View Full Version : Gallic Chariots in Europa Barborum II
Verrix Vercingetorix
07-30-2009, 12:05
Firstly, my apologizes if this topic has already been raised previously.
From my understanding chariots were used as late as 225 BC at Telamon, but have no documented use after this year. Is there any chance we may seem them included for any of the Gallic barbarian factions in Europa Barborum II, such as the Averni or Audei who obviously did not have them as part of their roster in the original modification.
I understand that their use was not all too common with cavalry having seen combat far more frequently , but perhaps there might be a chance of their inclusion seeing that Casse have them as part of their own roster.
Also, would there be any way of implementing proper AI in order for these Western to fight more so in their their traditional style of a hit and run skirmisher, in comparison to the heavy chariots of the east?
Space_Ed
07-30-2009, 12:15
I'd like to see that too. I think the relative number of chariots allowed can be modded in the M2TW engine and so their relative infrequence on the battlefield should be able to be accurately represented.
Mediolanicus
07-30-2009, 12:24
The problem is that those chariots weren't used for fighting, only for transporting warriors to and around the battlefield - like at Telamon.
Considering this I don't know if even the Casse chariots are historical.
(They are fun though, and have real killing power.)
Verrix Vercingetorix
07-30-2009, 12:29
The problem is that those chariots weren't used for fighting, only for transport warrior to and around the battlefield - like at Telamon.
Considering this I don't know if even the Casse chariots are historical.
(They are fun though, and have real killing power.)
Indeed, though I believe that if by the nature of the Medieval II engine the Casse chariots being a part of their army thoroughly documented upon are somewhat inaccurate in their depiction in Europa Barborum II then their should be no questioning their inclusion into the armies of the various Gallic factions.
Skullheadhq
07-30-2009, 12:30
Firstly, my apologizes if this topic has already been raised previously.
From my understanding chariots were used as late as 225 BC at Telamon, but have no documented use after this year. Is there any chance we may seem them included for any of the Gallic barbarian factions in Europa Barborum II, such as the Averni or Audei who obviously did not have them as part of their roster in the original modification.
I understand that their use was not all too common with cavalry having seen combat far more frequently , but perhaps there might be a chance of their inclusion seeing that Casse have them as part of their own roster.
Also, would there be any way of implementing proper AI in order for these Western to fight more so in their their traditional style of a hit and run skirmisher, in comparison to the heavy chariots of the east?
Let's wait on the response of a team member then...
Taliferno
07-30-2009, 12:46
Firstly, my apologizes if this topic has already been raised previously.
From my understanding chariots were used as late as 225 BC at Telamon, but have no documented use after this year. Is there any chance we may seem them included for any of the Gallic barbarian factions in Europa Barborum II, such as the Averni or Audei who obviously did not have them as part of their roster in the original modification.
I understand that their use was not all too common with cavalry having seen combat far more frequently , but perhaps there might be a chance of their inclusion seeing that Casse have them as part of their own roster.
Also, would there be any way of implementing proper AI in order for these Western to fight more so in their their traditional style of a hit and run skirmisher, in comparison to the heavy chariots of the east?
I havent played an EB campaign in a while, but in Custom/Multiplayer Battle both Audei and the Averni can recruit chariots. I'm nearly certain you can recruit chariots in the campaign to.
Verrix Vercingetorix
07-30-2009, 12:49
I havent played an EB campaign in a while, but in Custom/Multiplayer Battle both Audei and the Averni can recruit chariots. I'm nearly certain you can recruit chariots in the campaign to.
In custom and multiplayer battles yes, however in the campaign no.
Source:
https://www.europabarbarorum.com/factions_arverni_units.html
https://www.europabarbarorum.com/factions_aedui_units.html
Mediolanicus
07-30-2009, 13:00
The EB-site only gives factional units.
I'll check the RV when I get home, I think they can recruit them as regionals in Britain.
antisocialmunky
07-30-2009, 13:22
The EB website is a little out of date and somewhat inaccurate.
Watchman
07-30-2009, 13:45
The Celts used their chariots more as "battle taxis" (and javelin-tossing platforms) for elite warriors rather than as shock vehicles à la scythed chariots, true enough. (Though obviously a roaring charge would be cheerfully mounted if an opportunity presented itself, and running down routing enemies was obviously better done with the chariot than on foot.)
Three guesses if the engine allows for that ?
Andronikos
07-30-2009, 15:24
In custom and multiplayer battles yes, however in the campaign no.
Source:
https://www.europabarbarorum.com/factions_arverni_units.html
https://www.europabarbarorum.com/factions_aedui_units.html
Gallic factions can recruit Cidainh (Celtic chariots) in mic 4 in Lemorisae, Armoriae, Bellovacaea Belgica, Cornovae, Cassemorg and Corieltauvae but IIRC they lose them after the last reform.
Skullheadhq
07-30-2009, 17:35
The Celts used their chariots more as "battle taxis" (and javelin-tossing platforms) for elite warriors rather than as shock vehicles à la scythed chariots, true enough. (Though obviously a roaring charge would be cheerfully mounted if an opportunity presented itself, and running down routing enemies was obviously better done with the chariot than on foot.)
Three guesses if the engine allows for that ?
Three guesses for two possible answers?
Tyrfingr
07-30-2009, 17:36
Why not make chariots like a support unit. like the chanting druids? Chariots that can stay behind the battle line and boost the morale of the army, and perhaps be used to chase down routers.
Skullheadhq
07-30-2009, 17:39
Why not make chariots like a support unit. like the chanting druids? Chariots that can stay behind the battle line and boost the morale of the army, and perhaps be used to chase down routers.
Naw
Mediolanicus
07-30-2009, 17:44
Why not make chariots like a support unit. like the chanting druids? Chariots that can stay behind the battle line and boost the morale of the army, and perhaps be used to chase down routers.
Actually that's pretty much what the Casse chariots do in EB.
They boost morale, scare enemies and disrupt enemy formations and after the rout they start killing.
Tyrfingr
07-30-2009, 17:48
Actually that's pretty much what the Casse chariots do in EB.
They boost morale, scare enemies and disrupt enemy formations and after the rout they start killing.
Really? I have never played the Casse and the few times I have met them the chariots has been charging right at me, smashed to pieces...
Mediolanicus
07-30-2009, 17:52
Ok correction... that's what you do when you use them properly and get 500+kill with one unit unitl you can win anything with the Casse.
And what the AI would do if it had even the slightest hint of "I".
A Very Super Market
07-30-2009, 17:55
The engine allows Casse chariots, provided they never stop moving, to move around an enemy formation completely unharmed, trampling anyone that stand before them and impaling others with those javelins.
Scythed chariots, however, have a traditional cavalry charge.
Watchman
07-30-2009, 18:36
Three guesses for two possible answers?...you need more ? :confused:
Andy1984
07-30-2009, 19:52
The engine allows Casse chariots, provided they never stop moving, to move around an enemy formation completely unharmed, trampling anyone that stand before them and impaling others with those javelins.
Scythed chariots, however, have a traditional cavalry charge.
Interesting. What would be the effect of giving scythed chariots the same engine as the Casse chariots? Perhaps the AI decides to use the scythes more than their charge? That would be quite an improvement imo.
Is it possible to give an infantry unit the same movement points of cavalry? This would represent fairly both the strategic mobility and the battle behaviour of mounted (on horse or on chariot) infantry.
antisocialmunky
07-31-2009, 14:06
Didn't someone try making a siege weapon that moved around really fast to make a taxi chariot?
The chariots are still under discussion and development, but we have previewed the garamantes light chariot.
We have decided that all the chariots will use skirmishing mode, to avoid direct charge, at least in the beginning of the battle. When the ammo is spent, the AI goes for the melee combat. Unfortunately, the AI doesn't work well with elephants (in which the chariots are based) and instead of passing through the formations they tend to stay and fight...
Chariots with archers will be more effective than with javelinmen, because they can have a large number of arrows and stay away longer.
Didn't someone try making a siege weapon that moved around really fast to make a taxi chariot?
Psycho mentioned a long time ago that he was working on such an idea, but I never heard from it again. I also doubt the A.I. would be able to deal with it.
Azathoth
08-07-2009, 04:41
The Celts used their chariots more as "battle taxis" (and javelin-tossing platforms) for elite warriors rather than as shock vehicles à la scythed chariots, true enough. (Though obviously a roaring charge would be cheerfully mounted if an opportunity presented itself, and running down routing enemies was obviously better done with the chariot than on foot.)
I just thought of a Roman army attacking some Aedui in an Alpine pass while an endless stream of chariots brings up reinforcements from Bibracte like some kind of retarded Sacred Way.
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