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Skullheadhq
07-14-2009, 11:25
With Kingdoms.exe it is possible to mod the merging of two Factions.

Like the Kalmar League in the Teutonic campaign. Will this be used in EBII?

Horatius Flaccus
07-14-2009, 11:31
Probably not, because that merged faction uses a faction slot. And I think the team wants to use all faction slots, except one for scripting purposes.

antisocialmunky
07-14-2009, 12:31
Would have been nice with the KH or a reunified AS.

Skullheadhq
07-14-2009, 13:57
Would have been nice with the KH or a reunified AS.

So true, once EB II comes out Casse is going to die(and other BRitanic factions) and the Re-Unified Arche is going in. And maybe something nice for the KH :)

Britain is just so...useless as Makedonia and KH

Foot
07-14-2009, 14:20
The problem with this idea is more to do with the fact that it is practically useless. The only thing it changes is the banner; you cannot change the name or anything else to do with the faction. All other changes (such as building tree changes, unit changes) are done through event counters, which we are doing anyway.

Foot

Alsatia
07-15-2009, 06:29
So in effect, a merging faction is reform using up a faction slot.

That sucks!

m046720
07-22-2009, 17:34
Bummer, I actually like Casse a lot.

Mallios
07-22-2009, 17:41
Yup so do I, even if they are virtually braindead.

m046720
07-22-2009, 18:04
Why doesn't Casse actively raid the European coasts?

Skullheadhq
07-22-2009, 18:08
You should ask that to THESE (info@creative-assembly.co.uk) guys

This made me ROFL
“Empire: Total War has exceeded all our expectations. It’s one of those rare “great works” that the team will remember with enormous pride for the rest of their lives, and the public will remember as one of the landmark games of the decade,” says Mike Simpson, Creative Director at The Creative Assembly, “Looking ahead, we’re excited about delivering more quality content to Empire via updates and downloadable content and we’re looking forward to taking the Total War franchise on to even greater heights”.

miotas
07-24-2009, 03:35
Why doesn't Casse actively raid the European coasts?

You should play using BI.exe. Then the AI conducts naval invasions.

Cartaphilus
07-26-2009, 18:53
You should play using BI.exe. Then the AI conducts naval invasions.

But very few indeed.

Skullheadhq
07-26-2009, 18:59
But very few indeed.

Indeed, things will be better in EBII

Megas Methuselah
07-28-2009, 07:26
Indeed, things will be better in EBII

Let us pray that it may be so. :yes:

A Very Super Market
07-28-2009, 07:31
Because they will obviously release a poorer version of EB1 and call it a day.

I have full faith in the team.

Megas Methuselah
07-28-2009, 07:39
Because they will obviously release a poorer version of EB1 and call it a day.

I have full faith in the team.

Prayer always helps, innit?

A Very Super Market
07-28-2009, 07:45
If you're religious. If not, maybe a palm fungus.

Megas Methuselah
07-28-2009, 07:53
If you're religious. If not, maybe a palm fungus.

As Aemilius Paulus would do:

-palmface-

A Very Super Market
07-28-2009, 08:14
What, too soon?

a completely inoffensive name
07-28-2009, 08:22
As Aemilius Paulus would do:

-palmface-

It's facepalm. And EB2 will have lots of naval invasions because the AI can be improved upon in M2TW.

Macilrille
07-28-2009, 08:46
It's facepalm. And EB2 will have lots of naval invasions because the AI can be improved upon in M2TW.

The AI can be improved upon? Wuhuuuuuuu!!!!! No more Artificial insanity:juggle2::2thumbsup::2thumbsup::2thumbsup:

Apraxiteles
08-02-2009, 00:19
I just did a little research on this, and from what I can tell, there is absolutely NOTHING about merging factions that takes up a faction slot. Now, I'm not completely savvy with script syntax, but it appears to be nothing more than a simple script command to give over all assets of an existing faction to another.

The cosmetic faction banner/name switching appears to be a different script command, which does indeed take up a faction slot, but the two are not directly linked.

I'm not sure what good the turn over assets script would do, but for situations like the surrender of Ptolemaic Egypt to the Romans, or similar situations, it might still be handy.

On merging factions:

https://forums.totalwar.org/vb/showthread.php?t=91080

On banner/faction name swapping:

https://forums.totalwar.org/vb/showthread.php?t=90946

Horatius Flaccus
08-02-2009, 13:01
It would be great if that really is the case, the potential is great.

But how do you limit it? Sure, the Romans would surrender if Rome is captured (same goes for the Carthaginians and Carthage), but what about the AS, or the KH? And not giving them that function would be a huge advantage for those factions.

Foot
08-02-2009, 13:12
We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

Foot

option
08-02-2009, 13:34
We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

Foot

I am excited.

Skullheadhq
08-03-2009, 11:07
We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

Foot

Oh EBII is going to be greater and better then I thought.:yes:

Owen Glyndwr
08-03-2009, 16:31
You should ask that to THESE (info@creative-assembly.co.uk) guys

This made me ROFL

I loled

jazstl
08-09-2009, 12:14
I think the team is really doing it's best this time, I was positively surprised with EB1 already...
:beam:

The General
08-10-2009, 10:12
Bummer, I actually like Casse a lot.

As do I. I find them to be quite a charming bunch of wee bummers.


But very few indeed.

Weeelll... In my last Romani game, Qarthadast started the war against me by landing an army near Capua, and later Makedon declared war on me by landing two (half-full) armies near Tarantum and blockading the port, and after a peace was negotiated (with FD after I annihilated their armies) they later returned and pulled another one, a landing near Tarantum and a blockade of the port(s).

All this within the initial 20 years.


It would be great if that really is the case, the potential is great.

But how do you limit it? Sure, the Romans would surrender if Rome is captured (same goes for the Carthaginians and Carthage), but what about the AS, or the KH? And not giving them that function would be a huge advantage for those factions.

Also a problem would be the ability by player to go for sneak decapitations, for example just loading up every fighting man in a ship and heading straight for the enemy's capital (before declaring war, of course). So much for challenge in that case.

Horatius Flaccus
08-10-2009, 14:59
Well, that's up to the player. If they want to ruin their game, be my guest.

The General
08-12-2009, 09:15
Well, that's up to the player. If they want to ruin their game, be my guest.

True, but at times, this could mean the player would have go to some lengths to avoid taking a particular city if he intended for a more realistic conflict.

For example, as Getai, in conflict against Makedon, who owns all of Greece, you'd have to pass Pellas and conquer everything else... Or with one succesful siege defeat a faction. And not making the situation same for everyone would put certain factions at huge disadvantage.

Meh, I've just never been fan of 'sudden death' scenarios.

Horatius Flaccus
08-12-2009, 12:35
You could limit it to multiple regions (i.e. Macedon and Thessaly). Anyway, Foot already said that they will simulate it otherwise, so I'm curious how that will play out.

The General
08-12-2009, 23:34
You could limit it to multiple regions (i.e. Macedon and Thessaly). Anyway, Foot already said that they will simulate it otherwise, so I'm curious how that will play out.

To the former point, that makes more sense already. Handing over ownership of the rest of the dominion would be quite unbelievable. though, more likely the central government would just collapse and new mini/city states/confederacies/kingdoms would form. To represent that plausibly with a(ny) Total War engine would probably be nigh-impossible, though. (Elite rebel stacks? *Sigh*)

To the latter point, I've quite a bit of confidence on the EB team overall, and if they intend to do something of this sort, they're more than likely going to implement something believable and gameplay-wise sensible... mehopes, anyway.