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Brave Brave Sir Robin
08-02-2009, 22:28
I was wondering if anyone else finds the lance attacks of cavalry to be too strong. As it is in my game, cavalry types wielding the kontos, xyston, or similar type underhand lances or spears seem to fare much better then cavalry using a melee weapon such as a sword or axe or those with overhand spears.

I decided to look up the unit stats to find out why that might be. The typical lance wielding unit has a low attack, id say on average a 3 or 4. Their secondaries are usually around a 9 depending on the weapon. However, all underhand lances have the AP attribute as well as having a lethality rating of 0.3 at least:dizzy2: the highest of any melee weapon in the game AFAIK. What I've noticed is that units such as Hetairoi or Brihentin shouldn't even bother switching to their secondaries.

Take for example Hetairoi who have lance attack of 5 with AP and lethality 0.38!!!!!. Their secondary cavalry sword has an 11 attack with AP but lethality of only 0.11. Or how about Brihentin. Their lance attack is a 4 but is AP and has lethality of 0.33. Their secondary should be the deadly celtic longsword which sadly has a 9 attack with no AP and lethality of .225. Now I understand that lethalities for the weapons are standard depending on weapon type. However, I feel as if the secondary attack ratings should be raised in order to justify cavalry switching to them after engaging in melee. It doesn't make sense for a cavalry man to sit in melee with a long, unwieldly pole without a fraction of the range of movement he would have if he were to drop it and pull out his sword, axe, or mace. This is doubly important for overhand spear cavalry who have no AP spear and as such, seem more or less useless against infantry and lance cavalry. Sure some have secondary AP weapons but again, their lethalities are low compared to lances. For sake of comparison, the Eastern Medium Cavalry has an overhand spear attack of 8 with lethality of 0.15 and no AP. They are useless on the charge and mostly so in melee with the spear. Their secondary is somewhat better as their axe has a 7 attack with AP and 0.165 lethality. Still impotent against lance cavalry in a standstill melee.

Note I am not talking about the charge, only about their performance in melee after said charge.

Aemilius Paulus
08-02-2009, 22:30
Well, lances are the slowest melee weapons in the game... If that is of any consolation to you.

Ibrahim
08-02-2009, 22:36
lances are, if anything, very strong, but far from overpowered. the lethality, though high, is balanced by a low primary attack, and a slow animation. you only need to look at the stats of a cavalryman, say Hetairoi, to see that. the secondary weapon is in fact a lower lethality, and higher primary attack.

the entire point of a lance to to create shock, not fight hand to hand, so everytime you charge, always, always, always use Alt+rightclick.

Brave Brave Sir Robin
08-02-2009, 23:20
lances are, if anything, very strong, but far from overpowered. the lethality, though high, is balanced by a low primary attack, and a slow animation. you only need to look at the stats of a cavalryman, say Hetairoi, to see that. the secondary weapon is in fact a lower lethality, and higher primary attack.

the entire point of a lance to to create shock, not fight hand to hand, so everytime you charge, always, always, always use Alt+rightclick.

I do notice the stats. But the animation isn't that much slower that it matters. Also, I've noticed that when equipping a sword, axe, etc. cavalry attack animations seem to be more disrupted then with holding the lance. The problem, in my mind, seems to intensify with the addition of chevrons. With four chevrons and a weapon upgrade, Hetairoi have a 10 lance attack. Their secondary is up to 16 but is no longer double the lance attack. The 10 lance with 0.38 lethality, even with slower animations seems to chew through infantry faster than the kopis with 16 attack and 0.11 lethality. Maybe its just me, but I hardly ever ask my cavalry to switch weapons.

Another question on top of this. Why is the lance AP? If the sarrissa isn't, why the xyston or kontos? Does it have to do with the success of the charge?

Foot
08-02-2009, 23:26
We cannot have different stats for when the lance is used in a charge and when it is used in normal melee. So that we didn't have to use overpowered mass numbers for the cavalry units (so that they cause people to fly and break up dense formations) we gave the lances AP.

In EBII this problem will be resolved as primary weapons cannot be used by cavalry in melee after the charge. They all change.

Foot

Ibrahim
08-03-2009, 05:00
I do notice the stats. But the animation isn't that much slower that it matters.

yes, but every split-second really matters in combat-testing with units by me reaveals a drop in casualties in melee as opposed to those who went in using the lance for melee, depending on unit type and the type of enemy. Its part of the reason I don''t tell my brother about it in mp-and so far, I haven't lost a cavalry fight with him (or any battle againt him in EB for that matter), or took heavy casualities in relation to his forces.:clown:



Also, I've noticed that when equipping a sword, axe, etc. cavalry attack animations seem to be more disrupted then with holding the lance.

maybe, but its irrelevent-all that matters is the speed and attack distance of the animation, plus the stats in the edu. swords are still faster than lances from all accounts..



The problem, in my mind, seems to intensify with the addition of chevrons. With four chevrons and a weapon upgrade, Hetairoi have a 10 lance attack. Their secondary is up to 16 but is no longer double the lance attack. The 10 lance with 0.38 lethality, even with slower animations seems to chew through infantry faster than the kopis with 16 attack and 0.11 lethality. Maybe its just me, but I hardly ever ask my cavalry to switch weapons.

well, that should reflect the fact that cavalry gets better at the charge with experience-and the fact that the engine ads points to attack and charge in a non-proportional way. and while they may chew through the enemy "better" (not really by much), they will take heavier casualties in proportion to melee. am I right to assume that your cavalry typically takes some beating if the enemy isn't broken by the charge?

and besides, isn't the sword attack, according to your stats here, still better?




Another question on top of this. Why is the lance AP? If the sarrissa isn't, why the xyston or kontos? Does it have to do with the success of the charge?

I think foot answered this one perfectly.

Brave Brave Sir Robin
08-03-2009, 05:34
maybe, but its irrelevent-all that matters is the speed and attack distance of the animation, plus the stats in the edu. swords are still faster than lances from all accounts..

Well it does matter if animations are disrupted. If a unit spends more of its time dodging and fending off attacks, they are spending less time landing blows of their own. Lance animations are devoid of defensive animations, only having offensive ones. I feel like that would negate the slower animations which I totally agree the lances are.



well, that should reflect the fact that cavalry gets better at the charge with experience-and the fact that the engine ads points to attack and charge in a non-proportional way. and while they may chew through the enemy "better" (not really by much), they will take heavier casualties in proportion to melee. am I right to assume that your cavalry typically takes some beating if the enemy isn't broken by the charge?

Well normally I try not to leave cavalry in melee against infantry unless there is a strong chance doing so will break them shortly. I find that cavalry die equally quickly whether using lance or sword/axe/mace. Differences being that with lances they keep the enemy in front of them while with secondaries, they can strike at all sides yet are more keen to move deeper into enemy formations further exposing them.


and besides, isn't the sword attack, according to your stats here, still better?

The attack is better meaning that it overcomes the defense of a unit more often. However the significantly lower lethality means that a much lower percentage of the successful attacks kills the unit. Think about it like this. Celtic longswords have a .225 lethality compared to .11 for a kopis. More than double the longswords blows that overcome the defense rating kill the foe but kopis compensates with AP meaning that by halving armor, it more often overcomes defense, especially against heavily armored opponents. So yes, the lower attack makes the lance less likely to hit against the defender even with AP, but gives it a very good chance to kill when it is indeed successful.

Mostly a matter of opinion though. I'm a sucker for high lethality weapons so I prefer the lances.:smash::smash: Theres not that much of a difference, I was just wondering if anyone else felt this way about lances too.

Thank you Foot for your response. Besides the charging issue, I also figured lances would need to be at least decently powerful for units which feature missiles as their primary but also are capable of charging. Because the engine doesn't allow for a tertiary weapon to switch to after the charge, they shouldn't be left with an impotent lance for melee.

In terms of switching to secondaries immediately after the charge in EBII, I loved that feature in the vanilla M2:TW and I can't wait to see it implemented.

satalexton
08-03-2009, 06:06
Semi-OT, but how much would a kontos weigh? The loading screen says' it literally means 'barge-pole' in greek....

Ibrahim
08-03-2009, 06:46
Semi-OT, but how much would a kontos weigh? The loading screen says' it literally means 'barge-pole' in greek....

well, a kontos shaft is ~15-16 ft long, and ~2-3" thick, and assuming its conical, just do this:

m= [(pi r2) x h] . d (wood)

m is mass, r is radius, h is height, and d is density.

then add the estimated mass of the iron* to it. I caluculated it to be 12-15 Lbs. It might be heavier, as it 16ft might be too short, and I assumed the density of the average wood (0.6).

*in this case its [1/3(pi r2 x h)].d (iron). I assume a conical shape to the speartip and the butt as well (if there was a butt)

no, this is not a joke-I figured it would be an intersting question to answer with physics.

satalexton
08-03-2009, 07:17
:clown: care to use F=MA and calculate the raw power in a catank charge?

no really, I am interested to know =]

Companion Cavalry
08-03-2009, 08:00
:clown: care to use F=MA and calculate the raw power in a catank charge?

no really, I am interested to know =]

That would be immense, the force in question would probably be in the measure of tonnes.

For a precise figure, you would need to know the cataphract's speed, the weight of the horse and rider in question, the weight of the kontos, and finally the duration of the charge before impact.

Watchman
08-03-2009, 12:58
Except there's the practical limits of what the rider's hands can actually hold before the shaft simply starts slipping through them. Remember, no stirrups and lance-rests involved in the equation.

BTW, I though kontos- and xyston-style cavalry lances topped out around four meters (12') or slightly more ? Longer than that started getting pretty unmanageable for various reasons.

Aulus Caecina Severus
08-03-2009, 13:29
I think the secondary weapons, like sword or mace, are made totally uneffective by engine animations.
For example i ve noted that in a cavalry vs cavalry duel, the cavalry with lance(high letality) is always better in melee than cavalry with sword.
If you take a look of same cavalry duel, you can see that, often, sword can t hit enemy for animations limitation: sword hit only in side, lance hit in front.
But cavalry with sword still always in front of enemy and not engage in its side.
Then cavalry with lance is better for this reason, and it s so clear if you take a look in battle.
I don t know why many cavalry hasn t this high lethality in its spear: unit like greek hippeis, roman equites, ecc..
This type of cavalry is totally worse than all units, and still deserves in all offensive/defensive actions, there isn t a way for make useful this.
Units like trakian podromoi are very better, because carry the lance in melee.
This problem is frustrating... when i play romani, i can never take equites because equites=null in the field.:no::no::no:

Watchman
08-03-2009, 14:47
Overhand cavalry spear =/= underhand/two-handed lance.

Anyway, in my experience lancers normally get eaten alive by "sidearm" wielders in a cavalry duel if they don't swap to their secondaries (eg. some HAs have the lance *as* their "secondary", and the AI is dumb and can't switch weapons anyway), so meh.

Atraphoenix
08-04-2009, 07:33
it is true they are very strong thanks to their charge bonus + ap.
in reality 90% the cavalry lancer would lose his lance mostly broken or got stuck in the enemy's ribs etc.
on the other hand with repeated charges 3-4 any cavalry faction can dominate the game.
AI is dumb and it does not know how to use cavalry effectively. on the other hand as the lances are not broken or at least before EB2, any player who is quite patient on micromanaging at least 10-15 units separately I call it constant pressure (like pressing in football :laugh4:) can dominate the game easily.
CA gave lancers iron lances that is never broken :yes: and sticked the soldier to his horse with japan glue that after 80km/h charge and with no stirrup he is on his horse again. :yes:

The Celtic Viking
08-07-2009, 00:20
Anyway, in my experience lancers normally get eaten alive by "sidearm" wielders in a cavalry duel if they don't swap to their secondaries (eg. some HAs have the lance *as* their "secondary", and the AI is dumb and can't switch weapons anyway), so meh.

Actually, that's not quite correct: the AI can change to their secondary; I've seen it, and even have a picture showing it. Maybe that was because of the BI.exe, though?

antisocialmunky
08-07-2009, 05:15
Lance usually beats swords or matches them in cav vs cav. That's my experience. The Lance has some strange and magical properties... Of course leaving any heavy cav in melee is uneconomical so meh.

BTW - I calculated the force for an inelastic collision between a large horse + rider. Its about the same force as a small-medium car(depending on weight) hitting you except all the force is concentrated on a 1 inch by 1 inch surface. And it would probably kill the first 2-3 guys even if it was just glancing blow and seriously mess up the the next 4 in line before all the energy gets spent. Keep in mind that this is for knights, not EB era stuff though heavy cataphracts could probably do something similar.

Something about 1/2 as bad as this vs unbraced infantry: https://www.youtube.com/watch?v=1b5QIux9AG8&feature=related

Imagine the light pole being several guys with spears braced against the ground.