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Atraphoenix
07-13-2009, 08:05
My 9 Religion for EB




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{zoroastrian} Zoroastrian

{zoroastrian_desc}
This man has a basic belief in the teachings of Zoroaster.

{zoroastrian_effects_desc}
+5% Zoroastrian conversion

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{judaism} Jewish

{judaism_desc}
This man has a basic belief in the tenets of the Judaism.

{judaism_effects_desc}
+5% Jewish conversion

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{buddhism} Buddhist

{buddhism_desc}
This man has a basic belief in the tenets of the Buddha.

{buddhism_effects_desc}
+5% Buddhist conversion

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{hellenicpolytheism} Hellenic Polytheist

{hellenicpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{hellenicpolytheism_effects_desc}
+5% Hellenic Polytheism conversion

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{egyptianpolytheism} Egyptian Polytheist

{egyptianpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{egyptianpolytheism_effects_desc}
+5% Egyptian Polytheist conversion

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{semiticpolytheism} Semitic Polytheist

{semiticpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{semiticpolytheism_effects_desc}
+5% Semitic Polytheist conversion

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{celticpolytheism} Celtic Polytheist

{celticpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{celticpolytheism_effects_desc}
+5% Celtic Polytheist conversion

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{germanicpolytheism} Germanic Polytheist

{germanicpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{germanicpolytheism_effects_desc}
+5% Germanic Polytheist conversion

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{animism} Animist

{animism_desc}
This man has a basic belief in the tenets of the Buddha.

{animism_effects_desc}
+5% Animist conversion


Descr_beliefs txt


;
; Belief system descriptor
;
; This consists largely of UI related information - names, pip graphics &c.
;
; Line 1: the tag. All other databases that need to refer to beliefs will do so with this tag
; Line 2: path to 'order' pip - shows up on the settlement stats screen
; Line 3: path to 'unrest' pip - shows up on the settlement stats screen
; Line 4: path to 'level' pip - shows up on the settlement stats screen
; Line 5: unrest tooltip label - label for tooltip string for order pip found in data/text/expanded_bi.txt
; Line 6: order tooltip label - label for tooltip string for unrest pip found in data/text/expanded_bi.txt
;
; Order of declaration is relevant - ties will be broken for dominance in order of declaration
; i.e. first declared religion will win over second declared religion in the event of a tie.
; Do not assume that the current order of declaration will be maintained.
;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
zoroastrian
EB/data/ui/pips/pip_religion_zoroastrian_positive.tga
EB/data/ui/pips/pip_religion_zoroastrian_negative.tga
EB/data/ui/pips/pip_religion_zoroastrian.tga
ZOROASTRIAN_LABEL
ZOROASTRIAN_UNREST
ZOROASTRIAN_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
judaism
EB/data/ui/pips/pip_religion_judaism_positive.tga
EB/data/ui/pips/pip_religion_judaism_negative.tga
EB/data/ui/pips/pip_religion_judaism.tga
JEWISH_LABEL
JEWISH_UNREST
JEWISH_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
buddhism
EB/data/ui/pips/pip_religion_buddhism_positive.tga
EB/data/ui/pips/pip_religion_buddhism_negative.tga
EB/data/ui/pips/pip_religion_buddhism.tga
BUDDHIST_LABEL
BUDDHIST_UNREST
BUDDHIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
animism
EB/data/ui/pips/pip_religion_animism_positive.tga
EB/data/ui/pips/pip_religion_animism_negative.tga
EB/data/ui/pips/pip_religion_animism.tga
ANIMIST_LABEL
ANIMIST_UNREST
ANIMIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
hellenicpolytheism
EB/data/ui/pips/pip_religion_hellenicpolytheism_positive.tga
EB/data/ui/pips/pip_religion_hellenicpolytheism_negative.tga
EB/data/ui/pips/pip_religion_hellenicpolytheism.tga
HELLENICPOLYTHEIST_LABEL
HELLENICPOLYTHEIST_UNREST
HELLENICPOLYTHEIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
egyptianpolytheism
EB/data/ui/pips/pip_religion_egyptianpolytheism_positive.tga
EB/data/ui/pips/pip_religion_egyptianpolytheism_negative.tga
EB/data/ui/pips/pip_religion_egyptianpolytheism.tga
EGYPTIANPOLYTHEIST_LABEL
EGYPTIANPOLYTHEIST_UNREST
EGYPTIANPOLYTHEIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
semiticpolytheism
EB/data/ui/pips/pip_religion_semiticpolytheism_positive.tga
EB/data/ui/pips/pip_religion_semiticpolytheism_negative.tga
EB/data/ui/pips/pip_religion_semiticpolytheism.tga
SEMITICPOLYTHEIST_LABEL
SEMITICPOLYTHEIST_UNREST
SEMITICPOLYTHEIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
celticpolytheism
EB/data/ui/pips/pip_religion_celticpolytheism_positive.tga
EB/data/ui/pips/pip_religion_celticpolytheism_negative.tga
EB/data/ui/pips/pip_religion_celticpolytheism.tga
CELTICPOLYTHEIST_LABEL
CELTICPOLYTHEIST_UNREST
CELTICPOLYTHEIST_ORDER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
germanicpolytheism
EB/data/ui/pips/pip_religion_germanicpolytheism_positive.tga
EB/data/ui/pips/pip_religion_germanicpolytheism_negative.tga
EB/data/ui/pips/pip_religion_germanicpolytheism.tga
GERMANICPOLYTHEIST_LABEL
GERMANICPOLYTHEIST_UNREST
GERMANICPOLYTHEIST_ORDER



This mod has been abandoned because of the game play issues, I could not solve the problem. In fact, I had no idea to fix it.
Ferromancer wished me a favour, I hope we can handle it, because I am sure that after testing this mod;
-You may have religion for Alexander EB,
-But no religion traits.

So as I quit modding this mod a long time ago, so anyone interested in it to try with other exe, mainly BI, the only exe that you can have religion system without any problem.

Here is the link to non-working testing mod; beware this mod is guaranteed to have CTD if you try it without backups,
If you avoid trait files namely :
-export_descr_VnVs_enums,
-export_descr_character_traits,
-export_VnVs,

the mod may work because of the fact that I managed to make it work under alex, but after I have added traits it ctded.
so
IN SHORT THIS MOD IS UNFINISHED, AND I ONLY ADVICE THE MODDERS WHO MAY USE THIS FILES FOR OTHER SYSTEMS LIKE GOVERNMENT, CULTURE OR RELIGION SYSTEM ITSELF.

To download my abandoned project of "Religion for EB Mod"

click here (http://www.filefront.com/14030051/Religion-For-EB.rar/)

A Very Super Market
07-13-2009, 23:17
I'm not sure how this works. If there is a public order disturbance, why? Ancient people didn't really care about reilgious differences until Christianity came around.

Atraphoenix
07-14-2009, 09:52
mate this publishing is not for playing just for resource share....

Ferromancer
07-15-2009, 01:22
I was wondering if you could give more detail as to what worked and what didn't. Did cities convert religion too quickly? Did buildings have an effect on religion at all? Was it only character religious traits that crashed? What kind of effect was there on civil disorder?

I was considering putting a limited version of this into my installer if only for cosmetic effect.

Atraphoenix
07-15-2009, 09:47
I was wondering if you could give more detail as to what worked and what didn't. Did cities convert religion too quickly? Did buildings have an effect on religion at all? Was it only character religious traits that crashed? What kind of effect was there on civil disorder?

I was considering putting a limited version of this into my installer if only for cosmetic effect.

Buildings, city religion that you put in settlements screen all fine only after I added traits it ctdied.
P.S. As you know I tested under alex I do not think it will cause much problem under BI.

Atraphoenix
07-15-2009, 09:58
Adiabene
Arbela
romans_scipii
Kardouchoi
194 218 61
copper, river, persia, pahlavahome, EA, C, n1, n2, y4, n8
5
1
zoroastrian 50 hellenicpolytheism 50

Adurbadegan
Phraaspa
romans_scipii
Alarodoi
61 239 246
tin, copper, textiles, mixed, variantea, pahlavahome, EA, C, n1, y2, n4, n8
5
1
zoroastrian 50 hellenicpolytheism 50

as you see in descr_Regions txt you put pre-organized religion strength.

- Also neighbor cities adds +5 conversion and it dominates the mod, in 5 turn you can supress Zoroastrianism in Seleukeia e.g.
neighbor city conversion is hardcoded methinks I could not manage to disable it. even I did not touch or add faction leader any religion trait the mod again gave faction leader conversion bonus.
- so neighbor conversion and faction leader conversion bonus or unrest are hard codes.
as you know the first 3 religion only caused problem.
- I later tried to convert an idea on culture but it is same you destroy whole persian culture from persia less than 2 years,

as a result, I think it will be best to use this mod for government system like Rise of Persia did before.

I prescribed like - democracy (in fact it was in name only, despotism, monarchy, aristocracy, vassal autonomy (for mainly client rulers ) etc.

P.S. At the moment I was busy to mod other games and I think I will wait EB2 to mod it again.

Ferromancer
07-16-2009, 01:50
Any way to leave the top three religions blank so they don't wipe the whole map in 20 years?

What affect to the non-top-three religions have on gameplay?

Also, is it possible to use fractional values, like 0.5 conversion bonus from a religious building?

Cute Wolf
07-16-2009, 07:14
My 9 Religion for EB



Descr_beliefs txt





All belief in Buddha? Where is Zeus and Ivpiter?!?!? :wall: :wall: :wall: :wall:

Atraphoenix
07-16-2009, 08:42
All belief in Buddha? Where is Zeus and Ivpiter?!?!? :wall: :wall: :wall: :wall:

mate are you sure you do not know how to open a spoiler :laugh4::
I have opened for you:



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{zoroastrian} Zoroastrian

{zoroastrian_desc}
This man has a basic belief in the teachings of Zoroaster.

{zoroastrian_effects_desc}
+5% Zoroastrian conversion

¬--------------------

{judaism} Jewish

{judaism_desc}
This man has a basic belief in the tenets of the Judaism.

{judaism_effects_desc}
+5% Jewish conversion

¬--------------------

{buddhism} Buddhist

{buddhism_desc}
This man has a basic belief in the tenets of the Buddha.

{buddhism_effects_desc}
+5% Buddhist conversion

¬--------------------

{hellenicpolytheism} Hellenic Polytheist

{hellenicpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{hellenicpolytheism_effects_desc}
+5% Hellenic Polytheism conversion

¬--------------------

{egyptianpolytheism} Egyptian Polytheist

{egyptianpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{egyptianpolytheism_effects_desc}
+5% Egyptian Polytheist conversion

¬--------------------

{semiticpolytheism} Semitic Polytheist

{semiticpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{semiticpolytheism_effects_desc}
+5% Semitic Polytheist conversion

¬--------------------

{celticpolytheism} Celtic Polytheist

{celticpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{celticpolytheism_effects_desc}
+5% Celtic Polytheist conversion

¬--------------------

{germanicpolytheism} Germanic Polytheist

{germanicpolytheism_desc}
This man has a basic belief in the tenets of the Buddha.

{germanicpolytheism_effects_desc}
+5% Germanic Polytheist conversion

¬--------------------

{animism} Animist

{animism_desc}
This man has a basic belief in the tenets of the Buddha.

{animism_effects_desc}
+5% Animist conversion
I did not finish writing descriptions as you can see in my first message this mod was abandoned and unfinished was put here to share it instead of decaying in my hard disk.

Cute Wolf
07-16-2009, 09:25
Soory atra... I just read their description... and get dizzied by allmost all (except zoroastrians and jews) believe in buddha..... :oops:

Atraphoenix
07-16-2009, 10:32
Soory atra... I just read their description... and get dizzied by allmost all (except zoroastrians and jews) believe in buddha..... :oops:

no problem mate, we have abandoned already I just put for using the religion system for other systems.
My favorite one is government like Rise of Persia did before.

Imperator Invictus
09-19-2009, 23:44
What about thraco-getai and nomads?
Zalmoxianism...?
they can't be jewish, you know..

Atraphoenix
10-01-2009, 15:27
we have 9 maximum religions of which only 3 of them causes unrest, fell free to rename one.
at the moment I am waiting for EB II and modding RTS games. and in fact I liked Supreme Ruler more than ETW :yes:
that is my main work passes on it. much more easier to mod.