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View Full Version : HOTSEAT - BC 2.01 Hotseat Signup!!! (It's finally out!)



Merlox
07-05-2009, 08:16
Hey guys, It's Merlox, your favorite person in the whole world. =D, any ways, I wanted to bring up that I have decided that I want to try running a BC 2.01 in the org with the full RP and such going on! This should be exciting and fun, with most of the game balanced, now it takes more skill and thinking to simply defeat your foes, unlike in BC 1.05 where you would focus on mercenaries, this game spins it around, Mercenaries are expensive as regular troops! so no more ghazi, hindu longbowmen, kypchak horse archer spam!

here is the list availability to all, and if you guys are very wanting to join, I can also unlock the 2nd Indian faction, so it's playable as well. (It's the same size as the other one).

any ways, this game is INSANE, we should start it immediately!

Rajupts
Kypchak - The Lemongate
Makuria
Kwarez Shah
Omani
Kingdom of Jerusalem - phonicsmonkey
Great Seljuks
Turks
Abbasid
Ghanzi
Eastern Roman Empire
Georgia
Ayyubid - barcamartin
Armenia - Cultured Drizzt fan
Ghorid
Sindh -

If you need to have 1.05 installed as well, here is a VERY simple guide.

http://www.twcenter.net/forums/showthread.php?t=275081 by TriforceV

The Downloads are here!

2.0 FULL install

via megaupload
http://www.megaupload.com/?d=O784D1NN

or

via torrent
http://www.twcenter.net/forums/attachment.php?attachmentid=46831&d=1246548804

or

via filefront
http://www.filefront.com/13958883/bc20.part1.rar
http://www.filefront.com/13958315/bc20.part2.rar

2.01 hotfix (It fixes a ton of bugs!)

http://www.twcenter.net/forums/attachment.php?attachmentid=47038&d=1246738021

Please get back to me!

Regards-

Merlox

The Lemongate
07-05-2009, 16:39
Sign me up for the Kypchak.

I'll have to instal this in a new folder to keep my previous BC hotseat running.

Cultured Drizzt fan
07-05-2009, 16:55
I am willing to give it a shot, but I am not sure. M2TW folder is pretty cramped, and I really don't feel like having to uninstall and re install everything (again.... is it a separate mod folder? I have both SS and Lands to conquer in there right now....)

If I can get it all to work then sign me up for the Kingdom of Armenia, that way I will probably end up dead anyway!

Ramses II CP
07-05-2009, 17:45
If there's a clean way to install this and keep BC 1.05 live I'm definitely in!

:egypt:

Merlox
07-05-2009, 19:08
If you need to have 1.05 installed as well, here is a VERY simple guide.

http://www.twcenter.net/forums/showthread.php?t=275081 by TriforceV

You can have both 1.05 AND 2.01! the mod does some really amazing things. They balanced it out, and Lemongate, you will be the Kypchak!

Drizzit, you are in as armenia! all the really bad factions in the last version such as sindh, armenia, such have been balanced out so they have a fighting chance now. (Kypchaks are some what balanced now, as they added tier 1/2 boats for them as well as assassins.

Chaotix
07-05-2009, 19:35
Hrmm....

In as long as it doesn't die out like the last one! :laugh4:

Cultured Drizzt fan
07-05-2009, 19:37
If you need to have 1.05 installed as well, here is a VERY simple guide.

http://www.twcenter.net/forums/showthread.php?t=275081 by TriforceV

You can have both 1.05 AND 2.01! the mod does some really amazing things. They balanced it out, and Lemongate, you will be the Kypchak!

Drizzit, you are in as armenia! all the really bad factions in the last version such as sindh, armenia, such have been balanced out so they have a fighting chance now. (Kypchaks are some what balanced now, as they added tier 1/2 boats for them as well as assassins.

good to know. Armenia will reclaim its homeland!

phonicsmonkey
07-06-2009, 00:06
I'm in (as long as I can get it working alongside 1.05) - I'll take the KoJ this time - I've had enough of fighting Christians!

Cultured Drizzt fan
07-06-2009, 02:15
alright, got everything to work properly. So I should be all set :2thumbsup:
although should it specifically say that the game has been modded to 2.01? I am not sure how to check if I have it all patched up.

MerlinusCDXX
07-06-2009, 04:32
I'd be interested to play this campaign. For factions I like Ghaznavid, ERE, Ayyubid, Ghorid, and Abbasid. It would be cool if i could get any one of those, but I'm flexible (those are just the ones I've actually played-in 1.05 though).

Chaotix
07-06-2009, 05:48
I'm cool with whatever is leftover at the end- I seem to be terrible with just about every single BC faction, so it will hardly matter which one I choose. :laugh4:

phonicsmonkey
07-06-2009, 06:27
Merlox I'm just reading through the instructions that TriforceV wrote for having both versions installed at the same time.

Do I have to reinstall BC1.05 or can I just fix up and rename all the files for my existing installation before installing BC2?

TheFlax
07-06-2009, 06:46
You can just rename everything with your current install Phonics, it works fine for me. :2thumbsup:

phonicsmonkey
07-06-2009, 06:47
You can just rename everything with your current install Phonics, it works fine for me. :2thumbsup:

Sweet, thanks!

barcamartin
07-06-2009, 08:42
I'll grab the Ayyubids if they aren't taken. (Speaking of which, an updated faction list with player names might help, Merlox?) :)

Merlox
07-06-2009, 16:17
Ofcourse Barca! how silly of me, I will do that at once!

Also, if you guys wanted, I could do any thing to this game as well, (Possibly remove the rebel stacks outside of the cities?, or give the AI a life? IE: Attack people. ect ect?)

Basically, make a hotseat patch, (Not messing with the children cap this time!) of this game. XD (Personally, I love permenant forts... makes the game so much more strategic! if you want, I can put down the list of what I can do, if you guys do decide, I want to let you all know that BC is for a single player campaign, not for hotseats. thats why hotseat patches are nice to have. =x

Cultured Drizzt fan
07-06-2009, 19:10
Merlox, I am Armenia, not Sindh, they are both tiny and insignificant, I can see why you would mix them up. :laugh4:

I also like permanent forts. as long as you don't mess around with children caps then go right ahead! :laugh4:

phonicsmonkey
07-06-2009, 23:39
Hey Merlox you have the Lemongate down for KOJ - did he already request it when I posted, or should that be my name there instead?

Let me know so I can pick another faction if necessary.

Re: a hotseat patch, I would probably rather keep my bc2 installation clean so I can play the SP campaign for a while the way the makers intended...also I use forts a lot and I quite like the fact I can let them disappear when they're no longer needed..just my 2c, I'll go with the majority

Cultured Drizzt fan
07-07-2009, 00:02
I think Merlox just lost track of who is which faction.

also, I am not an expert on this so how exactly would you do a hot seat for M2TW without a hot seat patch?

barcamartin
07-07-2009, 00:03
I think Lemon called the Kypchaks actually. Merlox, you on drugs ? :clown:

phonicsmonkey
07-07-2009, 00:04
how exactly would you do a hot seat for M2TW without a hot seat patch?

You don't need a patch for hotseat, as long as you don't want to make any modding changes to the game - the person who starts the hotseat game just has to edit their preference file, then it will work for everyone else without the need for modding each person's installation.

Chaotix
07-07-2009, 00:10
I thought (although I could be wrong) that in order to play a hotseat in a non-Kingdoms version or mod, you had to edit the preference file anyway, right?

In my experience, if you don't add a line under the [HOTSEAT] category that says "multiplayer = true" or something, then the game converts any save back into a single player file when you open it.

phonicsmonkey
07-07-2009, 00:28
I thought (although I could be wrong) that in order to play a hotseat in a non-Kingdoms version or mod, you had to edit the preference file anyway, right?

In my experience, if you don't add a line under the [HOTSEAT] category that says "multiplayer = true" or something, then the game converts any save back into a single player file when you open it.

Only one person has to do that - the person who starts the game and creates the initial save game file. Everyone else can just open that file and it will work fine with no changes to their game.

At least, that's how it worked when I started the other BC hotseat..

The Lemongate
07-07-2009, 02:17
Yes phonics called the KoJ, I called the Kypchaks.

phonicsmonkey
07-07-2009, 02:32
I called the Kypchaks.

Cannibal!

The Lemongate
07-07-2009, 02:48
Oh I bet you can guess where those "uniting the steppes" units are going to go.

Merlox
07-07-2009, 02:51
Sorry, fixed, I was sleepy.

and yeah, Hotseat patches are not required. but I find they do balance out the game a tiny bit more, and help the games (hotseats) progress, Due to the makers of this game had no intention of people playing 1 turn every 1-3 weeks. :o The hotseat patches just speed up things alittle. ^^;

phonicsmonkey
07-07-2009, 02:54
Oh I bet you can guess where those "uniting the steppes" units are going to go.

You're going to send them all the way to Jerusalem? :laugh4:

Make sure they don't eat each other on the way!

The Lemongate
07-07-2009, 03:27
You're going to send them all the way to Jerusalem? :laugh4:

Make sure they don't eat each other on the way!

Oh you think you're so bright eh? You think I didn't plan this all out? Well you, Mister, are wrong! That's what the HORSES are for!

Ha! What do you say to that! Uh?

phonicsmonkey
07-07-2009, 03:50
Oh you think you're so bright eh? You think I didn't plan this all out? Well you, Mister, are wrong! That's what the HORSES are for!

Ha! What do you say to that! Uh?

:laugh4::laugh4::laugh4:

well, all I can say is you'd better be quick about it, because with barca's rampaging ayyubids breathing down my neck there might not be much left of me by the time you get there..

Merlox
07-07-2009, 03:53
Ahhh, >.>; soo... sorry to inturupt! but, civic, could you send me the admn password so i can start asap? =D

The Lemongate
07-07-2009, 04:40
:laugh4::laugh4::laugh4:

well, all I can say is you'd better be quick about it, because with barca's rampaging ayyubids breathing down my neck there might not be much left of me by the time you get there..

Oh I'm not childish to the point of making a fuss if the reptile under my boot heel is snake or a viper.

Ramses II CP
07-07-2009, 05:31
I want a BC faction I haven't played on the far side of the map from the other BC hotseats I've been in, so I'll take the ERE. :2thumbsup:

:egypt:

phonicsmonkey
07-07-2009, 05:45
oh boy, the West is going to be interesting

And by 'interesting' I mean, of course, a total bloodbath

barcamartin
07-07-2009, 08:58
Oh I'm not childish to the point of making a fuss if the reptile under my boot heel is snake or a viper.

Well now, let's not carry former injustices and intrigues from other hotseats into this new one ey? I am actually a bit afraid of those pesky pagans up there...

Actually, in a Kingdoms Britannia game, phonics carried out the most evil, cunning and treacherous betrayal on my faction ever to be seen! ARRRGH, THE ANGER! :clown:

Just out of curiousity, how will the "Uniting the Steppes" stacks be handled in a hotseat?

Cultured Drizzt fan
07-07-2009, 15:34
I'd be interested to play this campaign. For factions I like Ghaznavid, ERE, Ayyubid, Ghorid, and Abbasid. It would be cool if i could get any one of those, but I'm flexible (those are just the ones I've actually played-in 1.05 though).

Merlinus The ERE and Ayyubids have both been taken but I believe you can choose any of the other factions you want.


oh boy, the West is going to be interesting

And by 'interesting' I mean, of course, a total bloodbath


great, just my luck..... :sweatdrop: :laugh4::laugh4:
Lets hope ERE is friendly.

Ramses II CP
07-07-2009, 15:36
Oh you know us Romans, all we want is to trade and build roads! :juggle2:

:egypt:

Cultured Drizzt fan
07-07-2009, 15:44
yeah sure....... :inquisitive:, that must be it :laugh4::laugh4:

The Lemongate
07-08-2009, 00:15
I've started a game of BC 2.01

The recruitment is... strange to say the least. I kinda preferred BC 1.05

Cultured Drizzt fan
07-08-2009, 00:24
Yes I am getting the same feeling..... (It may be when I hear AOR I think the EB recruitment system..... :shame:)

The Lemongate
07-08-2009, 00:33
Well... I just find it hard to manage towns or castles where it seems impossible to recruit anything or where it is only possible to recruit some "AOR nobles" that cost a fortune and a fortune to maintain. No cheap garrison mercs or militias.

Anyways, we won't change the mod and posting here doesn't influence the modders one bit, but I'll say, if they did give me a unit costing 100 and 100 upkeep to maintain with only 1 melee 1 charge and 1 defence value, I'd still be happy because I could garrison my settlements.

Cultured Drizzt fan
07-08-2009, 00:35
Yep, same problem started a Armenia campaign earlier and I found out pretty much anywhere but my starting castle is utterly useless. of course I learn this after shelling out severel thousand increasing the Barracks and Range at the rebel wooden castles RIGHT next to my starting settlements. The best I can recruit is a single type of levy from each.......

Merlox
07-08-2009, 03:12
I could increase the King's Purse, would that help?

Cultured Drizzt fan
07-08-2009, 03:16
Nahh... It cant be helped really, its less about the money and more about the lack of different units. Should not be a problem I will enjoy the game no matter what (I like playing as Armenia... very diplomatic and fun)

Merlox
07-08-2009, 03:53
I could improve the starting miltia buildings then..?

The Lemongate
07-08-2009, 04:50
No Merlox, it's beyond what a simple patch could do.

It's not so bad for the bigger factions, but for the small ones it's a bit harsh:

You have normal recruitment (faction specific units as they call it on TWC) only in your STARTING PROVINCES. That's the problem. All other provinces can recruit AOR units but those are not plentiful. Which means expanding is relatively hard.

It's absolutely not game breaking though. I mean they designed the mod that way. But it is of course with a SP game in mind of player vs AI. In a hotseat it'll clearly make the starting turns slower and there's not much we can do about it.

I say however we give it a try. We might find out playing the game that we quite enjoy it that way since it gives a whole new meaning to protecting your heartlands!

Go ahead with your planned patch changes though!

MerlinusCDXX
07-09-2009, 13:37
There is a way to tweak recruitment zones. You can edit the descr_regions file, found in broken crescent/data/world/maps/base. Just change the AoR tag from whatever it is in the region (ex. Trabzon has AoR tag cilicia, just change it to recruit_ere you want to change to recruit_factionlabel (not the internal). Once you take a look at the file, the faction labels and AoR tags are pretty obvious. AFAIK, you can only add one faction's recruit tag to a region. If you leave the AoR tag, you will get both the factional units and the AoR stuff (this straight from GrandViz), so, IMO they should be changed, not added.

EDIT: Make sure you delete map.rwm after the changes are made.

Ramses II CP
07-09-2009, 14:48
I think we should keep it the way it is. Conquering and holding large territories should be difficult, certainly more so than it was in BC 1.05 with the cheap mercs.

:egypt:

Cultured Drizzt fan
07-09-2009, 16:53
Yes, but the point is that is ten times more difficult for smaller factions, and not so big of a deal for bigger factions.

not that I care, I am fine no matter what we do :yes:

barcamartin
07-09-2009, 17:34
Conquering and holding has always been harder for smaller nations. Kind of the point I think. ;)

Cultured Drizzt fan
07-11-2009, 01:00
so how many players do we think we are going to need?

Merlox
07-11-2009, 05:48
Depends on what you want... We can have a few people and cluster on 1 side (Cut off another so it's just BC western or eastern) or something like that...

For a low number of players, the Eastern game could be fun, Raputs, Ghazni, Ghorids, Sindh, Shah, Omani (If it is possible, and if people want to join more than 6, enable the 2nd hindu faction as a player.

Every nation is 1-3 settlements big. Balanced, It could be fun! esp with the new 6.2 which makes it harder to recruit more armies with cheap mercenaries.

The Lemongate
07-11-2009, 06:19
We're already like 8 who showed interest. I think we should try to find 2 or 3 other people and get a full scale game if possible.

Cultured Drizzt fan
07-11-2009, 14:51
I agree. :yes:

Merlox
07-11-2009, 20:43
I donno, i personally think a 8 person game would be awesome.

Close combat, short turn waits. diplomacy action. thats what it's all about, and since every one is about the small nations, well. Let's do the small nation!

I've already came up with an 8 player map...


https://img179.imageshack.us/img179/2418/easternmap.jpg


The black indicates no mans land, any thing cut off means no mans land. so it will be a very close map, The seljuks only own 2 territories in this area, so if i cut the rest off, and make them 2.It should be just as good... Almost like the Eastern Roman Empire, since they can't see their greece holdings... =D

The list would be...

Omani
Sindh
Shah
Seljuks
Raputs
Ghorid
Ghazni
Other hindu faction.

I can always do the west as well.. but... yeah...

just give it a thought. >.<; lol

The Lemongate
07-12-2009, 10:51
Well on that map there is no "other hindu faction". I'm Khwarezm's Revenge (and I insist on the term revenge).

MerlinusCDXX
07-12-2009, 13:55
Hey, I know I was kind of vague in my other post, but I'd like to sign up if it's still got openings. If we play the West, Abbasids, if we end up doing the East, Ghorid. If we do the whole map, Abbassid. If that's cool with you guys. :beam::sultan:

phonicsmonkey
07-12-2009, 15:11
If we do the east I'll take Ghazni

Cultured Drizzt fan
07-12-2009, 15:14
I would take the Rajputs if it comes to that, but I would personally prefer the west over the east.

Merlox
07-12-2009, 16:23
The Chauhan Rajputs can be also a playable faction. It has just been disabled. Very much like in Empire total war, The Moghul empire has been disabled, but it was 100% finished.

I think i'm gonna go have alittle fun, and be the Omani people! XD

We are deffently doing it, I just finished out the new map, it requires no new download.
I'll just plop on a test map to see if every one agrees.

The thing is, to allow the The Chauhan Rajputs to play, Since they are coded under Aztecs, you technically can not save under their turn, or the game will just stop working, (Not crash) since it's aztec.

The good side to this is that it can be very easily avoided with only a side, I can simply put the Eastern Roman Empire, In the very far far north eastern settlement. put all of it's family, make it a capital, buff it up so it can't revolt. and then simply switch it so the romans are BEFORE The Chauhan Rajputs. so that way, The Chauhan Rajputs player can just go under the Eastern Roman Empire file, then click next turn, and play their turn, when done, clicking next turn and bam! you have avoided that!

I'll put a new list up.


EDIT: Also, the Seljuks are deffently in, I've made it though they only own 2 provinces that were from the separation point. They will be strong, due to they were strong, also that i only put 2 provinces from the many it had. I'll post a few screenies for them. I had to delete most of the armies, due to the fact that they were WAY too many to handle for a 2 settlement upkeep, so it's been limited, but it should be fun, i'll put a few screen shots.

Chaotix
07-12-2009, 17:01
Sounds good, I'll play with whatever's left over. :2thumbsup:

The Lemongate
07-12-2009, 17:40
Actually, I`m sorry, but with the KotF that`s going to come up, I don`t think I`ll have the time for this.

Sorry mates.

Good luck to you guys!

Merlox
07-12-2009, 17:44
cmon, pick something. =p

and ahhhh lemon gate, -_-;;; cmon, don't leave! x.x;

MerlinusCDXX
07-14-2009, 02:15
We might want to wait to start this. I just saw on the BC forum that they are revising the AoR system. GrandViz just mentioned that they should be releasing by the end of this next week. There's a preview over there, and I think the revision looks really good.

phonicsmonkey
07-14-2009, 02:20
happy to wait

I'm away from 17th July to 11th August anyway, so would need a sub while I'm away, or you could just skip my first few turns.

Merlox
07-14-2009, 11:37
Agreed. Waiting for revision.

Merlox
07-17-2009, 02:10
Currently their is a new patch coming out, this game will be delayed further until it is out.

Thanks

Trilox

Merlox
07-17-2009, 17:34
Sorry for tripple post, but 2.02 is out!

http://www.twcenter.net/forums/attachment.php?attachmentid=48545&stc=1&d=1247837132

Cultured Drizzt fan
07-17-2009, 17:35
:tongue: bad timing, I am going away for a week tomorrow, with no internet connection :sweatdrop:

Merlox
07-18-2009, 03:58
I think i am going to start this game some time later. Right now too many people are going away on trips, to miss the start of the game, that wouldn't be good.

MerlinusCDXX
08-10-2009, 02:28
Just checking in, wondering if we plan on starting this game up or not. And it's up to patch 2.02 BTW.

Merlox
08-10-2009, 03:29
Just delayed until the members get back from their month long vacations. and thanks

phonicsmonkey
08-10-2009, 06:23
I'm back and ready to start the game whenever.

barcamartin
08-10-2009, 09:09
Yeah, I'm guessing it's 2.02 now?

LET'S GET THIS PARTY STARTED!

Merlox
08-10-2009, 09:54
Agreed. Now, heres a few things, Do we want to make this a special game?

No Spies / Auto resolves?

Normal games? Alot of choices. Currently playing both, both are very fun.

phonicsmonkey
08-10-2009, 09:58
I like spies and having the choice to fight battles, but I'll go with the majority.

barcamartin
08-10-2009, 12:29
Not fighting battles would mess alot of nations up. KoJ (infantry heavy) would for example do great. My nation in the other hotseat, the Seljuks, would suffer horribly though since HA's are sheit in auto-res. So I say that having the choice to play battles should remain, definitely.

Disabling(?) spies on the other hand might be fun. It will definitely make invasions blitz-style harder/impossible. So, why not? :)

Ramses II CP
08-10-2009, 13:25
Ooooh, disabled agents? I am all over that, kick out spies and assassins!

Battles should be played, we all understand the dynamic there, whereas autoresolve can produce some very strange results.

:egypt:

Merlox
08-10-2009, 16:45
I have a few pictures... like.. here,

This will show the reason why I am kind against player played battles now... As you can see... =/ It's not even fair sadly any more... Esp at the bottom, where a 4 star general alone kills a 700 troop army...

Ever since these battles have been going up non stop... I have to say that Played games show the worst results than auto resolve does... but that is just my personal opinion, and I'll show you guys why I am so... killed and not thrilled by playing battles... I hope you understand and not take it against me.

http://www.twcenter.net/forums/showthread.php?t=246471&page=54

barcamartin
08-10-2009, 20:03
Thing is, it takes some strategy not getting your troops into a position where they'll be attacked. If you do that right, or at least better than your enemy, you will be rewarded. Especially if spies are out, forts and cities will be pretty safe for your armies.

Merlox
08-10-2009, 20:57
I know, but here is the thing, Every player that plays knows that. Every player from this game is very experienced at defending and attacking.

The thing is though, You can kill Any # of army besieging your town with very little, even 1 general... like in the youtube in that film... It's just.. I can't bring myself to trust it any more. =/

phonicsmonkey
08-11-2009, 00:24
This is the problem I think - if you disable spies and assassins, and you don't also make the battles autoresolved, then you end up with a game where it is extremely difficult to take territory from an opponent because you can't leave your armies in siege unless they massively outnumber the garrison.

For my part, against an experienced player I would be uncomfortable even leaving one whole stack in siege if the garrison contained a FM.

So the game then becomes a stalemate and a race to build siege engine factories. Whoever gets catapults first has a huge advantage.

I know the use of spies has problems and is buggy because on a given turn it seems like everything can go right for you all at once, regardless of the stated odds of success, but I think if you're going to fight battles then you need to leave spies in the game.

Sorry for the long post - in conclusion, I vote either no spies and autoresolve, or spies and fought battles, with a preference for the latter.

Merlox
08-11-2009, 03:48
Currently, I am playing both, type of games at the twcenter.

1 with Spies and No Auto-resolve (I am Kypchak)

1 with no spies and auto-resolve (I am KoJ)

BOTH games are extremely exciting, but each helps the other, you can not mix no spies with no auto-resolve. or vice versa. =x

barcamartin
08-20-2009, 09:40
Sooo ?!

Cultured Drizzt fan
09-27-2009, 00:21
:sweatdrop: so has this fallen apart?

Quirl
09-27-2009, 02:15
:sweatdrop: so has this fallen apart?

Wasn't this moved to the 2.02 thread (https://forums.totalwar.org/vb/showthread.php?t=120950)?

Although, I'm kind of wondering the same thing there also... :sweatdrop:

Cultured Drizzt fan
09-27-2009, 02:16
ohh yeah, but the point does still stand. :sweatdrop:

Merlox
09-27-2009, 11:51
Yes, moved to 2.02