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Elagalabus
08-22-2009, 16:09
While playing my Romani campaign, I've noticed that FM's that are attached to an army as cavalry, as opposed to commanders keep the trait "Green" no matter how many battles they participate in. I understand you can't give non-commanding FM's command stars and morale bonuses for merely participating in the slaughter instead of organizing it. But it stretches believability that the 9 chevron death-dealing second in command of my veteran army stays green and untried no matter how manny phalanxes he charges headlong into.

Oh btw, since this is my first post: really great mod. I've been enjoying it immensely. Looking forward to EB II.

Julius Augustus
08-22-2009, 16:39
Welcome to the fora!
Edit- Missed the part about not leading the battle. Oops.

Mediolanicus
08-22-2009, 17:09
Julius Augustus, what are you talking about?

Yes, a general needs to lead a battle, if not they will not gain command experience and thus stay green. I know the trait is a bit weird since it speeks about battle experience, but it seems you'll have to interpret that as command experience.

Atraphoenix
08-22-2009, 17:16
Mediolanicus answered it, you can only increase experience without leading the fight.
I just say welcome to org. :beam:

/Bean\
08-22-2009, 17:28
To combat this unrealistic trait, I usually give my tribunes (as Roma) or other generals/seconds in command little skirmishes, taking a couple of units out of the main army for a turn or two to take out single or so units of the enemy, before then rejoining the army as a whole. This sorts out the green issue, and is also more realistic and more fun.

The General
08-22-2009, 18:07
The greatest warrior could make the worst general.

johnhughthom
08-22-2009, 18:15
The greatest warrior could make the worst general.

Indeed, the benefit of fighting in a lot of battles will be given in the form of chevrons, and there is also the possibility of gaining other useful traits.

Elagalabus
08-22-2009, 18:31
Thx for all the replies!



To combat this unrealistic trait, I usually give my tribunes (as Roma) or other generals/seconds in command little skirmishes, taking a couple of units out of the main army for a turn or two to take out single or so units of the enemy, before then rejoining the army as a whole. This sorts out the green issue, and is also more realistic and more fun.

I'll try this, thx.

Yes a good warrior may not be a good general but even so the traits concerning bravery in combat seem slow in coming. Barring suicide charges is there an effective way to gain such traits?

Kevin
08-22-2009, 19:16
Just wondering, is there a way to change which FM is the general if you have two or more in an army?

Atraphoenix
08-22-2009, 19:50
Unfortunately no.
in MTW the general who had more stars used to take command but RTW is hard to explain...

TKaz84
08-22-2009, 20:31
I think it's FL>FH>Whoever has the most stars (if there is still a tie you've got me beat)

Aemilius Paulus
08-22-2009, 21:26
I think it's FL>FH>Whoever has the most stars (if there is still a tie you've got me beat)
Yes, you are absolutely correct. Just as the city is governed by the FM with the most management (not sure if FL/FH matter or not). If it is a tie, which has happened to me before plenty of times, it is then the first one who gets to the army/settlement.

So if you had a 4-star general lead an army for some time, and another 4-star FM joins, no change is made. But if that initial 4-star general leaves, the 4-star FM will take up the general's baton and even if the 4-star general comes back alter, the FM will remain the general. First come, first served to lead.

Urg
08-23-2009, 23:11
Welcome to the EB forums, Elagalabus!