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mediobogdum
08-30-2009, 00:23
I have been away from this for a while and return to find 1.2 is out, very cool.

I love the client ruler thing and playing as the Romans I have two in Africa. One of them has gotten the Impostor trait making him unsuitable for the purpose he was recruited, and due to the movement penalty he is unsuitable as a field general also.

Do I need to send him out to hold off that red dragon for a round or two or is there some way to salvage him?

Aemilius Paulus
08-30-2009, 01:10
Nope, no salvage. From my experience, the impostor trait's effects never wear off.

Novellus
08-30-2009, 01:49
Weird....the interloper and impostor traits seemed to wear off when I took the family member/client ruler out of the settlements for a few turns. I could be wrong though. :inquisitive:

Aemilius Paulus
08-30-2009, 02:21
Weird....the interloper and impostor traits seemed to wear off when I took the family member/client ruler out of the settlements for a few turns. I could be wrong though. :inquisitive:
They do, but the effects of the impostor trait never seem to wear off. The generals still have no Influence points, nor the law bonus.

mediobogdum
08-30-2009, 05:40
Thanks for the replies, I figured he was a goner but I owed him the benefit of the doubt.

bovi
08-30-2009, 08:06
This should not be happening. As far as I can see, the impostor effects are eliminated along with the trait.

Cute Wolf
08-30-2009, 14:11
Maybe that general is also a lame drunken fool? just look at his other trait for sure... :2thumbsup:

Blxz
08-30-2009, 14:18
This should not be happening. As far as I can see, the impostor effects are eliminated along with the trait.

No experience with this BUT, could it be that his law bonus, etc is linked to a trait. The anti trait could be imposter. When that wears off he goes neutral which would be him, sans regular law bonus etc.

This is just speculation because I don't consider them worth the price of upkeep so never use them.

Marcus Ulpius
08-30-2009, 16:01
This thread reminds me of a question about General/Client Ruler traits. What to do with the General? Once I recruited a General, he can't enter any city be it lvl IV government or lvl I, but if he stays a lot in the wilderness, he starts to get tons of negative health traits, moral traits etc. So, how can I use him to the full potential, or is it better not to bother with Generals at all?

Weebeast
08-30-2009, 20:35
I think you need to constantly build fort while on the move. I swear I only get "rationing" trait when sieging, never on the move.

Speaking of fort, why can't I build fort when I have negative money even if fort is free?

Ludens
08-31-2009, 16:48
Speaking of fort, why can't I build fort when I have negative money even if fort is free?

The axes and spades have been sold to pay for the soldiers' wages.

Seriously, this is hardcoded. The engine assumes a fort costs money (as it did in vanilla) and therefore won't give the option of building one if the treasury is less than the required amount, even if the required amount is zero.

bovi
09-01-2009, 00:25
Once I recruited a General, he can't enter any city be it lvl IV government or lvl I
He can stay in a gov4 settlement without any penalty.