View Full Version : AI Watch Towers
A question out of curiosity., When the AI builds watchtowers is it hard coded in them to place them Strategically or just plain random?
Thanks!
TruePraetorian
06-28-2009, 00:02
I don't think it is hard-coded since not every campaign is the same. Or do you mean when they stop in a certain location is it hard-coded that they build a watch tower?
I have no clue about the latter, but again I am assuming it is just random. Same with forts.
Aemilius Paulus
06-28-2009, 05:25
The AI does not just build them randomly, as usually it is strategic, but you know, just because the AI is programmed to act smart, it does not mean it actually does so. In my campaigns, the AI usually builds towers whenever my armies are nearby. After that the general builds the tower and usually waits there.
Celtic_Punk
06-28-2009, 09:48
yeah they tend to build a watch tower where they intend to stand and fight i find. Though I'd prefer it if they'd build forts n what have yahs. alas, I can only hope for R2TW with multiplayer campaign maps :embarassed:
Haha that's exactly what happened, a turn before a Huge battle the AI build a watchower Lol
ARCHIPPOS
06-28-2009, 10:57
weeeeell i have no complains abt that...from what i've seen the AI tends to build watchtowers on hills, pockets of land that go deep into your territory etc... one thing i have thought is it would be nice to be able to scrap those watchtowers for some money once you've conquered a region ... get some mnai instead of a tower in a place where you don't actually need one :yes::yes::yes:
Mikhail Mengsk
06-28-2009, 11:28
weeeeell i have no complains abt that...from what i've seen the AI tends to build watchtowers on hills, pockets of land that go deep into your territory etc... one thing i have thought is it would be nice to be able to scrap those watchtowers for some money once you've conquered a region ... get some mnai instead of a tower in a place where you don't actually need one :yes::yes::yes:
Agree :yes:
Aemilius Paulus
06-28-2009, 18:15
Agree :yes:
Not to mention, when AI places them in crucial chokepoints where you would usually builds forts...
Not to mention, when AI places them in crucial chokepoints where you would usually builds forts...
Yeah I hate that, although it's nice sometimes when you can see the watchtower on the battlemap :beam:
I've never seen the AI build a fort myself, with rtw.exe or alx.exe. do they ever make them?
I wonder if this is linked with the changing of fort costs to 0 Mnai. I can't remember if they were ever built in vanilla, so it could be to do with something weird in the AI.
I once recalled the AI build a fort in Vanilla, well the Gauls did anyway.
teh1337tim
06-29-2009, 04:25
all the nations built forts in my campaign BUT only when they are at peace with all neighbors and have no natiosn to fight and their armies gather torwards the player...
in my campaign, carthage, aedui, seleukid (bastards put one right by byzantum... with a a fullstack and another fullstack at nikaia)
sometimes.. AI acts smart...
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