTHING . However, things are going faster in the team these weeks. Wait a little and you will get some nice previews.
-Praetor-
10-07-2009, 04:16
This is an alternative charging animation for the hoplite, with an underhand thrust. This does not delete the overhand thrust of the hoplite, or any other overhand animation for the matter. It is rather an exceptional alternative for the hoplite that wants to surprise the enemy at the last minute, by changing the direction of the thrust:
https://i.imagehost.org/0824/a-1.gifhttps://i.imagehost.org/0498/b-1.gif
https://i.imagehost.org/0399/c-1.gif
The soldier thrusts with the buttspike of his spear, which could also be used as a weapon in some cases.
war is hell
10-07-2009, 07:40
OMG thats awesome. How many different animations are possible?
HunGeneral
10-07-2009, 10:51
Now thats what I call a well made animation.:yes:
Conisdering that most defenders would think the hoplite attacks with spear above shield, such an attack might even come as a suprise.
An excellent level of detail, as always. I just wonder: won't the spear clip with other soldiers when carrying out such a complex manoeuvre?
The General
10-07-2009, 20:04
An excellent level of detail, as always. I just wonder: won't the spear clip with other soldiers when carrying out such a complex manoeuvre?
Exactly what I was thinking, having the whole front row of hoplitai knocking one another unconscious while pulling this trick would rather hinder the effectiveness of such a surprise attack.
-Praetor-
10-07-2009, 20:49
The hoplite does six movements:
1) Change the direction of the spear, presenting its buttspike to the enemy rather than its head.
2) Lowers the spear to hip level
The soldier does these two movements in one sitting. In this movement (which are two movements in one) there's no danger of hitting anyone in the back, for the spear moves in a vertical plane, in 90º in relation to the ground. This results in the following consequences:
a) It doesn't collide with the hoplite to the right of the charging soldier, since the spear moves in a 90º plane and passes between both soldier's shoulders.
b) Since other hoplites in the back would have been aligned with the hoplite in the front, the spear would have passed between the shoulders of the two hoplites to the back, and wouldn't have hitted anyone.
3) Prepares the strike
No problem, the hoplite moves the spear in a short and straight vector to the back, and thus doesn't collide with his brethren for the same reason as letter b) above. Besides, the hoplite tilts his chest to the side to make room for the strike without bothering his brother to his right.
4) Strikes
No problems with this.
5) Pulls out the spear
Same as movement 3).
6) Comes back to the overhand guard position, rotating the spear and elevating the shoulder.
This movement may cause some problems, because the hoplite moves the spear in a 45º angle, and it might collide with the legs of the soldier to the right. This has already been corrected in the animation, and now the hoplite moves the spear in the same plane of movement 1).
antisocialmunky
10-08-2009, 01:29
Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
Tenebrous
10-08-2009, 04:12
Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
Like Troy much?
Like Troy much?
And Lord of the rings, I guess.~:)
The General
10-08-2009, 10:06
Why not just render the animations for hoplites according to the ones in "300" while at it? :clown:
antisocialmunky
10-08-2009, 13:23
Why not just render the animations for hoplites according to the ones in "300" while at it? :clown:
:laugh4:
What about this part then?
Can you mix up animations so some charge over head, some charge under hand?
Its not much of a surprise if everyone charges underhand.
The General
10-08-2009, 16:21
Its not much of a surprise if everyone charges underhand.
Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
-Praetor-
10-08-2009, 16:31
Its not much of a surprise if everyone charges underhand.
We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.
But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.
Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
Christianus
10-08-2009, 19:13
Questions: (1) which one looks best http://2tu.us/w83 ?
(2) and can you tell which one done with standard Java
and which one is custom code?
Is there any difference? I get chinese marks and such.
The General
10-08-2009, 19:43
I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
I'd prefer it to be a rather rare surprise attack with a low occurrence rate, for both the maximum "Wow!" factor and so that it really would be a surprise move.
Questions: (1) which one looks best http://2tu.us/w83 ?
(2) and can you tell which one done with standard Java
and which one is custom code?
Is there any difference? I get chinese marks and such.
1) For me, the bottom (blue) line looks a tiny bit clearer.
2) I don't have a clue.
The soldier thrusts with the buttspike of his spear, which could also be used as a weapon in some cases.
The fact that I sniggered at this comment is proof that the twelve year old within me is not dead.
The General
10-09-2009, 12:15
Hooray!
The first casse unit modei is finished with some spike and mohawk hairs and big moustaches. Not to mention the rest. -Tux
And some more modeling news, the new british chariot model is finished with some unique touches. -Tux
amazing work, y'all, you're gonna have all sorts of continence problems when you see this stuff
Phalanx300
10-09-2009, 14:58
Seems like the next previews will feature Barbarian factions, though weren't we supposed to have another Romani preview first a while ago? Never heard anything about it anymore. :inquisitive:
-Praetor-
10-09-2009, 15:13
Seems like the next previews will feature Barbarian factions, though weren't we supposed to have another Romani preview first a while ago? Never heard anything about it anymore. :inquisitive:
It is pending. :2thumbsup:
Relax.
Christianus
10-10-2009, 07:22
"Just so you know, the Romans are not alone in the West Mediterranean, work is progressing on rebuilding Carthage from the ground up. - Tanit"
And also not to forget the "Mamla'ha biMassylim" n north africa. Talking of multi cultural down there:)
Phalanx300
10-10-2009, 11:10
Good news, just one thing on the new Hoplite animation, it looks good but seems unhistorical.
Its makes it impossible to keep formation, just look at these videos, in formation fighting it wasn't fancy it was formation:
https://www.youtube.com/watch?v=DHZt5kpN8T8&feature=player_embedded
https://www.youtube.com/watch?v=I2XLKmWAXyk&feature=related
antisocialmunky
10-10-2009, 15:14
Not all fighting was done in formation though... And I'd rather have variety over making everything look 100% accurate with the current engine.
-Praetor-
10-10-2009, 15:43
seems unhistorical
#1 While there's a discussion going on about which form of hoplite fighting techniques were used, our mod decided to go for the overhand alternative because there's oodles more information and evidence in favour of this theory.
#2 Going for the overhand option doesn't mean that the hoplite wouldn't have used the spear underhand or utilized its buttspike. One of the reasons for adding that spike was to use it as alternative weapon when the point breaked during battle (which was not uncommon) or when the conditions of the battle dictated that it was advisable to use it in detriment of the point.
#3 Because of that, it is not a-historical to make the hoplite us its buttspike on exceptional events like the one posted. Rather, its the other way around.
#4 The clipping is avoided by the reasons explained on this post. (https://forums.totalwar.org/vb/showpost.php?p=2348979&postcount=283)
#5 While your argument regarding the close shield wall (synaspismos) has merit, for engine reasons, we cannot represent it in a way that is 100% faithful to the historical synaspismos during a charge, because the hoplites give too much space between them during the charge, and don't maintain their shield wall as they do when they are idle. We are trying to solve this.
The usage of this kind of exceptional movements (be underhand, be thrusting with the buttspike) is undisputed historically (it is like saying that a legionary never used a slashing stroke to the legs during battle. What if it was advisable for him to do so, even though his training dictated that he had to do only precise stabbing attacks to preserve stamina?).
Gameplay-wise, we are just trying to give you guys something cool to see like this animation, but if it doesn't work ingame, we will dump it. As simple as that.
Historical-wise: It isn't ahistorical. As simple as that.
PS: In the videos you posted, the shield wall they are representing is ahistorical. The shields should be placed like this (https://i.imagehost.org/0046/PIC_2461.jpg). One in the back, and the next one in the front.
--__--__--__--__--__--__--__--__--
Bucefalo
10-10-2009, 17:58
I wonder why people won´t trust the EB team to make the right decisions both concerning gameplay and historical accuracy.:shame:
Keep up the good work EB team, those hoplite animations are amazing indeed! :2thumbsup:
-Praetor-
10-10-2009, 19:59
Just a note, critics are not an inherently bad thing. Its not like we like our work being questioned at every turn either, but constructive criticism (constructive criticism is, in my opinion, criticizing something while offering an alternative at the same time) like the one phalanx300 did are welcome, especially when they are made in an educated, respectful tone.
Critics like this (http://www.twcenter.net/forums/showthread.php?p=6096055#post6096055) however, are not.
The General
10-10-2009, 21:36
Again more modeling news, the indian chariot is finished. Looks quite vicious. -Tux
Interesting, new things to play with. :2thumbsup:
At least the Royal Baktrian army probably needs to have one of these if they look cool, as a prestige unit. :yes:
MeinPanzer
10-11-2009, 04:08
I wonder if Indian cavalry will be included in EBII...
Iron Fist
10-11-2009, 06:02
Things are getting interesting here :D
An important multi-factional greek scout cavalry has been finalized, at last! 10 different and awesome skins (40 torsos!) by Gustave. - JMRC
Just integrated the 3rd steppe horse archer unit, from one of the most powerful sarmatian confederacies. Great skins by Gustave. - JMRC
Today we've reached in our build, the 300th texture file (about half are normal files) and 75 models (including officers and mounts). - JMRC
Phalanx300
10-11-2009, 13:14
Wow great news! :2thumbsup:
#1 While there's a discussion going on about which form of hoplite fighting techniques were used, our mod decided to go for the overhand alternative because there's oodles more information and evidence in favour of this theory.
#2 Going for the overhand option doesn't mean that the hoplite wouldn't have used the spear underhand or utilized its buttspike. One of the reasons for adding that spike was to use it as alternative weapon when the point breaked during battle (which was not uncommon) or when the conditions of the battle dictated that it was advisable to use it in detriment of the point.
#3 Because of that, it is not a-historical to make the hoplite us its buttspike on exceptional events like the one posted. Rather, its the other way around.
#4 The clipping is avoided by the reasons explained on this post.
#5 While your argument regarding the close shield wall (synaspismos) has merit, for engine reasons, we cannot represent it in a way that is 100% faithful to the historical synaspismos during a charge, because the hoplites give too much space between them during the charge, and don't maintain their shield wall as they do when they are idle. We are trying to solve this.
The usage of this kind of exceptional movements (be underhand, be thrusting with the buttspike) is undisputed historically (it is like saying that a legionary never used a slashing stroke to the legs during battle. What if it was advisable for him to do so, even though his training dictated that he had to do only precise stabbing attacks to preserve stamina?).
Gameplay-wise, we are just trying to give you guys something cool to see like this animation, but if it doesn't work ingame, we will dump it. As simple as that.
Historical-wise: It isn't ahistorical. As simple as that.
PS: In the videos you posted, the shield wall they are representing is ahistorical. The shields should be placed like this. One in the back, and the next one in the front.
--__--__--__--__--__--__--__--__--
#1 Well underhand is used in some vases yet I've never seen underhand used in a depiction of a battle but in a duel. While overhand is used to portray battles a lot.
#2 Yes it was used, but to charge in with it and then changing it at the last moment to overhand seems impossible. Eespecially if you figure that both parties charge, because of the impact of both lines charges you can sure hit your opponent with underhand but you will never be able to change it back to overhand with your allies pushing from the back and your enemies pushing from the front.(and what now is the front pike will hurt someone in the back).
#3 Them using underhand in formation does indeed seem unhistorical to me. To use the buttspike in an underhand overhead way when the spear has broken does seem realistic to me but to charge in with it when I think about both lines charging just seems too unpractical to get it to overhand again.
Is it Historical? In loose order fighting definately. In the Phalanx, it just isn't practical considering the time and space needed to change it back to overhand.
I'm not saying the use of the butt pike is unhistorical, just the way how its use in the animation.
Never seen the Phalanx like that! You have some more information on that? :2thumbsup:
Also here you can see on the vases that the group does portray the Hoplite Phalanx how its portrayed there with locked shields:
http://www.romanarmytalk.com/rat/viewtopic.php?f=63&t=27460
Universities have even contacted the group to get to know the system of the Phalanx better.
--------------------------------------------------------------------------------
Not all fighting was done in formation though... And I'd rather have variety over making everything look 100% accurate with the current engine.
Well no, but for Hoplites formation can make all the diverance for victory. Well is that the true EB way?
antisocialmunky
10-11-2009, 13:48
Hoplites didn't always stick in phalanx but there's no way to make the animations that conditional with shield wall unlike pike wall.
Phalanx300
10-11-2009, 15:29
Hoplites didn't always stick in phalanx but there's no way to make the animations that conditional with shield wall unlike pike wall.
Can´t really think of any battle in which they purposely didn´t, their formation is what made them win the battles.
-Praetor-
10-11-2009, 15:46
It all boils down to two things:
What was the predominant hoplite style fighting?Overhand.
Did they use underhand on exceptional occasions? Certainly.
We all agree on the exceptions you've put forward, which are well based, but you cannot seriously think that 8000 hoplites in a battleline would charge without any spacing between them, or that the synaspismos would work perfectly all along the line. Some hoplites would have spacings between one and another, allowing this and other kind of movements.
This is exceptional and utilized when the conditions allowed it. How many times do I have to tell that?
antisocialmunky
10-11-2009, 16:02
They didn't do it on Day 3 of Thermopylae :-p
Phalanx300
10-11-2009, 18:21
They didn't do it on Day 3 of Thermopylae :-p
They did in 300. :clown:
--------------------------------------------------------------------------------
It all boils down to two things:
What was the predominant hoplite style fighting?Overhand.
Did they use underhand on exceptional occasions? Certainly.
We all agree on the exceptions you've put forward, which are well based, but you cannot seriously think that 8000 hoplites in a battleline would charge without any spacing between them, or that the synaspismos would work perfectly all along the line. Some hoplites would have spacings between one and another, allowing this and other kind of movements.
This is exceptional and utilized when the conditions allowed it. How many times do I have to tell that?
Who says that Hoplites would charge in the first place? There isn't any solid proof of that, as far as we know they could as easilly marched in formation. Why do you think writers were so amaxed at the Athenians charging at Marathon, they charged and just before engaging reformed the Phalanx since chargings disrupts the Phalanx. Otherwise what use is war music? What use is the formation?
So you are saying one Hoplite would charge out of the formation risking the lives of his comrades to to an underhand attack and then quickly change to overhand with both sides charging? That just isn't practical.
It just isn't practical, which by all means makes it not fully Historical, especially if you see Hoplites as charging soldiers which means he just doesn't have the time to do it since he would have to do it within a second.
I think the animation is more a thing for loose order fighting and not in the Phalanx dense formation.
hey it is a charge anim, so only(seldom) used IF you charge which you normally do without interlocked shields. It's not used when normally engaging an opponent in tight formation.
Phalanx300
10-11-2009, 19:09
hey it is a charge anim, so only(seldom) used IF you charge which you normally do without interlocked shields. It's not used when normally engaging an opponent in tight formation.
When attacking your units auto-charge.
And even if you don't charge with interlocked shield your allies and your enemies don't freeze to give you enough time to go from under to overhand and that without hurting an ally (which definately happens in a non perfect shieldwall).
-Praetor-
10-11-2009, 20:10
Who says that Hoplites would charge in the first place?
I do.
There isn't any solid proof of that, as far as we know they could as easilly marched in formation. Why do you think writers were so amaxed at the Athenians charging at Marathon, they charged and just before engaging reformed the Phalanx since chargings disrupts the Phalanx.
Yet yourself provide a historical case where hoplites charged at the enemy. Herodotus himself said, in his account, that the "Athenians were the first to introduce the custom of charging the enemy at a run" on this occassion... and that happened more than 200 years before our timeframe.
The historians were amazed at the distance the athenians charged, considering the panoply they had on them. Most of the time, the phalanxes would build momentum at a fast but steady pace, and only on the last meters make a full charge against the enemy hoping to break the enemy with the momentum already built.
We are trying to represent an alternative to be used when some minor gaps would have opened in the shield wall, during the last meters of the charge, and we are trying to portrait that with this animation.
I think the animation is more a thing for loose order fighting and not in the Phalanx dense formation.
Well, that's the thing. We cannot fine-tune the game to utilize one charging animation for one formation, and another for another formation. We cannot make the engine calculate how much space there is between one individual soldier and another. Yet, for that reason we will scrap this animation? Because fo that reasoning, we should also scrap another animation where the hoplite finishes off an opponent with the buttspike, because that animation, despite being historical, needs some space to change the direction of the spear, and your reasoning is that in a shield wall there wasn't space to use the doru like that.
So you are saying one Hoplite would charge out of the formation risking the lives of his comrades to to an underhand attack and then quickly change to overhand with both sides charging? That just isn't practical.
Where did I said that? That's a straw man argument.
I usually stop debating when fallacies start to become involved like in this case, and this won't be the exception.
Tellos Athenaios
10-11-2009, 20:11
Who says that Hoplites would charge in the first place? There isn't any solid proof of that
There is literature which suggests this ranging from Homer to Xenophon: http://books.google.com/books?id=6HXXUQL8hAIC&pg=PA115&lpg=PA115&dq=hoplites+charge&source=bl&ots=yMt-ioaOGy&sig=-nqNOp8VCP416bMO05xkSNxjtto&hl=en&ei=Py3SSv76AoXa-Qbf9NiLAw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CAoQ6AEwAA#v=onepage&q=hoplites%20charge&f=false
That's just a quick google search.
antisocialmunky
10-11-2009, 20:16
~500 years of Hoplite Fighting and no one does a charge? Rofl.
Phalanx300
10-11-2009, 20:58
~500 years of Hoplite Fighting and no one does a charge? Rofl.
I'm sure Phalangites in their years did it as well. :smash:
I just mean that is was rather an exception then a common thing as it puts the formation at risk.
Yet yourself provide a historical case where hoplites charged at the enemy. Herodotus himself said, in his account, that the "Athenians were the first to introduce the custom of charging the enemy at a run" on this occassion... and that happened more than 200 years before our timeframe.
The historians were amazed at the distance the athenians charged, considering the panoply they had on them. Most of the time, the phalanxes would build momentum at a fast but steady pace, and only on the last meters make a full charge against the enemy hoping to break the enemy with the momentum already built.
We are trying to represent an alternative to be used when some minor gaps would have opened in the shield wall, during the last meters of the charge, and we are trying to portrait that with this animation.
Yes, though I take the way that he ment they charged to avoid the arrows and before impact they halted and reformed the Phalanx.
And again it shows its and exception rather then the usual.
Well, that's the thing. We cannot fine-tune the game to utilize one charging animation for one formation, and another for another formation. We cannot make the engine calculate how much space there is between one individual soldier and another. Yet, for that reason we will scrap this animation? Because fo that reasoning, we should also scrap another animation where the hoplite finishes off an opponent with the buttspike, because that animation, despite being historical, needs some space to change the direction of the spear, and your reasoning is that in a shield wall there wasn't space to use the doru like that.
If its unhistorical then scrap it, as simple as that.
Ofcourse you could use a butt pike but not underhand in an charge, its just not practical when you look at space and time needed to perform such a thing, even if the shieldwall is inperfect.
Where did I said that? That's a straw man argument.
I usually stop debating when fallacies start to become involved like in this case, and this won't be the exception.
You just did it again, the shieldwall isn't perfect so some soldiers supposedly charge and put their allies at risk?
And strawman?
There is literature which suggests this ranging from Homer to Xenophon: http://books.google.com/books?id=6HX...charge&f=false
That's just a quick google search.
Once again it immplies an exception rather then the common.
antisocialmunky
10-12-2009, 04:00
Man, you are such a buzz kill. :-p
Knight of Ne
10-12-2009, 16:19
LOL, all this hassle over a simple animation that makes a cool change now and again. I really don't see what the hassle is.
P.S. I really love that animation, the amount of thought thats gone in to it is brilliant. Great work.
Knight of Ne =)
Phalanx300
10-12-2009, 18:34
Yes it sure is an nice and impressive animation, I'm just thinking its more fancy then practical in Phalanx warfare.
Man, you are such a buzz kill. :-p
Well I just argue because I care about the mod =P.
That reminds me we should have EB multiplayer match sometime again :P.
I just mean that is was rather an exception then a common thing as it puts the formation at risk.
The exception of Marathon was that the charge was carried out over such a long distance, not that it was carried out at all. In his discussion on the myths of hoplite warfare, Hans van Wees does not even debate whether hoplites charged: all his attention goes to establishing how they charged.
You just did it again, the shieldwall isn't perfect so some soldiers supposedly charge and put their allies at risk?
And strawman?
The strawman being that no-one claimed hoplites left the formation. Rather, the formation was looser than you imply and some individual soldiers would have had the space to execute this manoeuvre during the charge.
Off course, if the team goes with a dense hoplite phalanx (something that is debatable: the above-mentioned Van Wees argues that hoplite formation was looser than that in EB), then yes, the inclusion of this animation is questionable.
Parallel Pain
10-12-2009, 20:58
On the last motion when the hoplite goes back to overhand,
Wouldn't it be quite hard to do that because the spear would get caught in the enemy formation? like knock into some enemy shield and stuff.
Phalanx300
10-12-2009, 21:18
On the last motion when the hoplite goes back to overhand,
Wouldn't it be quite hard to do that because the spear would get caught in the enemy formation? like knock into some enemy shield and stuff.
Well yeah and then the enemy coming forward at the same time and with your allies in your back.
The strawman being that no-one claimed hoplites left the formation. Rather, the formation was looser than you imply and some individual soldiers would have had the space to execute this manoeuvre during the charge.
Off course, if the team goes with a dense hoplite phalanx (something that is debatable: the above-mentioned Van Wees argues that hoplite formation was looser than that in EB), then yes, the inclusion of this animation is questionable.
Then I gues it all comes down to how dense the Phalanx would be.
And even then such animations for reasons above would be near-impossible to do. Especially with both lines charging at full speed.
And I'll see if I can find something on that Van Wees guy.
antisocialmunky
10-13-2009, 01:49
I am however a little curious how feasible it is physically though and it would be unpleasant for the guy behind you. Not really an issue for loose formation though.
mountaingoat
10-13-2009, 12:39
maybe some people can field test this
Parallel Pain
10-13-2009, 19:40
I think the formation is loose enough during the charge (when the formation is bound to break up a bit) to carry out the move. But logically assuming that the two sides make contact during the "thrust" animation, then the enemy and his shield wall obviously isn't too far in front.
Since, as already pointed out, the recovery must be parallel and can not angle or you'll hit the leg of the guy on the right, the spear is extending it's maximum combat length (4 to 6 feet?) out from the hand. I would think then a feet or two would get caught in the enemy formation.
Though maybe the hand can be pulled back far enough to allow the withdraw. Need an actual spear to test that.
Considering that people were shorter back then, a hoplite using a longer spear trying to carry out that move would also have to be careful that his spear doesn't get stuck in the ground when withdrawing, loosing time when the formation would be closing up.
And I'll see if I can find something on that Van Wees guy.
Sorry for not giving a reference: I assumed you would be familiar with him. He's in the EB bibliography (https://forums.totalwar.org/vb/showthread.php?t=70698). I don't agree with everything he writes, but his criticism of the preconceived ideas about hoplite warfare is persuasive.
Epimetheus
10-14-2009, 06:11
On a slight tangent, I'm somewhat curious as to how exactly the hoplites held their spear. When holding a spear overhand, which way would they grip it, with their thumbs pointing forward, or back? It seems like one could do it either way, but it makes a big difference in the range of motion they would have.
A Very Super Market
10-14-2009, 06:41
A grip with the thumb facing forwards sounds like an underhand grip. It's very awkward to hold it overhand with the thumb facing forwards. Just try it, form the grip at your desk, and it already seems quite unnatural.
Epimetheus
10-14-2009, 10:02
I think I get where you're coming from. Alright, I'll try to demonstrate my point using EB unitcards
http://europabarbarorum.heimstatt.net/pics/Info/eastern_infantry_agema_hellenikon_INFO.jpg
This is a standard hoplite as portrayed in EB. It uses the spear an overhand, with the thumb facing backwards.
http://europabarbarorum.heimstatt.net/pics/Info/hellenistic_infantry_indogreek_nobles_INFO.jpg
This hoplite, while it doesn't look like this in game, has, I think, a grip like you describe. Kind of a raised underhand grip. I guess it does look a little awkward.
But what if, rather than simply reversing the underhand grip, like in the first picture, or raising the underhand grip like the second, you inverted it? Having your thumb go around the bottom of the spear, forward, but away from you? If you did that, it feels like you could wield a spear overhand fairly effectively.
Phalanx300
10-14-2009, 14:50
Well I figure its in the same way you hold a javelin(the tight grip) or stick overhand.
A Very Super Market
10-16-2009, 00:12
Hmm, I've never really noticed that. Since that is just the picture on the unit card (Baktrian Agema hold it overhand), maybe it's just a model that looks cool?
mountaingoat
10-16-2009, 01:46
you can hold it overhand just go and pick up a long spear like stick/pole .. it feels like you can get more accuracy and a longer range , but less power .. though this is without any practice.
the only major thing i noticed in regards to the "feel" , was that the overhand grip adds more load on forearm , and the rear + lateral deltoid muscles.
Phalanx300
10-16-2009, 09:12
you can hold it overhand just go and pick up a long spear like stick/pole .. it feels like you can get more accuracy and a longer range , but less power .. though this is without any practice.
the only major thing i noticed in regards to the "feel" , was that the overhand grip adds more load on forearm , and the rear + lateral deltoid muscles.
Overhand and underhand were tested and overhand was more powerfull and quicker. Not sure where it was tested but the results sounds logical if you look at the angle.
Yeah I remember one of the team (foot maybe) found some info involving the forces produced by overhand and underhand spear thrusts which came to that conclusion.
edit it was abou, Stats on overhand spear vs underhand spear. (https://forums.totalwar.org/vb/showthread.php?t=116254&highlight=overhand+underhand+spear+force). Shows that the overhand attack was faster and more powerful than the underhand.
antisocialmunky
10-16-2009, 17:50
The overhand motion is more powerful and quick in close quarters in formation.
twitter news: Twitter Exclusive! Introduction to new game-play features in EBII in preparation for the next preview. http://tiny.cc/ebiipa - Foot
i smell a new preview :laugh4:
zooeyglass
10-16-2009, 19:42
YAY! so exciting, glad you posted this up.
Horatius Flaccus
10-17-2009, 11:45
Amazing! Can't wait to see more.
mountaingoat
10-18-2009, 23:37
Yeah I remember one of the team (foot maybe) found some info involving the forces produced by overhand and underhand spear thrusts which came to that conclusion.
edit it was abou, Stats on overhand spear vs underhand spear. (https://forums.totalwar.org/vb/showthread.php?t=116254&highlight=overhand+underhand+spear+force). Shows that the overhand attack was faster and more powerful than the underhand.
i was talking holding the spear with an overhand grip (but the thumb facing forward)
Parallel Pain
10-19-2009, 08:18
Temples, game fields, and other such buildings that represent individual structures will no longer add public order bonuses
Wait so "bread and circus" doesn't work?:book:
Skullheadhq
10-19-2009, 08:47
twitter news: Twitter Exclusive! Introduction to new game-play features in EBII in preparation for the next preview. http://tiny.cc/ebiipa - Foot
i smell a new preview :laugh4:
You post a twitter exclusive in the fora :inquisitive:
You missed the point of an excusive.
The General
10-19-2009, 10:07
Wait so "bread and circus" doesn't work?:book:
Seems so... Interesting.
When you are dealing with the public order of entire provinces, building a bakery and fairground in your capital is not going to really make a difference throughout the entire province. Buildings that represent province-wide infrastructure will be able to effect Public Order, buildings that represent civic structures will have different effects. Bread and Circus will still work, but the results will not be as you saw in EBI.
Foot
moonburn
10-19-2009, 16:22
makes more sence indeed since celts germans and other barbarians lived in small villages and scatered farms and where mostly rural populations
but for instance conquering a greek city would normally mean securing the region so we get more acuracy on the mostly rural areas and less historical acuracy in the urban society areas ???
makes more sence indeed since celts germans and other barbarians lived in small villages and scatered farms and where mostly rural populations
but for instance conquering a greek city would normally mean securing the region so we get more acuracy on the mostly rural areas and less historical acuracy in the urban society areas ???
Directly after conquest centralised control is quite quickly lost (just think of the months following Afghanistan and Iraq, whose administration structures were far more centralised than those of Ancient Greece). You will therefore need to build that up over the next year or so (depending on your build order), but it is certainly possible (as mentioned in the document) for an entire province to come under the direct governance of the capital city of a province.
This system covers all scenarios (probably), and there is no loss in historical accuracy, as this is far more accurate than any system than has appeared before. It certainly isn't perfect for everyone, everytime, but it a huge improvement.
Foot
machinor
10-20-2009, 00:50
This sounds awesome! You guys are truly amazing. :2thumbsup:
Parallel Pain
10-20-2009, 01:51
When you are dealing with the public order of entire provinces, building a bakery and fairground in your capital is not going to really make a difference throughout the entire province. Buildings that represent province-wide infrastructure will be able to effect Public Order, buildings that represent civic structures will have different effects. Bread and Circus will still work, but the results will not be as you saw in EBI.
Foot
:2thumbsup::2thumbsup::2thumbsup: :smash: :smash: :smash: :yes::yes::yes::yes::beam::beam::beam::beam:
Oh yeah does that mean roads increase public order? Since you know roads better communication and better communication = better information flow = better control
The Fuzz
10-22-2009, 00:37
I like this update. https://forums.totalwar.org/vb/images/smilies/gc/gc-2thumbsup.gif
Very juicy option this one. I can imagine faction-typical approaches, with Carthage sprining to mind (trade and tribute on their province's centres, military alliance with the periphery giving access to juicy local elite troops) as opposed to the crushing taxation usually preffered by Romans and Hellenes, relying on colonae/klerouchies as manpower sources.
Romans of course would mix it up, granting a degree of freedom to some conquered cities (eg Athens) but still taxing the arse off the province, and even absolving some tribal allies from taxation, only requiring soldiers for the Auxillia (Tacitus mentions somen German tribe like that, was it the Frisii?). I imagine the Hellenes did likewise?
This feature along with the colonae is going to give some real depth to province control.:2thumbsup:
Stay tunned for possible announcements on the EB fora... - about 14 hours ago from web
Can't wait!
:bounce::jumping:
Horatius Flaccus
10-24-2009, 17:53
I smell a preview...:yes:
Caulaincourt
10-24-2009, 18:18
I'm waiting !!!! When the news will be publied, I'll immediatly translate it into french and post it on the UTW'forum for EB II. (http://www.universtotalwar.fr/Forum/index.php?showforum=213)
Is it just me or the next faction preview will be about one of the steppe nomadic factions?
"Nobleman horse archer for steppe faction was skinned, along with the horned-saddle horse. You'll faint! Another Gustave's great skin. - JMRC
Model of nobleman horse archer for steppe faction is finished. Preparing for skinning work. - JMRC
Another steppe horse archer is finished, along with the steppe pony skins. S kins by Gustave. - JMRC
Just integrated the 3rd steppe horse archer unit, from one of the most powerful sarmatian confederacies. Great skins by Gustave. - JMRC
2 more steppe archers (horse and foot variants) were finished, with model by Tux and skins by Gustave. - JMRC
A steppe horse archer with the bowman anims and overhand spear anims on horseback is assembled. - JMRC"
Horatius Flaccus
11-01-2009, 00:01
Let's hope so.
I think the next preview is about buildings though, as hinted at in the 'twitter exclusive'.
-Praetor-
11-01-2009, 18:10
*hint*
Twitter Exclusive! Screenshot of a battle featuring the new Thureophoroi: http://bit.ly/1XwgaMabout (http://www.turboimagehost.com/p/2259041/t_battle1.jpg.html) 17 hours ago from web
Looks nice! I'm wondering how your going to square up the stats with the unit though as there's guys in that unit wearing just a helmet and tunic while others seem to have linothorax on.
Skullheadhq
11-01-2009, 19:51
Ah, who doesn't love the gray peasants....
Iron Fist
11-02-2009, 15:10
Finished work on prototype code that gives players a chance to choose the next faction heir. - Atilius
One of the most important yet!!! Hope it works and it'll be major breakthrough!
antisocialmunky
11-02-2009, 15:15
The spears are so parallel, the Pathagorians would be proud!
Phalanx300
11-02-2009, 15:27
Finished work on prototype code that gives players a chance to choose the next faction heir. - Atilius
One of the most important yet!!! Hope it works and it'll be major breakthrough!
Thats definately great! Otherwise you'll end up with someone adopted being king while the line must go on. :skull:
Always nice to keep the line going. :2thumbsup:
And the Thureophoroi look great, but as has been said earlier, how to stat them? They don't have uniform armour now?
Thats definately great! Otherwise you'll end up with someone adopted being king while the line must go on. :skull:
Always nice to keep the line going. :2thumbsup:
And the Thureophoroi look great, but as has been said earlier, how to stat them? They don't have uniform armour now?
Most of our units don't have uniform armour, or were you not aware of that?
And statting is a matter of averages. Of course, which average is the important one!!
Foot
Phalanx300
11-02-2009, 22:13
Most of our units don't have uniform armour, or were you not aware of that?
And statting is a matter of averages. Of course, which average is the important one!!
Foot
I said that since the stats of the unit was based on it. Now there is much more diversity and the stats will be harder to determine I gues.
Horatius Flaccus
11-02-2009, 23:00
I said that since the stats of the unit was based on it. Now there is much more diversity and the stats will be harder to determine I gues.
And statting is a matter of averages.
Here you go...
Phalanx300
11-02-2009, 23:08
Here you go...
I was answering the part of the post he didn't understood. :skull:
Horatius Flaccus
11-03-2009, 14:51
Ok, didn't get that.
Bucefalo
11-08-2009, 13:15
Finished the eastern camps and an Sweboz spearman unit, skin and model, but the early version of it.-Tux
British chariot texture is finally done. -Tux
Another sweboz unit done, now the late version of the previous mentioned unit. Beards, scars and knots are featured in this one. -Tux
A sneak pic at one of the casse models: https://i.imagehost.org/0937... https://i.imagehost.org/0686... -Tux
Amazing as always :2thumbsup:
edit: the links don´t work, you have to visit Twitter :)
Horatius Flaccus
11-09-2009, 14:01
Barb settlements finished. And hi-res render of them:
The picture was a bit small...:clown:
The picture was a bit small...:clown:
What?! 768 pixels is a LOT...
WinsingtonIII
11-09-2009, 15:52
What?! 768 pixels is a LOT...
I don't think the link is working properly then, because when I open it the link the picture is extremely small. So much so that I cannot really tell any specific details about the image.
He's joking, the pic is 32x24 pixels in size (32x24=768 pixels)
He's joking, the pic is 32x24 pixels in size (32x24=768 pixels)
I'm sure the rooster told you that...:tongue2:
WinsingtonIII
11-09-2009, 18:05
He's joking, the pic is 32x24 pixels in size (32x24=768 pixels)
Haha sorry I didn't catch that, I'm utterly useless when it comes to technology...
I'm sure the rooster told you that...:tongue2:
The rooster knows many things...
Stay tunned for possible announcements on the EB fora. -Praetor-
I'm tunned! :2thumbsup:
Stay tunned for possible announcements on the EB fora. -Praetor-
I'm tunned too! are we getting wine?:clown:
Horatius Flaccus
11-09-2009, 22:47
Hmm, a steppe faction preview coming...? Or an expansion on the provinces and authority twitter exclusive preview?
WinsingtonIII
11-09-2009, 23:59
Hmm, a steppe faction preview coming...? Or an expansion on the provinces and authority twitter exclusive preview?
Speaking of the provinces and authority preview, I just noticed that at the end of the guide, there is a sentence that says that the previews are the "precursor to a number of Tutorial Campaigns."
So it seems that the Gaza Campaign is not alone, there will be other mini-campaigns as well!
Phalanx300
11-21-2009, 00:20
Some good news on Twitter, a new Gallic elite unit with 3 evolution stages and a new Hellenic elite units for 4 Hellenic factions, I gues it are the Hypaspistai.
[...] a new Hellenic elite units for 4 Hellenic factions, I gues it are the Hypaspistai.
I guessed that too, initially, but in EB1 only 3 factions have them!
http://europabarbarorum.heimstatt.net/index.php?mp=unit&unit=greek%20infantry%20hypaspistai&text=&ownership=any&class=any&category=any
Maybe rather Peltastai Makedonikoi?
Skullheadhq
11-21-2009, 10:30
I guessed that too, initially, but in EB1 only 3 factions have them!
http://europabarbarorum.heimstatt.net/index.php?mp=unit&unit=greek%20infantry%20hypaspistai&text=&ownership=any&class=any&category=any
Maybe rather Peltastai Makedonikoi?
Perhaps Pergamon gets Hyspaspistai as well.
Ah yes. Pergamon didn't really strike me as a successor state for some reason, but after reading the faction preview again, it is possible that they would get them too.
seienchin
11-21-2009, 12:00
I hope in EBII you have the normal hypaspitay for makedonia too, at least until the reforms. Having the royal hypaspitai is great, but having the normal hypaspitai would be sooo cool, but maybe they would resemble the Thureporoi to much.:book:
I hope in EBII you have the normal hypaspitay for makedonia too, at least until the reforms. Having the royal hypaspitai is great, but having the normal hypaspitai would be sooo cool, but maybe they would resemble the Thureporoi to much.:book:
What? :dizzy2:
athanaric
11-21-2009, 23:55
Perhaps he means the Thorakitai, who currently are not available to Makedonia.
Taliferno
11-29-2009, 22:55
New update on twitter, seems to be quite a few Celtic units being completed at the moment.
Meneldil
11-30-2009, 12:59
To my shame I never played any of the two gallic tribes in EB1. If they're anywhere as good as what we've seen so far for EBII, I shall fix that asap.
Skullheadhq
11-30-2009, 16:07
I guess the next preview will be celtic...
Horatius Flaccus
11-30-2009, 17:23
I guess the next preview will be celtic...
You think? :juggle2:
:clown:
I guess the next preview will be celtic...
We can only hope. :2thumbsup:
I'm eager to see how they look like myself, I hope they'll have lots of diverse clothing/armour within their units.
We can only hope. :2thumbsup:
I'm eager to see how they look like myself, I hope they'll have lots of diverse clothing/armour within their units.
Don't worry about that...:beam:
Taliferno
12-06-2009, 17:06
Anothr update on twitter "3 Celtic cavalry units with 3 stages of evolution each (9 models), are finished and ready for skinning. - JMRC "
And a sweboz diplomat has been completed.
By my count that is at least 6 celtic units completed, going by twitter updates (unsure if the British/Casse units that Tux mentioned have been completed yet).
The actual chariot yes(skin and model), the soldiers not yet.
And well since it's almost Christmas and I'm feeling jolly and I wish to make the wait for the next preview(s) more nicer here's some pics:
https://h.imagehost.org/0155/p1.jpg
https://h.imagehost.org/0489/p3.jpg
WinsingtonIII
12-06-2009, 19:09
Thanks Tux! It looks great!
Yeah!! that looks amazing Tux good work.
Bucefalo
12-06-2009, 19:48
Great looking! but i wonder... if Tux is the good cop, who is the bad cop? :beam:
Horatius Flaccus
12-06-2009, 20:52
Wow, great work Tux!
Great looking! but i wonder... if Tux is the good cop, who is the bad cop? :beam:
That's definitely Moros.:tongue2:
Stay away from him with his treacherous words...
I'd say Moros would be the "morally ambiguous cop" if anything.
Figured I should bump this as there has been a lot more stuff put up on the twitter feed.
Horatius Flaccus
01-14-2010, 14:58
*Bump*
And:
Finished a famous naked unit. - Gustave
Skullheadhq
01-14-2010, 17:45
Ah, the Gaesatae update made me SOOOOO happy! :clown:
Ah, the Gaesatae update made me SOOOOO happy! :clown:
Who said that?!:inquisitive:
Skullheadhq
01-14-2010, 19:41
Could be Uiduros, but those dudes aren't as famous, anyway, if it's Uidoros I'm happy as well :laugh4:
Could be Uiduros, but those dudes aren't as famous, anyway, if it's Uidoros I'm happy as well :laugh4:
Well then you aren't used with the mind words the EB2 team has prepared. You're happy seeing naked dudes?!:|
:clown:
-Praetor-
01-15-2010, 04:26
It could be so many units:
-The gaesatae
-The skythian priestess
-The uirodrusios
-The skiritai
-The skaduganganz
-The tindanotae...
Iron Fist
01-15-2010, 06:55
Famous naked unit eh? Then I 'd certainly like that one
The skythian priestess :dizzy2:
Skullheadhq
01-15-2010, 14:32
-The skythian priestess
THAT would be awesome :laugh4:
HunGeneral
01-15-2010, 19:38
-The skythian priestess
:beam:
THAT would be awesome :laugh4:
Agree!!
Phalanx300
01-17-2010, 17:57
It could be so many units:
-The gaesatae
-The skythian priestess
-The uirodrusios
-The skiritai
-The skaduganganz
-The tindanotae...
Why would it be Skiritai? :inquisitive:
And the Skaduganganz, no proove whether they all fought naked I believe. Might have dyed their clothes black as well.
But yeah, when you say famous naked unit its guaranteed to be Geasatea for EB players. :2thumbsup:
Skullheadhq
01-18-2010, 19:57
Created animations for picking up an arrow from a backside quiver and drawing an eastern longbow. - JMRC
Finished the models for 2 iberian units ; now doing a 3rd. - JMRC
Nice!
Bucefalo
01-18-2010, 20:00
That´s great! I love to hear that work is being done on the iberians :D I´m looking forward as to how they´ll be represented in EB2.
anubis88
01-18-2010, 20:29
That´s great! I love to hear that work is being done on the iberians :D I´m looking forward as to how they´ll be represented in EB2.
They will be represented with an aditional faction:beam:
At least that's my spider sense tingling. I never used twitter before EBII was on it, now i check it every day:shame:
Who said that?!:inquisitive:
Aren't we all a bit 'morally ambiguous'?
Aren't we all a bit 'morally ambiguous'?
Indeed.~:)
I never played barbarians in EB because it felt really bad to have clone units in a barbarian faction. I mean I can handle it with Romans, kind of with Greeks but not at all with barbarians and nomads.
I never played barbarians in EB because it felt really bad to have clone units in a barbarian faction. I mean I can handle it with Romans, kind of with Greeks but not at all with barbarians and nomads.
...so you will like EB2 :beam:.
Skullheadhq
01-24-2010, 13:45
Finished the skins for a light cavalry unit, and an elephant. - Gustave
Oh, elephants :smash:
Phalanx300
01-30-2010, 16:24
Made two regional skins for an sweboz spearman unit, early and late. -Tux
Regional skins for one unit?
Regional skins for one unit?
Yes which means the skins used for the rebel version or if another faction recruits them thus it's a regional unit.
Hotseat_User
01-30-2010, 17:02
Regional skins for one unit?
I think he mean the not-sweboz-factional version. so regional-version.
*edit: hehe Tux. guess you were faster. some seconds.
Indeed.~:) So you deserve a present for almost beating me to it:
https://f.imagehost.org/0642/2_12.jpg
https://f.imagehost.org/view/0712/2_5
Hotseat_User
01-30-2010, 18:14
and I say 'trumped' - thank you very much Tux! beautiful work as always. But a question on that topic: Are those already painted? Is the red supposed to be rusty iron? If yes, it is awefully detailled! just great.
Well it's made of an baked clay material as you can notice cracks on some parts of it and looks rockish.
Horatius Flaccus
01-30-2010, 19:03
Wow, it looks incredible!
Hotseat_User
01-30-2010, 19:42
Well it's made of an baked clay material as you can notice cracks on some parts of it and looks rockish.
ahh okay, pottery or how is it called in English... those cracks could also be broken edges of iron... but those ancient trumped users have had new ones... my bad
Phalanx300
01-31-2010, 14:58
Looks great!
I'm wondering though on the Gaza campaign, I gues its now an matter of scripting and mapping and no more modelling?
Seeing as there seem to be no more updates on Greek or units of that area but rather of Celtic and Germanic areas?
For the first release we plan on releasing units for all factions(around 150 in total), not all of the faction units, so it means all of the work you mentioned.
For the first release we plan on releasing units for all factions(around 150 in total), not all of the faction units, so it means all of the work you mentioned.
The Gaza Campaign is in the final stages of development, however, and is not the same as the First Release of EBII (which will take a bit longer).
Foot
darius_d
01-31-2010, 17:29
whatever it takes to wait it's good news
The Gaza Campaign is in the final stages of development, however, and is not the same as the First Release of EBII (which will take a bit longer).
Foot
Ohh my bad, I always thought of being the same thing.
Horatius Flaccus
01-31-2010, 17:56
Getting those phalangite skins concepted and finished. - Hellenistic teams
We're still working on the celts, but now much further to the north: finished a model that will serve as base for 3 different units. - JMRC
Finished the skins for an iberian light skirmisher - Gustave
Great! :2thumbsup:
awesome :d
I can't wait till I can play EBII.
Vasiliyi
02-01-2010, 05:56
The Gaza Campaign is in the final stages of development, however, and is not the same as the First Release of EBII (which will take a bit longer).
Foot
:2thumbsup: AWESOME!
machinor
02-03-2010, 20:19
Will the Gaza Campaign be released as part of the first beta or will it be a kind of demo released earlier?
Will the Gaza Campaign be released as part of the first beta or will it be a kind of demo released earlier?
The Gaza Campaign is in the final stages of development, however, and is not the same as the First Release of EBII (which will take a bit longer).
Foot
So no it won't be released as part of the beta.
anubis88
02-09-2010, 12:45
From Twitter:
A mighty nation prepares for war,its distant horns echoe in the deep forests. Soon they will step into the light and bring woe to the world
If this doesn't sound like an incoming preview, i don't know what does!!!! :)
This should be a good day!
I'm guessing its a northern european faction of some sort, maybe the Sweboz or a new faction, if so my moneys on the Boii or a Belgae tribe.
anubis88
02-09-2010, 13:54
This should be a good day!
I'm guessing its a northern european faction of some sort, maybe the Sweboz or a new faction, if so my moneys on the Boii or a Belgae tribe.
Yeah, i'm glad you think it's a preview as well, i thought i was losing my mind. Yeah it sounds like that as well. Or perhaps a new germanic tribe? Or even my personal underdogs the Helvetii?
EDIT:
Damn it, i have my oral latin exam tommorow and i can't study since i'm watching this site every 10 minutes! :)
I know your pain I have to go and write my dissertation now, oh well I'll get to see the preview at some point:sweatdrop:.
anubis88
02-09-2010, 14:20
I know your pain I have to go and write my dissertation now, oh well I'll get to see the preview at some point:sweatdrop:.
I got a terrible idea. I will just play EBI till the preview comes out :D
Horatius Flaccus
02-09-2010, 16:48
I think - and hope! - it's a new faction. Can't wait!
HunGeneral
02-09-2010, 18:43
The Gaza Campaign is in the final stages of development, however, and is not the same as the First Release of EBII (which will take a bit longer).
Foot
Now thats great news:applause: - If only I wouldn't have to be working on my thesis in the coming months I would be even happier
From Twitter:
A mighty nation prepares for war,its distant horns echoe in the deep forests. Soon they will step into the light and bring woe to the world
If this doesn't sound like an incoming preview, i don't know what does!!!! :)
It sure does - I smell a north European or Germanic faction arise from the darkness...:2thumbsup:
Arthur, king of the Britons
02-09-2010, 21:38
Ah the possibility of new EB preview, it sure looks interesting. :book:
anubis88
02-10-2010, 10:31
Damn, just woke up, still no preview :(...
I'm a very sad panda
Damn, just woke up, still no preview :(...
I'm a very sad panda
You guessed right that we're preparing a very important preview. In fact, it will be a set of previews on the same faction. We've been delaying it due to several RL issues and also because we can't handle development and previews at the same time. But the previews are getting shaped up and we will release them very soon (we can't get an exact date on it yet).
Arthur, king of the Britons
02-10-2010, 15:24
You guessed right that we're preparing a very important preview. In fact, it will be a set of previews on the same faction. We've been delaying it due to several RL issues and also because we can't handle development and previews at the same time. But the previews are getting shaped up and we will release them very soon (we can't get an exact date on it yet).
Yay tis confirmed! :elephant: :charge: :elephant:
anubis88
02-10-2010, 16:38
You guessed right that we're preparing a very important preview. In fact, it will be a set of previews on the same faction. We've been delaying it due to several RL issues and also because we can't handle development and previews at the same time. But the previews are getting shaped up and we will release them very soon (we can't get an exact date on it yet).
Hoooooray... :) The part that it is a SET OF PREVIEWS actually made me smile when i read it:)... Can't wait to see it(them:D).
sounds very promising, didn't have much previews lately.
my bet goes with boii or second germanic faction
I think the preview will be show the 14 February :P
Vasiliyi
02-12-2010, 18:14
The suspense is killing me!
anubis88
02-12-2010, 18:28
The suspense is killing me!
Likewise!!!! :(...
I didn't know a Panda could get this sad :)
anubis88
02-16-2010, 18:37
The warriors are beginning to muster: horse, spear, sword and bow flock to the brazen standards.
Well tell them to Muster-up ASAP! :D I want my preview :)
Christianus
02-17-2010, 13:31
"The warriors are beginning to muster: horse, spear, sword and bow flock to the brazen standards."
WImPyTjeH
02-18-2010, 00:00
"The warriors are beginning to muster: horse, spear, sword and bow flock to the brazen standards."
Om my god, you guys are going to include Rohan!! :stunned: :grin:
No seriously, can't wait for the new preview :thumbsup:
hahaha, yes, Rohan it is! Btw, something was produced today that will make your jaw drop: Gimli son of Gloin! ok j/k, but we did see something spectacular today. once we finish getting it all organized and the last tidbits completed, you'll be blown away.
war is hell
02-18-2010, 08:55
Lol this mod is such a tease
anubis88
02-18-2010, 10:15
we did see something spectacular today. once we finish getting it all organized and the last tidbits completed, you'll be blown away.
Now was that really necessary? I'm anxious enough as it is! It's like a new nail in my coffin everytime you guy do a teaser uptade
Now was that really necessary? I'm anxious enough as it is! It's like a new nail in my coffin everytime you guy do a teaser uptade
Yeah, you think the preview is going to mind blowing and beautiful, but then you start reading posts of Eb members and they get you really excited and when the preview is there. You know what happens it's even better than what you could've dreamed.
darius_d
02-18-2010, 15:29
hahaha, yes, Rohan it is! Btw, something was produced today that will make your jaw drop: Gimli son of Gloin! ok j/k, but we did see something spectacular today. once we finish getting it all organized and the last tidbits completed, you'll be blown away.
hype, hype, hype... :Zzzz:
Horatius Flaccus
02-18-2010, 17:17
Why did you have to say that Paullus, why?
Christianus
02-20-2010, 01:48
A powerful host has been summoned, a river of glittering iron belonging to an old and proud people.
"The warriors are beginning to muster: horse, spear, sword and bow flock to the brazen standards."
it must be Arabian!! :clown:
jk.
moonburn
02-20-2010, 04:45
yay for the arevaci descendents of the great and powerfull kings of gaul the bituriges \o
now i´ve been waiting for the preview for a few days :|
war is hell
02-20-2010, 10:24
I'm gunna go out on a limb and say it's one of those belgae tribes. Atrebates, Suessiones, or Nervii. The twitter updates have been predominately "celts" as opposed to gauls. They mentioned they were working on a "celtic faction to the far north". And the recent update mentioned a "host coming out of a forrest", which to me can't be anywhere else but europe. Anyway I can't wait to see!
war is hell
02-20-2010, 10:31
Also this
Preparing an special tool for the next preview which should increase the experience of it.-Tux
Iron Fist
02-20-2010, 11:03
The warriors are beginning to muster: horse, spear, sword and bow flock to the brazen standards.
A powerful host has been summoned, a river of glittering iron belonging to an old and proud people
Preparing an special tool for the next preview which should increase the experience of it.-Tux
This is going to be hell of a preview I say.
SwissBarbar
02-20-2010, 11:28
Looking forward to seeing it
Yeah, it sounds very intriguing. I wonder what they have in stock out there for us to show. The hype would be unnecessary if we were shown just basic units. Suggestions?
Flaming dogs?
Pigs?
Machine guns?
Arcani?
You forgot Chewbacca (http://www.betopimienta.com/hub/?p=1155).
Christianus
02-21-2010, 01:29
Hey! I miss the screetching women!
Cartaphilus
02-24-2010, 23:32
I got it, female gaesatae!!!
Just for the fap!!!:laugh4:
no please not I already get the evil eye when playing EB, worse when I use naked dudes but I bet I'd get kicked out with those included :D
Christianus
02-25-2010, 02:34
You can be a Shogun or General Ca Putt, but can you be a master in your house? I also find it difficult sometimes. haha:p
News from the twitter:
The first of three great armies, each unlike anything seen before, has departed. The time of its enemies' demise is near.
Horatius Flaccus
02-25-2010, 16:02
But: when will it arrive? :juggle2:
I'm hoping for today.:grin:
Horatius Flaccus
02-25-2010, 16:13
Can't wait!:2thumbsup:
SwissBarbar
02-25-2010, 17:02
I don't think it's today. We don't want the EB-Team to get the "Forced Marching" and "Tired" - Traits, this would lower their morale, which might affect the release of EB II in a negative way. :book:
war is hell
02-26-2010, 04:42
and still no preview, am i the only one that checks ths everyday?
Tenebrous
02-26-2010, 04:46
No your not! Join the club!
Christianus
02-26-2010, 08:24
Yeah! We are probably thousands!
anubis88
02-26-2010, 08:50
billions!
EagerBeaver
02-26-2010, 12:36
billions!
+1 (my humble self)
HunGeneral
02-26-2010, 13:03
Pulss another 1000 (and me too).
Iron Fist
02-26-2010, 14:14
Me too.... Eagerly waiting and playing EB in the meantime, it helps, believe me .D
Maximus of Phoenicia
02-26-2010, 15:07
Haha i check it everyday too but checking it isn't gonna make it come out remember Cartman In Go God Go SP season 10
vonhaupold
02-26-2010, 18:06
I've been checking every single day myself. I have a feeling this is going to be an awesome preview, and the suspense is just killing me. I feel tortured...
I've been checking every single day myself. I have a feeling this is going to be an awesome preview, and the suspense is just killing me. I feel tortured...
Well you should, it'll contain a lot of stuff and unseen and it will also be the fist in a series of previews. Plus the tool.
Maximus of Phoenicia
02-26-2010, 19:24
Any chance it will be released this weekend?
I can't say that.~:) It's a team decision and there are decisions to be made.
Maximus of Phoenicia
02-26-2010, 20:56
Well, I guess we'll just have to keep waiting...............
I can't say that.~:) It's a team decision and there are decisions to be made.
yeah, for example: should we choose bartix or make asterix a faction general? :clown:
maybe the team is waiting to release it on March 7? in which case, I would be incredibally happy :clown:
yeah, for example: should we choose bartix or make asterix a faction general? :clown:
maybe the team is waiting to release it on March 7? in which case, I would be incredibally happy :clown:
Nah but it's hard to choose with the many units, eye candy, etc. that is available for just one preview.:tongue2:
I'm quite looking forward to the whole thing.:yes:
Andronikos
02-28-2010, 19:52
maybe the team is waiting to release it on March 7? in which case, I would be incredibally happy :clown:
Why March 7? I thought about it being a celtic faction preview released on a celtic holiday, but I can only remember Beltane and it is bloodily late.
Why March 7? I thought about it being a celtic faction preview released on a celtic holiday, but I can only remember Beltane and it is bloodily late.
I'm guessing it's his birthday or something.
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