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Ignoramus
06-23-2009, 12:20
I was wondering if anyone knew of a good Medieval empire building or Medieval based game, with particular stress of historical accuracy and immersion.

Meneldil
06-23-2009, 12:35
Europa Universalis 3 and MTW (not M2TW)

Hooahguy
06-24-2009, 03:30
well you could say M2TW if you then recommend him a realism mod, like stainless Steel, right?

Martok
06-24-2009, 04:30
Knights of Honor might be another good one to look at. I've not not really played it myself (although I think I've got the demo buried on my desktop somewhere), but it seems to be fairly well-received among those who've played it extensively. The battles aren't as large or realistic as MTW, but KoH's political, diplomatic, and economic aspects are supposed to be generally superior.



well you could say M2TW if you then recommend him a realism mod, like stainless Steel, right?
Meh. IMHO, Medieval 2 shares too many of the problems of the Rome engine. Graphics aside, MTW remains the better game in my experience, even when factoring in mods.

Alexander the Pretty Good
06-24-2009, 06:24
There are some knock-out mods for MTW, which makes the comparison pretty unfair. ;P

Mouzafphaerre
06-24-2009, 07:28
.
Medieval TotalWar, the one and only (NOT MiNO the usurper), with a wise selection of mods like XL
EU III with the Magna Mundi mod
.

FactionHeir
06-24-2009, 09:45
I like MTW better than M2TW in some aspects, with exception of battles and diplomacy. Diplomacy in MTW isn't great considering factions like to declare war on you just because you are human (or so it feels at least), hence not allowing you to stay at peace with people. Alliances are rather fragile too. While same can be said of unmodded M2TW, mods do make diplomacy a lot better there - not sure if there's anything like that for MTW.

Re battles, well ditto eh? :grin: Thing I disliked the most was how difficult it is to station your units. Can't drag into another formation and all and not really great steering.

Do like the building system, agent system and strategic map a lot better though. Not to mention the funnier VnVs, individual generals, GA etc.

rajpoot
06-24-2009, 12:29
or Medieval based game, with particular stress of historical accuracy and immersion.


Just incase that means you are looking past empire building to other genres too, then you don't want to miss Mount & Blade (again incase you have really not heard of it yet, whether or whether not you are looking for empire building games, you simply must play it).

al Roumi
06-24-2009, 16:25
Just incase that means you are looking past empire building to other genres too, then you don't want to miss Mount & Blade (again incase you have really not heard of it yet, whether or whether not you are looking for empire building games, you simply must play it).

Yep, i was going to jump in 2 footed and shoot "Mount and Blade" too. The upcoming Warband release should bring some much needed added features and graphics updates (current release has a DX7 mode!!!!). There not much more satisfying than planting an arrow in a Swadian's head as you ride past on a steppe horse.

Togakure
06-24-2009, 23:40
Yep, i was going to jump in 2 footed and shoot "Mount and Blade" too. The upcoming Warband release should bring some much needed added features and graphics updates (current release has a DX7 mode!!!!). There not much more satisfying than planting an arrow in a Swadian's head as you ride past on a steppe horse.
Ah, a fellow Khergit horseman who enjoys preying on Swadian kniggits ... salute! :2thumbsup:

Alexander the Pretty Good
06-25-2009, 03:49
I've got you Khergit devils in my crossbow sights. Hold still, you'll only feel a little prick...

:evilgrin:

Axalon
06-25-2009, 17:19
I was wondering if anyone knew of a good Medieval empire building or Medieval based game, with particular stress of historical accuracy and immersion.

Well, if this is truly your primary concerns, I would say Europa universalis probably the only game that got a sporting chance here. Historical accuracy “might” perhaps survive on a highly symbolic level up to 1 hour of play possibly – after that, it’s all Mickey Mouse....

All TW-games are pretty outright hopeless when it comes to historical accuracy – so don’t bother with those at all. The concept of “historical accuracy” has about 20 min life-expectancy in these games so it’s pretty pointless to play any TW-game with such standards (feel free to quote me on that).


If you can loose the historical accuracy factor and settle with just game with a medieval setting your chances will greatly increase to find some sort of suitable candidate for you. If you like battles, tactics and a decent level of strategy as well, MTW or some medieval mod for that is the way to go I think. If a more firm focus on strategy and micromanaging is desired, play some M2TW or some mod for that. If it is just pure and plain strategy that you are looking for, accept no substitutes – Europa universalis – however that has not a very medieval in setting. However, I believe there was a spin-off to that game called Crusader Kings – which might work better for you.

All this are of course is just some simple tips and thoughts from plain ‘ol me…. :mickey:


- Cheers
----------
Sorry for being harsh on the history-enthusiasts here but "historical accuracy" has little to
do with TW-games - regardless what CA tells you. On the other hand, what do I know, I
only studied history for about 4 years at the university, so I am pretty much just a novice
on the subject.... :laugh4:

Alexander the Pretty Good
06-26-2009, 16:24
Well, within the context of strategy games where you can alter the course of history, accuracy largely boils down to accuracy of starting conditions and the logic with which you can alter history. Obviously, a game that perfectly re-creates its starting point at 1066 but lets you quickly develop lasers is not historically accurate (though it may be entertaining!). I wouldn't dismiss EU or TW as "mickey mouse" simply because you can change history in an hour. There's not much point to playing a strategy game when you are limited to the exact outcomes of history.

Axalon
06-28-2009, 13:25
There's not much point to playing a strategy game when you are limited to the exact outcomes of history.

My thoughts exactly! In fact its no real meaning to refer to history at all since it will still just end up as fiction in about 10 minutes anyhow (at least in the conventional use of the term). “History” can only serve in this context as means to set various things into some sort of perspective I think (nobody has ever managed to conquer Europe or any other continent in its entirety for instance, while we as players are expected to do so in order to finish up a TW-game in style essentially). Also, there is nothing wrong in being inspired by various bits and pieces of “history” while you create a setting for a game, or a feature/element for that matter. We are dealing with PC-games here, that means various simplified representations of things in order to get it manageable for the game-program (the degrees of that varies from game to game), and as such they can never be accurate – so the whole assumption and notion of “historical accuracy” and referrals to “history” is thus pretty screwed up in the first place.

Personally I don’t understand the usual history-craze I all too often see around the Org (and elsewhere) regarding TW-games, since history barely has any recognizable meaning at all in TW-games – It never had essentially. It’s all fiction basically and I think it is about time that we finally started to treat it as such. The EU and TW-games is Mickey Mouse alright, however it’s damn fine and entertaining Mickey Mouse – and there is nothing wrong with that either (feel free to quote me on that as well). :wink2:

- Cheers

Alexander the Pretty Good
06-29-2009, 01:07
I think you're overlooking the Glorious Achievements mode in Medieval, which is absolutely my favorite gameplay in the Total War series.

Meneldil
06-29-2009, 07:37
Personally I don’t understand the usual history-craze I all too often see around the Org (and elsewhere) regarding TW-games, since history barely has any recognizable meaning at all in TW-games – It never had essentially. It’s all fiction basically and I think it is about time that we finally started to treat it as such. The EU and TW-games is Mickey Mouse alright, however it’s damn fine and entertaining Mickey Mouse – and there is nothing wrong with that either (feel free to quote me on that as well). :wink2:

- Cheers

Pretty much because if I bought Rome Total War, it's because I expected the starting situation to be somewhat similar to what it was really at that time. I expect to field the armies fielded at the time, to be available to do the things that were done at the time (among other things).

If a game decides to allow a Roman to summon Jupiter, hordes of mythical monsters or sneaky battlefield assassins (ie. Arcani), or to turn the Ptolemaic kingdom into ancient age egyptians, then it shouldn't even try to label itself as historical (which RTW devs did).

Yeah, this kind of game allow the players to do things that weren't done in-real-life, or that were done under exeptional circumstances. Obviously, you could hardly expect to sell a mainstream game if it took 10 hours to conquer a settlement among the hundreds available.
On that matter, I think EU system (with peace deal) is much better than the TW series one (settlement captured = settlement conquered). While it doesn't prevent a tiny faction to conquer half of the known world, it still makes things a bit more tedious for non-hardcore players.

Axalon
07-01-2009, 06:43
Hello Meneldil,

Well.... If that belief makes you happy by all means knock your self out with RTW. No offence but personally I fail to see how RTW is more accurate than any other TW-game. Having said that, just because we got speculative simulations and various degrees of fiction does not mean that we instantly get a horde of snarling dragons all over the game, now does it? Fiction is more diverse than that as a general concept. It can get very believable and plausible if it is done properly – that in a way so that most of us won’t even notice the difference or that it is there at all. There are tons of examples of that in the movies for instance (of course there are tons of the opposite as well).

We have simplified representations of various things in PC-games that usually are intended to be recognized as “Roman” or “Medieval” or some other concept etc. etc. However that is one thing, being "historically accurate" on a meaningful level is quite another. Anyway, I don’t see how that is truly important at the end of the day since it is all about having fun and entertainment as we play the game whether or not it is declared as “historical” or “fictitious” by the developers or others (CA can declare whatever they want - it wont make their games any more historical anyhow). As far as “history” goes it can basically only serve as some sort of inspiration and familiar reference for a setting and various elements of a game so we can feel more at home with the context as such – whatever it may be and utterly regardless how much we try to be true to known historical material to various degrees while we are confined to the artificial and limited framework and possibilities of any game….

Anyhow, that just the way I see these things. Personally I embrace fiction and speculative circumstances as an opportunity rather than something I frown upon - usually anyhow. To me, rigid and misplaced concern to history just strikes me as silly, that’s all. After all, it has no true and significant bearing in TW-games – it simply doesn’t work very well with how these games are designed (and these circumstances can’t be changed much either). Besides, the concept of history on a conventional level generally is regarded to be pretty fixed while the concept of games are by definition are the exact opposite in nature. Thus these two don’t work well together anyhow (at least as far as events go). If you and others don’t like these simple views, by all means pay no mind to them…. :wink2:

- Cheers

Meneldil
07-01-2009, 09:20
RTW was not historical. That's one of the reasons I found it disappointing.

I'm by no means an expert, but the way the egyptians were portrayed made me go 'wtf?' and so did the 'uber cool' kinds of units (screeching women, druids and assorted).

As to why history can be fun and entertaining, I point you to EB. I would have stopped playing RTW altogether after maybe 15 hours if it weren't for EB.

Prussian to the Iron
07-01-2009, 17:12
well, in city building/rts, i like the stronghold games, and sometimes i'll even play the settlers: rise of an empire.

neither are historically accurate (though they dont have fantasy units or anything)


also, if you like RPG's, The Guild 2 is an amzing game. basically, you create a person, choose their religion and skills,then decide what kind of occupation they can have:

Patron: farming, innkeeping
Scholar: churches, herb gathering, magical arts (but its not really magic, its really chemical mixes that you sell for a ton of money)
Rogue: Bandit camps, killing, stealing
4th one i forgot name of: smithing, jewlry-making, woodcutting


you shoudl do some research into the game. its not strictly a "build up a business" sort of game. everyone, for example, can kill people, own houses, get mistresses (only at higher levels), and hire employees for anything. anything. including robbing and killing.