Zarax
08-07-2009, 10:41
It is actually possible to use multiple skeletons for the same model, using the mechanism used by the general.
In brief, this means one DMB slot can cover one model being an infantryman and cavalryman with the correct anims, plus all the other mounts of course.
The trick is to add the entries for all mounts, regardless of what you use:
For example, this means that this DMB code allows you to use the peltast both as infantry and cavarly without creating a 2nd entry
type barb_peltast_gaul
skeleton fs_fast_javelinman, fs_fast_spearman
skeleton_horse fs_hc_javelinman, fs_hc_spearman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
Mostly useful for submodders but might help the team as well.
In brief, this means one DMB slot can cover one model being an infantryman and cavalryman with the correct anims, plus all the other mounts of course.
The trick is to add the entries for all mounts, regardless of what you use:
For example, this means that this DMB code allows you to use the peltast both as infantry and cavarly without creating a 2nd entry
type barb_peltast_gaul
skeleton fs_fast_javelinman, fs_fast_spearman
skeleton_horse fs_hc_javelinman, fs_hc_spearman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
Mostly useful for submodders but might help the team as well.