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View Full Version : covered some before but I have a question for the reforms



The one pump wonder
07-13-2009, 19:38
How should I edit the script for augustin reforms?

This is what and how I have edited so far:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger

declare_counter Romani
declare_counter AugustanReformatorCounter

monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2

inc_counter Romani 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 1
and I_TurnNumber > 1
and I_NumberOfSettlements seleucid > 1
;and BattlesFought > 0
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

end_monitor

monitor_event CharacterTurnStart Trait Augustus > 1

set_counter AugustanReformatorCounter 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor




I dont think I did it write though. What else should I change to immediately start out with augustin reforms?

Xurr
07-13-2009, 20:11
What are you trying to accomplish exactly?


Basically the way you have it set now is that once you have the Marian reforms(Romanii_Reform = 2) then all you need is for one of your characters to gain the Augustus trait for the Imperial reform to happen. The Augustus trait is actually fairly difficult to achieve since it requires a specific set of traits for it to occur.

The one pump wonder
07-13-2009, 21:09
What are you trying to accomplish exactly?


Basically the way you have it set now is that once you have the Marian reforms(Romanii_Reform = 2) then all you need is for one of your characters to gain the Augustus trait for the Imperial reform to happen. The Augustus trait is actually fairly difficult to achieve since it requires a specific set of traits for it to occur.

How do I make it to where the first turn I have the polybian reforms, second turn I have Marian, and third turn I have Augustin.

I want to skip them is why. How do I edit the files?

Xurr
07-13-2009, 21:22
monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 1

set_counter Romanii_Reform 1
set_counter AugustanReformsAdvisor 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 2

set_counter Romanii_Reform 2

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 3

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

end_monitor


this should work



Edit: fixed capital S problem

The one pump wonder
07-13-2009, 21:25
monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 1

Set_counter Romanii_Reform 1
set_counter AugustanReformsAdvisor 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 2

Set_counter Romanii_Reform 2

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 3

Set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

end_monitor


this should work

so I will find the old text in the file, then cut and paste why you wrote here?

Thank you.

Xurr
07-13-2009, 21:29
Yep that should do it. YOu can just add this to the end of the imperial trigger and leave the other code alone. It should override the other code and cause the reforms to happen on turns 1 2 and 3. This way its much easier to undo since all you have to do it delete the new code.

The one pump wonder
07-13-2009, 21:51
Yep that should do it. YOu can just add this to the end of the imperial trigger and leave the other code alone. It should override the other code and cause the reforms to happen on turns 1 2 and 3. This way its much easier to undo since all you have to do it delete the new code.

okay, now when I start EB I try to hit the show me how button to enable the script but its colored in.
I destroyed the old script.text and did as you told me so I think you gave me an extra line because the error report says this


dont recognize this toke Script:"set_counter"

somthing like that

The one pump wonder
07-13-2009, 21:56
okay, now when I start EB I try to hit the show me how button to enable the script but its colored in.
I destroyed the old script.text and did as you told me so I think you gave me an extra line because the error report says this


dont recognize this toke Script:"set_counter"

somthing like that

ahh, its not supposed to be a capital "S"

I will see if this works

The one pump wonder
07-13-2009, 22:11
am I only supposed to have 1 unit of calvalry? Also, is the post Marian elite legionary light infantry supposed to be the best unit I have?

I am just curious. I think the strongpoint of the romans is low-unit upkeep and the inits are good. But they have limited calvalry and the like.

Xurr
07-13-2009, 22:28
In the imperial age your cavalry is mostly Auxilia. use this to figure out where and what types of cavalry you can recruit.

http://europabarbarorum.heimstatt.net/index.php?mp=unitlist


By the way I take it that the code worked? ::wink::

The one pump wonder
07-13-2009, 23:01
In the imperial age your cavalry is mostly Auxilia. use this to figure out where and what types of cavalry you can recruit.

http://europabarbarorum.heimstatt.net/index.php?mp=unitlist


By the way I take it that the code worked? ::wink::

yep!