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View Full Version : All my Client Rulers become Interloper



JeffVader
07-19-2009, 14:16
Hi all,

I've been searching the totalwar.org on this, but I couldn't find an answer :embarassed:

My problem is, that every client ruler I recruit in my Type IV Governments becomes an Interloper and decreases public order. I play Carthage and it happened in Italy, in Africa, in Spain...everywhere I've been so far. Of course I have no FM in the same settlement, not even in the same province and I don't move the new General out of the settlement in the first season after recruitment.

I play the RTW Gold Edition with EB 1.1 with the 1.2 Patch and the 1.2 Fixes installed.

So I would really appreciate if anybody could help me on this small, but annoying problem.

Titus Magnus
07-19-2009, 15:04
Recruited Client Rulers can only rule over Type IV allied settlements, IIRC, they can rule over other cultures, it just needs to be a Type IV govt. I believe you problem is that you recruit client rulers to rule over your provinces, type II and III settlements, this will trigger, the interloper trait. Also, check that there aren't other government types being used,or it simply could be bugged

mountaingoat
07-19-2009, 15:26
seems like a bug , this happen with any other faction?

A Very Super Market
07-19-2009, 18:14
No, it's definitely a bug. Recruited generals in non-type IV governments get "Impostor" as a trait, not "Interloper", in 1.2.

Tellos Athenaios
07-19-2009, 18:42
Unless suddenly people start to be “Slain by Sabeans” a lot, of course. This looks a lot like you (the OP) either (a) forgot that you cannot (in the sense that it will be broken and possibly crippled) continue an 1.1 savegame on a 1.2 build; or (b) decided to alter the export_descr_character_traits.txt file (for instance install a minimod that does this).

JeffVader
07-19-2009, 19:10
seems like a bug , this happen with any other faction?

I have no idea, I only have the carthaginian campaign so far :embarassed:


Unless suddenly people start to be “Slain by Sabeans” a lot, of course. This looks a lot like you (the OP) either (a) forgot that you cannot (in the sense that it will be broken and possibly crippled) continue an 1.1 savegame on a 1.2 build; or (b) decided to alter the export_descr_character_traits.txt file (for instance install a minimod that does this).

No, it's neither a 1.1 savegame, nor did I change something "inside" the game, as to say...as I am not talented concerning this, I rather don't even try :beam:

So in case of a bug, should I install everything new with a clean version? Could I use my "bugged" savegame then? I would really regret if not, I invested a lot of time becoming what I am there...some kind of ruler of the western mediterrenean :beam: