darius_d
08-10-2009, 17:24
for all those tired of AI behaviour in RTW/M2TW and who can't wait for EB II release...
Yeah, this struck me this morning. Simple comparison:
Roughly taking, people engaged in EB project spend about twice the time that CA on developing its games, with quite comparable resources as of workload (depending on which department).
So maybe instead of modding CA games painfully strechting them to hardcoded limits and bugs, perhaps much more beneficial would be spending similar amount of time to make its own solid engine and a game of dreams?
A game continually developped like mods - entirely volunteerily by fans in their free time, free to download for all, moddable as wished. Free from CA engine limitations - totally new original game - no limit for things to include except hardware limits. Imagine different AI.
Considering success of many fan-driven mods, notably EB, and huge passion that keep many talented and skilled people participating - such speculations doesn't seem worthless.
No doubt creating a new engine - better than CA's - from scratch can't be easy, imagine just all animations to be done without motion-capture.
But I believe EB is the team that can get human resources needed to accomplish this.
Another trick - financial and legal issues which may arise if some licenses need to be bought. Everything managed in a free time.
Well, I can't say much about that part. As for financing, EB team has already something which I believe could help - thanks to its unique database EB can offer historical consultation for external entities (game developpers, book publishers, tv programs, museums, etc) about historically accurate look of ancient warriors. This database is not something to be underestimated, imho.
Well, that's it. I hope someone in EB was ever thinking of that idea.
Yeah, this struck me this morning. Simple comparison:
Roughly taking, people engaged in EB project spend about twice the time that CA on developing its games, with quite comparable resources as of workload (depending on which department).
So maybe instead of modding CA games painfully strechting them to hardcoded limits and bugs, perhaps much more beneficial would be spending similar amount of time to make its own solid engine and a game of dreams?
A game continually developped like mods - entirely volunteerily by fans in their free time, free to download for all, moddable as wished. Free from CA engine limitations - totally new original game - no limit for things to include except hardware limits. Imagine different AI.
Considering success of many fan-driven mods, notably EB, and huge passion that keep many talented and skilled people participating - such speculations doesn't seem worthless.
No doubt creating a new engine - better than CA's - from scratch can't be easy, imagine just all animations to be done without motion-capture.
But I believe EB is the team that can get human resources needed to accomplish this.
Another trick - financial and legal issues which may arise if some licenses need to be bought. Everything managed in a free time.
Well, I can't say much about that part. As for financing, EB team has already something which I believe could help - thanks to its unique database EB can offer historical consultation for external entities (game developpers, book publishers, tv programs, museums, etc) about historically accurate look of ancient warriors. This database is not something to be underestimated, imho.
Well, that's it. I hope someone in EB was ever thinking of that idea.