View Full Version : Mods for EB included in EB II?
Macilrille
09-22-2009, 14:05
Many modders have created a lot of more or less accurate and ease-of-use mods for EB. Are they being reviewed for inclusion/consideration in EB II?
I am but curious, I use none of them actually, but some, like an updated FD, might be very sensible to include.
Christianus
09-22-2009, 16:39
I have a list:
"Crimsons Tide" for blood and goore
"Byg`s Grim Reality" for armies on foreign ground and their supplies
Something similar to Real Combat and Real Recruitment or Stainless Steel. But Im sure its already modded in EBII.
I think he's asking about submod's specifically made for EB. Top of my list would be the force diplomacy mod.
Macilrille
09-22-2009, 18:32
Neither.
I am asking whether the EB team are planning to include or get inspired by other mods, such as FD for example.
Christianus
09-22-2009, 21:16
At least, Crimsons Tide should work on every mod I believe. I use it on Broken Crescent right now. Get a very good feeling of the battle.
I think he's asking about submod's specifically made for EB. Top of my list would be the force diplomacy mod.
I think EBII will be good enough to eliminate the need for hacks like FDM.
Meneldil
09-23-2009, 12:09
And I think you think wrong :-P
M2TW:K diplomatic AI's just as bad as RTW's.
Tartaros
09-23-2009, 15:24
also my personal favorite: "Archaon's Loyal Allies Modification Files"
http://www.twcenter.net/forums/showthread.php?t=255238
Christianus
09-23-2009, 18:11
Nice!
antisocialmunky
09-24-2009, 03:18
Trust me, you won't want too many allies or they'll run up and assault cities that you siege, drag you into battle, die horrible but still get the city after you take the square.
Now thats an interesting one. I love the idea of non-treacherous allies (yes AS I'm looking at you with my Pontian scowl :mean:)
Does the AI break alliances much? using diplomats I mean, I know they shuffle up and stab you in the back all the time.
I remember a vanilla game where the byzantines with whom i had maxed relations, decided to invade me. Sillies. :laugh4:
But that was an odd ball. In general, it depends on your reputation, i think. In that same game, i had a reliable reputation, and my allies were a reflection of that. Then i started exploring with the agents (one of my first games) and many assassins got caught, giving me a treacherous (don remember the exact name). I nearly had a dogpile at that point. Lost respect. :skull:
In any case, diplomatic relations can be modded. I remember a mod, i think it was vader's, where diplomacy was insane... if you had maxed out repwith someone, you will not get betrayed. And allies have maxed out, so they dont betray you... ever. And, they dont refuse an alliance out of principle... so at the start you can ally the whole bunch o' them. And... since they like you so much they dont wanna attack your allies either... i remember my first game with that mod was a Total Peace game... booooring. :wall:
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