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View Full Version : highest difficulty=grenade spamming a.i.



Prussian to the Iron
06-23-2009, 21:36
in every single FPS i have ever played, ever since Halo 1, i have always encountered this freaking annoying behavior.

basically, on the second-to-highest difficulty level, the a.i. is smarter, more powerful, and more accurate.

but as soon as you cank it up to the highest difficulty, its a totally different story.

the a.i. turns stupid and slow again, but gets infinite grenades that they constantly spam-which, i might add, always seem to be aimed at your exact position-until you get so frustrated you do the same and kill no one, then charge in and die.

anyone else notice this? i remember one time in CoD 5, where there was 2 houses filled with germans you had to get through. nearly every half-second, i had to pick up and throw back a grenade, or run my ass away.

i hope that someone fixes this in the future. it is so %^&*!#@ annoying when i have to wait for my allies to kill enough guys so i can charge in, blindly empty a PPSH-41 clip, and hope i got everyone.

Hooahguy
06-23-2009, 21:46
funny. i dont get that in R6V1....

Alexander the Pretty Good
06-23-2009, 23:01
A lot of multiplayer games with plentiful grenades end up spammy as well.

It's a good strategy in real life, too...

Hooahguy
06-23-2009, 23:50
when in doubt, throw a nade...

johnhughthom
06-24-2009, 00:02
So the complaint is that the hardest difficulty level in a game is usually very difficult? Profound.

Hooahguy
06-24-2009, 00:05
indeed. :book:

Alexander the Pretty Good
06-24-2009, 01:30
To be fair, the complaint is that higher difficulty is accomplished through "cheap" means instead of greater subtley or intelligence on behalf of the AI. Kind of like how TW games mostly pump up the AI's resources on harder difficulty settings, instead of becoming significantly more sophisticated.

AI is pretty hard to program though, and ultimately it's designed to lose, though, so "cheap" solutions are generally pretty effective for the general population.

Prussian to the Iron
06-24-2009, 14:51
So the complaint is that the hardest difficulty level in a game is usually very difficult? Profound.

no. the complaint is that, instead of getting stronger or more accurate, they simply spam as many nades as possible. i'd like to not have to juggle :juggle2: nades for half an hour until my friends kill all the enemies. i still want to be killed alot, just not by cheap-ass means like infinite nade spamming.

see below post:


To be fair, the complaint is that higher difficulty is accomplished through "cheap" means instead of greater subtley or intelligence on behalf of the AI. Kind of like how TW games mostly pump up the AI's resources on harder difficulty settings, instead of becoming significantly more sophisticated.

AI is pretty hard to program though, and ultimately it's designed to lose, though, so "cheap" solutions are generally pretty effective for the general population.



funny. i dont get that in R6V1....

i dont think the a.i. get nades in R6. ive played several of them, and i dont think ive ever encountered a nade. not in ghost recon either; maybe tom clancy......has the same viewpoint as me?



A lot of multiplayer games with plentiful grenades end up spammy as well.

It's a good strategy in real life, too...


yeah, i know MP can get a little nade spammy (especially playing on servers with unlimited nades!!!) but think about it for a sec; in MP, people who spam nades are almost always blindly doing it in a general direction. so, instead of uber acurate infinite nades, you have randomly thrown nades that may or may not hit someone; in fact, they are usually more of a terror/driving out tactic when thrown over a hill or other obstacle.

really? a good strategy in real life? how many times do you see people with http://tbn0.google.com/images?q=tbn:f2YAxM0pyxR4nM:http://etc.usf.edu/clipart/41700/41717/FC_Infinity_41717_lg.gif nades constantly throwing them? never......:sweatdrop:

Hooahguy
06-24-2009, 15:00
i dont think the a.i. get nades in R6. ive played several of them, and i dont think ive ever encountered a nade. not in ghost recon either; maybe tom clancy......has the same viewpoint as me?

no, they definitely do. i had terrorists throw a nade at my feet both during the campaign and the terrorist hunt.

Prussian to the Iron
06-24-2009, 15:05
frag or flash? ive encountered loads of flash nades.

maybe im just that good that i never get hit by them :P

Hooahguy
06-24-2009, 15:27
all kinds of nades: frag, flash, and smoke.

professorspatula
06-24-2009, 17:01
I'd take grenade spamming over the nonsense of the instant death through a wall Rail-Gun antics of the original Red Faction. You move along and some git has killed you from another room before you got time to react. Whoever decided being killed from a distance, behind the safety of several walls was fun needs a good kicking. Utter nonsense.

I think many games are ruined at higher levels and especially towards the end game by the designers' reliance on heavy weapon wielding lunatics in high numbers having stupid accuracy and the ability to kill you just like that. No-one wants a 'die-quickload-die-quickload-die-quickload-kill one annoying enemy-quicksave-die-quickload-repeat until won game/gave up the will to live' scenario. Ruins the pacing and enjoyment.

johnhughthom
06-24-2009, 18:17
I know exactly what Prussian Iron meant (finally got the name changed then:beam:) it's just that as far as I'm concerned playing at the hardest difficulty level is asking for the game to throw everything it can at you, cheap, spammy nonsense or otherwise. If you can't handle this you really should be playing an easier setting.
Kids these days, you don't know the meaning of difficult games. Why I remember when I was a lad...:clown:

Alexander the Pretty Good
06-24-2009, 22:44
really? a good strategy in real life? how many times do you see people with http://tbn0.google.com/images?q=tbn:f2YAxM0pyxR4nM:http://etc.usf.edu/clipart/41700/41717/FC_Infinity_41717_lg.gif nades constantly throwing them? never......:sweatdrop:
Well technically, spamming explosives is a good strategy. If you don't have artillery support, grenades are the next best thing. They allow you to kill that guy over there without you have to expose yourself to him or other enemies, who can shoot you.

CountArach
06-25-2009, 01:34
I'd take grenade spamming over the nonsense of the instant death through a wall Rail-Gun antics of the original Red Faction. You move along and some git has killed you from another room before you got time to react. Whoever decided being killed from a distance, behind the safety of several walls was fun needs a good kicking. Utter nonsense.
Yeah that really was one of the worst things about multiplayer.

Fragony
06-28-2009, 06:25
Call of Duty thing, can't think of any other game nade-spamming you

Prussian to the Iron
06-29-2009, 17:35
hey all! back from vacation!

@ johnhugthom:

its not so much the fact that they spam nades,as much as it is the fact that:

-they get infinite nades
-your friendly a.i. don't do the same thing back
-on the next-to-hardest difficulty, they are just really smart and accurate, and only throw a few nades. however, the moment you go to highest difficulty, they get so stupid and innacurate, they couldn't hit the ground with a carpet bomb, then as a band-aid they get infinite, uber-accurate grenades


@fragony

i've noticed it in just about every FPS. oddly, not in Gears of war(which is a third-person anyway).



i didn't get a chance to say this yet, but now i do:

i know that, no matter how high-tech a FPS is, each weapon gets certain damage points, each person gets a certain amount of health before death. from DOOM all the way through to Halo 3 and CoD5, every FPS has it.

anyway, then the a.i. will use the best weapon it can possibly use (apparently melees are fixed to not become a banzai charge). on hardest difficulty, since they get infinite nades, i'm guessing that means that they want to use greandes; grenades are always between a 1-2 hit kill.

so, if they were programmed to have only, say, 2 nades a person on hardest, id be happy.

Caius
06-29-2009, 21:54
basically, on the second-to-highest difficulty level, the a.i. is smarter, more powerful, and more accurate
Someone has been playing Total War games.

Evil_Maniac From Mars
06-29-2009, 22:08
Call of Duty thing, can't think of any other game nade-spamming you

In multiplayer or in single player? In multiplayer there is quite a lot of grenade spam in Battlefield 2, especially Karkand, and in games like Medal of Honour: Allied Assault. Even Red Orchestra has the occasional (but fortunately rare enough) grenade spam.

Hooahguy
06-29-2009, 22:45
in BF2142 in certain maps, especially Camp gibralter with 64 people, its nade=spam heaven around Toll Station, mainly for the reason that its a huge chokepoint.

Prussian to the Iron
06-30-2009, 01:31
Someone has been playing Total War games.

.............this is about FPS's.

Veho Nex
06-30-2009, 16:14
Read first post none of the replys:

What I've noticed in games is that on the highest difficulty setting you have a huge flashing arrow above you, the AI has supreme accuracy with fully automatic spray and pray guns at 1000 meters, the ai has wall hacks and inf ammo too. Also, your teammates are not thier targets and despite being 2 feet away and ineffectivly firing on them, they will still choose to shoot what ever rock you are hiding behind.

TinCow
06-30-2009, 16:20
Yeah, STALKER is big on the super-accurate grenade tosses as well. However, the hardest difficulty level I've ever encountered in a FPS is Nightmare in Q3, and those bots never used the grenade launcher, they were just super accurate and had perfect reflexes. You don't know what hard means until you've played the final map of the single player Q3 championship on Nightmare. People have no respect for the railgun anymore...

Prussian to the Iron
06-30-2009, 17:26
you see, thats what i want. smart, fast, accurate, perfect reflexed a.i. on the hardest, without infinite grenade spamming.

Husar
06-30-2009, 18:07
Basically aimbots then?

I've played this game, some rainbow six IIRC, some people held hostages, wasn't even on hard btw., I come up from the side, actually a bit behind one of the terrorists, try to aim, bam, headshot at 30 meters or so, there wasn't even any real animation, he just instagibbed me from one moment to the next, I quit that game in frustration and haven't touched the singleplayer again.

Hooahguy
06-30-2009, 19:04
which rainbow six?
in R6 vegas, i find that even on realistic, its quite fair. of course they throw grenades and try to flank, but their aim is far from aimbotting.
maybe there was a sniper in the area and you didnt know it?

Prussian to the Iron
06-30-2009, 22:42
yeah sounds like it. rainbow six is generally a little more realistic: more power and damage, but less accuracy and no nade spamming.