View Full Version : Large Regions
george585
09-28-2009, 15:25
Hi!
I am wondering whether some large regions (like the steppe regions for example) should be made a bit more valuable by either adding more resources, having certain undestructable buildings in them, or allowing for better trade / development than they currently are represented. The reason is that it does not seem to be very realistic to have a vast area give no return whatsoever and pretty much worthless for conquering. Yes, it's true that many of the areas I am talking about were either steppe, forests, or deserts, with small settlements, but considering there is a hard-coded limit to the number of cities, and thus capitals of those regions represent the whole economic might of ALL the ctities that would be in that region, and considering the vast area that some of these regions cover, may be it makes sense to make them a bit better economically?
Thanks.
A Very Super Market
09-28-2009, 15:41
Not really. How many cities are in Mongolia? Or in the middle of Australia? The fact that the steppes, dense forests and deserts are made up of decentralised tribes does not help in making the land valuable. There could be a whole steppe province encompassing all of Central Russia, and it still wouldn't make more money than a developed city on the Mediterrannean.
george585
09-28-2009, 16:19
Not really. How many cities are in Mongolia? Or in the middle of Australia? The fact that the steppes, dense forests and deserts are made up of decentralised tribes does not help in making the land valuable. There could be a whole steppe province encompassing all of Central Russia, and it still wouldn't make more money than a developed city on the Mediterrannean.
I do not disagree! Though seeing some statistics on that would be great! However, perhaps there would be other ways to make those cities a bit more strategically valuable?
Brave Brave Sir Robin
09-28-2009, 22:22
I believe the whole point was that these regions weren't strategically valuable at all. Few resources, nomadic tribes who would raid your trade routes or settled areas, and long travel times from major trade centers were all reasons why few empires desired to own the steppe. Plus nomads have no homelands which they would hope to defend and so it was almost impossible to come to grips with a nomadic army in a pitched battle unless it was on their terms. Therefore regions were highly difficult to control.
moonburn
09-28-2009, 23:05
i still defend that the stepps should be 1 single region with no capital and nomadic troops shouldn´t pay upkeep (or the horse type of units at least in the stepps) so for anyone wanting to build an empire on the stepps it would just be a constant struggle to defeat random eleutheroi stepp army´s and with the cash made from the looting of those defeated armies raise more troops
that would simulate the usellesness of the stepppes and how dificult it really was to try and destroy a nomadic faction before they became setled :book:
maybe had a few psf´s for camping areas and define "grazzing rights"
and it would give a lot of extra regions :D
sounds tempting but I'm a: curious about a different use for psfs and b: don't know how a player controlled steppe warlord should assemble anything above the starting army or replace casualties.
on topic: there will have been several little settlements throughout a steppe region but the same goes for "civilised" regions with dozens of not depicted cities and little villages with still a higher population of a steppe camp, so probably there are about the same amount(tho I would rather estimate even more) of settlements in a region of greece and a steppe region due to lesser density.
Parallel Pain
09-30-2009, 20:38
i still defend that the stepps should be 1 single region with no capital and nomadic troops shouldn´t pay upkeep (or the horse type of units at least in the stepps) so for anyone wanting to build an empire on the stepps it would just be a constant struggle to defeat random eleutheroi stepp army´s and with the cash made from the looting of those defeated armies raise more troops
that would simulate the usellesness of the stepppes and how dificult it really was to try and destroy a nomadic faction before they became setled :book:
maybe had a few psf´s for camping areas and define "grazzing rights"
Wouldn't that also destroy the idea of steppe factions?
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