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View Full Version : some praise for 1.3



Slaists
06-29-2009, 02:47
After some break I came back to ETW to check out 1.3. I must say, I have been pleasantly surprised quite a few times already. Good job, CA!

1. While I am playing as French (VH), the Dutch declare war on my allies, Spain. I move my token army from French Guiana towards the Dutch posessions there. A couple battles (as usual) and I'm besieging Dutch Guiana waiting for them to do the last sally. Bam! A whole army of native archers showed up (sea transported AI reinforcements from Curacao) and attacked my besieging army. This never happened before!...

2. While I am playing as British, just having taken French Guiana, the Dutch (my allies) offer some goodies for this piece of real estate. I refuse. The same turn, the Dutch declare war on me; march an army into French Guiana and take it. Oh well... they really wanted it. Here's the onion. I reloaded the save, and came up with a counter-proposal to the one made by the Dutch: Trinidad + Tobago + some goodies for Ceilon. the Dutch agree... no attack... we keep alliance, everyone's happy. This kind of consistency was never present before 1.3.

3. While I am playing as British, Maratha, my trade partners have taken the whole of India. As you may have noticed above, I own Ceilon now (trade swap with the Dutch). Maratha offer me some goodies for Ceilon. I refuse. The next turn, a whole stack of Marathas show up near Ceilon (sea attack) and they take the darned province...

I like it.

Durallan
06-29-2009, 04:59
Yes there is definite improvement over 1.0 with the 1.3 patch, in my Prussian game

-None of my protectorates declared war on me during the whole course of it.

-Great Britiain sent an army and apparently took trinidad and then set about taking all of the coast of north africa excluding egypt

-My trading partner the Mughal managed to stop the maratha confederacy from wiping it out for the first time in a camapign of mine and proceeded to expand into europe slowly wiping out persia's previous domination.

The best is definetly the last

- I've been able to complete a grand campaign with 1 CTD during the whole campaign!

now they just need to improve the vegetable and rabid lemming ai's and a few tweaks to other things and we could be on to a winner here!

Zarky
06-29-2009, 08:14
The declarations of war and general diplomacy is improved indeed, but lost my damn well going Ottoman campaing because game started crashing after Savoys turn...
What I'd like to see next is AI selling its technologies or paying more for yours, Once I got offered four field crop rotation and unlimited military access for valuable province, and the bastards demanded money too...

jsberry
06-29-2009, 12:47
It's a little different when you do not play Britain. As a continental power, the AI countries will declare war for the simple reason that you share a border. If you make peace with one, another will attack. The AI is programmed to make sure you always have 1 (usually 2) wars.

It's like they are capable of making a good game, but they intentionally put in mechanics that will obviously result in stupid automatic results.

FactionHeir
06-29-2009, 14:18
I wish the AI would make any sea attacks against me or otherwise act smart in 1.3. Maybe I just defend too well?

I mean, even when I was Spain and at war with Italian States, I sent my Lombard+Naples stack to take Rome and the Italian states never bothered to use their stack to defend - they just parked it in their port at Venice, inevitably dying as Rome was defended by citizens only.

Then, as I take Rome, Savoy declares war. They got a full stack but don't bother attacking Lombardy which has 1 militia as defense. Even as I can only send my troops there piecemeal (2 a turn as Rome suffers from PO), they still don't bother to attack. Eventually I get all my units up and just take Savoy...

Similarly, I left Florida undefended to attack Lousiana who declared war on me. Cherokee have 2 stacks parked at the border of Florida but never bother to do anything even though Georgia only has a 3/4 stack defenders who could intervene. They also had a few extra stacks in their settlement they never bothered to get out.

Slaists
06-29-2009, 14:24
I wish the AI would make any sea attacks against me or otherwise act smart in 1.3. Maybe I just defend too well?

I mean, even when I was Spain and at war with Italian States, I sent my Lombard+Naples stack to take Rome and the Italian states never bothered to use their stack to defend - they just parked it in their port at Venice, inevitably dying as Rome was defended by citizens only.

Then, as I take Rome, Savoy declares war. They got a full stack but don't bother attacking Lombardy which has 1 militia as defense. Even as I can only send my troops there piecemeal (2 a turn as Rome suffers from PO), they still don't bother to attack. Eventually I get all my units up and just take Savoy...

Similarly, I left Florida undefended to attack Lousiana who declared war on me. Cherokee have 2 stacks parked at the border of Florida but never bother to do anything even though Georgia only has a 3/4 stack defenders who could intervene. They also had a few extra stacks in their settlement they never bothered to get out.

It seems, 'something' is bottlenecking AI's 'thought flow' (if it can be called that) at times. I have witnessed successful AI naval invasions in 1.3 a few times, the best one being the Maratha full-stack invasion of Ceilon. The Dutch sending a stack of natives from Curacao was quite a surprise too, but I managed to defeat them. On other occasions, I've seen what you describe: AI's stacks sitting in harbors or on coastlines forever not moving and not being transported anywhere: as if the AI has 'totally forgotten' about these troops...

Nonetheless, 1.3 seems like quite an improvement so far.


It's a little different when you do not play Britain. As a continental power, the AI countries will declare war for the simple reason that you share a border. If you make peace with one, another will attack. The AI is programmed to make sure you always have 1 (usually 2) wars.

It's like they are capable of making a good game, but they intentionally put in mechanics that will obviously result in stupid automatic results.

Playing as VH France, my AI neighbors have been quite reasonable in their declarations of war so far. The Dutch declared war on Spain early in the game and I joined my ally. However, I cunningly waited for the Dutch to take Brussels so I could grab it for myself. Westphalia declared war on me while I was recovering in Belgium: quite reasonable on their part. My army (I had one) was tied down near Brussels (a full stack of Dutch were lurking across the border) and my lands were wide open for Westphalian invasion.

Nonetheless, the Dutch lost (Amsterdam too in the process) and Wurttenberg was happy to take the Dutch capital in exchange for becoming my buddy and protectorate. Hannover did the same in exchange for Westphalia a couple turns later... Since then, the Continentals have been quite timid. It's the North American Indians and the Pirates that are giving me a headache, LOL. 2 tribes (Iroquois and Cherokees) are raiding New France and I cannot afford a proper army there yet; meanwhile, the Pirates are blockading my trade. + while solving my continental problems, I have started to lag behind in naval development. I have a bad feeling in my stomach as I watch the massed British fleets cruising in the channel... ;)