View Full Version : Change Faction
Imperator Invictus
09-29-2009, 17:03
Can I change the faction with whom i've started after some years, with another faction??
And please tell me how..
:idea2:
anubis88
09-29-2009, 17:10
I'm 99% sure that's not possible
-Praetor-
09-29-2009, 17:21
Can I change the faction with whom i've started after some years, with another faction??
And please tell me how..
:idea2:
I think you can, but your original faction will be very deficiently controlled by the AI.
I don't remember how to do it, though.:shame:
Lysimachos
09-29-2009, 17:28
Try forum search, I've found it that way some months ago. Take something like "take control of faction" or similar.
It works with using a console command via script. And yes, I've already done it and it works. I just don't remember how.
Finn MacCumhail
09-29-2009, 18:00
Good idea, it is possible to slaughter Ptolies by AS, lead Carthage army to the Rome, and only then play Casse.:yes:
Epimetheus
09-29-2009, 18:33
It is indeed possible, and is done through the use of the wonderful genericScript. The genericScript is a file inside EB/Data/Scripts. At first glance, it doesn't look that impressive; it only has one command inside it at the moment, which should say something like:
script
command_console toggle_perfect_spy
end_script
All this does is reveal everything inside all the settlements and armies on the campaign map(that you can see) when activated. But you can write in pretty much anything you want into the genericScript, including a changing factions. This can be done pretty easily. Simply add this line in after toggle_perfect_spy(or, if you prefer, replace the perfect_spy command with it):
command_console control "faction"
(no quotes, so the syntax would look like "command_console control romans_julii" for example)
That's really all there is to it. Now, in order to activate the genericScript, all you have to do is press "F1" on your keyboard, which should bring up a help window. Click on the "?" in the top corner of the window, and your advisor will pop up, asking if you want to activate the genericScript. Click on "show me how", and, presto! Whatever commands you put into the genericScript will be instantly carried out! In this case, you should have control of a different faction. After you've switched factions, you should probably save, and then reload that save, otherwise you'll still have the UI of the previous faction you controlled.
The genericScript can be used for a variety of other things as well. You can kill characters, or even spawn them (I'm looking at you, Hannibal Barca), as well as a large variety of other handy things. You can change it as often as you like without it messing up your saved games, and unlike the EBBS(the background script), it will carry out your commands only if and when you choose to activate it.
Megas Methuselah
09-29-2009, 19:49
Wow, talk about good luck. I was aout to do search for this when I saw this thread.
Thx, Epi.
Imperator Invictus
01-20-2010, 12:14
Epimetheus, thank you very much! :2thumbsup:
:balloon2::balloon2::balloon2::balloon2::balloon2:
"you're the man" :yes:
Skullheadhq
01-20-2010, 12:59
I'm 99% sure that's not possible
It is indeed possible
You're a bad gambler, anubis
Imperator Invictus
01-20-2010, 20:06
You're a bad gambler, anubis
:laugh4:
Is there any way to put the right government resources after you switch faction? If not the only worthy faction to switch would be the hai
Is there any way to put the right government resources after you switch faction? If not the only worthy faction to switch would be the hai
What do you mean worthy to switch? You mean you start as the Hai and switch to another? or switch TO the Hai? I do know the Hai start with type III and then after Pan Caucusus you can get type I (I should know, I only play the Hai campaign millions of times).
team_kramnik
01-21-2010, 12:08
You can simply remove the restrictions on gov1 and gov2 in export_descr_buildings.txt. Given that the ai governments get spawned that only effects you. That would be "and building_present_min_level hinterland_precursor homeland" for gov1 and "and building_present_min_level hinterland_precursor expansion"for gov2.
What do you mean worthy to switch? You mean you start as the Hai and switch to another? or switch TO the Hai? I do know the Hai start with type III and then after Pan Caucusus you can get type I (I should know, I only play the Hai campaign millions of times).
Let me make clear in one thing....I was not calling the Hai unworthy, far from that. I realy like playing with them, I fell such a rush in the start of the campaign (I'm currently playing a campaign with them and I'm loving it)
What I said or at least I wanted to say is that when you switch to a faction, the government resources maintain the same as the previous faction. If you change to Hayasdan at least you have the chance to upgrade these resources...
Sorry for my English.....it's a little bit rusty
Aulus Caecina Severus
01-23-2010, 14:42
This is the script, but I use it in other mod (maybe forgot romans_senate factions)
Anyway try this for change faction during campaign.
http://www.zshare.net/download/715844899c163e69/
Paste in generic script or simply renamed this text.
Good luck!
lionhard
01-23-2010, 17:40
just a quick question, will the faction you change to start from basic or will you inhertit everything it has become?
Aulus Caecina Severus
01-23-2010, 19:43
just a quick question, will the faction you change to start from basic or will you inhertit everything it has become?
Everything, depends only to counter-variable that change when local factions change.
Let me make clear in one thing....I was not calling the Hai unworthy, far from that. I realy like playing with them, I fell such a rush in the start of the campaign (I'm currently playing a campaign with them and I'm loving it)
What I said or at least I wanted to say is that when you switch to a faction, the government resources maintain the same as the previous faction. If you change to Hayasdan at least you have the chance to upgrade these resources...
Sorry for my English.....it's a little bit rusty
No problem, but no matter who you switch to, why don't you just destroy government, build provisional government, and make your type I or whatever gov't you want? No problem eh?
No problem, but no matter who you switch to, why don't you just destroy government, build provisional government, and make your type I or whatever gov't you want? No problem eh?
ok ok....there's no problem in that:beam:
at least we both love playing with Hayasdan :2thumbsup:
Skullheadhq
01-24-2010, 19:59
Somebody knows how you pronounce Hayasdan?
Somebody knows how you pronounce Hayasdan?
Hayasdan is pronounced Hi (as in the short way of saying Hello), As (as in how the Brits pronounce ***), Tan (with an unaspirated T, as in how the Spanish pronounce the T in Telefono). There is no obvious stress but there is slightly more stress on last syllable than any other, as is usual with our language.
Epimetheus
01-25-2010, 04:46
On a slight side note, isn't the name "Hayasdan" a little anachronistic for EB? From what I can tell, the -sdan suffix was linguistically borrowed from the Parthians after they were conquered by them, so it seems to me unlikely that the kingdom of Armenia would have called itself that anywhere in EB's timeframe. Wouldn't it be more likely to be referred to as Hayk' or Metz Hayk'?
Hi Vartan
How is the phrase 'governor of Hayasdan' translated to your language?
On a slight side note, isn't the name "Hayasdan" a little anachronistic for EB? From what I can tell, the -sdan suffix was linguistically borrowed from the Parthians after they were conquered by them, so it seems to me unlikely that the kingdom of Armenia would have called itself that anywhere in EB's timeframe. Wouldn't it be more likely to be referred to as Hayk' or Metz Hayk'?
Actually, that's not a surprising misconception that the suffix was linguistically borrowed from the Parthians. Most Armenian words can be figured out by their parts. Hay refers to our people. As means here, in this, or this. Dan means at the home, at this home, or just home. The word HayAsDan in essence, if you want to be literal, or if you approached my territory and I told you HayAsDan...it means here live the Hai in this house (referring to the lands of Armenia as home, just as other nations have their homes).
Hi Vartan
How is the phrase 'governor of Hayasdan' translated to your language?
We do not say Governor of Hayasdan.
Past: King of Hayasdan - Known as Hayastani Tagavor, but also as Hayastani Arkah (both meaning the King of Hayasdan, Arkah being I believe related to Arche...can somebody clear up etymology of Arche because something inside me tells me it's from Hellas - and us Armens/Hai have till today many interaction with the Hellenes so it may have been adopted, including the famous Arkahi Arkah {King of Kings} title).
Epimetheus
01-26-2010, 02:46
Ah, I see. Hardly surprising given that my knowledge of Armenian is pretty much limited to the online research I did for that AAR I was doing a while back, but it was something I noticed that was nagging at me.
Oh I see,
so what is the title for the marz governor during Mazpanakan Hayastani? (marzpanate period?) Is they used the same title (Hayastani tagavor / Arkah?)
Ah, I see. Hardly surprising given that my knowledge of Armenian is pretty much limited to the online research I did for that AAR I was doing a while back, but it was something I noticed that was nagging at me.
Can I see your AAR? I've done so much Hayastan over and over again but never wrote anything, cause I know I'd end up writing it all in Hayeren (Armenian) anyway. With English translations :laugh4:
Oh I see,
so what is the title for the marz governor during Mazpanakan Hayastani? (marzpanate period?) Is they used the same title (Hayastani tagavor / Arkah?)
During the few centuries that eastern Hayastan was under Sassanid control, known to us as Marzpanakan Hayastan, the man that the Sassanid ruler chose to rule over Hayastan was known as the Marzpan. He was ruling in name, because throughout all time, when all was said and done, the Nakharars ruled the land. Even though the Marzpan was clearly Sassanid, our Sparapet (leader of armies of Hayastan) and our Hazarapet (leading the civil project, economy etc. how do you say in English? He control domestic stuff, haha) were Armenian.
Don't forget the rebellion of the Mamikonians, starting with St. Vartan (God bless him) who did not give in to Persian pressure to drop Christianity, and continuing with Vahan. After Sassanids...lots of Arab rule LOL hurray :clown: this is why I study more PRE-Christian Hayoc Patmutyun (History of the Hai).
**Ignore the minor transliteral differences between Hayasdan and Hayastan, it arises from phonological differences (myself, being Eastern and not Western, find the phonological expansion via adoption of Caucasian sounds (e.g. unaspirated t, k, p, etc.) massively progressive as opposed to regressive as it means I have a larger soundset and I no longer have to wonder which of two letters corresponds to the same sound).
Hi Vartan
Thanks for your explanation. hmm during Marzpanakan Hayastan, were the Hayastani Marzpan (is this phrase right?) appointed from Armenian ethnicity or from Persian etchnicity? What about the Hayastan province? Were the Great Hayastan Marz received a Marzpan? or divided into several Marz and received several Marzpan? What about the Marz surround Hayastan, like Aghvank and Atrapatakan? were each province appointed a Marzpan?
Hi Vartan
Thanks for your explanation. hmm during Marzpanakan Hayastan, were the Hayastani Marzpan (is this phrase right?) appointed from Armenian ethnicity or from Persian etchnicity? What about the Hayastan province? Were the Great Hayastan Marz received a Marzpan? or divided into several Marz and received several Marzpan? What about the Marz surround Hayastan, like Aghvank and Atrapatakan? were each province appointed a Marzpan?
I don't know about the minute details, and if you really want to know about all the sub-divisions within Armenia as a whole, think of it this way. All of geographical Armenia under Sassanid rule had essentialy one ruler, a Persian Marzpan that was appointed by Sassanid chief himself. All those that ruled the provinces within Hayastan herself were Armenian, nothing more nothing less. It's been this way traditionally. Our Nakharars were always quite autonomous.
Hayastani Marzpan means Marzpan of Hayastan (as the suffix -i refers to possession, "of").
Epimetheus
01-26-2010, 22:05
Can I see your AAR? I've done so much Hayastan over and over again but never wrote anything, cause I know I'd end up writing it all in Hayeren (Armenian) anyway. With English translations :laugh4:
Can you see it? Well it was posted here: https://forums.totalwar.org/vb/showthread.php?t=121684.
I didn't get to far with it. I ended up having to cheat so much to survive a massive Sauromatae invasion that it kinda stopped being fun. I've been thinking about picking up on it again, but I've made so many small modifications to my copy of EB since then that I'd have to reinstall one of my older archived versions. Plus Pontos has been nagging at me to do an AAR for it for a long time now.
Can you see it? Well it was posted here: https://forums.totalwar.org/vb/showthread.php?t=121684.
I didn't get to far with it. I ended up having to cheat so much to survive a massive Sauromatae invasion that it kinda stopped being fun. I've been thinking about picking up on it again, but I've made so many small modifications to my copy of EB since then that I'd have to reinstall one of my older archived versions. Plus Pontos has been nagging at me to do an AAR for it for a long time now.
Go for it. Pontic AAR's are one of my personal favorites. I personally like how Pontus has an alliance with military access shared with Hayasdan from the start. Wonderful. :beam:
EDIT: Yeah I've read that AAR and commented it before, just forgot. I wonder if it's too late to do my AAR because I'm already leader of the Caucasus. What do you think? As for the Sarmatian question, that's exactly why I get Kotais Mtskheta Ani and Kabalaka before moving on. By the way, I went to war with AS because Phraaspa revolted to me. =]
Epimetheus
01-27-2010, 01:00
Plenty of AAR's are started a ways into the campaign. Hax's current Seleukid AAR, I think, starts out after Parthia and Baktria have already been conquered, so I don't think there's any problem with starting where you are. Actually, it might even be better to start your AAR after uniting the Caucasus. You already have a decent and wealthy stronghold, but you probably haven't done much of importance on the world stage yet, and you're probably just about to, so it seems like fairly good timing to me.
Macilrille
02-24-2010, 18:22
It is indeed possible, and is done through the use of the wonderful genericScript. The genericScript is a file inside EB/Data/Scripts. At first glance, it doesn't look that impressive; it only has one command inside it at the moment, which should say something like:
All this does is reveal everything inside all the settlements and armies on the campaign map(that you can see) when activated. But you can write in pretty much anything you want into the genericScript, including a changing factions. This can be done pretty easily. Simply add this line in after toggle_perfect_spy(or, if you prefer, replace the perfect_spy command with it):
(no quotes, so the syntax would look like "command_console control romans_julii" for example)
That's really all there is to it. Now, in order to activate the genericScript, all you have to do is press "F1" on your keyboard, which should bring up a help window. Click on the "?" in the top corner of the window, and your advisor will pop up, asking if you want to activate the genericScript. Click on "show me how", and, presto! Whatever commands you put into the genericScript will be instantly carried out! In this case, you should have control of a different faction. After you've switched factions, you should probably save, and then reload that save, otherwise you'll still have the UI of the previous faction you controlled.
The genericScript can be used for a variety of other things as well. You can kill characters, or even spawn them (I'm looking at you, Hannibal Barca), as well as a large variety of other handy things. You can change it as often as you like without it messing up your saved games, and unlike the EBBS(the background script), it will carry out your commands only if and when you choose to activate it.
You can spawn characters? Oh yes, I am on the lookout for a Hannibal to teleport to N Italy for my 2nd Punic. How do I spawn him and how do I control his attributes?
On the meaning of "Arche", I think I've seen either Tellos Athenaios or abou say it means "unchanging matter" or "fundament". The Arabic is "Al-Qaida", interestingly enough.
On the meaning of "Arche", I think I've seen either Tellos Athenaios or abou say it means "unchanging matter" or "fundament". The Arabic is "Al-Qaida", interestingly enough.
-_- I'm disappointed.
Macilrille
02-25-2010, 13:56
What on earth has that to do with my question? *Looks confused*
The Arabic is "Al-Qaida", interestingly enough.
Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.
Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.
That has nothing to do with this thread. Delete this irrelevant junk.
Someone figure out where Arche is from? It sounds to me like the Great Empire of Seleucids cause Arkah sounds similar to me and it means the Great, along those lines (as it refers to the King).
Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.
Quite interesting! My father is Arabic and when I asked him for the translation of "the base" he said "Al-Qaida". I stared blankly at him for a while, but he meant "the fundament", rather than a real "base", which would be something else.
That has nothing to do with this thread. Delete this irrelevant junk.
Neither does the discussion of the Armenian word "arkah" and its supposed relation to the Greek word "arche", for which I gave the translation has anything to do with the discussion about switching factions in the middle of the campaign.
Delete this irrelevant junk :bow:
That has nothing to do with this thread. Delete this irrelevant junk.
I'll refer you to the above post.
Someone figure out where Arche is from? It sounds to me like the Great Empire of Seleucids cause Arkah sounds similar to me and it means the Great, along those lines (as it refers to the King).
http://en.wikipedia.org/wiki/Arche
In terms of the Arche Seleukeia it would roughly mean "Seleukid Rule" or "Seleukid Dominion"
In terms of the Arche Seleukeia it would roughly mean "Seleukid Rule" or "Seleukid Dominion"
Haha, NO KIDDING! Doh! And y'all wondering about all this Arche Arkah etc. Hmm, I wonder why it would mean Dominion or Rule...
Congratulations.
WinsingtonIII
02-25-2010, 18:29
When did this turn into the etymology, pronunciation, and meaning of words thread?
Macilrille, for spawning a character, I direct you to this thread at twcenter: http://www.twcenter.net/forums/showthread.php?t=221683
I hope it helps, although it is for vanilla.... It also doesn't mention anything about being able to control traits, and it's a script, not a console command, which makes it a bit more complicated. You could even spawn an army with him if you want though. The name needs to be a valid male name for that faction, so hopefully (I'm assuming it is), Hannibal is a valid name for Carthage in EB.
However, once you spawn the character, you could then add whatever traits and ancillaries you like to him, using the console commands:
give_trait "General/FamilyMember" "Trait" "Level"
and
give_ancillary <character> <ancillary>
You just need to find the internal names of the traits and ancillaries for EB. At least I think you probably do.
Epimetheus
02-25-2010, 20:53
The page WinsingtonIII linked to pretty much spells it out, just put the command into the genericScript and fire it up. Please note however, that they will be a recruited general, and not a family member. If you want to make Hannibal Barca a family member, the best way to do this that I know of is to spawn him as a rebel general with Carthage as the sub_faction, then bribe him to join your faction, but this requires a bit more work. I can give more detailed instructions if you like, as I have a fair amount of experience fiddling with this sort of thing.
teoman10
02-26-2010, 11:31
I have a question regarding the changing of faction mid-game. Sometimes when i change the faction i am playing, a turn passes and the AI will have done things that i wanted to do
Does anyone have a solution for this.
Macilrille
02-26-2010, 11:40
When did this turn into the etymology, pronunciation, and meaning of words thread?
Macilrille, for spawning a character, I direct you to this thread at twcenter: http://www.twcenter.net/forums/showthread.php?t=221683
I hope it helps, although it is for vanilla.... It also doesn't mention anything about being able to control traits, and it's a script, not a console command, which makes it a bit more complicated. You could even spawn an army with him if you want though. The name needs to be a valid male name for that faction, so hopefully (I'm assuming it is), Hannibal is a valid name for Carthage in EB.
However, once you spawn the character, you could then add whatever traits and ancillaries you like to him, using the console commands:
give_trait "General/FamilyMember" "Trait" "Level"
and
give_ancillary <character> <ancillary>
You just need to find the internal names of the traits and ancillaries for EB. At least I think you probably do.
Thanks, I already found the list of names for traits ;-) will spawn Hannibal then and have a party with him :-D
Lysimachos
02-26-2010, 18:16
I have a question regarding the changing of faction mid-game. Sometimes when i change the faction i am playing, a turn passes and the AI will have done things that i wanted to do
Does anyone have a solution for this.
I fear there's nothing that can be done about that. It's just how it works.
Actually, there is. You can code a line in that disables the AI from doing anything that turn. I don't have my pc right now, so I don't know what line it is exactly, but if you enter it in the first line of the generic_script, you would deactivate the AI.
WinsingtonIII
02-26-2010, 20:03
Hax is right, you can simply disable the AI as a whole using the console command disable_ai
To restore the AI, use this console command I believe: run_ai
Edit: It may be a script command, not the console command.
Is the change in the script save game compatible?
Epimetheus
02-27-2010, 20:06
Yes.
I did exactly what Epimetheus suggested but couldn't get any result. Even more, I couldn't activate perfect_spy script. It is written that command not recognized. What did I do incorrectly? Maybe I should activate this script BEFORE activating EBBS?
ziegenpeter
12-16-2010, 14:44
I tried to change faction, but unfortunatly the "show me how to" button remains grey. Is it maybe because I use the mini-mod pack with alx? Here is how my EBGS looks like:
script
console_command toggle_perfect_spy
command_console control romans_julii
end_script
EDIT: Ooops! I think I got it now. I stupidly copy&pasted the command line from this thread, and its of course always "console_command"
Shame on me!
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