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View Full Version : Useful way to save DMB slots



Zarax
08-07-2009, 10:41
It is actually possible to use multiple skeletons for the same model, using the mechanism used by the general.

In brief, this means one DMB slot can cover one model being an infantryman and cavalryman with the correct anims, plus all the other mounts of course.

The trick is to add the entries for all mounts, regardless of what you use:

For example, this means that this DMB code allows you to use the peltast both as infantry and cavarly without creating a 2nd entry



type barb_peltast_gaul
skeleton fs_fast_javelinman, fs_fast_spearman
skeleton_horse fs_hc_javelinman, fs_hc_spearman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman


Mostly useful for submodders but might help the team as well.

satalexton
08-07-2009, 11:24
are you implying...that there can be many more units in EB?

Zarax
08-07-2009, 11:26
I'm implying that for example if two unit uses the same model but different mounts (or one mounted and one dismounted) only one DMB slot is needed.
So in a way it's possible to get around the 256 DMB slots limitation, even though this system has its limits.

satalexton
08-07-2009, 12:01
limits like?

Zarax
08-07-2009, 12:05
- same model, same faction, different skin: 2DMB slots
Also, there's a limited range of units in EB that could benefit this, most of them are unique models.

However, if you for example want to do a "dismounted EB cavalry mod" you would only need to care about EDU entry limit and not DMB one.

antisocialmunky
08-07-2009, 14:08
Doesn't Alexander alone give you a few more slots?

Zarax
08-07-2009, 14:13
It does, this is just an extra trick.